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Old 13 February 2015, 19:05   #41
Nekoniaow
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Join Date: Dec 2014
Location: Montreal
Posts: 129
Quote:
Originally Posted by StingRay View Post
I am sorry to disappoint you but the game is 100% asm. And the code is actually quite nice specially considered the release date!
Don't be sorry! I'm never disappointed to learn something especially if that means I was wrong.

Now don't tell me they were using the blitter, because even busy wait bliting (does this take two ts?) the drivers and roadside objects can't possibly take that long. I assume they must redraw the whole road and two parallax layers entirely every frame with the CPU.

I'm fairly sure I could do at least as well in pure C.
Edit: forget that, it's silly.

Let's make it "I wonder if one could approach this in pure C with some inline assembly for copies/clears". More reasonable.

Last edited by Nekoniaow; 13 February 2015 at 19:11.
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