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Old 12 February 2015, 08:03   #49
StingRay
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Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 5,489
Quote:
Originally Posted by Nekoniaow View Post
Moreover, yes, it is indeed a coincidence.
It isn't. Compiled code is much too slow on a plain 68000 A500 so if you want speed you go for asm, not necessarily 100% asm but all the speed-critical parts. Disassemble any compiled C code and you'll see what I mean.

Quote:
Originally Posted by Nekoniaow View Post
The Amiga arrived a bit before the beginning of the period when games coders started the transition between assembly and C.
Most Amiga games were coded in asm for reasons mentioned above. It was like this until C= (and hence the Amiga too) died. Action games = asm. Adventures/RPG's = C (or any other HLL).
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