Originally posted by Korodny
I doubt that you'll see a 3D accelerated version of Duke3D anytime soon. It would probably easier to rewrite the engine from scratch.
Well perhaps not immediately no, but surely this is the same situation as when Doom's source was released. OpenGL ports didn't take too long to appear.
Although with Carmack being the perfectionist he is, I admit Doom's code is probably much cleaner.