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Old 11 February 2015, 15:45   #14
Nekoniaow
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Join Date: Dec 2014
Location: Montreal
Posts: 129
Quote:
Originally Posted by Hewitson View Post
It felt unfinished, same with Space Harrier II.

Compare them both to Super Hang On, Super Monaco GP, or Turbo Outrun. Those are very high quality conversions.
Quote:
Originally Posted by dlfrsilver View Post
yes why not ? however, it would be better to ask to the cannonball author the ressourced ASM source code commented (which he did before converting the program in C).
The difficulty of OutRun does not lie in the "generic parts" which are the ones the Canonball author kept converted as-is while he did a lot of adaptation work on the hardware specific ones. The difficulty lies in moving as many bobs on screen as possible while keeping a descent framerate. Alas, using the Canonball C++ code does not help there.

Outrun is clearly a level or two above LotusIII. I have been thinking of re-making it for quite some time but that's frankly not the game I would start with, it's one of the hardest (with AfterBurner) to convert without butchering it.
Also if I started working on it, I would definitely ask for an official license.

Regarding Super Hang On I must disagree with hewitson, it's really bad. It's not even 20 fps, probably more like 15. The controls are lagging and imprecise, the graphics are bad and not faithful at all to the original and the sound is horrendous. The other riders keep jittering left and right constantly and do not drive in the smooth trajectories they have on the Arcade which shouldn't be that hard to code.
I bought the original recently on EBay because I wanted to have a clear conscience and because I wanted to analyze it but I found it even worse than what I remembered from the old days.

I must say that I agree with you (hewitson) that Space Harrier feels unfinished, it has a ok look (but frankly an A500 can do better) but the controls, O dear lord do they suck.

Last edited by Nekoniaow; 11 February 2015 at 16:08.
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