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Old 05 February 2015, 15:23   #4
Megol
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Join Date: May 2014
Location: inside the emulator
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Quote:
Originally Posted by AnimaInCorpore View Post
Thanks.

A simple scaling is pretty easy to add but cropping involves some user interaction. Not impossible but the UI need some serious improvement for that.

As far as I know the ZX Spectrum palette is limited to two colours per 8 x 8 block, am I right?

Do you have some suggestions for other dithering algorithms? IMHO the implemented Floyd-Steinberg is almost unbeatable so far.
Floyd Steinberg is a very good algorithm but for some images and purposes something like from the Sierra family and even the Atkinson algorithm could give a different effect.
http://www.tannerhelland.com/4660/di...s-source-code/

Cool tool BTW!

Edit: A suggestion: The Enterprise 64/128 computer uses a 256 RGB palette (2 bits blue, 3 bits for green and red) and it could be interesting to see how it could render a modern picture

Last edited by Megol; 05 February 2015 at 15:45.
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