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Old 27 January 2015, 12:01   #15
IFW
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Join Date: Jan 2003
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Age: 46
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Your assumptions are a bit off.
These publishers worked on the basis they had for the C64 and were very well aware of piracy and used commercial duplicators that were geared up to make hundreds of thousands of disks if it was needed.
Actually, early EA releases have better copy-protection than later ones.
Even the very first C64 games were professionally duplicated, cca 1982.
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