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Search: Posts Made By: amiga1200gamer
Forum: support.FS-UAE 08 July 2019, 21:50
Replies: 19
Views: 2,999
Posted By amiga1200gamer
Same here, Thanks Frode. Im checking out...

Same here, Thanks Frode.


Im checking out with

git clone -b fs-uae-3.0 https://github.com/FrodeSolheim/fs-uae.git --single-branchconfiguring with
./configure --without-libmpeg2...
Forum: support.FS-UAE 08 July 2019, 17:45
Replies: 19
Views: 2,999
Posted By amiga1200gamer
Im running 2.8.4 on a Pi4 straight from the...

Im running 2.8.4 on a Pi4 straight from the raspbian/buster repo
apt install fs-uae fs-uae-launcher

Performance is quite good in general use/ windowed mode- emulating a 1200 (low accuracy) with...
Forum: News 04 June 2019, 21:23
Replies: 6
Views: 1,141
Posted By amiga1200gamer
Fantastic to see this updated and released with...

Fantastic to see this updated and released with the source on Github , thanks!
Forum: support.OtherUAE 08 October 2015, 22:22
Replies: 542
Views: 159,432
Posted By amiga1200gamer
Lubomyr Pandora version has been updated to...

Lubomyr

Pandora version has been updated to 1.0.0 3 Oct 2015.

Any plan to update the android port?!?
Forum: support.FS-UAE 19 May 2015, 23:02
Replies: 13
Views: 2,811
Posted By amiga1200gamer
I had an a1200 and a4000 back in the 90s for...

I had an a1200 and a4000 back in the 90s for gaming and productivity.

As with most people im now using an upto date PC for productivity, the amiga is very much for nostalgia/retro game kick.
with...
Forum: Retrogaming General Discussion 19 May 2015, 00:31
Replies: 24
Views: 3,569
Posted By amiga1200gamer
Ive been meaning to post on this thread since the...

Ive been meaning to post on this thread since the bank holiday.

Just a shout out to say THANKS , id never heard of the replay event until i read it here first. Since im only 1hr30 from blackpool i...
Forum: support.OtherUAE 19 May 2015, 00:15
Replies: 542
Views: 159,432
Posted By amiga1200gamer
not sure if this is relavent to Higgy's post...

not sure if this is relavent to Higgy's post (OUYA config saving).. but i had similar issue on raspberry pi build. The empty "conf" dir was missing so i had to manually "mkdir conf". After doing...
Forum: support.OtherUAE 05 March 2015, 21:48
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Agree, custom keys would be nice. Setting...

Agree, custom keys would be nice.

Setting custom keys through the guichan menu seems to correctly save the sdl-keys to the config file eg custom_A= custom_B=

However if customControls=1...
Forum: support.OtherUAE 04 March 2015, 20:29
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Higgy. Chips appears to be based on 2.3.5.2...

Higgy.

Chips appears to be based on 2.3.5.2 before the aga changes. Its still by far the fastest/smoothest on the PI right now. The binary is already built and included in his download on the...
Forum: support.OtherUAE 03 March 2015, 23:41
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Updated original post with the following ...

Updated original post with the following

Update: March 2015

Chips has made a release of uae4all2 with PI specific code for scaling and vsync. Its currently the best way to enjoy uae4all2 on...
Forum: support.OtherUAE 03 March 2015, 20:56
Replies: 34
Views: 13,264
Posted By amiga1200gamer
I remember this happened to Retroarch/libretro as...

I remember this happened to Retroarch/libretro as well last year. Dont know if they ever got a proper reason off google.

Fustrating that free open source emulators get blocked, yet the play store...
Forum: support.OtherUAE 03 March 2015, 00:25
Replies: 701
Views: 215,676
Posted By amiga1200gamer
g++-4.8 compiles fine with -ofast . No...

g++-4.8 compiles fine with -ofast .

No noticeable performance improvement over -o2 on g++-4.6.

Also tried -mcpu=cortex-a7 -mfpu=neon-vfpv4 with ofast

Again no noticeable improvement.
...
Forum: support.OtherUAE 02 March 2015, 22:27
Replies: 701
Views: 215,676
Posted By amiga1200gamer
-ofast crashed the rpi2 about 45 mins into...

-ofast crashed the rpi2 about 45 mins into complation using around 480mb memory (g++ 4.6.3).

Through curiosity i shall now try with g++ 4.8 and also -mcpu=cortex-a7 instead of -march-armv7-a, see...
Forum: support.OtherUAE 02 March 2015, 21:24
Replies: 701
Views: 215,676
Posted By amiga1200gamer
yes i will try -ofast on RPI 2. the reason i...

yes i will try -ofast on RPI 2.

the reason i use -o2 in raspberrypi 1 makefile is compiling always failed on m68k_cmn_intrf.cpp with -o3 or -ofast...

maybe different arm chip and extra memory...
Forum: support.OtherUAE 02 March 2015, 20:37
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Anubis. Few notes for you.. i run 640x256...

Anubis.

Few notes for you.. i run 640x256 also as 320x256 looks really bad. I also had the "half height issue" so for a long time used a custom version of SDL to scale the picture.
However...
Forum: support.OtherUAE 02 March 2015, 20:11
Replies: 701
Views: 215,676
Posted By amiga1200gamer
working fine now thanks. I had to add -lrt...

working fine now thanks.

I had to add -lrt to LDFLAGS in the Makefile.BananaPI to fix
"undefined reference to symbol 'clock_gettime@@GLIBC_2.4'"
Forum: support.OtherUAE 02 March 2015, 01:22
Replies: 701
Views: 215,676
Posted By amiga1200gamer
Great update. Working good on android. Has...

Great update. Working good on android. Has fixed a few slowdown/high cpu issues i had on aga demos

Just found one problem compiling from source RPI and bananapi makefiles since the update
...
Forum: support.OtherUAE 24 February 2015, 22:00
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Good info, will put the bios locations in the...

Good info, will put the bios locations in the original post
Forum: support.OtherUAE 24 February 2015, 21:54
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Anubis : Yes i run exclusively with A classicWB...

Anubis : Yes i run exclusively with A classicWB HDF with all my games as whdloads on it... it was the single motivation I had when I started this thread for uae4all2 on pi (since chips uae4all1 is...
Forum: support.OtherUAE 23 February 2015, 13:36
Replies: 145
Views: 68,988
Posted By amiga1200gamer
UAE4all2 is now included in the Retropie Project....

UAE4all2 is now included in the Retropie Project. Ive updated my original post on the first page to reflect this
Forum: support.FS-UAE 11 February 2015, 04:13
Replies: 67
Views: 25,121
Posted By amiga1200gamer
regarding FS-uae support the best one im aware of...

regarding FS-uae support the best one im aware of for Raspberry is here

https://github.com/cnvogelg/fs-uae-gles

it runs much better on the Pi2 but still not an acceptable speed sadly


for...
Forum: support.OtherUAE 06 February 2015, 17:50
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Just built this on my new raspberry pi 2. ...

Just built this on my new raspberry pi 2.

Used lubomyrs latest git commit and BananaPI makefile as a quick test and vanfanels SDL-dispmanx libs for fullscreen.

Working beautifully at 50hz no...
Forum: support.OtherUAE 04 February 2015, 22:21
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Just ordered my raspberry pi 2 First order...

Just ordered my raspberry pi 2

First order of business will be to investigate build options for armv7 and adjust makefile.rpi accordingly.

Biggest fustration with rpi1 was the need for constant...
Forum: support.OtherUAE 24 October 2014, 23:55
Replies: 701
Views: 215,676
Posted By amiga1200gamer
Thanks lubomyr and pelya. diagonals working good...

Thanks lubomyr and pelya. diagonals working good now for me!
Forum: support.OtherUAE 19 October 2014, 21:57
Replies: 701
Views: 215,676
Posted By amiga1200gamer
Hi lubomyr I have tested this with my Nyko...

Hi lubomyr

I have tested this with my Nyko playpad (shield compatible)
I can confirm the DPAD is now working as well as the analogue thumbstick.. i can now use either.

One small problem is...
Forum: support.OtherUAE 05 September 2014, 16:51
Replies: 701
Views: 215,676
Posted By amiga1200gamer
Agreed, it would be good to see d-pad support at...

Agreed, it would be good to see d-pad support at some point. I have a nyko playpad (which is supposed to be shield compatible) and the Dpad is much more precise for digital old games/emulators
...
Forum: support.OtherUAE 30 June 2014, 00:35
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Hi higgy, didnt see you here as well, just...

Hi higgy,

didnt see you here as well, just posted to you on raspberry forum. Right now custom controls dont work in raspberry , you have to change code in gui.cpp gui_handle_events to remap...
Forum: support.OtherUAE 04 June 2014, 13:49
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Chips, I did not know you had been working...

Chips,

I did not know you had been working on uae4all2. I really like your uae4all port. I sent you a PM on raspberry forum before i tried this ,to ask if you were still working on your ports.
...
Forum: support.OtherUAE 04 June 2014, 01:13
Replies: 145
Views: 68,988
Posted By amiga1200gamer
Current progress. It runs but it needs...

Current progress.

It runs but it needs further work, so don't expect to be playing games fullscreen at 50fps.

Heres the current build info for anyone whos comfortable compiling software....
...
Forum: support.OtherUAE 03 June 2014, 23:31
Replies: 701
Views: 215,676
Posted By amiga1200gamer
@TomB ... thanks for the info. ill hardcode my...

@TomB ... thanks for the info. ill hardcode my preferred resolution in while i play with the scaler settings.

@Higgy It will currently run in both "startx" and the command line. It runs terribly...
Forum: support.OtherUAE 03 June 2014, 23:21
Replies: 145
Views: 68,988
Posted By amiga1200gamer
RaspberryPI uae4all2 discussion

Update: March 2015

Chips has made a release of uae4all2 with PI specific code for scaling and vsync. Its currently the best way to enjoy uae4all2 on the Raspberry PI...
Forum: support.OtherUAE 02 June 2014, 23:49
Replies: 701
Views: 215,676
Posted By amiga1200gamer
More progress (and another graphics question :p) ...

More progress (and another graphics question :p)

Joystick fixed (raspberry pi's usb drivers to blame)

After a bit of head scratching, a lot of learning, and a couple of late nights ive managed...
Forum: support.OtherUAE 01 June 2014, 01:52
Replies: 701
Views: 215,676
Posted By amiga1200gamer
Full screen working now (HW scaled with vanfanels...

Full screen working now (HW scaled with vanfanels custom SDL).
Going to look into joystick now.. emulation frozen with usb pad plugged in.. everything continues normally once its unplugged from USB...
Forum: support.OtherUAE 30 May 2014, 23:31
Replies: 701
Views: 215,676
Posted By amiga1200gamer
lots of research today on sdl fullscreen and...

lots of research today on sdl fullscreen and scaling i find a commit by pelya in sdl called "Added more screenmodes for UAE4ALL2" . Maybe SDL does the work..

SDL_modelist[14]->w = 640;...
Forum: support.OtherUAE 30 May 2014, 03:49
Replies: 701
Views: 215,676
Posted By amiga1200gamer
quick question re: screen resolutions. I can...

quick question re: screen resolutions.

I can get horizontal to scale to the width of my TV display on raspberry no problems
Vertical only fills around 1/2 of the screen due to strange heights...
Forum: support.OtherUAE 29 May 2014, 22:11
Replies: 701
Views: 215,676
Posted By amiga1200gamer
Worked with Imagefont! my 900mhz overclocked...

Worked with Imagefont!

my 900mhz overclocked pi is booting into my whdload hdf, just played a few rounds of cannon fodder from hard disk file!

jesus on E's is ticking away at 25fps on frameskip...
Forum: support.OtherUAE 29 May 2014, 19:02
Replies: 701
Views: 215,676
Posted By amiga1200gamer
src/menu_guichan/menu_guichan.o: In function...

src/menu_guichan/menu_guichan.o: In function `widgets::init()':
menu_guichan.cpp:(.text+0xe10): undefined reference to `gcn::contrib::SDLTrueTypeFont::SDLTrueTypeFont(std::basic_string<char,...
Forum: support.OtherUAE 29 May 2014, 17:24
Replies: 701
Views: 215,676
Posted By amiga1200gamer
could you check/re-upload your guichan 0.8.2...

could you check/re-upload your guichan 0.8.2 please

maybe an error decompressing

guichan-0.8.2/src/widgets/window.cpp
guichan-0.8.2/TODO
tar: A lone zero block at 21691
Forum: support.OtherUAE 29 May 2014, 02:20
Replies: 701
Views: 215,676
Posted By amiga1200gamer
ok recompiled using sdltruetypefont.hpp from...

ok recompiled using sdltruetypefont.hpp from guichan-0.8.2/include/guichan/contrib/sdl folder.. different error

src/menu_guichan/menu_guichan.cpp: In function âvoid widgets::init()â:...
Forum: support.OtherUAE 29 May 2014, 01:57
Replies: 701
Views: 215,676
Posted By amiga1200gamer
yes i think sdltruetypefont.hpp i linked from...

yes i think sdltruetypefont.hpp i linked from uae4all2/src/include directory may be the issue.. i am recompiling now , then i shall try with the copy included with guichan i just built
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