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Search: Posts Made By: StingRay
Forum: support.FS-UAE 20 January 2019, 21:12
Replies: 5
Views: 125
Posted By StingRay
Disable any fast memory and see if that changes...

Disable any fast memory and see if that changes anything.
Forum: project.WHDLoad 20 January 2019, 15:22
Replies: 29
Views: 1,524
Posted By StingRay
I guess there is a bug in C-Fou's patch code. I...

I guess there is a bug in C-Fou's patch code. I may update the patch one day as this is quite an annoying problem and most people prefer the game to be in English language. :)
Forum: Amiga scene 20 January 2019, 15:04
Replies: 199
Views: 19,839
Posted By StingRay
Make sure your sprites are properly aligned. Also...

Make sure your sprites are properly aligned. Also check if BPLCON3/4 are set to the correct values.
Forum: project.WHDLoad 20 January 2019, 14:46
Replies: 29
Views: 1,524
Posted By StingRay
I have tried the WHDLoad version and CUSTOM1...

I have tried the WHDLoad version and CUSTOM1 works as expected, i.e. CUSTOM1=0 -> English, CUSTOM1=1 -> German.

I have also checked the game code, the language is detected by the checking if file...
Forum: Coders. System 17 January 2019, 17:43
Replies: 10
Views: 1,888
Posted By StingRay
It doesn't fail. There are...

It doesn't fail.



There are better/easier ways to check if fast memory is available.
Forum: support.Apps 16 January 2019, 13:36
Replies: 2
Views: 162
Posted By StingRay
There was an updated version of the RSI Demo...

There was an updated version of the RSI Demo Maker called "Multimedia Maker".
Forum: project.WHDLoad 16 January 2019, 00:09
Replies: 5
Views: 221
Posted By StingRay
Are you sure you are using the same WHDLoad.prefs...

Are you sure you are using the same WHDLoad.prefs on both systems?
Forum: support.Games 15 January 2019, 09:48
Replies: 22
Views: 710
Posted By StingRay
There is no other protection. And once you check...

There is no other protection. And once you check how the protection has been implemented it's quite clear that the coder didn't really have an idea how proper protections work.
Forum: Amiga scene 14 January 2019, 21:56
Replies: 35
Views: 1,875
Posted By StingRay
People are entitled to have their opinion, that's...

People are entitled to have their opinion, that's not lame at all!
Forum: Coders. General 14 January 2019, 18:36
Replies: 3
Views: 301
Posted By StingRay
The graphics data is in interleaved format so you...

The graphics data is in interleaved format so you know at least the width. The rest is impossible to guess from your snippet. Look for code which accesses the graphics (such as any blitting routines...
Forum: support.Games 13 January 2019, 16:48
Replies: 22
Views: 710
Posted By StingRay
No idea if there is any name for the protection...

No idea if there is any name for the protection but it works by timing how long it takes to read the protection track.
Forum: support.Games 11 January 2019, 22:47
Replies: 15
Views: 546
Posted By StingRay
Please read again what I wrote. The game which is...

Please read again what I wrote. The game which is called Ninja Remix on Amiga is Last Ninja 1 on other platforms!
Forum: support.Games 11 January 2019, 14:25
Replies: 15
Views: 546
Posted By StingRay
I know that as I own the original. :) Never tried...

I know that as I own the original. :) Never tried to run it on any of my Ataris though.
Forum: support.Games 11 January 2019, 14:02
Replies: 22
Views: 710
Posted By StingRay
I don't judge the quality of a protection by how...

I don't judge the quality of a protection by how Kryoflux handles it. It is a pretty useless protection which took me about 20 seconds to disable. Having debug symbols in the protection code didn't...
Forum: support.Games 11 January 2019, 13:18
Replies: 22
Views: 710
Posted By StingRay
Yes, it's protection related. Once the (pretty...

Yes, it's protection related. Once the (pretty useless) protection is disabled, the game works.
Forum: support.Games 11 January 2019, 12:46
Replies: 15
Views: 546
Posted By StingRay
Ninja Remix is a pretty good Amiga version of...

Ninja Remix is a pretty good Amiga version of Last Ninja so porting the Atari version is indeed not really necessary.
Forum: Coders. Asm / Hardware 04 January 2019, 18:19
Replies: 19
Views: 418
Posted By StingRay
The executables with a "small" BSS hunk require...

The executables with a "small" BSS hunk require OS 2.0+. If your executable works on 1.3 then the reason for your problems is not the thing roondar mentioned! It is then most likely indeed a too...
Forum: Coders. Asm / Hardware 04 January 2019, 17:43
Replies: 19
Views: 418
Posted By StingRay
Yes, it does exactly the same. blk/dcb always...

Yes, it does exactly the same. blk/dcb always remind me of old and (mostly) horrible SEKA sources hence I wouldn't use these in new code (for dcb this is only valid if it is used to create a cleared...
Forum: Coders. Asm / Hardware 04 January 2019, 16:26
Replies: 19
Views: 418
Posted By StingRay
dcb.w size,value is fine and if value is 0 the...

dcb.w size,value is fine and if value is 0 the memory is cleared. If you see some garbage there is most probably a bug in your code (buffer size too small for example), i.e. it doesn't have to do...
Forum: support.Apps 04 January 2019, 10:26
Replies: 13
Views: 421
Posted By StingRay
Assign SYS: "YourProtracker Directory"...

Assign SYS: "YourProtracker Directory" add
Forum: project.WHDLoad 01 January 2019, 18:38
Replies: 6
Views: 284
Posted By StingRay
The patches on whdownload.com are outdated,...

The patches on whdownload.com are outdated, please always use the latest versions of the patches, check the WHDLoad site. Latest official WHDLoad is V18.3 btw.
Forum: News 31 December 2018, 21:25
Replies: 46
Views: 2,177
Posted By StingRay
A WHDLoad patch will soon be available.

A WHDLoad patch will soon be available.
Forum: Coders. General 28 December 2018, 23:53
Replies: 21
Views: 797
Posted By StingRay
Not sure which add36k LeCaravage uses but the one...

Not sure which add36k LeCaravage uses but the one I remember set the screen to use 1 bitplane and changed the height of all other bitplanes to 50 pixels.
Forum: Retrogaming General Discussion 21 December 2018, 11:51
Replies: 52
Views: 3,185
Posted By StingRay
Amiga libraries are pretty straightforward to...

Amiga libraries are pretty straightforward to use, the TOS trap calls use (almost) the same principle anyway. Besides, nobody forces you to use the "stupid libraries" at all.
Forum: support.Games 20 December 2018, 19:54
Replies: 4
Views: 373
Posted By StingRay
Please report that on the Mantis bug tracker so...

Please report that on the Mantis bug tracker so the patch can be fixed/updated.
Forum: support.Apps 17 December 2018, 14:40
Replies: 6
Views: 380
Posted By StingRay
If you copy a track nothing gets lost. Copy the...

If you copy a track nothing gets lost. Copy the source track to an empty pattern, copy the track you want to to have at the position of the source track, copy the source track back from the empty...
Forum: support.Apps 17 December 2018, 11:32
Replies: 6
Views: 380
Posted By StingRay
You can use Shift+F3/F4 (cut/copy track) and...

You can use Shift+F3/F4 (cut/copy track) and Shift+F5 (paste track).
Forum: Coders. Tutorials 11 December 2018, 11:21
Replies: 111
Views: 5,513
Posted By StingRay
And it doesn't have a size spezifier either, i.e....

And it doesn't have a size spezifier either, i.e. btst.w is wrong and any assembler which accepts that is broken IMHO.
Forum: Coders. Asm / Hardware 10 December 2018, 06:41
Replies: 1,000
Views: 37,412
Posted By StingRay
The 68k version can be done much shorter!

The 68k version can be done much shorter!
Forum: support.WinUAE 09 December 2018, 20:48
Replies: 29
Views: 647
Posted By StingRay
That's the advantage of using emulators instead...

That's the advantage of using emulators instead of a real machine, you can do things easily that would require quite a bit of work on the real deal.

Of course it's a "hack" and if games/demos were...
Forum: support.WinUAE 09 December 2018, 13:50
Replies: 29
Views: 647
Posted By StingRay
These settings are needed for buggy code, the...

These settings are needed for buggy code, the emulation doesn't require them at all. They are just there to make buggy code run on faster machines.



No. They are useful.
Forum: New to Emulation or Amiga scene 09 December 2018, 11:01
Replies: 7
Views: 485
Posted By StingRay
Care to elaborate? There sure are a lot of crappy...

Care to elaborate? There sure are a lot of crappy joysticks around but ZipStik sure isn't one of them!
Forum: Coders. Tutorials 08 December 2018, 19:31
Replies: 111
Views: 5,513
Posted By StingRay
Well, nothing a simple MACRO in ReSource couldn't...

Well, nothing a simple MACRO in ReSource couldn't solve! :) Quite a few games actually use constructs like this (check the Wizkid code for a prime example) but I do agree, they are painful to...
Forum: Coders. Tutorials 08 December 2018, 12:09
Replies: 111
Views: 5,513
Posted By StingRay
You can use local labels. Though, the approach to...

You can use local labels. Though, the approach to use the stack to obtain the (string) addresses can indeed be quite useful.
Forum: Coders. Tutorials 07 December 2018, 18:34
Replies: 111
Views: 5,513
Posted By StingRay
That's still one of my favorite 68k tricks. :)

That's still one of my favorite 68k tricks. :)
Forum: Coders. Tutorials 29 November 2018, 23:59
Replies: 111
Views: 5,513
Posted By StingRay
All correct! :) But ultimately, what Ross said...

All correct! :) But ultimately, what Ross said here:
Forum: Coders. Tutorials 29 November 2018, 23:08
Replies: 111
Views: 5,513
Posted By StingRay
Use CCR instead of SR. Or just keep track of the...

Use CCR instead of SR. Or just keep track of the condition codes once you use any instruction which might change them.
Forum: Nostalgia & memories 29 November 2018, 17:03
Replies: 154
Views: 8,443
Posted By StingRay
Protection in this game is quite useless,...

Protection in this game is quite useless, encryption was the usual Herndon HLS stuff which isn't exactly hard to defeat indeed. In the main game there are hidden disk checks but these are pretty easy...
Forum: Coders. Asm / Hardware 11 November 2018, 22:47
Replies: 18
Views: 943
Posted By StingRay
That's still the same CPU dependent delay loop....

That's still the same CPU dependent delay loop. It is not your problem though if you're trying that code in an A500 environment.
Forum: Coders. Asm / Hardware 11 November 2018, 22:19
Replies: 18
Views: 943
Posted By StingRay
Seeing that you can't get any loader to work...

Seeing that you can't get any loader to work (regardless of the CPU dependent delay loops and other problems the old loaders have), are you trying these loaders with the OS still intact? If so that's...
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