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Search: Posts Made By: NovaCoder
Forum: News 13 January 2019, 00:41
Replies: 69
Views: 10,726
Posted By NovaCoder
No sorry, Exult is way too demanding

No sorry, Exult is way too demanding
Forum: Coders. C/C++ 11 January 2019, 12:00
Replies: 1,030
Views: 97,782
Posted By NovaCoder
Cool, thanks :)

Cool, thanks :)
Forum: Coders. C/C++ 11 January 2019, 02:22
Replies: 1,030
Views: 97,782
Posted By NovaCoder
Does anyone know if these all in one downloads...

Does anyone know if these all in one downloads are kept up to date with GitHub?

Thanks
Forum: News 10 January 2019, 22:10
Replies: 69
Views: 10,726
Posted By NovaCoder
Looking good :)

Looking good :)
Forum: News 09 January 2019, 14:04
Replies: 69
Views: 10,726
Posted By NovaCoder
I just uploaded a new AGA build to the zone. ...

I just uploaded a new AGA build to the zone.

This needs some testing (this debug build needs an 040).

It does a couple of new things, it now has NTSC/PAL display modes (Tooltype setting) and...
Forum: Amiga scene 09 January 2019, 00:16
Replies: 24
Views: 1,197
Posted By NovaCoder
@debiani386 You'd be better trying one of my...

@debiani386

You'd be better trying one of my newer Doom ports compiled for an 060.

http://aminet.net/package/game/shoot/BOOM

http://aminet.net/search?query=zdoom
...
Forum: Coders. C/C++ 08 January 2019, 06:04
Replies: 1,030
Views: 97,782
Posted By NovaCoder
Great, very helpful. Thanks :)

Great, very helpful. Thanks :)
Forum: Coders. C/C++ 08 January 2019, 04:16
Replies: 1,030
Views: 97,782
Posted By NovaCoder
That's very interesting, I built everything with...

That's very interesting, I built everything with -O2 so maybe that's why I was having issues, I'll try again with -OO/O1

Thanks
Forum: Coders. C/C++ 08 January 2019, 01:18
Replies: 1,030
Views: 97,782
Posted By NovaCoder
I can't provide any detailed debug info that will...

I can't provide any detailed debug info that will help unfortunately. I first tried building an SDL library which worked perfectly and then I tried building a version of AmiQuake which although it...
Forum: Coders. C/C++ 08 January 2019, 00:47
Replies: 1,030
Views: 97,782
Posted By NovaCoder
I agree with Arti, I've tried using GCC 6.2 to...

I agree with Arti, I've tried using GCC 6.2 to build a few of my old ports and haven't managed to get anything to run properly unfortunately. It works fine with small projects and libraries but no...
Forum: News 07 January 2019, 01:04
Replies: 583
Views: 121,050
Posted By NovaCoder
Hi, Does it play sounds/music in other...

Hi,

Does it play sounds/music in other games that aren't using OGG compressed audio? I'd advise trying another FM-Towns game or even a demo with all of the original sound data files and see...
Forum: News 06 January 2019, 23:41
Replies: 69
Views: 10,726
Posted By NovaCoder
Nope, I use CGX for this.

Nope, I use CGX for this.
Forum: News 06 January 2019, 15:57
Replies: 69
Views: 10,726
Posted By NovaCoder
Yes :p I've just uploaded an RTG version to...

Yes :p

I've just uploaded an RTG version to AmiNet which is based on my old AGA port. I also enabled OGG compressed audio support this time.

This port is using my new RTG SDL which supports...
Forum: News 03 January 2019, 01:22
Replies: 78
Views: 7,158
Posted By NovaCoder
I personally don't see the need to open source...

I personally don't see the need to open source anything that is in active development.

People get way too hung up on the open source model, sometimes it makes sense and sometimes it isn't a good...
Forum: project.Amiga Game Factory 31 December 2018, 04:19
Replies: 99
Views: 17,401
Posted By NovaCoder
I've got my old Exult AGA SDL port up and running...

I've got my old Exult AGA SDL port up and running OK with this new RTG SDL so I'm going to upload Exult RTG to AmiNet soon for testing. I've never supported windows before so this should definitely...
Forum: project.Amiga Game Factory 21 December 2018, 03:38
Replies: 99
Views: 17,401
Posted By NovaCoder
Oh OK, now I understand what you mean. In...

Oh OK, now I understand what you mean.

In that case it's either a bug in the actual LOL engine (unlikely) or a bug in my Amiga event handling code. Unfortunately I don't feel like rebuilding...
Forum: News 21 December 2018, 01:34
Replies: 31
Views: 3,217
Posted By NovaCoder
Interesting, if he an make it as ground breaking...

Interesting, if he an make it as ground breaking as the old ACA 1230 @ 56Mhz then an 060 version could be very impressive indeed (130 MIPS is possible).

The old Blizzard and Apollo cards were both...
Forum: project.Amiga Game Factory 21 December 2018, 01:28
Replies: 99
Views: 17,401
Posted By NovaCoder
Hi, Do you mean the newer v1.8 port? The...

Hi,

Do you mean the newer v1.8 port? The newer ScummVM ports are nothing to do with me (although they used my source code). My old AGA/RTG ports didn't use SDL at all, there are all native...
Forum: project.Amiga Game Factory 21 December 2018, 00:28
Replies: 99
Views: 17,401
Posted By NovaCoder
Yep I just tired it myself with Ultima 7 in 8 bit...

Yep I just tired it myself with Ultima 7 in 8 bit mode and it looks nasty, I'm just going to have to disable 8 bit support for window mode (no great loss)
Forum: project.Amiga Game Factory 19 December 2018, 00:39
Replies: 99
Views: 17,401
Posted By NovaCoder
Thanks for testing :) With the window 8 bit...

Thanks for testing :)

With the window 8 bit mode, I've found that it works better if you select the 8 bit screen mode in the Prefs and then you need to restart. If you switch from a higher color...
Forum: project.Amiga Game Factory 18 December 2018, 12:08
Replies: 99
Views: 17,401
Posted By NovaCoder
I've been updating my old AGA SDL and trying to...

I've been updating my old AGA SDL and trying to get RTG support working properly.

Can some people with real Amiga's try the attached application and see if it renders the colors properly at...
Forum: News 16 December 2018, 02:35
Replies: 163
Views: 34,496
Posted By NovaCoder
Cool, 15.7 sounds fast :D How fast is v1.14...

Cool, 15.7 sounds fast :D

How fast is v1.14 on the same machine?

Yes v1.9, v2.0 an v2.1 are all a bit buggy, best to go with v2.22 which is the one on AmiNet.

Oh wow, I didn't read your post...
Forum: News 14 December 2018, 09:39
Replies: 163
Views: 34,496
Posted By NovaCoder
When I got super bored at work ;)

When I got super bored at work ;)
Forum: Coders. Releases 13 December 2018, 06:14
Replies: 56
Views: 1,934
Posted By NovaCoder
If the version of the SDL library is anything...

If the version of the SDL library is anything like the old RTG 68k version then the timer/threading code is very buggy so that could be the problem :guru
Forum: Coders. Releases 13 December 2018, 05:35
Replies: 56
Views: 1,934
Posted By NovaCoder
Yep I also did this for my ports, I seem to...

Yep I also did this for my ports, I seem to remember it helped quite a bit with running Full Throttle on my AGA 1200
Forum: project.Amiga Game Factory 10 December 2018, 00:13
Replies: 99
Views: 17,401
Posted By NovaCoder
It doesn't really need AGA, I also did an RTG...

It doesn't really need AGA, I also did an RTG version that just blitted directly to the screen without doing C2P.

I'm not sure why the original port was so slow?

ODAMEX RTG SDL...
Forum: project.Amiga Game Factory 09 December 2018, 04:24
Replies: 99
Views: 17,401
Posted By NovaCoder
Yep that's a exactly what my version does, it the...

Yep that's a exactly what my version does, it the game writes to a chunky video buffer and then just uses C2P to update the display, it's nothing clever
Forum: project.Amiga Game Factory 08 December 2018, 01:46
Replies: 99
Views: 17,401
Posted By NovaCoder
Thanks man :) Those videos were taken on my...

Thanks man :)

Those videos were taken on my old 1260 running at 80Mhz and the ports were built with gcc v3.4
Forum: project.Amiga Game Factory 07 December 2018, 01:25
Replies: 99
Views: 17,401
Posted By NovaCoder
That's a great plan my friend and quite ambitious...

That's a great plan my friend and quite ambitious so I wish you well.

I only have limited time for Amiga coding this days and prefer to do my own thing with my hobby.

Like I said above, my old...
Forum: project.Amiga Game Factory 06 December 2018, 11:15
Replies: 99
Views: 17,401
Posted By NovaCoder
Not true! Used to be true, but my release of...

Not true!

Used to be true, but my release of SDL for AGA changed that :D

https://www.youtube.com/watch?v=FaMuopipN7o

https://www.youtube.com/watch?v=RgzTGIV41a4

:spin
Forum: project.Amiga Game Factory 06 December 2018, 03:54
Replies: 99
Views: 17,401
Posted By NovaCoder
Hi, yes that's the only file you need. My...

Hi, yes that's the only file you need.

My old SDL v1.2.15 source code is in a complete mess with so many different AGA and CGX versions I don't know which one is the latest myself.

I will be...
Forum: News 06 December 2018, 00:06
Replies: 163
Views: 34,496
Posted By NovaCoder
No worries :) Yes you are correct, the...

No worries :)

Yes you are correct, the native Quake sound format was 11kHz so I've now matched that with AmiQuake (used to be 8K <= V1.14)
Forum: News 05 December 2018, 12:33
Replies: 163
Views: 34,496
Posted By NovaCoder
I did some testing tonight and discovered that...

I did some testing tonight and discovered that the new assembler code I'd used for rendering the particles was actually slower than the default implementation so I've reverted that change and...
Forum: News 02 December 2018, 12:32
Replies: 163
Views: 34,496
Posted By NovaCoder
That's a surprising drop in fps, other user's...

That's a surprising drop in fps, other user's were only seeing a slight drop? Is that a typo?
Forum: News 02 December 2018, 02:58
Replies: 163
Views: 34,496
Posted By NovaCoder
Thanks for testing this new release. Can you try...

Thanks for testing this new release. Can you try it with the closewb tooltype enabled.

I'm not surprised if this new release is a little bit slower as it uses higher quality SFX and particles.
Forum: project.Amiga Game Factory 30 November 2018, 00:01
Replies: 173
Views: 31,447
Posted By NovaCoder
These are all big changes I'm afraid, unless the...

These are all big changes I'm afraid, unless the core speed can be improved then this project is on hold as far as I'm concerned.
Forum: Amiga scene 26 November 2018, 01:00
Replies: 121
Views: 8,093
Posted By NovaCoder
You could have the server interpret the user...

You could have the server interpret the user input, execute all JavaScript and CSS and then create a basic HTML page as output that would be returned to the 68k client. With this approach you still...
Forum: project.Amiga Game Factory 25 November 2018, 23:47
Replies: 173
Views: 31,447
Posted By NovaCoder
Cool, thanks mate. This tells me that your...

Cool, thanks mate.

This tells me that your 80Mhz 060 is stalling above 700 cycles which unfortunately is still too slow to be able to play EGA games properly. You need to able to support at...
Forum: Amiga scene 25 November 2018, 23:42
Replies: 121
Views: 8,093
Posted By NovaCoder
Yes I agree, this is the only logical approach...

Yes I agree, this is the only logical approach (up-stream rendering).
Forum: project.Amiga Game Factory 25 November 2018, 16:35
Replies: 173
Views: 31,447
Posted By NovaCoder
Great thanks for the new videos, it looks...

Great thanks for the new videos, it looks slightly faster to me... what did you think?

I assume those videos used 1000 cycles? Can you try 1400 to see if that makes it faster. If 1400 is better...
Showing results 1 to 40 of 3592

 
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