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Forum: Retrogaming General Discussion Today, 11:39
Replies: 2
Views: 57
Posted By Samurai_Crow
SCUMMVM only runs old data files. If you want to...

SCUMMVM only runs old data files. If you want to author a new game, I'd look elsewhere. Keep in mind also that C64 bitmaps have less resolution and color than an Amiga game. The original Zak...
Forum: support.Apps 17 January 2019, 13:07
Replies: 436
Views: 72,641
Posted By Samurai_Crow
The engine seems to be tile based so a Zelda like...

The engine seems to be tile based so a Zelda like might be easier than Monkey Island.
Forum: Retrogaming General Discussion 16 January 2019, 00:35
Replies: 51
Views: 1,685
Posted By Samurai_Crow
Sprites and copper split screen effects get the...

Sprites and copper split screen effects get the parallax effects up to those standards.
Forum: support.Other 15 January 2019, 13:12
Replies: 6
Views: 265
Posted By Samurai_Crow
Hollywood has an XAD plugin and the plugin is...

Hollywood has an XAD plugin and the plugin is open-source. Feel free to check it out: https://www.hollywood-mal.com/download/XAD_Src.lha
Forum: support.Other 13 January 2019, 16:52
Replies: 1
Views: 122
Posted By Samurai_Crow
Link to your post forwarded to admin.

Link to your post forwarded to admin.
Forum: Retrogaming General Discussion 13 January 2019, 13:00
Replies: 55
Views: 2,524
Posted By Samurai_Crow
I agree about the gameplay of the Final Fight. ...

I agree about the gameplay of the Final Fight. Ruined the whole thing for me.
Forum: Coders. General 10 January 2019, 21:03
Replies: 1
Views: 292
Posted By Samurai_Crow
PM sent.

PM sent.
Forum: Coders. C/C++ 04 January 2019, 14:09
Replies: 1,030
Views: 97,782
Posted By Samurai_Crow
Sounds like the constructors and destructors...

Sounds like the constructors and destructors aren't compiled to the same object code format. A clean rebuild of all .o and .a files is in order by the sound of it.
Forum: Amiga scene 04 January 2019, 14:04
Replies: 1
Views: 340
Posted By Samurai_Crow
The V4 is still under development with new...

The V4 is still under development with new features planned that won't fit in the V2+. The V2+ is more budget minded in terms of price with the final Gold3 core imminent as soon as the bugfixes are...
Forum: Coders. C/C++ 02 January 2019, 19:15
Replies: 1,030
Views: 97,782
Posted By Samurai_Crow
The GCC 3 parser is loose enough to drive a train...

The GCC 3 parser is loose enough to drive a train through and GCC 6 isn't, in other words.
Forum: Coders. C/C++ 01 January 2019, 23:22
Replies: 1,030
Views: 97,782
Posted By Samurai_Crow
Bebbo's GCC uses HUNK format like SAS/C and every...

Bebbo's GCC uses HUNK format like SAS/C and every other AmigaOS compiler. Earlier GCC versions used ELF formatted object code.
Forum: Coders. General 01 January 2019, 20:34
Replies: 8
Views: 301
Posted By Samurai_Crow
What are you using for the header? I know every...

What are you using for the header? I know every AmigaGuide file must start with an @DATABASE tag but I'm running out of ideas.
Forum: Coders. General 01 January 2019, 02:17
Replies: 8
Views: 301
Posted By Samurai_Crow
http://code.iamkate.com/articles/amigaguide/...

http://code.iamkate.com/articles/amigaguide/ should help. I bookmarked this ages ago but never used it.
Forum: Amiga scene 31 December 2018, 11:20
Replies: 13
Views: 957
Posted By Samurai_Crow
Sprites work at high resolution but BOBs are...

Sprites work at high resolution but BOBs are another story. Count on losing half of your Blitter bandwidth. Total Chaos AGA used CPU blitting and it wasn't even an action game! 640x512 interlaced!
Forum: Retrogaming General Discussion 23 December 2018, 21:45
Replies: 55
Views: 2,524
Posted By Samurai_Crow
On PC graphics cards you have to worry about...

On PC graphics cards you have to worry about binding textures which transfers them to video RAM from main memory. On Amiga, once they are in Chip RAM they stay there until you program it to go...
Forum: Retrogaming General Discussion 19 December 2018, 12:38
Replies: 180
Views: 9,713
Posted By Samurai_Crow
I have the U.S. Gold version. It runs on a...

I have the U.S. Gold version. It runs on a single floppy drive on 512k systems. If it had 2 megs standard it would have been a much better game.
Forum: Coders. C/C++ 18 December 2018, 18:33
Replies: 1,030
Views: 97,782
Posted By Samurai_Crow
Utility.library was introduced in Kickstart 2. ...

Utility.library was introduced in Kickstart 2. It should not be defined in 1.3.
Forum: support.FS-UAE 17 December 2018, 13:52
Replies: 33
Views: 3,181
Posted By Samurai_Crow
Agreed. I think the level editor was in AmosPro...

Agreed. I think the level editor was in AmosPro also so that could be an option to add a Quake exporter. I don't remember where I saw that though.
Forum: Retrogaming General Discussion 17 December 2018, 13:46
Replies: 55
Views: 2,524
Posted By Samurai_Crow
Alpha blending doesn't work on Amiga chipsets. ...

Alpha blending doesn't work on Amiga chipsets. You'd need a truecolor chunky display for that to work. Doing it manually takes 2 multiplies per pixel minimum and chunky also. You'll have to match...
Forum: Retrogaming General Discussion 14 December 2018, 11:23
Replies: 55
Views: 2,524
Posted By Samurai_Crow
1. DPaint 4 2. 5 is fine 3. 32 pixels...

1. DPaint 4
2. 5 is fine
3. 32 pixels torso but make limbs separately so you don't waste time blitting transparent pixels.
Forum: Coders. AMOS 11 December 2018, 22:14
Replies: 4
Views: 272
Posted By Samurai_Crow
Your post would have been more appropriate in the...

Your post would have been more appropriate in the game factory forum instead of the AMOS coding section.
Forum: Amiga scene 11 December 2018, 16:18
Replies: 32
Views: 3,026
Posted By Samurai_Crow
Excellent news!

Excellent news!
Forum: support.Other 06 December 2018, 17:17
Replies: 4
Views: 334
Posted By Samurai_Crow
Are you sure the Windows hex editor isn't...

Are you sure the Windows hex editor isn't displaying little endian byte-ordering?
Forum: Amiga scene 02 December 2018, 17:02
Replies: 94
Views: 4,389
Posted By Samurai_Crow
The Mesa team is working on such a thing for...

The Mesa team is working on such a thing for Vulkan drivers. Haiku is likely to use that solution as well to fill the absence of hardware acceleration on their OS.
Forum: Amiga scene 02 December 2018, 13:26
Replies: 94
Views: 4,389
Posted By Samurai_Crow
One problem with Next-Gen OS's is that they...

One problem with Next-Gen OS's is that they present so many conflicting standards of how a system should work. Conflicts of differing graphics cards all need different drivers and how those drivers...
Forum: Coders. System 30 November 2018, 18:17
Replies: 4
Views: 374
Posted By Samurai_Crow
@Asman You're welcome!

@Asman
You're welcome!
Forum: Coders. System 30 November 2018, 17:14
Replies: 4
Views: 374
Posted By Samurai_Crow
ExtNewWindow structure was introduced in...

ExtNewWindow structure was introduced in Kickstart 2. Regular NewWindow should work in all Kickstart versions (though the extended fields should be ignored in 1.3 anyway).
Forum: Amiga scene 30 November 2018, 14:01
Replies: 94
Views: 4,389
Posted By Samurai_Crow
+1! Amen!

+1! Amen!
Forum: Amiga scene 28 November 2018, 19:15
Replies: 94
Views: 4,389
Posted By Samurai_Crow
Just watch the prices of those chips balloon over...

Just watch the prices of those chips balloon over ten times the prices of FPGA-based solutions.
Forum: Amiga scene 28 November 2018, 18:44
Replies: 94
Views: 4,389
Posted By Samurai_Crow
No worries! Just use Haiku as the base and put a...

No worries! Just use Haiku as the base and put a hosted environment on top of it.
Forum: Retrogaming General Discussion 28 November 2018, 17:30
Replies: 1
Views: 407
Posted By Samurai_Crow
I heard it used a custom extension written in...

I heard it used a custom extension written in Assembly but the rest was AmosPro.
Forum: Amiga scene 28 November 2018, 09:59
Replies: 94
Views: 4,389
Posted By Samurai_Crow
Just a quick note regarding my previous post: ...

Just a quick note regarding my previous post: Only the chipset core needs to be done on the FPGA. The CPU can be anything as long as there's a JIT.
Forum: Amiga scene 27 November 2018, 19:44
Replies: 94
Views: 4,389
Posted By Samurai_Crow
The future of AROS' Amiga future is Dr. Michal...

The future of AROS' Amiga future is Dr. Michal Schultz and his work on the RasPi 2 and 3. He's getting it to work in big-endian mode and using the same binary blobs that the Linux drivers are using....
Forum: Coders. C/C++ 25 November 2018, 12:09
Replies: 8
Views: 650
Posted By Samurai_Crow
If the structs and variables are allocated in the...

If the structs and variables are allocated in the same order each time, I'd write a custom allocator that pads the beginning of the structure with SIZEOF *BYTE[] (which should be 4 bytes on current...
Forum: Amiga scene 18 November 2018, 23:39
Replies: 14
Views: 625
Posted By Samurai_Crow
Thanks Daedalus!

Thanks Daedalus!
Forum: Amiga scene 18 November 2018, 22:14
Replies: 14
Views: 625
Posted By Samurai_Crow
Speaking of different style notifications, can...

Speaking of different style notifications, can the current framework support a custom screen scrolling up from the bottom of the display quickly until it's in position like an Android cookie? It...
Forum: request.Other 13 November 2018, 12:45
Replies: 3
Views: 517
Posted By Samurai_Crow
Thanks, Nexus. That works. @Funk Your...

Thanks, Nexus. That works.

@Funk
Your link came up as unreachable on this side of the Atlantic.
Forum: request.Other 13 November 2018, 11:52
Replies: 3
Views: 517
Posted By Samurai_Crow
AHI V4 sources?

Does anyone still have the assembly source to AHI version 4.x? Version 6 seems to be all that's on the Aminet and it's in very slow C source.
Forum: Coders. General 12 November 2018, 11:53
Replies: 7
Views: 509
Posted By Samurai_Crow
Don't we all wish that chunky to planar...

Don't we all wish that chunky to planar conversions were blitter accelerated? If it were possible, interleaved bitplanes would be interchangeable with chunky modes quite quickly! Isn't that what...
Forum: Coders. General 07 November 2018, 23:28
Replies: 4
Views: 426
Posted By Samurai_Crow
If you're targeting a flat 68000 at 7 MHz you...

If you're targeting a flat 68000 at 7 MHz you might want to avoid realtime unpacking of samples.

FastMem players copy sections of samples from fast memory without mixing so a frame of updates for...
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