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Forum: Coders. General Yesterday, 18:38
Replies: 488
Views: 32,260
Posted By Steril707
While that is certainly not untrue, the thing is...

While that is certainly not untrue, the thing is that we are in 2019 now, and not in 1989.

I guess everybody needs to find his or her own way of setting "boundaries" of what someone finds...
Forum: Coders. General 17 March 2019, 19:02
Replies: 488
Views: 32,260
Posted By Steril707
Yep, whether you use 3 or 5 bpl, all these...

Yep, whether you use 3 or 5 bpl, all these objects and their crazy many animation frames are to big for the A500s chip RAM.

In the end you will have to decide where and how you set your...
Forum: Coders. General 17 March 2019, 16:15
Replies: 488
Views: 32,260
Posted By Steril707
https://i.postimg.cc/bs2VHvf6/Image3.png...

https://i.postimg.cc/bs2VHvf6/Image3.png (https://postimg.cc/bs2VHvf6)

Maybe I am alone here with this opinion, but I think in this case (and for probably every other port you could imagine) 8+7...
Forum: Coders. General 16 March 2019, 19:21
Replies: 488
Views: 32,260
Posted By Steril707
Nice job! :)

Nice job! :)
Forum: Coders. General 16 March 2019, 13:52
Replies: 488
Views: 32,260
Posted By Steril707
I thought I have already done that. 375 kb...

I thought I have already done that.
375 kb just for the main character in 5bpl means 225 kb in Sandruzzis target specification of 3bpl.
Just the rebel soldiers sprite sheet is equally big, if not...
Forum: Coders. General 15 March 2019, 15:55
Replies: 488
Views: 32,260
Posted By Steril707
And here we go full circle. ;) You need...

And here we go full circle. ;)

You need somebody to make your ideas happen within the assets creation part. Somebody, who will need to spend a lot of time to make this look good.

Since it seems...
Forum: Amiga scene 14 March 2019, 22:18
Replies: 36
Views: 1,956
Posted By Steril707
So where is that money from he used for that...

So where is that money from he used for that stuff?
Forum: Amiga scene 14 March 2019, 20:45
Replies: 36
Views: 1,956
Posted By Steril707
You forgot that he also bought the rights for the...

You forgot that he also bought the rights for the Amiga ip and several other rights with that money...

Because that's what ip trolls do.

Sorry, it's really hard to see anything good in...
Forum: Amiga scene 14 March 2019, 13:50
Replies: 152
Views: 6,110
Posted By Steril707
That's it!

That's it!
Forum: Amiga scene 14 March 2019, 11:48
Replies: 36
Views: 1,956
Posted By Steril707
Well, if he really owns the ip rights plus the OS...

Well, if he really owns the ip rights plus the OS rights now, he is basically the new "Amiga" company. Much more than anybody else has been since 1999, I guess.

So he really should start...
Forum: Coders. General 14 March 2019, 09:55
Replies: 488
Views: 32,260
Posted By Steril707
If you use all of the graphics in the game that...

If you use all of the graphics in the game that wouldn't even fit with 1 bitplane in a stock A500 512/512 config.

You can only do a "feels like metal slug GBA" version. Which I guess is what...
Forum: Coders. General 14 March 2019, 08:48
Replies: 488
Views: 32,260
Posted By Steril707
I also think that this is what would make or...

I also think that this is what would make or break a Metal Slug GBA port.
It's a huge amount of graphical data.

The sprite sheet for the main character "Walther" already takes 375 kb (100 bytes...
Forum: Amiga scene 13 March 2019, 13:18
Replies: 152
Views: 6,110
Posted By Steril707
At the moment I "dislike", but I hope Battilana...

At the moment I "dislike", but I hope Battilana can win me over with what he plans to do with the Amiga Ip and OS.
Forum: Amiga scene 13 March 2019, 13:16
Replies: 36
Views: 1,956
Posted By Steril707
In my opinion, it's a good thing if the IP rights...

In my opinion, it's a good thing if the IP rights and the OS rights are in one hand.

Like everybody else, I'd like to hear though what he plans to do with this except sitting on them and selling...
Forum: Coders. Contest 11 March 2019, 12:35
Replies: 897
Views: 53,238
Posted By Steril707
I am super impressed by the dragon rider and...

I am super impressed by the dragon rider and those pyramid building dudes.
The game feels so alive now...
Forum: Coders. General 10 March 2019, 11:31
Replies: 488
Views: 32,260
Posted By Steril707
No. We are just having a playful discussion...

No. We are just having a playful discussion here... ;)
Forum: Retrogaming General Discussion 10 March 2019, 06:51
Replies: 151
Views: 7,269
Posted By Steril707
Classic answer: because it's lame. ;)

Classic answer: because it's lame. ;)
Forum: Coders. General 09 March 2019, 20:50
Replies: 488
Views: 32,260
Posted By Steril707
Well, I think I have some gathered some...

Well, I think I have some gathered some experience with Amiga coding over the last three years, and I am not yet to clear on this subject. Especially the GBA version.

I don't see the problem in...
Forum: Coders. General 09 March 2019, 14:11
Replies: 488
Views: 32,260
Posted By Steril707
I think I learned most things I know about OCS...

I think I learned most things I know about OCS hardware and getting lots of ideas what you can do with it from reading the conversion capers thread.

So this is definitely useful, even if in the...
Forum: Coders. General 09 March 2019, 13:44
Replies: 488
Views: 32,260
Posted By Steril707
For someone who is just 36 years old you are...

For someone who is just 36 years old you are really a grumpy dude.
Forum: Coders. General 09 March 2019, 00:32
Replies: 488
Views: 32,260
Posted By Steril707
@Zone: thanks guys... :) @Thread: I see this...

@Zone: thanks guys... :)

@Thread: I see this thread in the tradition of the conversion capers thread.
Just some technical banter about how people here would tackle the challenge of converting...
Forum: Amiga scene 08 March 2019, 17:18
Replies: 199
Views: 13,393
Posted By Steril707
The ACA500 was my entrance back into Amiga...

The ACA500 was my entrance back into Amiga hardware back in 2013.

It was that good that I immediately bought the ACA500+ as well when it got released, which brought me even more amazing...
Forum: Coders. General 08 March 2019, 11:34
Replies: 488
Views: 32,260
Posted By Steril707
Whom do I need to pester for access to the zone?

Whom do I need to pester for access to the zone?
Forum: Amiga scene 08 March 2019, 08:19
Replies: 199
Views: 13,393
Posted By Steril707
Who did Jens "rip off"?

Who did Jens "rip off"?
Forum: Coders. General 07 March 2019, 15:42
Replies: 488
Views: 32,260
Posted By Steril707
But you would need some kind of conversion script...

But you would need some kind of conversion script going from normal graphics to split up into two flicker frames anyway.

Or do you really expect someone to draw two different overlay versions of...
Forum: Coders. Asm / Hardware 07 March 2019, 12:13
Replies: 229
Views: 23,647
Posted By Steril707
Lot of good stuff in here. I really want to...

Lot of good stuff in here.

I really want to bring more structure and best practices into my asm code base after I finished Inviyya.

I really want to bring more structure to my "function calls",...
Forum: Coders. General 06 March 2019, 12:02
Replies: 488
Views: 32,260
Posted By Steril707
Ah okay. That makes more sense. Maybe you...

Ah okay. That makes more sense.

Maybe you should do a POC for your interlace idea. I don't think it would work too well.
Forum: Coders. General 06 March 2019, 10:16
Replies: 488
Views: 32,260
Posted By Steril707
You could do a graphical mockup for explaining...

You could do a graphical mockup for explaining and showing how the game would and could look like.

I, for one, think that the BOBs would look a bit too samey with only 7 colours to choose from.
Forum: Coders. Contest 06 March 2019, 09:11
Replies: 897
Views: 53,238
Posted By Steril707
Nice interview... :great

Nice interview... :great
Forum: Coders. General 05 March 2019, 21:09
Replies: 488
Views: 32,260
Posted By Steril707
:d

:d
Forum: Coders. General 05 March 2019, 19:48
Replies: 488
Views: 32,260
Posted By Steril707
Seems we are fools, Geezer. :D

Seems we are fools, Geezer. :D
Forum: Coders. General 05 March 2019, 18:33
Replies: 488
Views: 32,260
Posted By Steril707
Everybody knows that fast RAM is faster than...

Everybody knows that fast RAM is faster than chip. That's why it's called fast RAM, I guess... :D

Who cares? We are working with stock machines and beggars cannot be chosers.
Forum: Coders. General 05 March 2019, 18:26
Replies: 488
Views: 32,260
Posted By Steril707
I am not sure how that is relevant to a Metal...

I am not sure how that is relevant to a Metal Slug conversion for OCS since we don't have fast RAM there. And neither on AGA.
Forum: Coders. General 05 March 2019, 16:20
Replies: 488
Views: 32,260
Posted By Steril707
I'd say go the KISS route, which would mean for...

I'd say go the KISS route, which would mean for me that you'd screw the parallax and bake that layer into the foreground, keep the dimensions as they are, do it in 5BPL/32 colours (easiest for...
Forum: Coders. General 05 March 2019, 12:52
Replies: 488
Views: 32,260
Posted By Steril707
Can we stay on topic in this thread? ...

Can we stay on topic in this thread?

Thanks.. ;)

@roondar: interesting idea. has this been tested?
Bad that it works ECS and up only, though.
Forum: News 04 March 2019, 20:52
Replies: 12
Views: 967
Posted By Steril707
Great stuff...

Great stuff...
Forum: Coders. General 04 March 2019, 16:35
Replies: 488
Views: 32,260
Posted By Steril707
Am I understanding this right? So you want...

Am I understanding this right?

So you want to do a "do it yourself"-version of Metal Slug where all assets need to be specifically created (or at least heavily modified) by someone, with a setup...
Forum: Coders. General 04 March 2019, 16:14
Replies: 488
Views: 32,260
Posted By Steril707
@AmigaHope: I think they simply made the best out...

@AmigaHope: I think they simply made the best out of what they had at the time, plus the Amiga needed to work as a computer as well. For that the blitter was much more important.
Forum: Coders. General 04 March 2019, 13:46
Replies: 488
Views: 32,260
Posted By Steril707
Now, that's an interesting idea. You would still...

Now, that's an interesting idea. You would still need a converter script, but you need that anyway..

Add/Edit: the problem I see here is, that one 8 colour palette that works on a given screen...
Forum: Coders. General 04 March 2019, 11:08
Replies: 488
Views: 32,260
Posted By Steril707
Again, that sounds like something that will never...

Again, that sounds like something that will never get done.

I'd prefer an approach that is feasible and results in a game that people can play in, let's say a year and a half.
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