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Forum: Amiga scene 11 October 2017, 18:29
Replies: 487
Views: 44,332
Posted By Brick Nash
Akira, I think people are misunderstanding me and...

Akira, I think people are misunderstanding me and assuming I'm wanting to avoid learning the more technical side of things. I'm not, but it'd be far easier to visualise if in a tutorial they could...
Forum: Amiga scene 11 October 2017, 13:06
Replies: 487
Views: 44,332
Posted By Brick Nash
I never said avoid the technical working of the...

I never said avoid the technical working of the hardware, I said that for a beginner it isn't necessary to have to sit through descriptions and exercises which at the start can seem unrelated to game...
Forum: Amiga scene 11 October 2017, 12:33
Replies: 487
Views: 44,332
Posted By Brick Nash
Speaking as someone who is just really starting...

Speaking as someone who is just really starting out in Amiga programming I'd say it is quite tricky to get in to, and I'm still just tinkering around in Amos really. I bought loads of books on ASM...
Forum: Coders. AMOS 09 October 2017, 17:55
Replies: 6
Views: 369
Posted By Brick Nash
Ok fair enough, but it doesn't mention that...

Ok fair enough, but it doesn't mention that anywhere in the manual and it does affect to a small extent what's happening on screen.
Forum: Coders. AMOS 08 October 2017, 18:21
Replies: 6
Views: 369
Posted By Brick Nash
Hey, I figured I'd post a new topic in this old...

Hey, I figured I'd post a new topic in this old thread since it's somewhat about the same thing.

In the manual it says that "Priority On" is governed by the Y coordinate, but in my game it seems...
Forum: Amiga scene 04 October 2017, 15:15
Replies: 19
Views: 676
Posted By Brick Nash
I've been watching these too. Well presented,...

I've been watching these too. Well presented, explained in easy terms and very well edited videos.
Forum: Amiga scene 04 October 2017, 11:08
Replies: 52
Views: 4,220
Posted By Brick Nash
Bimmy Lee does sound somewhat like an old women's...

Bimmy Lee does sound somewhat like an old women's name. I doubt furious tea drinking would make much of a game though.
Forum: support.Other 02 October 2017, 23:04
Replies: 3
Views: 218
Posted By Brick Nash
Oh that's awesome, thanks so much!!!

Oh that's awesome, thanks so much!!!
Forum: support.Other 02 October 2017, 22:30
Replies: 3
Views: 218
Posted By Brick Nash
PPaint, large image and toolbox

I'm having a bit of an issue with PPAint. I loaded up a sprite sheet and it's a fair size which makes the toolbox/palette and the menu disappear.

Now I can get to the menu ok by right clicking the...
Forum: Amiga scene 01 October 2017, 00:48
Replies: 52
Views: 4,220
Posted By Brick Nash
I don't think it could be anything but retro...

I don't think it could be anything but retro feeling on an Amiga that isn't Vampire accelerated.

I'm an old school guy so I doubt I could do modern anyway. I just wanted to add a couple of new...
Forum: Coders. AMOS 30 September 2017, 19:45
Replies: 6
Views: 294
Posted By Brick Nash
Ahh ok, I may have to re-think my graphical...

Ahh ok, I may have to re-think my graphical sources. When I remap the sprite sheets using the individual background's palettes they all turn out slightly different each time which would mean that the...
Forum: Coders. AMOS 30 September 2017, 18:06
Replies: 6
Views: 294
Posted By Brick Nash
Awesome thanks. That makes things clearer. Just...

Awesome thanks. That makes things clearer. Just to be very clear, when you say sprites are you taking about Bobs too?

All the graphics for the game are pre-drawn and taken from the first Double...
Forum: Coders. AMOS 29 September 2017, 20:27
Replies: 6
Views: 294
Posted By Brick Nash
Ok cool that's good to know. How do you go about...

Ok cool that's good to know. How do you go about setting up a palette for a game though? Like step wise. As I say, I have a palette for the background and one for the bobs but I need to put them...
Forum: Coders. AMOS 29 September 2017, 17:38
Replies: 6
Views: 294
Posted By Brick Nash
Info on making a palette

Right I've decided to put the game on hold for a bit while I figure out what I'm doing with the palettes.

If I'm correct, sprites or bobs use the first half of a palette (colour 0 is transparent)...
Forum: Amiga scene 29 September 2017, 11:50
Replies: 52
Views: 4,220
Posted By Brick Nash
It was more about speed than memory to be honest....

It was more about speed than memory to be honest. I was running my uncompiled tests from Amos itself and anything below an A1200 would just grind it to a halt, but Dan made a compiled adf of what I...
Forum: Coders. AMOS 29 September 2017, 00:20
Replies: 11
Views: 370
Posted By Brick Nash
I never had much luck with AMAL. Because it ran...

I never had much luck with AMAL. Because it ran independently of the main program it wouldn't (as far as I could tell) recognise code for X/Y movement in the main program. At least, that was back...
Forum: Coders. AMOS 28 September 2017, 23:37
Replies: 11
Views: 370
Posted By Brick Nash
Thank you! I'm just using the bog standard...

Thank you!

I'm just using the bog standard Amos pro right now, but I heard the Powerbobs extension could speed things up a bit when it comes to drawing them on the screen. I'll need to check out...
Forum: Coders. AMOS 28 September 2017, 23:24
Replies: 11
Views: 370
Posted By Brick Nash
Cheers dude. I'm actually super encouraged with...

Cheers dude. I'm actually super encouraged with the way it runs on the A500 settings. Maybe with a few tweaks it could run to a really playable level for all the Amiga platforms.
Forum: Coders. AMOS 28 September 2017, 23:11
Replies: 11
Views: 370
Posted By Brick Nash
Oh cool. I just tried the adf on the A500 68000...

Oh cool. I just tried the adf on the A500 68000 OCS setting and it actually runs to a semi-playable level when compiled. Still a bit slow mind you, but I'm surprised at the speed, even with my hack...
Forum: Coders. AMOS 28 September 2017, 16:55
Replies: 11
Views: 370
Posted By Brick Nash
Double Dragon Amos file download link

Ok folks, as promised here's the download file for Double Dragon Amos and all its banks. I was going to post it in the other thread but I figured only the coder types would be interested. I can...
Forum: Amiga scene 28 September 2017, 13:24
Replies: 52
Views: 4,220
Posted By Brick Nash
Good call, icons are something I've not...

Good call, icons are something I've not experimented with yet.

I did actually try to just draw a filled single bar with an outline using the "Bar" and "box" commands for the energy/life/health...
Forum: Amiga scene 28 September 2017, 13:01
Replies: 52
Views: 4,220
Posted By Brick Nash
Thought I'd share another video of an update. ...

Thought I'd share another video of an update.

https://www.youtube.com/watch?v=3ztPTT8_CvM&feature=youtu.be

The grab move has been included now, although there are animation glitches with it...
Forum: Coders. AMOS 27 September 2017, 23:21
Replies: 12
Views: 534
Posted By Brick Nash
Ok cool. I'm not quite sure how to do that but...

Ok cool. I'm not quite sure how to do that but I'll look at the manual and see what it says. Thanks! :)
Forum: Amiga scene 27 September 2017, 21:59
Replies: 52
Views: 4,220
Posted By Brick Nash
Err... pass haha! I'm still very much in the dark...

Err... pass haha! I'm still very much in the dark about a lot of the terminology.

I'm just doing it on Winuae. It's easier to switch stuff around to see what runs ok on what settings.

I might...
Forum: Amiga scene 27 September 2017, 20:50
Replies: 52
Views: 4,220
Posted By Brick Nash
I tried installing Blitz about seven times but it...

I tried installing Blitz about seven times but it just wouldn't take. Something about a bug in the installer and that's mostly why I moved to Amos.

I don't fancy moving to another environment and...
Forum: Amiga scene 27 September 2017, 19:55
Replies: 52
Views: 4,220
Posted By Brick Nash
I think that's a wise idea, although I made an...

I think that's a wise idea, although I made an error in calculating my palette and I'll need to re-import all the graphics anyway so maybe I can get away with less colours.
Forum: Amiga scene 27 September 2017, 16:51
Replies: 52
Views: 4,220
Posted By Brick Nash
Dan - Yeah that was my first attempt at learning....

Dan - Yeah that was my first attempt at learning. I managed to get the extension to install and work but I could just never wrap my head around the actual "how to do it" even though the logic was...
Forum: Coders. AMOS 27 September 2017, 16:40
Replies: 12
Views: 534
Posted By Brick Nash
Thank you. The bank does load at the start...

Thank you.

The bank does load at the start of the program just before the main loop starts, but (and I may be wrong about this) it appears to keep a temporary copy somewhere for re-use. As I say,...
Forum: Coders. AMOS 27 September 2017, 10:59
Replies: 12
Views: 534
Posted By Brick Nash
Ok cool, thanks for the info.

Ok cool, thanks for the info.
Forum: Coders. AMOS 26 September 2017, 23:54
Replies: 12
Views: 534
Posted By Brick Nash
Ok cool. Just out of curiosity, what's the...

Ok cool.

Just out of curiosity, what's the point in having the HRev/VRev then?
Forum: project.Maptapper 26 September 2017, 22:40
Replies: 17
Views: 1,555
Posted By Brick Nash
I really appreciate it. Did you say you had...

I really appreciate it.

Did you say you had the sprites too? I can't find any sprite sheets for any of the baddies anywhere so that so that would be great if you have them.

Ripping sprites...
Forum: Coders. AMOS 26 September 2017, 19:49
Replies: 12
Views: 534
Posted By Brick Nash
Do you mean have a left and right version of...

Do you mean have a left and right version of every image?
Forum: Coders. AMOS 26 September 2017, 18:36
Replies: 12
Views: 534
Posted By Brick Nash
Workaround to X-Flipping issue found. No actual solution as yet.

Right folks, after three days of tearing my hair out I've discovered why one of my biggest issues keeps happening. The thing is I haven't found a solution as yet, just a very clumsy workaround but I...
Forum: Coders. AMOS 26 September 2017, 15:21
Replies: 6
Views: 369
Posted By Brick Nash
Ahh ok, I've been assuming it's the image number...

Ahh ok, I've been assuming it's the image number which controls priority.

In saying that, I tried re-organising priority with the bob numbers and it doesn't make any difference with the "Priority...
Forum: Coders. AMOS 25 September 2017, 15:00
Replies: 6
Views: 369
Posted By Brick Nash
Manual priority setting

I've been reading through the manual and there only seems to be two ways to set a bob's priority on the screen, both of which are done somewhat automatically.

The "bob order" way, where higher...
Forum: project.Maptapper 25 September 2017, 13:40
Replies: 17
Views: 1,555
Posted By Brick Nash
I'm just doing this as a fan project so I don't...

I'm just doing this as a fan project so I don't plan, nor did I ever plan on ever attempting to make money from it. I'm throwing some extra things into my conversion like a few new moves so it will...
Forum: project.Maptapper 25 September 2017, 11:25
Replies: 17
Views: 1,555
Posted By Brick Nash
dlfsilver - Got them now mate. Thanks for that!...

dlfsilver - Got them now mate. Thanks for that! :)

Ransom1122 - Yeah I came across those videos a while ago before I even thought about doing this port. I'm not sure if his project is still gong...
Forum: Amiga scene 25 September 2017, 11:16
Replies: 52
Views: 4,220
Posted By Brick Nash
Sorry dude, I didn't realise you had put up links...

Sorry dude, I didn't realise you had put up links in that other thread. I'll definitely use them because as I say, the background is just one big static image right now so I can focus on the play...
Forum: Amiga scene 24 September 2017, 22:45
Replies: 52
Views: 4,220
Posted By Brick Nash
jotd - Thanks. All the graphics are from the...

jotd - Thanks. All the graphics are from the arcade with a couple of custom kick animations and then Amiga graded down to a 64 colour palette (it probably uses closer to 32 though). The Williams...
Forum: Amiga scene 24 September 2017, 21:06
Replies: 52
Views: 4,220
Posted By Brick Nash
The enemy? Yeah, I made a ham fisted attempt at...

The enemy? Yeah, I made a ham fisted attempt at an attack routine for him but it's not perfected yet as I was concentrating on the player moves first so I shut it off for now. I'll get around to it...
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