English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 939
Search took 0.14 seconds.
Search: Posts Made By: Samurai_Crow
Forum: Coders. AMOS Today, 09:50
Replies: 2
Views: 60
Posted By Samurai_Crow
Bank Swap is useful....

Bank Swap is useful....
Forum: Coders. Asm / Hardware Yesterday, 17:33
Replies: 72
Views: 4,836
Posted By Samurai_Crow
Ray casting is for determining line of sight for...

Ray casting is for determining line of sight for collisions and sprites overlapping and underlapping walls and other sprites.
Forum: Coders. General 21 January 2018, 11:35
Replies: 179
Views: 11,075
Posted By Samurai_Crow
The use of the Rygar engine stuff should go in a...

The use of the Rygar engine stuff should go in a separate thread. Thank-you.
Forum: Coders. General 21 January 2018, 11:23
Replies: 63
Views: 5,138
Posted By Samurai_Crow
Sprites 3, 5, and 7 must be kept blank, otherwise...

Sprites 3, 5, and 7 must be kept blank, otherwise they will act as the most significant bits of the attached sprites.
Forum: Coders. General 14 January 2018, 11:45
Replies: 179
Views: 11,075
Posted By Samurai_Crow
Easier than ECS but still difficult. Did you...

Easier than ECS but still difficult. Did you catch the earlier thread about Metal Slug ports?
Forum: Coders. C/C++ 09 January 2018, 00:09
Replies: 3
Views: 200
Posted By Samurai_Crow
A 32 bit multiply on a 16 bit CPU?

A 32 bit multiply on a 16 bit CPU?
Forum: support.Games 04 January 2018, 02:25
Replies: 15
Views: 1,766
Posted By Samurai_Crow
Irvine's code failed an internal audit and was...

Irvine's code failed an internal audit and was replaced. I believe that they did work together though, because he has a character in the game: Mullac d'Irvine, a mid-level undead that summons other...
Forum: support.Games 03 January 2018, 20:04
Replies: 15
Views: 1,766
Posted By Samurai_Crow
@Tsak Sean Irvine was a rival and not a...

@Tsak
Sean Irvine was a rival and not a trustworthy source.

If you want to help with a remake, I have a good programming language.
Forum: support.Games 03 January 2018, 19:18
Replies: 15
Views: 1,766
Posted By Samurai_Crow
@Tsak Total Chaos was based upon the board game...

@Tsak
Total Chaos was based upon the board game "Chaos". James repeatedly denied that the spectrum game was the basis for his total rewrite. The rest sounds right though.
Forum: support.Games 03 January 2018, 15:29
Replies: 15
Views: 1,766
Posted By Samurai_Crow
The team is unable to secure development rights...

The team is unable to secure development rights to the game due to the heirs not replying to messages.
Forum: Retrogaming General Discussion 26 December 2017, 20:27
Replies: 182
Views: 13,016
Posted By Samurai_Crow
Looking at the HOL database it looks like a good...

Looking at the HOL database it looks like a good start. What I'm thinking about stencil maps may require a demo to accurately describe the algorithm. It will amount to drawing bricks using an...
Forum: Retrogaming General Discussion 24 December 2017, 22:28
Replies: 182
Views: 13,016
Posted By Samurai_Crow
@Saimon69 The Mac Classic version could, when...

@Saimon69
The Mac Classic version could, when using QuickDraw, use all non-textured polygons with its port of Wolfenstein3D. It did require 8 Megabytes to run, however.
Forum: Retrogaming General Discussion 24 December 2017, 13:35
Replies: 182
Views: 13,016
Posted By Samurai_Crow
The texture mapping works better on chunky modes...

The texture mapping works better on chunky modes so using stencil mapping instead would take better advantage of the blitter. Secondly, the original version just used 8 textures to represent the...
Forum: Retrogaming General Discussion 22 December 2017, 12:22
Replies: 182
Views: 13,016
Posted By Samurai_Crow
Stencil mapping with bump mapping instead is...

Stencil mapping with bump mapping instead is easier to do, especially if we use the same storage format as the player models.
Forum: Retrogaming General Discussion 22 December 2017, 11:53
Replies: 182
Views: 13,016
Posted By Samurai_Crow
The Walls demo is what a stock Amiga 500 can do...

The Walls demo is what a stock Amiga 500 can do at full speed. That's a more realistic starting point. Texture mapping will kill it. Let's ditch the texture mapping for now.
Forum: Retrogaming General Discussion 21 December 2017, 21:24
Replies: 20
Views: 798
Posted By Samurai_Crow
The Amiga E compiler: EC.

The Amiga E compiler: EC.
Forum: Coders. C/C++ 21 December 2017, 21:16
Replies: 636
Views: 47,067
Posted By Samurai_Crow
Sweet!

Sweet!
Forum: Retrogaming General Discussion 19 December 2017, 11:08
Replies: 182
Views: 13,016
Posted By Samurai_Crow
Because it is off-topic for this thread. This...

Because it is off-topic for this thread. This thread is about doing it on OCS A500/A1000.
Forum: Coders. AMOS 17 December 2017, 02:59
Replies: 3
Views: 322
Posted By Samurai_Crow
The OS has the same problem with Copper split...

The OS has the same problem with Copper split screen effects.
Forum: Retrogaming General Discussion 13 December 2017, 17:27
Replies: 182
Views: 13,016
Posted By Samurai_Crow
It's possible but really really slow to use the...

It's possible but really really slow to use the MS-DOS techniques for doing it. It would be better to start over from scratch. Like the Walls demo.
Forum: Retrogaming General Discussion 13 December 2017, 17:12
Replies: 182
Views: 13,016
Posted By Samurai_Crow
What can we do to help you understand?

What can we do to help you understand?
Forum: Retrogaming General Discussion 13 December 2017, 13:30
Replies: 182
Views: 13,016
Posted By Samurai_Crow
Stunt Car Racer is a good example of what an...

Stunt Car Racer is a good example of what an Amiga 3D game should be. It uses the Blitter to plot polygons instead of chunky to planar routines. The Copper is used to shrink the visible display of...
Forum: Retrogaming General Discussion 13 December 2017, 07:02
Replies: 182
Views: 13,016
Posted By Samurai_Crow
Fast RAM would definitely be a requirement. A...

Fast RAM would definitely be a requirement. A stock configuration won't do it.
Forum: project.Amiga Game Factory 12 December 2017, 10:06
Replies: 0
Views: 295
Posted By Samurai_Crow
[Factory]3d polygon techniques

After numerous posts lamenting the lack of texture mapping on the Amiga chipset, I think it's time to start a thread about what the Amiga can do instead of texture mapping. To put some boundaries on...
Forum: Retrogaming General Discussion 12 December 2017, 09:33
Replies: 182
Views: 13,016
Posted By Samurai_Crow
Porting the Mac version would be better than the...

Porting the Mac version would be better than the DOS version because the QuickDraw plotter used non-textured polygons instead of texture mapping. The Amiga polygon plotter is still not fast enough...
Forum: Coders. General 11 December 2017, 21:41
Replies: 43
Views: 2,550
Posted By Samurai_Crow
@netizensmith That's what a public wiki looks...

@netizensmith
That's what a public wiki looks like after being hacked mercilessly without a good staff of moderation and administration behind it. :-(
Forum: Coders. General 11 December 2017, 18:37
Replies: 43
Views: 2,550
Posted By Samurai_Crow
AmigaCoding.com is a wiki related to AmosPro,...

AmigaCoding.com is a wiki related to AmosPro, AmiBlitz and Assembly. It's not affiliated with AmigaCoding.de but it's still a wiki.
Forum: Coders. General 11 December 2017, 18:24
Replies: 43
Views: 2,550
Posted By Samurai_Crow
Making a website is easy. Trying to keep a wiki...

Making a website is easy. Trying to keep a wiki intact and accurate requires vigilant moderation.

I am an admin on AmigaCoding.de if a forum style board would help. I can update the forum lists...
Forum: Retrogaming General Discussion 11 December 2017, 13:49
Replies: 182
Views: 13,016
Posted By Samurai_Crow
The "Walls" demo on the Aminet does full frame...

The "Walls" demo on the Aminet does full frame rate by stencil mapping instead of using textures....
Forum: Coders. System 07 December 2017, 11:55
Replies: 7
Views: 374
Posted By Samurai_Crow
Well, whichever one is NULL, it's a circular...

Well, whichever one is NULL, it's a circular linked list with the NULL pointer stored in the dummy node between the first item pointer and the last item pointer. If this terminology doesn't ring a...
Forum: Coders. System 06 December 2017, 23:10
Replies: 7
Views: 374
Posted By Samurai_Crow
TailPred is the NULL pointer. Tail is the last...

TailPred is the NULL pointer. Tail is the last element in the doubly linked list. Does that help?
Forum: Coders. General 03 December 2017, 23:56
Replies: 16
Views: 1,377
Posted By Samurai_Crow
Agreed. Even if it were, derived works would...

Agreed. Even if it were, derived works would fall under the same freeware license as the original source code.
Forum: News 23 November 2017, 22:06
Replies: 46
Views: 9,219
Posted By Samurai_Crow
Mix mode only, no AREXX triggers. Otherwise the...

Mix mode only, no AREXX triggers. Otherwise the editor is similar but with colorized columns and context menu for the right clicking. What else do you need to know?
Forum: News 23 November 2017, 21:44
Replies: 46
Views: 9,219
Posted By Samurai_Crow
Look at the Aminet under the filename OcSS.lha...

Look at the Aminet under the filename OcSS.lha for the OctaMED Soundstudio 1.03c binaries.
Forum: Nostalgia & memories 21 November 2017, 19:58
Replies: 147
Views: 11,753
Posted By Samurai_Crow
The mistakes at the beginning? There weren't...

The mistakes at the beginning? There weren't many but there was a few annoying bugs in the polygon plotting capabilities because they were rushed to production. If they had been corrected, the...
Forum: Coders. General 20 November 2017, 05:44
Replies: 40
Views: 3,519
Posted By Samurai_Crow
The classic Mac 2 had chunky modes and colors. ...

The classic Mac 2 had chunky modes and colors. 16 colors. The A500 wouldn't have had 8bit color in 1987 even with chunky modes.
Forum: News 20 November 2017, 05:39
Replies: 204
Views: 25,985
Posted By Samurai_Crow
Sort of. Gunnar wants to have hardware based...

Sort of. Gunnar wants to have hardware based memory protection so it affects chipset DMA as well.
Forum: Coders. General 19 November 2017, 23:04
Replies: 40
Views: 3,519
Posted By Samurai_Crow
Playable Wolfenstein maybe... with a 14 MHz...

Playable Wolfenstein maybe... with a 14 MHz accelerator to match the 20 MHz clock speed of a 286 running the same thing and at least 4 megabytes of fast RAM. Remember that the classic Mac version...
Forum: Coders. General 16 November 2017, 18:15
Replies: 179
Views: 11,075
Posted By Samurai_Crow
...or use a tube scroller. That only needs a few...

...or use a tube scroller. That only needs a few tile widths extra on all but one row of pixels.
Forum: News 15 November 2017, 11:23
Replies: 204
Views: 25,985
Posted By Samurai_Crow
I don't know how Gunnar wants to run Linux, but I...

I don't know how Gunnar wants to run Linux, but I was under the impression that having a fancy, full featured MMU would lengthen the pipeline and kill much of the performance gains enjoyed by the...
Showing results 1 to 40 of 939

 
Forum Jump

All times are GMT +2. The time now is 18:20.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Page generated in 0.24553 seconds with 9 queries