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Search: Posts Made By: rsn8887
Forum: support.Hardware 10 August 2020, 20:34
Replies: 73
Views: 2,726
Posted By rsn8887
Games do not usually depend on exact speed of...

Games do not usually depend on exact speed of 68020, because they are written to also work on 030 and 040. So the non-cycle-exactness of 68020 in MiSTer is not a big problem for games. Some 3d games...
Forum: support.Hardware 10 August 2020, 18:43
Replies: 73
Views: 2,726
Posted By rsn8887
There’s an amazing write up about “Why FPGA?” and...

There’s an amazing write up about “Why FPGA?” and FPGA vs traditional emulation on MiSTer wiki here:
https://github.com/MiSTer-devel/Main_MiSTer/wiki/Why-FPGA

I wrote a love letter to MiSTer...
Forum: Retrogaming General Discussion 29 July 2020, 02:51
Replies: 5
Views: 330
Posted By rsn8887
Copyright of WB system libs etc?

Many games and pd disks had this or that system library on the disk from Workbench. But weren't those libs copyrighted?

What Workbench libs are allowed to put on a disk, and which aren't?

If it...
Forum: Retrogaming General Discussion 25 July 2020, 06:46
Replies: 57
Views: 4,661
Posted By rsn8887
I wonder if WinUAE in QuickStart most accurate...

I wonder if WinUAE in QuickStart most accurate A1200 mode should turn subpixel emulation on by default. The scrolling in Overkill is soo much smoother when it is on. And I don't think anybody turns...
Forum: Retrogaming General Discussion 22 July 2020, 16:46
Replies: 57
Views: 4,661
Posted By rsn8887
That explains why I never saw this effect on...

That explains why I never saw this effect on WinUAE, but recently saw it again on my MiSTer FPGA. Of course I vaguely remembered it from my old Amiga 1200 anyways.

This effect makes the scrolling...
Forum: project.WHDLoad 21 July 2020, 02:57
Replies: 0
Views: 206
Posted By rsn8887
Manual Copyprotection in Final Countdown WHDLoad

Final Countdown WHDLoad contains an un-cracked copy protection (see screenshot).

- Enter the terminal on Level 1 (from starting position, take the elevator up, then go left, hop over the mine,...
Forum: support.Games 21 July 2020, 00:42
Replies: 8
Views: 550
Posted By rsn8887
Crazy Cars III is one of my favorite racers on...

Crazy Cars III is one of my favorite racers on Amiga. The modern game 80's Overdrive takes quite a bit of inspiration from Crazy Cars III, but I still prefer Crazy Cars III. I have to try out...
Forum: Retrogaming General Discussion 18 July 2020, 23:27
Replies: 57
Views: 4,661
Posted By rsn8887
Cool I didn't know that. I love it. I don't like...

Cool I didn't know that. I love it. I don't like Defender either. I think my main gripe with Defender is that there's friendly fire. I can accidentally kill my people.

Overkill is more fun,...
Forum: Retrogaming General Discussion 18 July 2020, 23:18
Replies: 57
Views: 4,661
Posted By rsn8887
Ok I think I can confirm that Overkill AGA uses...

Ok I think I can confirm that Overkill AGA uses super hires sub pixel scrolling. A single lores size background pixel of the clouds in first level scrolls slowly by four subdivisions. Does this mean...
Forum: project.WHDLoad 04 July 2020, 05:53
Replies: 1
Views: 307
Posted By rsn8887
Cannot save in "generic" games

I have a bunch of "generic" whdload games from Aladin's collection. These are games that can be HD installed, but can also be run using WHDLoad via the "generic" Workbench 3.1 slave.

Even with...
Forum: request.Old Rare Games 25 June 2020, 07:43
Replies: 8
Views: 1,047
Posted By rsn8887
I dug a bit further into Paul van der Valk, and...

I dug a bit further into Paul van der Valk, and found an interview with him from 2001:
http://amp.dascene.net/detail.php?view=5673&detail=interview

And a picture of him:...
Forum: request.Old Rare Games 25 June 2020, 05:27
Replies: 8
Views: 1,047
Posted By rsn8887
I found it! I originally got the download link...

I found it! I originally got the download link via a usenet comp.sys.amiga.games posting where someone did a review of Poing back in 1999. The review contained a link to a web page next to Paul van...
Forum: request.Old Rare Games 24 June 2020, 06:54
Replies: 8
Views: 1,047
Posted By rsn8887
I also found a mention of Poing 7.14 here: ...

I also found a mention of Poing 7.14 here:
https://en.everybodywiki.com/Poing_(video_game)

Not sure how „official“ that article is but it does mention the v7.14 release date as October 17 1998.
...
Forum: request.Old Rare Games 24 June 2020, 06:19
Replies: 8
Views: 1,047
Posted By rsn8887
I wouldn’t have kept it if I hadn’t been...

I wouldn’t have kept it if I hadn’t been convinced that it was official. However, I don’t remember what convinced me. I had email exchanges with a few devs during the late nineties, so I might have...
Forum: support.Games 22 June 2020, 19:47
Replies: 69
Views: 7,622
Posted By rsn8887
So the game has automatic enhancements on AGA...

So the game has automatic enhancements on AGA hardware? I never knew.

I also noticed that line glitch a long time ago, and resigned to only using A500 configuration to play this game glitch-free....
Forum: project.WHDLoad 22 June 2020, 19:28
Replies: 5
Views: 632
Posted By rsn8887
Thank you jotd for the detailed explanation. I...

Thank you jotd for the detailed explanation. I understand the reason now why those cache and memory tooltypes will not give the exact same speed as A500 what the game was designed for.
Forum: request.Old Rare Games 22 June 2020, 18:29
Replies: 8
Views: 1,047
Posted By rsn8887
Poing v7.14 (not on Aminet)

I found Poing 7.14, a breakout game by Paul van der Walk, on my old hd. This is newer than the version 7.00 that is on aminet. It looks like it features a customizable level-select screen that 7.00...
Forum: request.Old Rare Games 22 June 2020, 18:26
Replies: 15
Views: 1,528
Posted By rsn8887
Ok zoned. I lha'd it from my hard disk. It...

Ok zoned. I lha'd it from my hard disk. It requires poing: to be assigned to the program dir. I noticed a difference: It has a customizable level select screen. Poing 7.00 doesn't have that, I think.
Forum: request.Old Rare Games 20 June 2020, 20:06
Replies: 14
Views: 2,085
Posted By rsn8887
There's a Poing 7.14 I found on my HD. Is it...

There's a Poing 7.14 I found on my HD. Is it available already? I can upload it. Poing 7.00 is too old outdated.
Forum: request.Old Rare Games 20 June 2020, 20:03
Replies: 15
Views: 1,528
Posted By rsn8887
I have a version 7.14 of Poing here on my old...

I have a version 7.14 of Poing here on my old Amiga HD. AFAIK that is the true latest version, not 7.00.

Poing 7.14 is NOT on Aminet, only 7.00. Has version 7.14 been archived somewhere, e.g....
Forum: project.WHDLoad 20 June 2020, 01:53
Replies: 5
Views: 632
Posted By rsn8887
Never mind, it is still a bit too fast. Problem...

Never mind, it is still a bit too fast. Problem with this game seems to be that it becomes more difficult even if it slightly runs too fast.
Forum: project.WHDLoad 20 June 2020, 01:45
Replies: 5
Views: 632
Posted By rsn8887
That works I guess I should have read the manual....

That works I guess I should have read the manual. Also interesting that these things are fixed just recently, 2019 after all those years of being faulty. Thanks!
Forum: project.WHDLoad 19 June 2020, 21:30
Replies: 5
Views: 632
Posted By rsn8887
Jaguar XJ220 WHDLoad runs too fast/too smooth

I made an issue here, maybe someone can double check:
http://mantis.whdload.de/view.php?id=4738

Check game speed in first race of Jaguar Xj220 floppy version running on 1MB A500 versus WHDLoad...
Forum: support.WinUAE 28 April 2020, 17:47
Replies: 0
Views: 471
Posted By rsn8887
LED filter specs as emulated in WinUAE?

Does anybody know the specs of the LED low pass filter inside the A500 and A1200 (order/type of filter, cut off freq etc.)? WinUAE emulates it. It would help implementing the filter in MiSTer Minimig...
Forum: project.WHDLoad 18 April 2020, 21:53
Replies: 0
Views: 618
Posted By rsn8887
Hybris WHDLoad enemies not 100% smooth?

When I play Hybris WHDLoad, the enemy sideways motion is often not smooth. My ship upgrades also move jerky sometimes. Original A500 floppy version on emulated A500 is 100% smooth.

Can someone...
Forum: support.OtherUAE 17 March 2020, 19:33
Replies: 30
Views: 23,065
Posted By rsn8887
I am not sure what you mean by jaggies. If you...

I am not sure what you mean by jaggies. If you mean pixel shimmer, yup, there's no pixel shimmer in this emulator. For best image, just make sure you select the SHARP_BILINEAR_SIMPLE shader. An...
Forum: support.OtherUAE 17 March 2020, 19:22
Replies: 0
Views: 957
Posted By rsn8887
Retroarch PUAE Amiga core for Vita (and Switch)

I got the Retroarch PUAE Amiga core to compile and run on Vita!

It is slower but more exact than the standalone UAE4All2. For example, the sound fx in IK+ play. It supports CD32. Download latest...
Forum: project.SPS (was CAPS) 14 February 2020, 21:26
Replies: 0
Views: 990
Posted By rsn8887
Difference between SPS and Mame license?

Is there any difference between SPS and Mame license?

If there's a difference, then capsimg.dll can not be included with Retroarch. If there's no difference, then I think it could be included. I...
Forum: Retrogaming General Discussion 08 February 2020, 20:52
Replies: 57
Views: 4,661
Posted By rsn8887
Super Stardust AGA uses super hires for the stars...

Super Stardust AGA uses super hires for the stars in the intro sequence:
https://github.com/libretro/libretro-uae/pull/238#issuecomment-583751819
Forum: Retrogaming General Discussion 07 February 2020, 00:06
Replies: 57
Views: 4,661
Posted By rsn8887
Did Super Stardust uses superhires sprites for...

Did Super Stardust uses superhires sprites for the remaining energy display?

Didn't Overkill AGA use some kind of superhires smooth scrolling?

Or is there really no game at all that used...
Forum: Retrogaming General Discussion 01 February 2020, 02:41
Replies: 57
Views: 4,661
Posted By rsn8887
Games that pushed resolution to the limit?

Are there any games that actually run in 256 color mode on AGA?

Similarly, are there any games that actually use super hires, 1280 columns, on AGA?
Forum: project.WHDLoad 18 January 2020, 07:58
Replies: 2
Views: 739
Posted By rsn8887
Lionheart Monster explosions sound wrong

Monster explosions in Lionheart sound wrong on WHDLoad slave compared to original A500 game. The explosions are cut short, there should be more small “puff” sounds like on A500. It is very subtle but...
Forum: project.WHDLoad 18 January 2020, 07:54
Replies: 0
Views: 526
Posted By rsn8887
Impossible Mission 2 - electrocution too fast

See title. With WHDLoad the electrocution by a robot happens too fast. The sample doesn’t even play all the way. Also the elevators move up and down way too fast.
Forum: Retrogaming General Discussion 11 January 2020, 01:59
Replies: 5
Views: 850
Posted By rsn8887
Why is dithering fast on Amiga

I just saw this video of Thunderstrike, one of my favorite Amiga games back then.

https://www.youtube.com/watch?v=N7JKQo82pKI

Like many other 3d games, it uses dithering. Why was dithering fast...
Forum: Nostalgia & memories 08 January 2020, 02:50
Replies: 16
Views: 861
Posted By rsn8887
Secret Dungeons is also my favorite.

Secret Dungeons is also my favorite.
Forum: support.Hardware 07 January 2020, 06:04
Replies: 8
Views: 711
Posted By rsn8887
So if you have a program on a self-booting disk...

So if you have a program on a self-booting disk that makes use of functions from workbench.library or icon.library, it won’t run anymore on 3.1.4 but run fine on 3.1? Seems like a pretty big...
Forum: News 05 January 2020, 04:24
Replies: 160
Views: 21,838
Posted By rsn8887
Btw both games, Reshoot and Reshoot R, also work...

Btw both games, Reshoot and Reshoot R, also work perfectly on my MiSTer on the Minimig core there since a core update from a few months ago or so (before the recent update, Reshoot R hung during load...
Forum: News 04 January 2020, 23:23
Replies: 160
Views: 21,838
Posted By rsn8887
I bought Reshoot and just played it on my hacked...

I bought Reshoot and just played it on my hacked Switch using Retroarch PUAE core. It works perfectly it seems!

Reshoot-R also plays on the Retroarch PUAE core with all graphics intact, but sadly...
Forum: Amiga scene 17 December 2019, 00:28
Replies: 251
Views: 25,335
Posted By rsn8887
Amazing I thought the Amiga only had a very small...

Amazing I thought the Amiga only had a very small number of sprites and for that reason they are usually only used for score displays, display of lives remaining etc.! It is great that they can be...
Forum: Amiga scene 17 December 2019, 00:08
Replies: 251
Views: 25,335
Posted By rsn8887
I am amazed at the number of bullets in Reshoot...

I am amazed at the number of bullets in Reshoot R, are you planning a similar number of bullets here? How do you get so many bullets on the screen in addition to everything else?
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