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Forum: Nostalgia & memories Today, 20:18
Replies: 44
Views: 5,207
Posted By mcgeezer
Blood Money for me. While it's not the most...

Blood Money for me.

While it's not the most technically advanced intro for me it was significant in the Amiga history because it added another nail in the coffin of the Atari ST.
Forum: Retrogaming General Discussion 05 December 2019, 23:34
Replies: 3
Views: 160
Posted By mcgeezer
@ZeusDaz I owe you an apology for the way I...

@ZeusDaz
I owe you an apology for the way I went on about the Final Fight video. I was a bit of a prick defending Richard Aplin the way I did so I would therefore like to sincerely say I am sorry....
Forum: News 05 December 2019, 11:16
Replies: 37
Views: 4,406
Posted By mcgeezer
The link will only be down for a few hours. My...

The link will only be down for a few hours. My company runs cyber security training from the same server from time to time.

Graeme
Forum: Retrogaming General Discussion 03 December 2019, 18:15
Replies: 399
Views: 18,478
Posted By mcgeezer
Interesting.... I think I'll have a look into...

Interesting.... I think I'll have a look into this one for sure.

4 player Gauntlet on the Amiga over the Internet would be really cool.
Forum: Retrogaming General Discussion 03 December 2019, 18:00
Replies: 399
Views: 18,478
Posted By mcgeezer
So if I develop a multiplayer game and I want to...

So if I develop a multiplayer game and I want to use AmigaLive then how do I need to map the player controls in game? Does Amigalive take care of all the mapping and therefore I just need inputs on...
Forum: Retrogaming General Discussion 03 December 2019, 17:40
Replies: 399
Views: 18,478
Posted By mcgeezer
Is amigalive available with winuae too?

Is amigalive available with winuae too?
Forum: Retrogaming General Discussion 03 December 2019, 16:18
Replies: 399
Views: 18,478
Posted By mcgeezer
I do love gauntlet. Would be great mulitplayer...

I do love gauntlet. Would be great mulitplayer online.
Not sure if there’s a tcp/ip stack though for the amiga.
Forum: Retrogaming General Discussion 02 December 2019, 21:07
Replies: 399
Views: 18,478
Posted By mcgeezer
If someone can get me a license from Sega - or...

If someone can get me a license from Sega - or know who to speak to then I'll port Shinobi.

The game is not that big and I could re-use many parts of Rygar to an A500 version.

But I'll not do...
Forum: Coders. Tutorials 02 December 2019, 20:22
Replies: 11
Views: 1,286
Posted By mcgeezer
Yes, i’ll put the manual online tonight. You...

Yes, i’ll put the manual online tonight.

You can change back to pc by pressing m and then pc [enter]

Register bits... maybe, i’ll take a look, not sure why u would want that though.


MonAm...
Forum: Retrogaming General Discussion 01 December 2019, 20:51
Replies: 18
Views: 486
Posted By mcgeezer
Rygar by a country mile. Rastan’s graphics...

Rygar by a country mile.

Rastan’s graphics are as bland as its game play, there’s little exciting about it.
Rygar on the other hand, fast paced, beautiful game with no holds barred action.
Forum: Coders. Contest 01 December 2019, 19:20
Replies: 1,679
Views: 124,637
Posted By mcgeezer
I've edit the relevant parts of the post to keep...

I've edit the relevant parts of the post to keep good will.

Can I give you some friendly advice though.

Voting games down because they are not in a specific genre or theme isn't good etiquette....
Forum: Coders. Asm / Hardware 30 November 2019, 23:46
Replies: 36
Views: 3,234
Posted By mcgeezer
I may have missed it and I'm no C programmer but...

I may have missed it and I'm no C programmer but I can't see in your code where you are setting the barrel shifter in BLTCON1 in Cookie Cut mode, I see it in BLTCON0 though.

You need to set the...
Forum: Amiga scene 28 November 2019, 10:38
Replies: 368
Views: 38,496
Posted By mcgeezer
Awesome work mate, keep it up. I know how hard...

Awesome work mate, keep it up. I know how hard it is to get a game over the line...just keep at it and don't be afraid to take a bit of time away from it if you need to!

Geezer
Forum: Coders. General 27 November 2019, 09:32
Replies: 49
Views: 3,642
Posted By mcgeezer
Indeed, those look better. After a quick...

Indeed, those look better.

After a quick look it seems each map is made up of 3584 pixels height (224 * 16 blocks). Each map is divided into 14 segments of 16 pages with a page being 14x16 tiles....
Forum: Coders. General 26 November 2019, 15:05
Replies: 49
Views: 3,642
Posted By mcgeezer
This would be a good start. ...

This would be a good start.

http://members.iinet.net.au/~tmorrow/emulation/map_1942/map_1942_map.html#StartOfMap

If you pop that image into ProMotion-NG and then use tile mode you'd have 99% of...
Forum: Coders. General 26 November 2019, 00:34
Replies: 49
Views: 3,642
Posted By mcgeezer
Nice one! Do you have a sprite / animation...

Nice one! Do you have a sprite / animation engine built yet?
Also, do you have all the maps of thr game built?

Its really nice to see a project like this. Really well done.

Geezer
Forum: Coders. General 25 November 2019, 10:20
Replies: 49
Views: 3,642
Posted By mcgeezer
A couple of things with these. The first...

A couple of things with these.

The first sprite sheet, yes the grid lines are removed - but you have to move every sprite into it's 16x16 place holder, currently the sprites are not like that.
...
Forum: Retrogaming General Discussion 24 November 2019, 22:25
Replies: 3
Views: 427
Posted By mcgeezer
Anyone know where these sprites are from?

This is a bit of a serious question and I'm just doing some due diligence for a project.

Has anyone seen these sprites previously? For me they ring a bell but I just can't put my finger on which...
Forum: Coders. General 24 November 2019, 17:56
Replies: 49
Views: 3,642
Posted By mcgeezer
Here you go agermose.... ...

Here you go agermose....

https://youtu.be/qlfjDnSwg3M
Forum: Coders. Contest 22 November 2019, 09:16
Replies: 1,679
Views: 124,637
Posted By mcgeezer
This is excellent and thanks for the kind words. ...

This is excellent and thanks for the kind words.

On a side note of your project i would be interested to know from your point of view having studied the hardware how many sprites and their sizes...
Forum: Coders. Contest 19 November 2019, 17:29
Replies: 1,679
Views: 124,637
Posted By mcgeezer
Thanks - appreciated! Probably could...

Thanks - appreciated!



Probably could yeah, the only reason I didn't do it in the first place was because of my lack of knowledge in manipulating the ProTracker module - i.e. the music would be...
Forum: Coders. Asm / Hardware 18 November 2019, 10:18
Replies: 36
Views: 3,234
Posted By mcgeezer
As i need to explain this in my game dev series...

As i need to explain this in my game dev series anyway i’ll try and do some power point slides tonight that make it all clear.
Forum: Coders. Asm / Hardware 18 November 2019, 00:17
Replies: 36
Views: 3,234
Posted By mcgeezer
When you say transparency I'm assuming you mean...

When you say transparency I'm assuming you mean to Cookie Cut, where a straight copy is minterm $9f0 the cookie cut mode is $fca.

Have a read of this...
...
Forum: Retrogaming General Discussion 16 November 2019, 10:57
Replies: 214
Views: 18,101
Posted By mcgeezer
I for one would love to take a look at the source...

I for one would love to take a look at the source of one of those games... I could probably build a fair bit of knowledge from them. *hint hint
Forum: Coders. Contest 15 November 2019, 22:46
Replies: 1,679
Views: 124,637
Posted By mcgeezer
Thanks! I used lots of 68020 instructions......

Thanks!

I used lots of 68020 instructions...

mainly ... move.l (a0,d0*n),d1 < Awesome instruction.
Forum: Coders. General 14 November 2019, 16:57
Replies: 49
Views: 3,642
Posted By mcgeezer
Great! It was always my intention to...

Great! It was always my intention to inspire/motivate others into more conversions.

Yeah, I'm using a copper video split, as you've rightly pointed out - when the bob's need to cross the split...
Forum: Coders. General 14 November 2019, 15:09
Replies: 49
Views: 3,642
Posted By mcgeezer
Super great project, nice that you have the...

Super great project, nice that you have the vertical scrolling code working. I'm currently working on my 8 way now so I know how hard it is.

Let me know if you need a hand... I've done so arcade...
Forum: Coders. Contest 14 November 2019, 12:34
Replies: 1,679
Views: 124,637
Posted By mcgeezer
I think considering the prize money that was put...

I think considering the prize money that was put up by your good self, along with running the EAB 18/19 competition it was the very least I could do.

Please do enjoy the box as it gives off a...
Forum: Coders. Contest 13 November 2019, 21:56
Replies: 1,679
Views: 124,637
Posted By mcgeezer
And i totally agree. Rygar would not have...

And i totally agree.

Rygar would not have been possible without the people in this thread keeping me motivated.
Forum: Retrogaming General Discussion 13 November 2019, 00:27
Replies: 399
Views: 18,478
Posted By mcgeezer
It's transparency... I've just had a look. ...

It's transparency... I've just had a look.

You could do the game in 16 colours but 5 bitplanes, in the 5th bitplane have the transparency creep up from the left and just have a Red tinted palette...
Forum: Coders. Contest 12 November 2019, 23:50
Replies: 1,679
Views: 124,637
Posted By mcgeezer
You are 100% right. I learned a lot about...

You are 100% right.

I learned a lot about how some people tick lately.
Forum: Retrogaming General Discussion 12 November 2019, 18:51
Replies: 399
Views: 18,478
Posted By mcgeezer
Not much chance of getting a license as it looks...

Not much chance of getting a license as it looks like Bandai Namco are rebooting it. A lot of work but willing to do it if I could get a license.
...
Forum: Retrogaming General Discussion 12 November 2019, 16:07
Replies: 399
Views: 18,478
Posted By mcgeezer
The creeping Red stuff that comes from left and...

The creeping Red stuff that comes from left and chases the player could be a bit of a challenge.
Forum: Retrogaming General Discussion 12 November 2019, 15:48
Replies: 399
Views: 18,478
Posted By mcgeezer
Splatterhouse is a good shout too... like that...

Splatterhouse is a good shout too... like that game.
Forum: Coders. Contest 11 November 2019, 20:23
Replies: 1,679
Views: 124,637
Posted By mcgeezer
Thanks.... The source won't be released any...

Thanks....

The source won't be released any time soon. If you're interested in some of the methods I use in the game then follow my AmigaGameDev series. ;)
Forum: Coders. Asm / Hardware 11 November 2019, 18:30
Replies: 17
Views: 969
Posted By mcgeezer
Again - this is exactly what I do in Rygar, the...

Again - this is exactly what I do in Rygar, the top and bottom background colours are not using register 0 but are painted Black. I then change the priorities above the panel to not show sprites,...
Forum: Coders. Asm / Hardware 11 November 2019, 16:18
Replies: 9
Views: 476
Posted By mcgeezer
I did it in Rygar on the hi-score screen... it...

I did it in Rygar on the hi-score screen... it changes the colour for 18 lines lines at a specific start and end horizontal position.

Here's the code snippet...

moveq #$12,d7

...
Forum: Coders. Asm / Hardware 11 November 2019, 15:12
Replies: 9
Views: 476
Posted By mcgeezer
You can make the copper wait on horizontal...

You can make the copper wait on horizontal positions as well.

Geezer
Forum: Coders. Tutorials 09 November 2019, 01:42
Replies: 11
Views: 1,286
Posted By mcgeezer
Episode #3 is now uploaded. I'm not going to...

Episode #3 is now uploaded.

I'm not going to link to all the content... but I'll do the video and website.
https://www.amigagamedev.com (https://www.amigagamedev.com/)
...
Forum: Coders. General 08 November 2019, 21:06
Replies: 2,263
Views: 347,643
Posted By mcgeezer
To be fair, i havent tried too hard to find an...

To be fair, i havent tried too hard to find an artist yet. I’d prefer to get a game ready and then have the artists bid for the project.

Hopefully more coders are coming to the scene - i’m trying...
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