Forum: support.FS-UAE
30 December 2020, 21:59
|
Replies: 255
Views: 71,600
|
Forum: support.WinUAE
17 November 2020, 20:20
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
17 November 2020, 02:00
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
16 November 2020, 22:34
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
16 November 2020, 17:23
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
16 November 2020, 14:10
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
13 November 2020, 20:59
|
Replies: 392
Views: 80,142
Old PC should work fine, at least AMD gfx. back...
Old PC should work fine, at least AMD gfx. back to the 5th or 6th HD generation. Indeed i miss more feedback from nVidia users. If the shader changes the effect, then it compiles at least.
You can...
|
Forum: support.WinUAE
13 November 2020, 19:47
|
Replies: 392
Views: 80,142
Yes, the dl location for masks is correct, you...
Yes, the dl location for masks is correct, you can test if you got them in the right place from the filter menu.
Also you can check this thread for some tips, especially about "multipliers", since...
|
Forum: support.FS-UAE
03 November 2020, 23:04
|
Replies: 255
Views: 71,600
Hey there!
I also think that 'newpixie' is a...
Hey there!
I also think that 'newpixie' is a very fine shader, i'll have to check it through a bit, if it's multipass implementation is compatible with the options the FS-UAE shader framework...
|
Forum: support.WinUAE
24 August 2020, 11:53
|
Replies: 103
Views: 16,938
|
Forum: support.FS-UAE
26 April 2020, 10:40
|
Replies: 18
Views: 2,255
|
Forum: support.WinUAE
20 April 2020, 10:25
|
Replies: 13
Views: 1,725
|
Forum: support.WinUAE
19 April 2020, 09:47
|
Replies: 13
Views: 1,725
Yeah, that's the tradeoff. With interlaced...
Yeah, that's the tradeoff. With interlaced content and these shaders every other line can be skipped or can be cut by a scanline, some setups use skipping.
As it works now the shader is also...
|
Forum: support.WinUAE
19 April 2020, 01:12
|
Replies: 13
Views: 1,725
|
Forum: support.WinUAE
18 April 2020, 23:08
|
Replies: 13
Views: 1,725
Thanks for explaining a bit and mentioning the...
Thanks for explaining a bit and mentioning the exact shader. Helped a lot. I fixed the shader, should be regular now. I will update the shader pack soon.
WinUAE is fine here.
Edit: You can test...
|
Forum: support.WinUAE
18 April 2020, 18:13
|
Replies: 13
Views: 1,725
It's common for such things to happen due the...
It's common for such things to happen due the display technology. Changing vertical resolution actually produces a different final image which may or may not trigger the effect.
For example, with...
|
Forum: support.FS-UAE
18 April 2020, 16:00
|
Replies: 255
Views: 71,600
New shaders in the repository.
In last time i updated the fs-uae shader repository with some new nice shaders, just a reminder.
You can grab them here:
https://github.com/guestrr/FS-UAE-Shaders
|
Forum: support.WinUAE
20 March 2020, 15:59
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
17 March 2020, 12:41
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
15 March 2020, 13:11
|
Replies: 392
Views: 80,142
Yeah, sometimes a standalone emulator is the...
Yeah, sometimes a standalone emulator is the obvious choice. I'm still very fond of Libretro though. Very nice for arcade and most consoles.
Back to the shaders, i promised a color altering...
|
Forum: support.WinUAE
14 March 2020, 20:19
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
14 March 2020, 18:25
|
Replies: 392
Views: 80,142
Yeah, the saturation is higher/better now in...
Yeah, the saturation is higher/better now in general due to slightly lower output gamma, which was again allowed by the new implementation method of brightboost.
I'll probably start working on a...
|
Forum: support.WinUAE
14 March 2020, 12:57
|
Replies: 392
Views: 80,142
Another nice update. Somewhat nicer glow was...
Another nice update. Somewhat nicer glow was already introduced. This one is more about the Bloom feature.
As mentioned, bloom is a nice option to have, since it corrects the brightness lowered by...
|
Forum: support.WinUAE
10 March 2020, 09:37
|
Replies: 392
Views: 80,142
I also experienced some blue screens with the...
I also experienced some blue screens with the D3D11 mode, even without ReShade. Since there are not much other reports of this i contributed it to the aged drivers. D3D9 is rock solid though with...
|
Forum: support.WinUAE
09 March 2020, 22:45
|
Replies: 392
Views: 80,142
New shaderpack release.
Two new shaders...
New shaderpack release.
Two new shaders added, some tweaked a bit, nothing got worse. :)
The biggest improvement is with the ReShade WinUaeMask shader. I decided to add another version for gfx....
|
Forum: support.WinUAE
07 March 2020, 09:48
|
Replies: 392
Views: 80,142
Good and bad news is i get the "tearing" with...
Good and bad news is i get the "tearing" with more than 1 slice even without using shaders. Your HW is faster, so you can afford a bit more i think.
If still looking for a compromise you can setup...
|
Forum: support.WinUAE
07 March 2020, 01:05
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
06 March 2020, 23:22
|
Replies: 392
Views: 80,142
In my crude understanding using shaders means...
In my crude understanding using shaders means extra buffers. Up to 9 in general. In most cases only "0" pass is used.
As i recall D3D9 uses an additional optional working samplers etc.
Long story...
|
Forum: support.WinUAE
06 March 2020, 21:13
|
Replies: 392
Views: 80,142
Thanks for the nice words! :)
@fxgogo
...
Thanks for the nice words! :)
@fxgogo
Yeah, they can be used together as reshade manages it's own resources. The performance impact is not very big with WinUaeMask shader as ReShade shades at...
|
Forum: support.WinUAE
05 March 2020, 21:35
|
Replies: 392
Views: 80,142
Yeah, i can reproduce it with D3D9/11. Shader...
Yeah, i can reproduce it with D3D9/11. Shader length doesn't seem to play a great role, neither hi-res/lo-res switching.
I tested it with lores, D50-D65-WarmerColors.fx shader (a simple shader)...
|
Forum: support.WinUAE
05 March 2020, 15:50
|
Replies: 392
Views: 80,142
A nice revision of the Shader Pack.
While developing some new shaders i introduced some changes which are beneficial to how brightboost is applied, which also leads to a nicer scanline look.
So i made a rework of most of the shaders...
|
Forum: support.WinUAE
03 March 2020, 17:21
|
Replies: 392
Views: 80,142
Finally found the small bug! :)
It was a...
Finally found the small bug! :)
It was a color-clamping issue with the bottom scanline.
Looks a bit nicer now.
Update:
Fixed uneven scanlines with bright colors, added come crisp.
|
Forum: support.WinUAE
02 March 2020, 13:15
|
Replies: 392
Views: 80,142
|
Forum: support.WinUAE
02 March 2020, 01:02
|
Replies: 392
Views: 80,142
|
Forum: Retrogaming General Discussion
18 February 2020, 00:23
|
Replies: 11
Views: 1,415
|
Forum: Retrogaming General Discussion
17 February 2020, 01:22
|
Replies: 57
Views: 4,030
|
Forum: support.FS-UAE
06 February 2020, 17:10
|
Replies: 255
Views: 71,600
The cpu is also a bit important to get a better...
The cpu is also a bit important to get a better grasp how slow or fast the shader runs, because it's common that a cpu bottlenecks the gpu/shader with advanced emulation like FS-UAE.
Otherwise you...
|
Forum: support.FS-UAE
05 February 2020, 16:36
|
Replies: 255
Views: 71,600
|
Forum: support.WinUAE
09 January 2020, 19:32
|
Replies: 392
Views: 80,142
Just dropping in a nice mask shader. I belive...
Just dropping in a nice mask shader. I belive it's much easier and also popular to use it than a (unsupported) _winuae.fx hack. :D
I tested if ReShade works with WinUAE and it works quite decently...
|
Forum: support.FS-UAE
07 January 2020, 00:35
|
Replies: 255
Views: 71,600
|