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Forum: Retrogaming General Discussion 21 April 2024, 14:08
Replies: 100
Views: 4,491
Posted By Samurai_Crow
NTSC=never twice same color. Just because one...

NTSC=never twice same color. Just because one person had weird results doesn't mean they were consistent across the board.
Forum: Retrogaming General Discussion 17 April 2024, 20:08
Replies: 100
Views: 4,491
Posted By Samurai_Crow
Re:bus speed on C64 The C64 was hobbled by the...

Re:bus speed on C64
The C64 was hobbled by the fact that all 4 MHz of the CMOS memory bandwidth was used up by 1MHz 6510 CPU fetches, 1 MHz external ALU (effectively doubling the CPU performance), 1...
Forum: support.AmigaOS 16 April 2024, 05:30
Replies: 11
Views: 951
Posted By Samurai_Crow
It may not be a hard requirement but high-color...

It may not be a hard requirement but high-color displays greater color depths more freely than palette displays can do.
Forum: support.AmigaOS 15 April 2024, 04:57
Replies: 11
Views: 951
Posted By Samurai_Crow
All versions of MUI prior to 5.0 work on native...

All versions of MUI prior to 5.0 work on native graphics. Try MUI 4 or MUI 3.8.
Forum: support.AmigaOS 15 April 2024, 04:31
Replies: 11
Views: 951
Posted By Samurai_Crow
MUI 5.0 requires a graphics card. Do you have...

MUI 5.0 requires a graphics card. Do you have one? If not, you'll have to use a different program for your menu.
Forum: Coders. General 13 April 2024, 22:42
Replies: 987
Views: 138,389
Posted By Samurai_Crow
An STe is beefier than an ST and the game is...

An STe is beefier than an ST and the game is ported to the STe. AGA can handle it with fast RAM but not without. ECS sprites may be too narrow for this job and without fast RAM it may well be...
Forum: Coders. General 13 April 2024, 04:16
Replies: 987
Views: 138,389
Posted By Samurai_Crow
Maybe so. But is it such an absolute sin to want...

Maybe so. But is it such an absolute sin to want the maximum performance that is only unleashed when adding real fast RAM?
Forum: Coders. General 13 April 2024, 02:56
Replies: 987
Views: 138,389
Posted By Samurai_Crow
Blaze saturated the chip bus so much that real...

Blaze saturated the chip bus so much that real fast RAM would be required (not belly-slot ranger memory).
Forum: Coders. General 10 April 2024, 22:16
Replies: 987
Views: 138,389
Posted By Samurai_Crow
If I hadn't held my tongue I'd have beaten you to...

If I hadn't held my tongue I'd have beaten you to it.

:-D
Forum: support.Apps 02 April 2024, 21:46
Replies: 7
Views: 403
Posted By Samurai_Crow
Try hitting the "show all files" option. There...

Try hitting the "show all files" option. There are files but not icons, it seems.
Forum: Coders. General 01 April 2024, 18:01
Replies: 987
Views: 138,389
Posted By Samurai_Crow
I've heard such things before. It's not funny.

I've heard such things before. It's not funny.
Forum: Coders. General 20 March 2024, 19:37
Replies: 5
Views: 443
Posted By Samurai_Crow
The source...

The source (https://sourceforge.net/projects/timidity/) is available and GPL 2.

There were other attempts at MIDI but not portable open-source. CAMD.library is around if you have MIDI hardware...
Forum: Coders. System 15 March 2024, 16:48
Replies: 7
Views: 478
Posted By Samurai_Crow
In that case, system pools are not what you are...

In that case, system pools are not what you are looking for. AllocMem() and custom code, as you proposed, are the solution.
Forum: Coders. System 15 March 2024, 16:08
Replies: 7
Views: 478
Posted By Samurai_Crow
FreePooled...

FreePooled (http://amigadev.elowar.com/read/ADCD_2.1/Includes_and_Autodocs_3._guide/node020F.html) is what you are looking for.
Forum: Coders. General 11 March 2024, 17:04
Replies: 4
Views: 405
Posted By Samurai_Crow
The i386SX and 68000 both had 24-bit addressing...

The i386SX and 68000 both had 24-bit addressing and 16 bit data. The 68020 and i386DX had 32 bits both addressing and data but was expensive back then.
Forum: Coders. General 11 March 2024, 15:11
Replies: 4
Views: 405
Posted By Samurai_Crow
First of all, getting virtual memory required a...

First of all, getting virtual memory required a 3rd party add-on and an MMU. There was no MMU on a 68000 and it wasn't standard on 68020 (even the full version).

What was available on a stock...
Forum: Amiga scene 09 March 2024, 18:11
Replies: 8
Views: 696
Posted By Samurai_Crow
It loops by default.

It loops by default.
Forum: Amiga scene 09 March 2024, 16:07
Replies: 8
Views: 696
Posted By Samurai_Crow
64 K-words (128 Kbytes)

64 K-words (128 Kbytes)
Forum: Amiga scene 07 March 2024, 20:42
Replies: 8
Views: 1,013
Posted By Samurai_Crow
I thought it was the Babylonian godess Ishtar but...

I thought it was the Babylonian godess Ishtar but all the same, our church calls it "Resurrection Sunday" and ignores the rabbits and eggs. Chocolate is still enjoyed by those that consume it though.
Forum: Retrogaming General Discussion 01 March 2024, 17:33
Replies: 38
Views: 3,502
Posted By Samurai_Crow
It always was illegal to run on unauthorized...

It always was illegal to run on unauthorized hardware. The reason it was only authorized to run on OCS was that hardware banging techniques would require patching or reverse engineering and software...
Forum: Coders. System 01 March 2024, 16:43
Replies: 21
Views: 1,807
Posted By Samurai_Crow
@Phantasm Go ahead and finish up. I might be...

@Phantasm
Go ahead and finish up. I might be able to submit a pull request in a few months, maybe sooner.
Forum: Coders. System 01 March 2024, 05:42
Replies: 21
Views: 1,807
Posted By Samurai_Crow
Which version of MUI_Builder are you referring...

Which version of MUI_Builder are you referring to? There was a nice one written in Hollywood that's quite bloated that changed their name to avoid confusion and then there was a buggy piece of code...
Forum: Coders. Asm / Hardware 18 February 2024, 03:16
Replies: 199
Views: 42,917
Posted By Samurai_Crow
True, but not useful in most games other than...

True, but not useful in most games other than cut-scenes.
Forum: project.Amiga Game Factory 10 February 2024, 22:41
Replies: 269
Views: 20,669
Posted By Samurai_Crow
C64 had Moon Patrol also.

C64 had Moon Patrol also.
Forum: Amiga scene 06 February 2024, 08:06
Replies: 39
Views: 2,464
Posted By Samurai_Crow
Most of those got a cache controller instead of...

Most of those got a cache controller instead of the Budgie chip too. RTG is not a good solution to Graphics.library either. You need a fresh start for that. Maybe even a different entire OS.


...
Forum: Amiga scene 06 February 2024, 06:49
Replies: 39
Views: 2,464
Posted By Samurai_Crow
Fine. Back to hardware banging it is. Throw out...

Fine. Back to hardware banging it is. Throw out Graphics.library altogether. Problem solved.



It needs arbitrary numbers of copper lists to be able to implement a proper natural mergesort....
Forum: Amiga scene 05 February 2024, 05:51
Replies: 39
Views: 2,464
Posted By Samurai_Crow
It exists but is too heavy to be useful. Just...

It exists but is too heavy to be useful. Just allocating a SpritePort doesn't use the blitter at all. Only the control words are written and the uninitialized chip RAM's width and depth are returned...
Forum: Amiga scene 03 February 2024, 09:42
Replies: 39
Views: 2,464
Posted By Samurai_Crow
Graphics.library needed a chipset enhanced...

Graphics.library needed a chipset enhanced replacement.

SpritePorts that hold each sprite image would replace vsprites and simplesprites both by generating a Bitmap structure. Once there, if one...
Forum: support.Apps 29 January 2024, 04:28
Replies: 3
Views: 372
Posted By Samurai_Crow
What version of Workbench are you running? Also...

What version of Workbench are you running? Also keep in mind that P96 overrides Graphics.library so disable UAEGfx and use a chipset emulation with DPaint always.
Forum: support.Apps 28 January 2024, 15:42
Replies: 3
Views: 372
Posted By Samurai_Crow
Maybe check the overscan prefs in Workbench? Just...

Maybe check the overscan prefs in Workbench? Just a thought.
Forum: Amiga scene 23 January 2024, 23:52
Replies: 725
Views: 130,848
Posted By Samurai_Crow
I'd be happier if people would take full...

I'd be happier if people would take full advantage of fast RAM instead of targetting anemic stock configurations. Then you wouldn't need to worry about cartridge games.
Forum: Amiga scene 21 January 2024, 06:23
Replies: 725
Views: 130,848
Posted By Samurai_Crow
Hardware sprites are almost no benefit on OutRun...

Hardware sprites are almost no benefit on OutRun because the CPU still has to scale the images. I'd imagine the 128 color graphics of the Commodore Plus4 to be a stunning visual upgrade from the C64...
Forum: Coders. AMOS 16 January 2024, 19:28
Replies: 1
Views: 397
Posted By Samurai_Crow
How is this related to AmosPro coding? I got...

How is this related to AmosPro coding? I got impatient halfway through the video and quit watching. Is this in the correct forum board? I saw UAE4ARM being used but nothing about programming in...
Forum: Amiga scene 15 January 2024, 05:03
Replies: 871
Views: 66,323
Posted By Samurai_Crow
Without the Budgie upgrade, the existing 16-bit...

Without the Budgie upgrade, the existing 16-bit fetches of the blitter and copper wastes 75% of every page fetch and 75% of every page-mode write by the blitter. Using lookahead buffers on every...
Forum: Amiga scene 15 January 2024, 04:53
Replies: 871
Views: 66,323
Posted By Samurai_Crow
I was referring to the existing belly slot, not a...

I was referring to the existing belly slot, not a SIMM card on the morherboard.
Forum: Amiga scene 13 January 2024, 23:14
Replies: 871
Views: 66,323
Posted By Samurai_Crow
I would rather have kept the PCMCIA for Ethernet...

I would rather have kept the PCMCIA for Ethernet controllers and wireless, eventually.

As for the SIMM socket for Fast RAM, not if it came at the expense of a belly-slot. Don't underestimate how...
Forum: Amiga scene 13 January 2024, 22:18
Replies: 871
Views: 66,323
Posted By Samurai_Crow
Re:fast RAM and CPU upgrades Accelerators came...

Re:fast RAM and CPU upgrades
Accelerators came out soon with full 030's and SIMM sockets anyway. That wouldn't require any intervention by Commodore. For actual AGA improvements, the cache...
Forum: Amiga scene 13 January 2024, 22:03
Replies: 871
Views: 66,323
Posted By Samurai_Crow
@pandy71 The magic of the Alice chip, like the...

@pandy71
The magic of the Alice chip, like the Agnus before, was the precomputed ROM lookups. You couldn't fit Alice and Lisa on the same chip until 1998 and a die shrink alone couldn't do it.
...
Forum: Amiga scene 13 January 2024, 20:44
Replies: 871
Views: 66,323
Posted By Samurai_Crow
The Budgie bus controller should have been a...

The Budgie bus controller should have been a cache controller for AGA. Adding page-fetch look-ahead buffers to the Copper and Blitter DMAs would have as much as quadrupled their bandwidth, allowing...
Forum: Coders. General 10 January 2024, 11:30
Replies: 239
Views: 28,489
Posted By Samurai_Crow
@reassembler Great! The masked blitting mode...

@reassembler
Great! The masked blitting mode for making Bobs is a waste of time! You'll get more colors from the Copper palette changes than you ever would have with bitplanes and blitter.

If...
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