Forum: Amiga scene
Yesterday, 17:03
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Replies: 18
Views: 423
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Forum: Amiga scene
Yesterday, 15:37
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Replies: 18
Views: 423
The MISTer has the same FPGA as the Vampire...
The MISTer has the same FPGA as the Vampire standalone. It is based on the Terassic DE10 devboard. It has loads of cores for it including AtariST series. It stands the best chance of getting '060...
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Forum: Amiga scene
16 April 2021, 04:31
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Replies: 23
Views: 962
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Forum: Coders. General
31 March 2021, 14:59
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Replies: 3
Views: 439
First of all, running 68k binaries on AROS x86...
First of all, running 68k binaries on AROS x86 requires an emulator called JanusUAE because the binary compatibility is still being written and is being written in AArch64EB Assembly, NOT x86. If...
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Forum: Amiga scene
29 March 2021, 23:10
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Replies: 4
Views: 434
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Forum: support.Apps
25 March 2021, 22:45
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Replies: 7
Views: 522
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Forum: News
23 March 2021, 23:25
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Replies: 231
Views: 45,129
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Forum: support.Apps
21 March 2021, 17:59
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Replies: 1
Views: 322
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Forum: support.Other
19 March 2021, 03:33
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Replies: 5
Views: 428
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Forum: Coders. Asm / Hardware
19 March 2021, 03:21
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Replies: 65
Views: 3,694
Re:"Zero page" mode
If you subtract -32768 from...
Re:"Zero page" mode
If you subtract -32768 from the heap pointer at the beginning and add -32768 back before deallocation, you can index the heap starting at -32768 and use a full 64k window instead...
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Forum: Coders. AMOS
19 March 2021, 02:32
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Replies: 4
Views: 503
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Forum: Amiga scene
15 March 2021, 21:39
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Replies: 12
Views: 717
Re:mixing and resampling
As a coder, I can...
Re:mixing and resampling
As a coder, I can help quantify the expensive and cheap parts of mixing. As Roondar pointed out, overlays where all samples have the same rate make cheap mixing but...
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Forum: Amiga scene
15 March 2021, 16:22
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Replies: 12
Views: 717
To keep things realistic, mixing needs to be...
To keep things realistic, mixing needs to be precomputed at load-time. I see 2 kinds of mixing needed: chord loops and overlays. The former mixes multiple frequencies of one waveform and the...
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Forum: Coders. C/C++
14 March 2021, 19:01
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Replies: 1,275
Views: 187,407
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Forum: News
13 March 2021, 21:19
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Replies: 245
Views: 52,823
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Forum: Coders. C/C++
12 March 2021, 19:38
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Replies: 25
Views: 1,853
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Forum: Coders. C/C++
12 March 2021, 19:06
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Replies: 25
Views: 1,853
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Forum: Coders. C/C++
12 March 2021, 19:05
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Replies: 25
Views: 1,853
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Forum: Amiga scene
11 March 2021, 15:53
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Replies: 39
Views: 2,284
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Forum: Amiga scene
11 March 2021, 09:56
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Replies: 39
Views: 2,284
@leonard
Would using the Copper as a feeder to...
@leonard
Would using the Copper as a feeder to the registers behind the visible portion of the display be a plausible upgrade path? It would allow the CPU portion of the player to mesh with the...
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Forum: project.Amiga Game Factory
06 March 2021, 23:48
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Replies: 725
Views: 94,742
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Forum: project.Amiga Game Factory
06 March 2021, 20:40
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Replies: 725
Views: 94,742
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Forum: project.Amiga Game Factory
05 March 2021, 05:57
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Replies: 725
Views: 94,742
@earok
Do you mind if I ask what the problem...
@earok
Do you mind if I ask what the problem computing the modulus was? I know the divide instruction computes the quotient and remainder in the low and high words of the destination register so...
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Forum: support.Apps
05 March 2021, 02:25
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Replies: 5
Views: 517
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Forum: Coders. C/C++
03 March 2021, 00:37
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Replies: 11
Views: 826
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Forum: project.Amiga Game Factory
02 March 2021, 05:19
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Replies: 72
Views: 17,475
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Forum: News
01 March 2021, 22:26
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Replies: 89
Views: 18,942
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Forum: support.Apps
01 March 2021, 05:35
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Replies: 9
Views: 665
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Forum: project.Amiga Game Factory
01 March 2021, 01:58
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Replies: 72
Views: 17,475
Quoting from Furtum Sacrem thread:
It's true...
Quoting from Furtum Sacrem thread:
It's true that MED is buggy in AMOS but the NoiseTracker support in the Amos Music Extension isn't much better. AMCAF has much better Protracker support but...
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Forum: Retrogaming General Discussion
01 March 2021, 01:53
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Replies: 87
Views: 13,834
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Forum: project.Amiga Game Factory
25 February 2021, 05:06
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Replies: 725
Views: 94,742
The original Reshoot used AHX as its sound...
The original Reshoot used AHX as its sound engine. This allowed samples to be recycled by every sound in the player including sound effects. The 20 minute music loop took about 20k or thereabouts...
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Forum: support.Other
16 February 2021, 07:01
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Replies: 6
Views: 603
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Forum: support.Other
16 February 2021, 05:15
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Replies: 6
Views: 603
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Forum: support.Apps
15 February 2021, 04:24
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Replies: 2
Views: 359
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Forum: Coders. Blitz Basic
14 February 2021, 03:09
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Replies: 4
Views: 544
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Forum: Coders. General
11 February 2021, 16:30
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Replies: 15
Views: 1,073
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Forum: Amiga scene
04 February 2021, 18:50
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Replies: 63
Views: 4,514
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Forum: Amiga scene
02 February 2021, 23:52
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Replies: 63
Views: 4,514
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Forum: support.Apps
01 February 2021, 02:58
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Replies: 5
Views: 788
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Forum: Coders. C/C++
31 January 2021, 11:44
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Replies: 8
Views: 690
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