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Search: Posts Made By: buzzybee
Forum: Coders. General 03 January 2018, 16:33
Replies: 2,163
Views: 250,115
Posted By buzzybee
There are games where 50 frames / s feel very...

There are games where 50 frames / s feel very important to me. Not sure if Rygar is one of these though, with itīs rather slow pace. I even doubt that most people would notice the difference to 25...
Forum: Amiga scene 19 December 2017, 04:39
Replies: 95
Views: 9,002
Posted By buzzybee
Iīd love to add a manga comic to the release...

Iīd love to add a manga comic to the release package, and also implement a couple of character stills to the game. Anyone around here interested who can draw manga style, or knows someone who is?
Forum: Amiga scene 19 October 2017, 11:47
Replies: 95
Views: 9,002
Posted By buzzybee
@all: Thanks for your suggestions regarding...

@all: Thanks for your suggestions regarding digital distribution. All options are still on the cards; I like the idea of bundling the original Reshoot with Reshoot R.

@eXeler0: Not sure how you...
Forum: Amiga scene 12 October 2017, 21:07
Replies: 95
Views: 9,002
Posted By buzzybee
Hi guys! First of all thanks a lot for...

Hi guys!

First of all thanks a lot for sharing your impressions. Glad most of you like what they see.

Please keep in mind that this is just a glimpse of an alpha version. I knocked out the...
Forum: Amiga scene 12 October 2017, 13:37
Replies: 95
Views: 9,002
Posted By buzzybee
@AmigaJay: Glad you like what you see. There is...

@AmigaJay: Glad you like what you see. There is absolutely no slowdown whatsoever in the game. If the game looks a bit jerky in the video, thatīs a youtube video problem.

In fact the engine is...
Forum: Amiga scene 12 October 2017, 12:28
Replies: 95
Views: 9,002
Posted By buzzybee
I finally found the time to record a video of the...

I finally found the time to record a video of the RESHOOT R demoversion which was playable at gamescom-show in august. Watch it here: YouTube (https://youtu.be/2i47wIvU9vI). Enjoy!


A recent...
Forum: Amiga scene 09 October 2017, 13:58
Replies: 200
Views: 26,635
Posted By buzzybee
A posting for all the german speaking guys around...

A posting for all the german speaking guys around here: The wonderful Manuel Fritsch and me, we spoke about RESHOOT R and also my new Amiga Joker-magazine project due for Amiga32 in Neuss/Germany....
Forum: Amiga scene 10 August 2017, 13:40
Replies: 95
Views: 9,002
Posted By buzzybee
Thanks to all for your kind words. Consider a...

Thanks to all for your kind words. Consider a digital copy as practically settled. :-)
Forum: Amiga scene 10 August 2017, 00:03
Replies: 95
Views: 9,002
Posted By buzzybee
http://www.richard-loewenstein.de/pix/real_hard_sm...

http://www.richard-loewenstein.de/pix/real_hard_small.jpg

Major achievement unlocked, after days of heavy debugging: RESHOOT R running in a full gameloop on real A1200 hardware for the first time....
Forum: Coders. General 07 August 2017, 03:28
Replies: 2,163
Views: 250,115
Posted By buzzybee
@alpine9000: So thatīs a conventional "blit one...

@alpine9000: So thatīs a conventional "blit one bitplane per go" technique, applied to a interleaved bitplane setup right? I wonder if there is some kind of smart and fast technique to combine...
Forum: Coders. General 06 August 2017, 09:30
Replies: 2,163
Views: 250,115
Posted By buzzybee
Iīm curious regarding bobs on interleaved...

Iīm curious regarding bobs on interleaved bitmaps: Is there a way to blit interleaved bitmaps without having to use "big" cookie cuts, did I understand this right? If yes, could someone explain how...
Forum: Amiga scene 27 July 2017, 00:31
Replies: 95
Views: 9,002
Posted By buzzybee
@Overflow: You are certainly right. Itīd be...

@Overflow: You are certainly right. Itīd be better to post more; not just here, but on several other platforms too. But that would take away time from my family, my job and – last not least -...
Forum: Amiga scene 26 July 2017, 23:21
Replies: 95
Views: 9,002
Posted By buzzybee
@Overflow: Just to put things into perspective: I...

@Overflow: Just to put things into perspective: I just had a look at Kalematees patreon. It is almost half a year old, has a very wide target audience (open source software) and still only gathers...
Forum: Amiga scene 26 July 2017, 22:01
Replies: 95
Views: 9,002
Posted By buzzybee
@DamienD: I can totally understand you –and many...

@DamienD: I can totally understand you –and many others - donīt like the idea of monthly support for an artist. But the Patreon-idea basically works, thatīs being proven by lots of artists in other...
Forum: Amiga scene 26 July 2017, 21:18
Replies: 95
Views: 9,002
Posted By buzzybee
Sceneworld talks to me about Persian Gulf...

Sceneworld talks to me about Persian Gulf Inferno, Amiga Joker and other retrostuff in their latest podcast (https://sceneworld.org/blog/2017/07/25/reshootr/). Also, moving pictures from RESHOOT R...
Forum: Coders. General 11 July 2017, 06:47
Replies: 2,163
Views: 250,115
Posted By buzzybee
Exactly. Using FMODE %1100 slows down the whole...

Exactly. Using FMODE %1100 slows down the whole System considerably, therefore no need to change code, but you canītdo much more than just add another parallax layer to an existing 16 color...
Forum: Coders. General 10 July 2017, 21:14
Replies: 2,163
Views: 250,115
Posted By buzzybee
fmode = %1101

fmode = %1101
Forum: Coders. General 10 July 2017, 18:16
Replies: 2,163
Views: 250,115
Posted By buzzybee
Have been working on RESHOOT R for AGA for some...

Have been working on RESHOOT R for AGA for some time now. There are a couple of details which work different on AGA than on OCS, and can give you some headaches as documentation is so rare to find....
Forum: Coders. System 10 July 2017, 18:05
Replies: 10
Views: 1,187
Posted By buzzybee
Thatīs a plan. Still Iīd prefer to show people...

Thatīs a plan. Still Iīd prefer to show people the save-feature instead of just talking about it :-)

@StingRay: Sounds great, canīt wait!
Forum: Coders. System 10 July 2017, 16:47
Replies: 10
Views: 1,187
Posted By buzzybee
Yes, but still a tested example of working code...

Yes, but still a tested example of working code would be nice :-) Iīm always having a hard time when Iīm supposed to work with Amigas OS-routines. Documentation doesnīt look complete to me, too....
Forum: Coders. System 10 July 2017, 16:38
Replies: 10
Views: 1,187
Posted By buzzybee
RESHOOT R is supposed to run on a CD32, A1200 or...

RESHOOT R is supposed to run on a CD32, A1200 or A4000 with Kick >3.0. Itīs booting from CD-ROM, but can also be run from the Workbench, just like RESHOOT.

I prefer to use the...
Forum: Amiga scene 10 July 2017, 12:13
Replies: 95
Views: 9,002
Posted By buzzybee
@Amigajay: As a matter of fact the global...

@Amigajay: As a matter of fact the global highscore thing never worked on RESHOOT ... but will on RESHOOT R. The website is almost finished. I also aim for local highscore save. Need yet to find out...
Forum: Coders. System 10 July 2017, 12:08
Replies: 10
Views: 1,187
Posted By buzzybee
How to access nonvolatile memory in asm?

Hi guys!

Iīd love to implement highscore save code in my forthcoming game RESHOOT R. Wonder if anyone wants to share code on how to use the Nonvolatile library in asm. :-)
Forum: Amiga scene 06 July 2017, 16:19
Replies: 95
Views: 9,002
Posted By buzzybee
@Shatterhand: Thanks for your kind words. Let me...

@Shatterhand: Thanks for your kind words. Let me tell you that the game will look a lot better than what you have seen so far. There have been so many enhancements since the last screenshots were...
Forum: support.FS-UAE 03 April 2017, 03:15
Replies: 8
Views: 739
Posted By buzzybee
@idrougge: I donīt know SublimeText. Being used...

@idrougge: I donīt know SublimeText. Being used to Xcode is the main advantage in my case :-) Also I love features like the builtin version control with ability to compare changes from current...
Forum: support.FS-UAE 02 April 2017, 01:31
Replies: 8
Views: 739
Posted By buzzybee
My setup consists of Xcode handshaking with...

My setup consists of Xcode handshaking with FS-UAE and the Amiga-assembler ASM One. using a virtual harddrive.

Xcode is mainly used as a very comfortable editor. It saves the source-files, then I...
Forum: Amiga scene 31 March 2017, 13:31
Replies: 95
Views: 9,002
Posted By buzzybee
Just tested your trick. Works, amazing - Iīm...

Just tested your trick. Works, amazing - Iīm right in there, debugging my sprite code. Very, very nice!
Forum: Amiga scene 31 March 2017, 07:03
Replies: 95
Views: 9,002
Posted By buzzybee
@phx: Actually you inspired me to try to launch...

@phx: Actually you inspired me to try to launch and work with FS-UAEs built-in debugger again. Guess what – after I tried two times in the past months without success, it now took me just a couple of...
Forum: support.FS-UAE 31 March 2017, 06:07
Replies: 8
Views: 739
Posted By buzzybee
Actually I thought that I already tried the shell...

Actually I thought that I already tried the shell launch procedure. Two times. But tried again – and now it works. Just added a quick launch script to my desktop. Perfect. Thanks a lot!
Forum: support.FS-UAE 31 March 2017, 04:13
Replies: 8
Views: 739
Posted By buzzybee
How to activate Debugger on Mac?

Hi guys! Iīm using FS-UAE as part of my assembler crossdevelopment toolchain on Mac, handshaking with Xcode. Iīd love to use FS-UAEs built-in debugger to pause my game – RESHOOT R – and check memory...
Forum: Amiga scene 31 March 2017, 03:39
Replies: 95
Views: 9,002
Posted By buzzybee
@phx: I know. The one feature which I lacked...

@phx: I know. The one feature which I lacked mostly and still lack is how to use the built-in debugger from FS-UAE. Iīd love to pause a game and watch a memory monitor in realtime, but somehow canīt...
Forum: Amiga scene 30 March 2017, 16:00
Replies: 95
Views: 9,002
Posted By buzzybee
Just in case someone only wants to see the...

Just in case someone only wants to see the RESHOOT R technical demo featured within the RESHOOT development video: I cut this part into a quick video of its own and even added english subtitles for...
Forum: Amiga scene 30 March 2017, 13:47
Replies: 95
Views: 9,002
Posted By buzzybee
For german speaking connoisseurs only: I talked...

For german speaking connoisseurs only: I talked about the development of my 2016 Amiga-release RESHOOT at the recent RETROpulsiv event held in Augsburg. Title: Nightshift. Topic: How to develop an...
Forum: Amiga scene 27 March 2017, 03:05
Replies: 95
Views: 9,002
Posted By buzzybee
@overflow: Thanks for taking the time to watch...

@overflow: Thanks for taking the time to watch the video. As you are aware, itīs called "technical demo" and therefore is supposed to show what my engine is capable of.

What it does not show: The...
Forum: Amiga scene 22 March 2017, 05:20
Replies: 95
Views: 9,002
Posted By buzzybee
Some aspects encourage to work on RESHOOT R, but...

Some aspects encourage to work on RESHOOT R, but itīs not the current state of my Patreon-campaign and the sales of the predecessor RESHOOT unfortunately. I hope the Patreon-campaign takes off after...
Forum: Amiga scene 21 March 2017, 20:29
Replies: 95
Views: 9,002
Posted By buzzybee
RESHOOT R had its first public showing last...

RESHOOT R had its first public showing last weekend. Expect a video of the World Premiere soon. My fellow Patreon supporters will be the first to see the game. For more info may I invite you to click...
Forum: Amiga scene 13 March 2017, 03:26
Replies: 95
Views: 9,002
Posted By buzzybee
RESHOOT R will at least have two tunes: title and...

RESHOOT R will at least have two tunes: title and game. :-)
Forum: Amiga scene 10 March 2017, 19:01
Replies: 95
Views: 9,002
Posted By buzzybee
RESHOOT R is coming in very nicely. I just...

RESHOOT R is coming in very nicely. I just redesigned the Patreon website, where anyone may support the developers by spending a few bucks. Please consider having a look by clicking here...
Forum: Amiga scene 17 February 2017, 08:03
Replies: 95
Views: 9,002
Posted By buzzybee
@Neil79: The music is Soundtracker-based this...

@Neil79: The music is Soundtracker-based this time. A nice fast dancefloor medley mixed with soundeffects which go oooomph.

@Adrian: Thanks a lot.

@Vulture: Thatīs exactly true. But if just...
Forum: Amiga scene 16 February 2017, 19:41
Replies: 200
Views: 26,635
Posted By buzzybee
Not too sure if such a tunnel would feel great....

Not too sure if such a tunnel would feel great. Personally I never had the feeling that such a feature enhances the experience much, not even in Turrican.

Except if its implemented real well......
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