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Forum: Amiga scene Yesterday, 17:08
Replies: 343
Views: 67,600
Posted By WayneK
Hey, I just didn't like the video! ;) In...

Hey, I just didn't like the video! ;)


In all seriousness, good job Galahad and all involved, no-one who hasn't tried fully appreciates the amount of work necessary to complete one of these...
Forum: Retrogaming General Discussion 11 November 2018, 16:20
Replies: 4
Views: 298
Posted By WayneK
It works both ways, once when I was home for Xmas...

It works both ways, once when I was home for Xmas I more than doubled my Mum's best score on Tetris on the Nintendo DS - she never played it again... :P
Forum: Coders. General 02 October 2018, 15:58
Replies: 36
Views: 8,051
Posted By WayneK
I did try Radare2 "back in the day(tm)" (shortly...

I did try Radare2 "back in the day(tm)" (shortly after it's initial release), it was so buggy/awful I had to stop using it before I smashed something...
There is a hilarious presentation on Youtube...
Forum: Nostalgia & memories 27 September 2018, 12:57
Replies: 232
Views: 51,153
Posted By WayneK
What do you mean "for a while"? Some people...

What do you mean "for a while"? Some people (*cough* myself *cough*) have released 1-disk versions semi-recently, and of course there was Wanted Team's excellent 1-disk BC Kid release which was...
Forum: Retrogaming General Discussion 30 August 2018, 14:19
Replies: 26
Views: 1,605
Posted By WayneK
Our group ("Capital") was formed by...

Our group ("Capital") was formed by Rotox/Magical, and I was also around the console scene (supplied one game, obviously a major part of the scene!) during SNES/Megadrive. I remember your intros...
Forum: Retrogaming General Discussion 28 August 2018, 14:24
Replies: 26
Views: 1,605
Posted By WayneK
When we ran a console group ("Capital", on the...

When we ran a console group ("Capital", on the Gameboy Color mainly), we constantly received complaints about adding intros to releases... my favourite two were "it takes too long to get to the game"...
Forum: Coders. Tutorials 14 August 2018, 15:48
Replies: 9
Views: 687
Posted By WayneK
The comments at the top of the RNC loader source...

The comments at the top of the RNC loader source tell you exactly how to use it for reading + writing... or if you prefer you could take any of the loaders from flashtro.com (some by them, some...
Forum: Retrogaming General Discussion 03 July 2018, 13:14
Replies: 12
Views: 1,372
Posted By WayneK
That one doesn't count... I mean, seriously......

That one doesn't count... I mean, seriously... who would use "QTX" as a track ID? :)
Forum: Retrogaming General Discussion 17 June 2018, 14:35
Replies: 12
Views: 1,372
Posted By WayneK
Apano Sin was released in 2000, I believe that...

Apano Sin was released in 2000, I believe that was full MFM too...
Forum: Coders. Contest 25 May 2018, 14:35
Replies: 432
Views: 74,304
Posted By WayneK
This... 1000 times this. To paraphrase pouet.net...

This... 1000 times this. To paraphrase pouet.net "make a game about it", don't just talk about all the things that are preventing you from doing so :)
Forum: request.Apps 19 May 2018, 14:16
Replies: 5
Views: 629
Posted By WayneK
IAM packer is the one (ICE + Mirage Packer, I...

IAM packer is the one (ICE + Mirage Packer, I think from memory) indeed.
Forum: Nostalgia & memories 05 May 2018, 14:08
Replies: 10
Views: 1,359
Posted By WayneK
Nice find, interesting stuff... although the...

Nice find, interesting stuff... although the video is about 24:07 too long :P
Forum: Coders. General 12 April 2018, 13:52
Replies: 13
Views: 1,241
Posted By WayneK
I have used "KingCon" from the...

I have used "KingCon" from the WinUAEDemoToolchain Dan linked earlier - very configurable and seemed to produce valid data for most uses I had (although I remember having a problem with sprites once,...
Forum: Retrogaming General Discussion 26 February 2018, 13:23
Replies: 13
Views: 657
Posted By WayneK
Well, I suppose you've got to get bored of 3d...

Well, I suppose you've got to get bored of 3d object fly-by's & playing with shadertoy sometime... :)
Forum: Retrogaming General Discussion 25 February 2018, 16:10
Replies: 13
Views: 657
Posted By WayneK
That is a beautiful game, the gfx are superb. I...

That is a beautiful game, the gfx are superb. I see lots of Amiga (Nero/LFC?) and C64 (everyone else) people involved, very impressive results!
Forum: Collections 21 February 2018, 13:38
Replies: 261
Views: 27,427
Posted By WayneK
What's a couple of extra years between friends? :P

What's a couple of extra years between friends? :P
Forum: Retrogaming General Discussion 11 February 2018, 17:44
Replies: 13
Views: 829
Posted By WayneK
Not really surprising this was never generally...

Not really surprising this was never generally released as an arcade game - it would have been financial suicide to release this garbage and expect people to put coins into it :P
Forum: Nostalgia & memories 22 January 2018, 17:45
Replies: 44
Views: 4,211
Posted By WayneK
Not yet! :P I saw you (+ Mr Aplin) giving...

Not yet! :P

I saw you (+ Mr Aplin) giving Jon a hard time on YouTube too, hehe... poor guy, just because his memory is failing :P

He made some nice games, especially on Sega Megadrive!
Forum: Nostalgia & memories 22 January 2018, 17:43
Replies: 4
Views: 759
Posted By WayneK
There was also Kitaro (Skid Row, FLT), who had a...

There was also Kitaro (Skid Row, FLT), who had a friend working for one of the magazines who supplied various (mostly beta/pre-release) games... until he got caught in a messy investigation into...
Forum: Nostalgia & memories 21 January 2018, 18:23
Replies: 44
Views: 4,211
Posted By WayneK
The copy-protection was implemented about as well...

The copy-protection was implemented about as well as the text that pops up was implemented... :P

"thats all the the levels"... and "your allowed" (YOU'RE... it's the difference between "your shit"...
Forum: Coders. Asm / Hardware 21 January 2018, 18:14
Replies: 5
Views: 704
Posted By WayneK
Why not have all the anim frames stored as sprite...

Why not have all the anim frames stored as sprite structures (ie: just a couple of extra words before the gfx), then change the copperlist to point to the correct sprites at the correct time...
Forum: Nostalgia & memories 18 January 2018, 21:54
Replies: 44
Views: 4,211
Posted By WayneK
Leander copy-protection

Hi,

Just came across this (semi-)interesting video by Jon/S.A.E who coded Leander, about some tricks used in the protection:-

https://www.youtube.com/watch?v=Qaq9vlfoGnA
Forum: Coders. Asm / Hardware 13 January 2018, 13:07
Replies: 15
Views: 1,478
Posted By WayneK
I used this replayer in a trainermenu (because it...

I used this replayer in a trainermenu (because it has awesome sound fx support), a quick look at the source shows this:-


;init musicplayer
;a0 is already VBR
moveq #1,d0 ;PAL
jsr...
Forum: support.Apps 16 December 2017, 15:08
Replies: 10
Views: 702
Posted By WayneK
Yes, the fix is just include every colour in the...

Yes, the fix is just include every colour in the image... eg: a 16col image, draw a 16-wide stripe of 1 pixel of each colour. Then when you convert from IFF->RAW just exclude the extra pixels (or...
Forum: Coders. Asm / Hardware 17 November 2017, 20:41
Replies: 10
Views: 1,871
Posted By WayneK
Awesome, already the best Amiga packer?! ...

Awesome, already the best Amiga packer?!

Seems like you improved it a lot in a short space of time, do you ever sleep? :)
Forum: Coders. Asm / Hardware 15 November 2017, 20:09
Replies: 10
Views: 1,871
Posted By WayneK
These are my results using my packer of choice...

These are my results using my packer of choice (UPX, NRV2B algorithm) with your test harness (all packed sizes include a 4-byte signature):


80croc.def (ORIG: 170,782 bytes, PACKED: 18,393 bytes)...
Forum: Retrogaming General Discussion 15 November 2017, 01:16
Replies: 18
Views: 1,669
Posted By WayneK
Well worth waiting for? :P

Well worth waiting for? :P
Forum: Amiga scene 17 June 2017, 13:43
Replies: 84
Views: 6,706
Posted By WayneK
I would love to see something like this, I too...

I would love to see something like this, I too get sick of checking CSDB and discovering new c64 games (at least every month, often more frequent than that!) while the Amiga suffers in silence with...
Forum: request.Old Rare Games 11 June 2017, 19:03
Replies: 88
Views: 10,772
Posted By WayneK
Nice job Galahad, I cracked this one a few months...

Nice job Galahad, I cracked this one a few months ago and it had some really good protection (could have been better implemented, but still interesting to look at).

I managed to screw up something...
Forum: Coders. General 03 March 2017, 13:14
Replies: 26
Views: 5,466
Posted By WayneK
There was (is) an existing RNC1/2 depacker in C...

There was (is) an existing RNC1/2 depacker in C from 199x, done around the PSX/N64 days, which was widely used by various cracking groups on those platforms.

But cool work, might come in useful...
Forum: Retrogaming General Discussion 31 January 2017, 12:54
Replies: 111
Views: 13,515
Posted By WayneK
That's not true, I heard some guy put all the...

That's not true, I heard some guy put all the missing Atari ST content into his Amiga crack... :P
Forum: Coders. General 11 January 2017, 12:26
Replies: 8
Views: 1,671
Posted By WayneK
Or what about the other industry standard, Mappy...

Or what about the other industry standard, Mappy (http://www.tilemap.co.uk/mappy.php)?

Exporters are easily written in LUA to generate the maps in any format you want, I've used it in the past...
Forum: support.Games 07 January 2017, 17:56
Replies: 79
Views: 12,482
Posted By WayneK
There will be a trained version, just be a little...

There will be a trained version, just be a little bit patient please...

Lazy coder (me) has to shake off winter hibernation & produce a tiny/new menu to fit on the KGS disk :)
Forum: project.Amiga Game Factory 23 November 2016, 12:57
Replies: 31
Views: 5,069
Posted By WayneK
Both are very nice indeed, you have skills! If I...

Both are very nice indeed, you have skills! If I had to choose one, I would choose the space layout.

Looking forward to seeing these graphics put to good use in a playable game some time :)
Forum: News 27 September 2016, 12:28
Replies: 41
Views: 5,824
Posted By WayneK
Well done to everyone who participated... as...

Well done to everyone who participated... as usual I got as far as thinking about it, but didn't actually get to the stage of coding anything :P

Vilq looks like fun, great music + decent graphics...
Forum: Retrogaming General Discussion 17 September 2016, 14:29
Replies: 5
Views: 769
Posted By WayneK
From the interview:- " I had been working on...

From the interview:-

" I had been working on graphics for an unreleased DMA shoot 'em up at home, but in the Summer of 1991, I went to work in the office and started on Hired Guns.".

I think...
Forum: Amiga scene 09 September 2016, 18:47
Replies: 55
Views: 5,880
Posted By WayneK
"Door Door" looks excellent, of the suggest...

"Door Door" looks excellent, of the suggest genres/titles that would definitely get my vote :)
Doesn't look too technically demanding/time-intesive to develop either...
Forum: Nostalgia & memories 08 September 2016, 15:04
Replies: 6
Views: 1,684
Posted By WayneK
They really have a history - technically...

They really have a history - technically excellent games (on all platforms, especially their GBC/GBA stuff was way ahead of 99% of the other releases of the time), but awful/disappointing gameplay :P
Forum: Retrogaming General Discussion 01 September 2016, 14:28
Replies: 20
Views: 1,338
Posted By WayneK
I would go for NES + PC-Engine. NES because all...

I would go for NES + PC-Engine.
NES because all your other consoles are a bit too 'recent' :)
PC-Engine because it has a few great games which are not available on any of the other consoles in your...
Forum: Nostalgia & memories 27 June 2016, 13:22
Replies: 173
Views: 31,549
Posted By WayneK
Quite amusing, although it could use a bit of...

Quite amusing, although it could use a bit of proof-reading!
"If you put your think about what is actually happening in the game" was my favourite :P
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