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Search: Posts Made By: Lyverbe
Forum: support.Games 28 December 2017, 16:02
Replies: 79
Views: 11,112
Posted By Lyverbe
First bug listed on...

First bug listed on http://captive.atari.org/Miscellaneous/Bugs/Bugs.php
Forum: support.Games 07 October 2017, 00:53
Replies: 79
Views: 11,112
Posted By Lyverbe
You can only do that by editing saved games, but...

You can only do that by editing saved games, but there's nothing in Captive itself that allows you to skip a base or mission.
Forum: project.Amiga Game Factory 15 April 2017, 01:34
Replies: 13
Views: 1,982
Posted By Lyverbe
You need to visit the technical section of my...

You need to visit the technical section of my Captive site (http://captive.atari.org). You'll get a lot of answers there.

As for changing the seed using WinUAE

Create a .uss snapshot right...
Forum: Retrogaming General Discussion 06 March 2016, 17:45
Replies: 37
Views: 3,952
Posted By Lyverbe
You'll find the names in the attached zip file. ...

You'll find the names in the attached zip file.

Although there can be up to 1024 planets and 8192 moons for a maximum of 9216 names per mission, I stopped at 1000 names per mission for all the...
Forum: Member Introductions 26 September 2015, 23:37
Replies: 2
Views: 1,048
Posted By Lyverbe
Let me know if you need help. I don't know if...

Let me know if you need help. I don't know if you have seen my "SuperCC" tool for the Atari ST (http://captive.atari.org/Miscellaneous/Tools/Tools.php) but it allows you to edit pretty much anything...
Forum: Retrogaming General Discussion 01 September 2014, 15:42
Replies: 159
Views: 20,393
Posted By Lyverbe
http://www.nexusmods.com/grimrock/mods/358/?

http://www.nexusmods.com/grimrock/mods/358/?
Forum: project.Amiga Lore 25 February 2013, 14:28
Replies: 14
Views: 5,878
Posted By Lyverbe
He is mentioned on the "Credits" section of the...

He is mentioned on the "Credits" section of the manual (last line of http://captive.atari.org/Main/ReleaseInfo/ReleaseInfo.php) although the reason is not specified.
Forum: project.Amiga Lore 23 February 2013, 17:09
Replies: 14
Views: 5,878
Posted By Lyverbe
Very interesting read. Thanks for sharing!

Very interesting read. Thanks for sharing!
Forum: Looking for a game name ? 30 November 2011, 04:51
Replies: 3
Views: 1,158
Posted By Lyverbe
"endlessly" and "never finish it" go very well...

"endlessly" and "never finish it" go very well together with Captive since the game theoretically has no ending. See the first section of http://captive.atari.org/Miscellaneous/FAQ/FAQ.php
Forum: Amiga scene 09 November 2010, 14:27
Replies: 32
Views: 3,297
Posted By Lyverbe
You lucky bastard ;) Where's the pic?

You lucky bastard ;) Where's the pic?
Forum: Retrogaming General Discussion 24 September 2010, 14:33
Replies: 160
Views: 16,701
Posted By Lyverbe
what? the first one is also generated. The only...

what? the first one is also generated. The only difference is that its floor layout is hardcoded to force a different generation than the original. Soon, I'll be adding the real Butre as it should...
Forum: support.Other 24 June 2010, 17:57
Replies: 9
Views: 1,469
Posted By Lyverbe
Here's what I wrote in my reverse engineering...

Here's what I wrote in my reverse engineering document:

Apart from the graphic sets of 320 x 200 starting at 0x1f7b0, the remaining graphics use a header of 4 bytes. These headers are not used by...
Forum: support.Other 24 June 2010, 17:25
Replies: 9
Views: 1,469
Posted By Lyverbe
I know how the game uses these graphics (see...

I know how the game uses these graphics (see http://captive.atari.org/Technical/InternalGfx/InternalGfx.php), but I'm just curious about the header because there are things I don't understand about...
Forum: support.Other 21 July 2009, 20:19
Replies: 9
Views: 1,469
Posted By Lyverbe
Finding which software was used for Captive internal graphics

I've got a little mystery that I'd like to be solved. A way of solving it could be to figure out which graphics editor was used by Captive's programmer. Unfortunately, after 19 years, he forgot. ...
Forum: project.SPS (was CAPS) 28 March 2009, 00:18
Replies: 43
Views: 6,466
Posted By Lyverbe
Sorry for the delay (like 4.5 years! :laughing). ...

Sorry for the delay (like 4.5 years! :laughing). I've discovered today the difference between the [1mb] and non-[1mb] version, but the reason is not clear.

When initializing, Captive will...
Forum: Retrogaming General Discussion 03 March 2009, 13:41
Replies: 3
Views: 832
Posted By Lyverbe
Yeah, it's possible that I'm using a cracked...

Yeah, it's possible that I'm using a cracked version. Strange though because, on the Atari ST, this is not where the protection/crack is located and the code for the game is the same on the ST and...
Forum: Retrogaming General Discussion 03 March 2009, 02:41
Replies: 3
Views: 832
Posted By Lyverbe
Captive's credit screen

I wanted to get a screenshot of the Amiga's version of the credit screen found on the Atari ST, so I launched Winuae and, to my surprise, the screen didn't show up.

I searched the net and found a...
Forum: New to Emulation or Amiga scene 22 January 2008, 04:26
Replies: 2
Views: 832
Posted By Lyverbe
Captive demo has odd graphics

I've got my hands on the Amiga Captive demo from http://amr.abime.net/issue_172_coverdisks. I inserted the image in WinUAE and started the emulator.

I manage as far as launching Captive. ...
Forum: request.Old Rare Games 13 January 2008, 05:23
Replies: 31
Views: 3,923
Posted By Lyverbe
Well, it just increases by itself. Something...

Well, it just increases by itself. Something like 10 per seconds if I remember correctly.
Forum: request.Old Rare Games 13 January 2008, 01:28
Replies: 31
Views: 3,923
Posted By Lyverbe
Actually, it's not random. It's a counter that...

Actually, it's not random. It's a counter that starts at 0x0000 and increases. When it reaches 0xffff, the "Guru meditation" appears and resets to 0x0000 after the message is removed.
Forum: request.Old Rare Games 11 January 2008, 19:48
Replies: 31
Views: 3,923
Posted By Lyverbe
My Captive site in a Wiki format. Ok, anything...

My Captive site in a Wiki format. Ok, anything else? :p

BTW, it's "Antony", not "Anthony"
Forum: request.Old Rare Games 11 January 2008, 14:27
Replies: 31
Views: 3,923
Posted By Lyverbe
*shrug* brings me to some wiki crawler. Was I...

*shrug* brings me to some wiki crawler. Was I suppose to see anything else?


If you guys have anything interesting to put in the "Scans" section of the UCG, let me know.
Forum: request.Old Rare Games 09 January 2008, 14:24
Replies: 31
Views: 3,923
Posted By Lyverbe
Captive 1.1

Hey guys,

I've got my hands on Captive's demo, version 1.0 and version 1.2. Version 1.1 can't be found anywhere and even the programmer doesn't remember the differences between versions. I...
Forum: project.Sprites 30 November 2007, 14:26
Replies: 44
Views: 8,610
Posted By Lyverbe
My SuperCC tool works by manipulating the region...

My SuperCC tool works by manipulating the region of memory allocated for the emulated Atari of Steem (an Atari emulator). I don't know if the same can be done with an Amiga emulator.

I've also...
Forum: project.Sprites 29 November 2007, 20:12
Replies: 44
Views: 8,610
Posted By Lyverbe
Lets say a random generator function does the...

Lets say a random generator function does the following:

n = OldValue * 1234
n = (n + 29) & 0xffff
n = (n << 8) | (n & 0xff)
OldValue = n

If you initialize "OldValue" with the seed 1, calls...
Forum: project.Sprites 29 November 2007, 14:24
Replies: 44
Views: 8,610
Posted By Lyverbe
Thanks, but the files are the graphic files that...

Thanks, but the files are the graphic files that you've ripped except for one called "fed_MapView" that has no extension. I assume this is 68000 code not worth of our attention.
Forum: project.Sprites 28 November 2007, 14:22
Replies: 44
Views: 8,610
Posted By Lyverbe
I've disassembled the map generator and created a...

I've disassembled the map generator and created a section on my Captive site that explains how maps are generated (with Antony Crowther's permission, of course).

Letting you know in case you care...
Forum: project.Sprites 04 September 2007, 14:57
Replies: 44
Views: 8,610
Posted By Lyverbe
Cool. I don't know much about the Amiga, but...

Cool. I don't know much about the Amiga, but from I've read on the net, I assume "Miggy" is a another way to call an Amiga? :nervous

I couldn't find xfd for PC, so I would need set WinUAE,...
Forum: project.Sprites 02 September 2007, 22:44
Replies: 44
Views: 8,610
Posted By Lyverbe
Like I said in the previous post, I've tried with...

Like I said in the previous post, I've tried with the one linked at http://www.yoda.arachsys.com/dk/rnc.html, and I've managed to locate the other one I've tried: http://www.devrs.com/gb/software.php...
Forum: project.Sprites 02 September 2007, 20:10
Replies: 44
Views: 8,610
Posted By Lyverbe
Yeah, it does look like a valid RNC header. ...

Yeah, it does look like a valid RNC header.

http://pages.infinit.net/lyverbe/RNC.gif

- RNC1
- Decompressed file is 0x00007d00 bytes
- Compressed file is 0x00002542 bytes
- Output CRC is...
Forum: project.Sprites 02 September 2007, 15:58
Replies: 44
Views: 8,610
Posted By Lyverbe
Bringing an old thread back to life!

I've been reverse engineering Captive for a couple of months now and saw you guys rippped its graphics from the Amiga version (I'm RE'ing the Atari ST version which is 99% identical). I've found the...
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