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Forum: project.WHDLoad Today, 01:39
Replies: 29
Views: 487
Posted By StingRay
The way the protection has been implemented in...

The way the protection has been implemented in both games didn't help to delay the distribution at all. The games could as well have been sold unprotected, wouldn't have made any difference.
Forum: project.WHDLoad Today, 00:47
Replies: 29
Views: 487
Posted By StingRay
Which is no surprise as both games were coded by...

Which is no surprise as both games were coded by the same coder. And in both games he tried to disguise the protection routine and failed miserably. :D
Forum: Coders. System Today, 00:09
Replies: 7
Views: 149
Posted By StingRay
You could run your demo as own task (Exec,...

You could run your demo as own task (Exec, AddTask() ), this would allow you to set the stack size yourself (tc_SPLower and tc_SPUpper and in the task structure).
Forum: request.Apps 20 February 2020, 21:23
Replies: 17
Views: 2,133
Posted By StingRay
Excellent. :)

Excellent. :)
Forum: request.Apps 20 February 2020, 19:13
Replies: 17
Views: 2,133
Posted By StingRay
Indeed! Let's see if Pyromania checks this thread...

Indeed! Let's see if Pyromania checks this thread now as he apparently didn't check the old one (http://eab.abime.net/showthread.php?t=13758&page=2) where he asked for ReSource too back in January...
Forum: Coders. Asm / Hardware 19 February 2020, 19:31
Replies: 12
Views: 511
Posted By StingRay
Thanks, this is very nice, I always wanted to do...

Thanks, this is very nice, I always wanted to do that as well as ReSource has some quite annoying bugs. I may use your resourced version to fix some more bugs in ReSource.

Edit: You might want to...
Forum: support.Amiga Forever 12 February 2020, 21:23
Replies: 11
Views: 747
Posted By StingRay
The ReadMe's often contain some important...

The ReadMe's often contain some important information, you should definitely read them. :)
Forum: support.Amiga Forever 12 February 2020, 16:07
Replies: 11
Views: 747
Posted By StingRay
The answer can be found in the ReadMe for the...

The answer can be found in the ReadMe for the WHDLoad patch:
Forum: support.Games 12 February 2020, 10:06
Replies: 6
Views: 307
Posted By StingRay
Saving needs a while due to the needed OS swaps...

Saving needs a while due to the needed OS swaps WHDLoad has to perform. During this time the screen stays black. How long did you wait?
I had a quick look at the patch source and saving is patched...
Forum: HOL contributions 12 February 2020, 09:11
Replies: 17
Views: 581
Posted By StingRay
Which is why I didn't do any further work on that...

Which is why I didn't do any further work on that after reading it in this thread.
Forum: HOL contributions 12 February 2020, 01:16
Replies: 17
Views: 581
Posted By StingRay
With a bit of time and a some lines of code this...

With a bit of time and a some lines of code this picture transforms to this "it could be much worse" version:
http://eab.abime.net/attachment.php?attachmentid=66162&stc=1&d=1581463338
Forum: HOL contributions 11 February 2020, 07:37
Replies: 17
Views: 581
Posted By StingRay
Of course it can be changed. :) But not by just...

Of course it can be changed. :) But not by just activating the cheat.
Forum: HOL contributions 11 February 2020, 01:39
Replies: 17
Views: 581
Posted By StingRay
Unlimited lives = unlimited lives... If you get...

Unlimited lives = unlimited lives... If you get fired the game is over, you don't lose lives in that case! It's the way the game has been made and the cheat doesn't change that behaviour!
Forum: HOL contributions 11 February 2020, 01:05
Replies: 17
Views: 581
Posted By StingRay
The cheat will only enable unlimited lives,...

The cheat will only enable unlimited lives, nothing else! If you lose because the bad guys stole all your waste you'll get a game over screen.
Forum: HOL contributions 11 February 2020, 00:04
Replies: 17
Views: 581
Posted By StingRay
WREX Cheat

I have just found a cheat in WREX (http://hol.abime.net/5009) which enables unlimited lives. During game type "nutter" to enable it.
Forum: Coders. Releases 09 February 2020, 16:13
Replies: 6
Views: 588
Posted By StingRay
Lovely release, enjoyed watching it.

Lovely release, enjoyed watching it.
Forum: Games images which need to be WHDified 09 February 2020, 16:12
Replies: 2
Views: 299
Posted By StingRay
I may have a look at creating a patch for it.

I may have a look at creating a patch for it.
Forum: request.Modules 05 February 2020, 11:25
Replies: 34
Views: 7,617
Posted By StingRay
Code needs more than 1 frame on a 68000 machine...

Code needs more than 1 frame on a 68000 machine hence the module is replayed too slowly.
Forum: request.Modules 05 February 2020, 10:39
Replies: 34
Views: 7,617
Posted By StingRay
Yes it is.

Yes it is.
Forum: Coders. Asm / Hardware 03 February 2020, 16:57
Replies: 21
Views: 668
Posted By StingRay
Yep, for the bit of extra fun. :D

Yep, for the bit of extra fun. :D
Forum: Coders. Asm / Hardware 03 February 2020, 16:53
Replies: 21
Views: 668
Posted By StingRay
dmaconr = $02.

dmaconr = $02.
Forum: Coders. Asm / Hardware 03 February 2020, 16:40
Replies: 21
Views: 668
Posted By StingRay
Blitter waits are wrong and why is there a dcb.w...

Blitter waits are wrong and why is there a dcb.w $8,$5e right behind your DUMMYTXT? Change this to ds.w 8 and the problem will, most likely, be fixed.

Edit: Looks like Antiriad was faster....
Forum: Retrogaming General Discussion 31 January 2020, 21:55
Replies: 10
Views: 558
Posted By StingRay
Why don't you do it then? It isn't hard to patch...

Why don't you do it then? It isn't hard to patch binaries if you know how to use a disassembler and /or assembler, all you have to do is finding the offending code in the binary. Once done, you can...
Forum: request.Apps 31 January 2020, 10:19
Replies: 26
Views: 4,098
Posted By StingRay
It has been available with full manual for more...

It has been available with full manual for more than a decade on my webspace: http://stingray.untergrund.net/resource/
Forum: Coders. General 28 January 2020, 09:14
Replies: 69
Views: 8,633
Posted By StingRay
Already mentioned in page 1 of this very thread!...

Already mentioned in page 1 of this very thread! :)
Forum: Coders. Asm / Hardware 27 January 2020, 16:56
Replies: 11
Views: 650
Posted By StingRay
Set your DDFSTOP to $c8, this will fix your...

Set your DDFSTOP to $c8, this will fix your display problems too without having to mess with the modulos.
Forum: Member Introductions 27 January 2020, 11:45
Replies: 11
Views: 1,513
Posted By StingRay
Hello back from Berlin. :) Enjoy your stay here.

Hello back from Berlin. :) Enjoy your stay here.
Forum: support.Games 27 January 2020, 08:49
Replies: 15
Views: 643
Posted By StingRay
The 1993 release has nothing to do with this...

The 1993 release has nothing to do with this update, both are different games with the same name. 2000 A.D./Logic System version is 100% asm, this one is AMOS. Besides, the author of v1.5 himself...
Forum: Retrogaming General Discussion 26 January 2020, 12:49
Replies: 24
Views: 1,348
Posted By StingRay
+1

+1
Forum: Coders. General 26 January 2020, 01:18
Replies: 25
Views: 1,583
Posted By StingRay
You're doing it wrong in both cases. The...

You're doing it wrong in both cases. The reassembled binary should have EXACTLY the same size as the original.
Forum: project.WHDLoad 19 January 2020, 13:50
Replies: 2
Views: 434
Posted By StingRay
How many patches have you written so far? Talk is...

How many patches have you written so far? Talk is cheap you know... I will leave the rest of your post uncommented.
Forum: support.Games 18 January 2020, 13:40
Replies: 115
Views: 15,141
Posted By StingRay
My pleasure. :)

My pleasure. :)
Forum: support.Games 17 January 2020, 10:05
Replies: 12
Views: 769
Posted By StingRay
What does "I can't get any of these to load" mean...

What does "I can't get any of these to load" mean exactly? What happens when you try to load these games?
Forum: Coders. Asm / Hardware 14 January 2020, 19:03
Replies: 21
Views: 1,093
Posted By StingRay
Something like this has been already done back in...

Something like this has been already done back in the early 90s, I think it was Amicom/Spreadpoint who made a demo that would be able to run without CPU once the init code was run.
Forum: support.WinUAE 14 January 2020, 14:12
Replies: 184
Views: 53,470
Posted By StingRay
Please use it! If you specify why something needs...

Please use it! If you specify why something needs to be fixed, it's quickly done. Posting in the "Fix me Beautiful" makes sense if you have noticed problems that can't be explained in a few words.
Forum: support.WinUAE 14 January 2020, 09:43
Replies: 184
Views: 53,470
Posted By StingRay
If you just mentioned "corrupted archive" then...

If you just mentioned "corrupted archive" then it's easily eplained, the archive itself can be depacked without errors hence no "corruption" is visible when doing a quick queck. Please be as specific...
Forum: Nostalgia & memories 11 January 2020, 16:11
Replies: 43
Views: 1,754
Posted By StingRay
I remember creating a trainer for Tommy Gun back...

I remember creating a trainer for Tommy Gun back in 1996 when I was a member of Crux. Good times, unbelievable that it was already more than 20 years ago. :)
Forum: Games images which need to be WHDified 09 January 2020, 01:32
Replies: 104
Views: 16,532
Posted By StingRay
I have fixed the problem back in 2010 already,...

I have fixed the problem back in 2010 already, not that recently. :)
Forum: Nostalgia & memories 08 January 2020, 19:02
Replies: 43
Views: 1,754
Posted By StingRay
Common trick, back when UAE wasn't as mature as...

Common trick, back when UAE wasn't as mature as today I used this trick to detect the emulator.

The "blitter_wait" macro which only consists of nops will fail on faster CPU's anyway. If the memory...
Forum: Nostalgia & memories 07 January 2020, 14:41
Replies: 515
Views: 135,673
Posted By StingRay
Of course it is! Game was coded by MIC/Level 4...

Of course it is! Game was coded by MIC/Level 4 (later known as Raw Style).
Showing results 1 to 40 of 6316

 
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