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Forum: Coders. General 16 November 2018, 20:03
Replies: 80
Views: 7,950
Posted By Cowcat
Maybe there's an issue when you go with higher...

Maybe there's an issue when you go with higher screen resolutions, but if it works.. :spin
Forum: Coders. General 16 November 2018, 12:52
Replies: 80
Views: 7,950
Posted By Cowcat
@starship You're welcome and test it fully....

@starship
You're welcome and test it fully. Major changes should be done for my old ports, anyway.
Forum: Coders. General 16 November 2018, 10:45
Replies: 80
Views: 7,950
Posted By Cowcat
what the hell: I leave that one for testing:...

what the hell:

I leave that one for testing: If it crashes, try without sound. Better the end gamer to play and see what's going on. Then I will change stuff.

I will not comment about commands,...
Forum: Coders. General 16 November 2018, 10:14
Replies: 80
Views: 7,950
Posted By Cowcat
@starship I'm so sorry, really :o, but I...

@starship

I'm so sorry, really :o, but I didn't forget your request: Tried a bunch of times to have a stable non-gl binary and came to the weird conclusion that audio (???) was getting in the way...
Forum: Coders. Releases 12 November 2018, 15:37
Replies: 328
Views: 29,734
Posted By Cowcat
Some tips: Just before playing check out on...

Some tips:

Just before playing check out on q3config.cfg that:

For Voodoo gfx: r_guardband "1" . Also disable "Marks On Walls" to get rid off black squared bug.

For all: cg_lagometer to "0"...
Forum: Coders. C/C++ 04 November 2018, 16:08
Replies: 10
Views: 2,211
Posted By Cowcat
It does awesomely. :great

It does awesomely. :great
Forum: Coders. Releases 30 October 2018, 22:01
Replies: 328
Views: 29,734
Posted By Cowcat
As a test I uploaded here...

As a test I uploaded here https://github.com/AmigaPorts/ioq3 a couple of warpos builds to try:

One fully compiled for 603e or G3 cpu's similar as those used in Sonnet hardware.
The other is self...
Forum: support.Games 29 October 2018, 15:12
Replies: 21
Views: 899
Posted By Cowcat
@thelier just put seta net_enabled "0" on...

@thelier just put seta net_enabled "0" on q3config.cfg....
Forum: support.Games 29 October 2018, 15:04
Replies: 21
Views: 899
Posted By Cowcat
By the way, those *.so should be in Baseq3/ for...

By the way, those *.so should be in Baseq3/ for faster performance as I said yesterday.
Forum: support.Games 29 October 2018, 14:58
Replies: 21
Views: 899
Posted By Cowcat
Bear in mind that there are some problems with...

Bear in mind that there are some problems with vbcc minigl (alignment?) but Wazp3d kinda solves those for what I saw in the videos. No problem however for 68k emulation in ppc and the sky rendering...
Forum: support.Games 29 October 2018, 14:30
Replies: 21
Views: 899
Posted By Cowcat
@thellier Are you running it from a ppc...

@thellier
Are you running it from a ppc machine? If it is the case, you need another machine with same game acting like a server, then connect to it. Q3 68k emulated on ppc fails.
Forum: Coders. Releases 27 October 2018, 23:59
Replies: 31
Views: 3,271
Posted By Cowcat
Well, more maps failing as I go through...

Well, more maps failing as I go through consecutive maps, but only happens with NO vertexlights.
All offending maps don't crash with r_vertexLight 1: Damn, game looks much cooler without it.
Forum: support.Games 27 October 2018, 20:10
Replies: 21
Views: 899
Posted By Cowcat
Got sound? If not, put in q3config.cfg: ...

Got sound? If not, put in q3config.cfg:

seta s_initsound "1"
Forum: Coders. Releases 27 October 2018, 17:14
Replies: 31
Views: 3,271
Posted By Cowcat
New gcc build with latest beta mos2wos. ...

New gcc build with latest beta mos2wos.

Recomended the use of r_primitives 0 as in my system the performance has increased, but your mileage could vary.

Important: Found that the map "OA_DM7"...
Forum: support.Games 27 October 2018, 15:10
Replies: 21
Views: 899
Posted By Cowcat
Alright !!!. ...Now, those sky artifacts didn't...

Alright !!!. ...Now, those sky artifacts didn't show up on my system (some stuff needs to be tweaked on wazp3d configuration? ). But those NET messages....cannot pinpoint now where is the problem as...
Forum: support.Games 26 October 2018, 22:47
Replies: 21
Views: 899
Posted By Cowcat
Is you set all vm_ to "0" and sv_pure "0", those...

Is you set all vm_ to "0" and sv_pure "0", those files make the game faster because no code translation/virtual machine is used as is pure 68k code. I did those because no JIT for 68k exists. The bad...
Forum: Coders. Releases 25 October 2018, 22:34
Replies: 328
Views: 29,734
Posted By Cowcat
Official 7. Just like last updload take care of...

Official 7. Just like last updload take care of r_primitive (1 or 0). vm_ all at "2".

Build with latest Hedeon beta mos2wos. :agree
Forum: Coders. Releases 25 October 2018, 10:13
Replies: 328
Views: 29,734
Posted By Cowcat
Not freeing memory on exit is known (for this gcc...

Not freeing memory on exit is known (for this gcc version), but should only happens if you launch the game from shell. If then shell is closed, memory should be freed.
Forum: Coders. Releases 25 October 2018, 01:32
Replies: 328
Views: 29,734
Posted By Cowcat
Oks, thanks ! @trixter was vm_game on 2 now?...

Oks, thanks !

@trixter was vm_game on 2 now? :)

Fine tunning minigl and keeping up to the every hour changin mos2wos.
Forum: Coders. Releases 24 October 2018, 14:57
Replies: 328
Views: 29,734
Posted By Cowcat
A new build to test will be there.

A new build to test will be there.
Forum: Coders. Releases 24 October 2018, 13:57
Replies: 328
Views: 29,734
Posted By Cowcat
Seems that altivec cpu directives are enabled in...

Seems that altivec cpu directives are enabled in the binary, even though no altivec code is compiled. A stupid mistake for my part in the makefile so this release only works for G4 ppc....:banghead...
Forum: Coders. Releases 23 October 2018, 23:20
Replies: 328
Views: 29,734
Posted By Cowcat
Worked for Sonnet guru. :bash Some of...

Worked for Sonnet guru. :bash



Some of it but not this particular version. Still experimental and buggy but as I said months before, it is not the speed panacea. Only 3 functions can have the...
Forum: Coders. Releases 23 October 2018, 17:05
Replies: 328
Views: 29,734
Posted By Cowcat
You can and also +set r_primitives 1. But better...

You can and also +set r_primitives 1. But better change the vars I said on q3config.cfg.

Setting r_primitives to other values than 1 or 0 doesn't render anything, almost like the original game....
Forum: Coders. Releases 23 October 2018, 12:49
Replies: 328
Views: 29,734
Posted By Cowcat
Of course: Minigl does his own mousepointer and...

Of course: Minigl does his own mousepointer and key event loop and this was already treated within all quake's engines I did.

Basically you can re-enable it in context.c (all the mouse pointer)...
Forum: Coders. Releases 23 October 2018, 11:30
Replies: 328
Views: 29,734
Posted By Cowcat
Besides gfx hardware display, all color textures,...

Besides gfx hardware display, all color textures, pulsating lights, fade in/out of little movies on monitors, text on big displays, etc now are how it is supposed to be. Just like whatever other...
Forum: Coders. Releases 22 October 2018, 23:01
Replies: 48
Views: 1,794
Posted By Cowcat
:great:great:great

:great:great:great
Forum: Coders. Releases 22 October 2018, 21:57
Replies: 328
Views: 29,734
Posted By Cowcat
Uploading again: Q3 Classic warpos takes the...

Uploading again:

Q3 Classic warpos takes the gcc route. Hedeon did a brutal job upgrading mos2wos for a new beta gcc.

Still in alpha-beta state and could be some online issues (happens with...
Forum: Coders. Releases 15 October 2018, 21:14
Replies: 328
Views: 29,734
Posted By Cowcat
Cool. There are some stuff inside that needed to...

Cool. There are some stuff inside that needed to be tested with real Amigas like "glued" 68k code for audio (no need for a separated compiled 68k object): That was an important issue for the "moving...
Forum: Coders. Releases 09 October 2018, 23:36
Replies: 67
Views: 4,131
Posted By Cowcat
Count in bytes. (0x2000000) Two megs stack. ...

Count in bytes. (0x2000000) Two megs stack.

One zero less and game(s) stops loading. The stack cookie is set to this value on start for warpos. Other engines around half.
Forum: Coders. Releases 09 October 2018, 21:40
Replies: 67
Views: 4,131
Posted By Cowcat
Remember the need for stack (2000000 I use). ...

Remember the need for stack (2000000 I use).

Some tips:
cg_lagometer to 0
r_vertexLight 1
r_primitives 0

Of course always care about whatever could reset the renderer: Still no fix.

Now...
Forum: Coders. Releases 08 October 2018, 23:42
Replies: 67
Views: 4,131
Posted By Cowcat
Ok. 1.1 warpos release :agree How to: ...

Ok. 1.1 warpos release :agree

How to:
-Download the 1.1 paks from the SG website. Don't mix it with old 1.0 version !!!
-Now, inside smokinguns dir create another dir called "vm" and put the...
Forum: Coders. Releases 08 October 2018, 13:25
Replies: 67
Views: 4,131
Posted By Cowcat
Have to finish a couple of things. More...

Have to finish a couple of things.

More demanding than 1.0 so ..... well, at least I've learned how to deal with non-working qvm's on pak's for big endian systems, how the upgrades done these days...
Forum: Coders. Releases 04 October 2018, 22:19
Replies: 328
Views: 29,734
Posted By Cowcat
Some upgrade: Made a workaround in Q3...

Some upgrade:

Made a workaround in Q3 source for the half working blending mode (gl_one, gl_one) that has classic minigl/warp3d:
Quite often animated textures had random colors (flames or...
Forum: support.Games 30 September 2018, 11:22
Replies: 27
Views: 1,658
Posted By Cowcat
I know about this issues -I think I said...

I know about this issues -I think I said something about crashes on loading levels-, but they happend randomly: Sometimes when loading a new level (without a prior savegame) and sometimes, as...
Forum: support.Hardware 24 September 2018, 12:26
Replies: 22
Views: 549
Posted By Cowcat
In reality is the "desktop background program"...

In reality is the "desktop background program" running just when OS is booting up: It has no time to fully load all stuff, so you can't even see the "switch message" popping out.



Terminate...
Forum: support.Hardware 23 September 2018, 21:57
Replies: 22
Views: 549
Posted By Cowcat
I added more to it. And don't go for "old-old"...

I added more to it. And don't go for "old-old" aminet warpos stuff.
Forum: support.Hardware 23 September 2018, 21:43
Replies: 22
Views: 549
Posted By Cowcat
PUP lib (that is loaded from the ppc card) looks...

PUP lib (that is loaded from the ppc card) looks that stays there and something doesn't allow powerpc.lib (on libs/) to be loaded.

For now better remove whatever ppc command you have in S:S, look...
Forum: Coders. General 21 September 2018, 14:59
Replies: 165
Views: 35,829
Posted By Cowcat
@kgc210 Missed your post !! On what machine...

@kgc210 Missed your post !!

On what machine are you playing it?



Probably good in terms of speed, but don't know in terms of audio quality. Sonnet gurus know more about that.
Forum: Coders. Releases 16 September 2018, 19:20
Replies: 67
Views: 4,131
Posted By Cowcat
Those paks are the correct ones. Yes....

Those paks are the correct ones.



Yes. Worth to check out this log, because on ppc hardware emulating 68k something weird happens with those Q3 engines, not so much on UAE with Q3 or OpenArena....
Forum: Coders. Releases 16 September 2018, 13:05
Replies: 67
Views: 4,131
Posted By Cowcat
Whenever this happens is most likely a mismatched...

Whenever this happens is most likely a mismatched pak / game exec combination.
No default.cfg is ever needed with a clean/correct choosen paks installation.

When Q3 - whatever version, system,...
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