Forum: project.Amiga Game Factory
Today, 15:49
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Replies: 587
Views: 79,538
My main concern about keeping the old style...
My main concern about keeping the old style numbers at all is that it'll introduce confusion with codeblocks (eg, if it says 1.5 in the editor and you have to type 384 in codeblocks for a matching...
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Forum: project.Amiga Game Factory
Today, 09:21
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Replies: 587
Views: 79,538
New update to exp/duck/cmo:
- Palette...
New update to exp/duck/cmo:
- Palette loading/saving is improved.
- The palette display will also show you the EHB and EHB AGA shades, if applicable.
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I've been thinking about a...
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Forum: project.Amiga Game Factory
Today, 05:29
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Replies: 587
Views: 79,538
have fun!
With the one exception that is the...
have fun!
With the one exception that is the talkpad, all panels are lazy loaded when requested.
I have had some thoughts about adding a flag to make it so certain panels are held in slowram...
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Forum: project.Amiga Game Factory
Today, 02:48
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Replies: 587
Views: 79,538
New update posted, I may publish this as the...
New update posted, I may publish this as the official one in a day or two if no major issues come up.
- Improvements in the generation of 68K assembly.
- Modulus support is back in.
- The main...
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Forum: project.Amiga Game Factory
Yesterday, 07:19
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Replies: 587
Views: 79,538
Thanks mate, I'll use that. I need to do a...
Thanks mate, I'll use that. I need to do a general tidy up of the 68K compilation, at the moment it's more a problem of the expressions in Scorpion being hard coded so that each operation is no...
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Forum: project.Amiga Game Factory
Yesterday, 05:57
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
Yesterday, 02:07
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
Yesterday, 00:26
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Replies: 587
Views: 79,538
:great
New check-in to exp/duck/cmo repos: ...
:great
New check-in to exp/duck/cmo repos:
- Expressions are compiled to native 68K for performance reasons. There's also some automatic optimizations eg divides and multiplies are converted to...
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Forum: project.Amiga Game Factory
04 March 2021, 17:10
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
04 March 2021, 13:36
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
04 March 2021, 04:34
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Replies: 587
Views: 79,538
Ah, thanks for the video and screenshot, I know...
Ah, thanks for the video and screenshot, I know exactly what the cause is.
From a technical point of view, for efficient vertical scrolling, the bottom of the display buffer connects to the top of...
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Forum: project.Amiga Game Factory
02 March 2021, 21:53
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Replies: 587
Views: 79,538
Fixes for the day checked into CMOHX,...
Fixes for the day checked into CMOHX, Experimental and Duckstroma repos.
1. (re)fixed sticking sprites
2. Fixes for blanking copper rainbow between level loads
Regarding set_type, the...
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Forum: project.Amiga Game Factory
02 March 2021, 11:05
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
02 March 2021, 09:49
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Replies: 587
Views: 79,538
Latest experimental update pushed to...
Latest experimental update pushed to experimental, Duckstroma and CMOHN repositories.
- Previously discussed audio fix for machines with non-zero VBRs
- Sprite flicker should be much better now...
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Forum: Coders. Blitz Basic
02 March 2021, 00:46
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Replies: 105
Views: 20,801
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Forum: project.Amiga Game Factory
01 March 2021, 09:52
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Replies: 587
Views: 79,538
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Forum: Coders. Blitz Basic
01 March 2021, 08:54
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Replies: 105
Views: 20,801
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Forum: project.Amiga Game Factory
01 March 2021, 01:33
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Replies: 587
Views: 79,538
Thanks for the tests guys! Really happy to hear...
Thanks for the tests guys! Really happy to hear everyone's getting improved performance, that made all of the optimizations across the entire codebase worthwhile. I'll look into the sprite, black and...
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Forum: project.CD32 Conversion
27 February 2021, 08:39
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Replies: 101
Views: 16,075
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Forum: project.Amiga Game Factory
27 February 2021, 08:28
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Replies: 587
Views: 79,538
Scorpion is designed to be a fairly generic...
Scorpion is designed to be a fairly generic engine. Just because there isn't a turn based RPG in it currently, it doesn't mean that one *couldn't* be made in it. But it can't just load generic data...
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Forum: project.Amiga Game Factory
27 February 2021, 01:07
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Replies: 587
Views: 79,538
Editor updates checked into both CMO and...
Editor updates checked into both CMO and experimental repositories. Should resolve issues with foreground/block overlap (which was the likely cause of guru), disabling collisions in animations, and...
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Forum: project.Amiga Game Factory
26 February 2021, 14:34
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
26 February 2021, 13:44
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
25 February 2021, 23:30
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
25 February 2021, 12:42
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
25 February 2021, 05:11
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
23 February 2021, 10:39
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Replies: 587
Views: 79,538
Apologies for the slow response!
@mixel I'll...
Apologies for the slow response!
@mixel I'll work on optimizing compile speed at some point (or maybe look into multi-threading, or maybe seeing if I can make it not recompile stuff that hasn't...
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Forum: project.EAB
19 February 2021, 04:49
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Replies: 3
Views: 431
Suggestion: Game creation tools section
On behalf of myself and a handful of others (thread (http://eab.abime.net/showthread.php?p=1463475#post1463475)) I'd like to propose a game creation tools section. Something along the lines of
-...
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Forum: project.Amiga Game Factory
19 February 2021, 04:44
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
19 February 2021, 04:35
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Replies: 58
Views: 3,585
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Forum: project.Amiga Game Factory
18 February 2021, 12:46
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
18 February 2021, 11:31
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
18 February 2021, 06:07
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Replies: 587
Views: 79,538
I'm getting closer to sprite parallax as an...
I'm getting closer to sprite parallax as an option (preview (https://twitter.com/earok/status/1361997530343514121)), I haven't quite decided on exactly how to handle it, there's certainly more than a...
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Forum: project.Amiga Game Factory
17 February 2021, 08:57
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
16 February 2021, 05:45
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Replies: 587
Views: 79,538
Hey cheers guys. spoUP, nikosidis, I always...
Hey cheers guys. spoUP, nikosidis, I always appreciate the kind words.
I've posted 2021.3 to the main repo but it isn't announced yet, I still need to do a video with the updates since last time....
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Forum: project.Amiga Game Factory
14 February 2021, 23:36
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Replies: 587
Views: 79,538
Experimental repository has the 'release...
Experimental repository has the 'release candidate' for 2021.3, if I don't find any issues in the next day or two I'll make a video and publish it to the main repository.
Mostly minor bug fixes...
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Forum: Coders. Asm / Hardware
13 February 2021, 12:10
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Replies: 16
Views: 6,900
This thread was really useful!
For my copper...
This thread was really useful!
For my copper splitscreen solution, I originally was using 17 copper operations per line, which were:
- The line wait
- 12x spare ops for setting all 6x bitplane...
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Forum: project.Amiga Game Factory
12 February 2021, 15:04
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Replies: 587
Views: 79,538
I was hoping to release a major update this...
I was hoping to release a major update this weekend but I ended up burning myself out a little bit on it, so I should put it aside for a few days. It seems many of the updates I've done recently have...
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Forum: project.Amiga Game Factory
12 February 2021, 02:07
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Replies: 587
Views: 79,538
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Forum: project.Amiga Game Factory
12 February 2021, 00:15
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Replies: 587
Views: 79,538
I need to think about that more. There is a...
I need to think about that more. There is a performance cost for each copper operation, which is slight but it does add up when multiplied over every line, so I don't want to push it too far.
If I...
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