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Forum: project.Amiga Game Factory Today, 15:49
Replies: 587
Views: 79,538
Posted By earok
My main concern about keeping the old style...

My main concern about keeping the old style numbers at all is that it'll introduce confusion with codeblocks (eg, if it says 1.5 in the editor and you have to type 384 in codeblocks for a matching...
Forum: project.Amiga Game Factory Today, 09:21
Replies: 587
Views: 79,538
Posted By earok
New update to exp/duck/cmo: - Palette...

New update to exp/duck/cmo:

- Palette loading/saving is improved.
- The palette display will also show you the EHB and EHB AGA shades, if applicable.

--------

I've been thinking about a...
Forum: project.Amiga Game Factory Today, 05:29
Replies: 587
Views: 79,538
Posted By earok
have fun! With the one exception that is the...

have fun!

With the one exception that is the talkpad, all panels are lazy loaded when requested.

I have had some thoughts about adding a flag to make it so certain panels are held in slowram...
Forum: project.Amiga Game Factory Today, 02:48
Replies: 587
Views: 79,538
Posted By earok
New update posted, I may publish this as the...

New update posted, I may publish this as the official one in a day or two if no major issues come up.

- Improvements in the generation of 68K assembly.
- Modulus support is back in.
- The main...
Forum: project.Amiga Game Factory Yesterday, 07:19
Replies: 587
Views: 79,538
Posted By earok
Thanks mate, I'll use that. I need to do a...

Thanks mate, I'll use that. I need to do a general tidy up of the 68K compilation, at the moment it's more a problem of the expressions in Scorpion being hard coded so that each operation is no...
Forum: project.Amiga Game Factory Yesterday, 05:57
Replies: 587
Views: 79,538
Posted By earok
Checked in a new fix for the 68K assembly, fixes...

Checked in a new fix for the 68K assembly, fixes calculation issue with division reported in Duckstroma.

Modulus is an operation to get the remainder of a division. I think I can put it back in...
Forum: project.Amiga Game Factory Yesterday, 02:07
Replies: 587
Views: 79,538
Posted By earok
That has to be a bug with the compiler, sorry...

That has to be a bug with the compiler, sorry about that, I can check it out later.
Forum: project.Amiga Game Factory Yesterday, 00:26
Replies: 587
Views: 79,538
Posted By earok
:great New check-in to exp/duck/cmo repos: ...

:great

New check-in to exp/duck/cmo repos:

- Expressions are compiled to native 68K for performance reasons. There's also some automatic optimizations eg divides and multiplies are converted to...
Forum: project.Amiga Game Factory 04 March 2021, 17:10
Replies: 587
Views: 79,538
Posted By earok
It's nearly 4AM, and it's not heavily tested, but...

It's nearly 4AM, and it's not heavily tested, but Scorpion is compiling part of the codeblocks system to native 68K ASM :shocked

Most of the codeblocks system is still interpreted bytecode, but...
Forum: project.Amiga Game Factory 04 March 2021, 13:36
Replies: 587
Views: 79,538
Posted By earok
Fixes checked in to CMO/DS/Experimental repos....

Fixes checked in to CMO/DS/Experimental repos. The bug was a rather embarrassing one: The area underneath the copper split (where the bottom of the display buffer wraps around to the top) was...
Forum: project.Amiga Game Factory 04 March 2021, 04:34
Replies: 587
Views: 79,538
Posted By earok
Ah, thanks for the video and screenshot, I know...

Ah, thanks for the video and screenshot, I know exactly what the cause is.

From a technical point of view, for efficient vertical scrolling, the bottom of the display buffer connects to the top of...
Forum: project.Amiga Game Factory 02 March 2021, 21:53
Replies: 587
Views: 79,538
Posted By earok
Fixes for the day checked into CMOHX,...

Fixes for the day checked into CMOHX, Experimental and Duckstroma repos.

1. (re)fixed sticking sprites
2. Fixes for blanking copper rainbow between level loads


Regarding set_type, the...
Forum: project.Amiga Game Factory 02 March 2021, 11:05
Replies: 587
Views: 79,538
Posted By earok
Interesting.. definitely show me a video if you...

Interesting.. definitely show me a video if you can (but after updating, otherwise you may be recording an issue that's already fixed).



I think you're right, I'll launch .4 as a performance...
Forum: project.Amiga Game Factory 02 March 2021, 09:49
Replies: 587
Views: 79,538
Posted By earok
Latest experimental update pushed to...

Latest experimental update pushed to experimental, Duckstroma and CMOHN repositories.

- Previously discussed audio fix for machines with non-zero VBRs
- Sprite flicker should be much better now...
Forum: Coders. Blitz Basic 02 March 2021, 00:46
Replies: 105
Views: 20,801
Posted By earok
Great :great Cheers to PHX for the library...

Great :great

Cheers to PHX for the library and to you and idrougge for the Blitz library, it's been a major help for the Scorpion project :bowdown
Forum: project.Amiga Game Factory 01 March 2021, 09:52
Replies: 587
Views: 79,538
Posted By earok
I've got a fairly good idea of what the issue is...

I've got a fairly good idea of what the issue is (to do with border blanking again, which I need for 24bit AGA gradients, but I could maybe disable it and just use the OCS gradient if there's only an...
Forum: Coders. Blitz Basic 01 March 2021, 08:54
Replies: 105
Views: 20,801
Posted By earok
Alpine9000 helped me diagnose and fix an issue in...

Alpine9000 helped me diagnose and fix an issue in the MickGyver blitzlib - the call to MTInstall had A0 hardcoded as #0, which would break the library on systems with non-zero VBRs (which is...
Forum: project.Amiga Game Factory 01 March 2021, 01:33
Replies: 587
Views: 79,538
Posted By earok
Thanks for the tests guys! Really happy to hear...

Thanks for the tests guys! Really happy to hear everyone's getting improved performance, that made all of the optimizations across the entire codebase worthwhile. I'll look into the sprite, black and...
Forum: project.CD32 Conversion 27 February 2021, 08:39
Replies: 101
Views: 16,075
Posted By earok
Hey, sorry I haven't been here in awhile. Glad to...

Hey, sorry I haven't been here in awhile. Glad to hear that SD adapters are solving some issues. Confirmed that the Pinball Illusions / Pinball Fantasies games are broken on real hardware at my end...
Forum: project.Amiga Game Factory 27 February 2021, 08:28
Replies: 587
Views: 79,538
Posted By earok
Scorpion is designed to be a fairly generic...

Scorpion is designed to be a fairly generic engine. Just because there isn't a turn based RPG in it currently, it doesn't mean that one *couldn't* be made in it. But it can't just load generic data...
Forum: project.Amiga Game Factory 27 February 2021, 01:07
Replies: 587
Views: 79,538
Posted By earok
Editor updates checked into both CMO and...

Editor updates checked into both CMO and experimental repositories. Should resolve issues with foreground/block overlap (which was the likely cause of guru), disabling collisions in animations, and...
Forum: project.Amiga Game Factory 26 February 2021, 14:34
Replies: 587
Views: 79,538
Posted By earok
Ah, great to hear that it's given you a boost! ...

Ah, great to hear that it's given you a boost!

Sounds like CMO is a good test case for the latest build, so I'll grab your latest source and do another update in a day or two after testing.
Forum: project.Amiga Game Factory 26 February 2021, 13:44
Replies: 587
Views: 79,538
Posted By earok
Posted an experimental update to the experimental...

Posted an experimental update to the experimental branch. It's a performance update only, across the board there's been a lot of tweaks and rewrites.

It could very well break things that worked...
Forum: project.Amiga Game Factory 25 February 2021, 23:30
Replies: 587
Views: 79,538
Posted By earok
Each foreground tile also stores the background...

Each foreground tile also stores the background image that it's underneath so that it can be blitted extremely quickly (it only blits overtop of things behind it when there's actually something...
Forum: project.Amiga Game Factory 25 February 2021, 12:42
Replies: 587
Views: 79,538
Posted By earok
If you wanted something like a sawtooth wave,...

If you wanted something like a sawtooth wave, maybe this would work?

- Make a sample that runs for 0.02 seconds
- Make a codeblock like so:

start
yield 1
play shortsample
goto start
Forum: project.Amiga Game Factory 25 February 2021, 05:11
Replies: 587
Views: 79,538
Posted By earok
It loads all of them. It doesn't filter anything...

It loads all of them. It doesn't filter anything out because it assumes you could need it in one way or another even if you're not directly referencing it.

For example, if you had

sound1...
Forum: project.Amiga Game Factory 23 February 2021, 10:39
Replies: 587
Views: 79,538
Posted By earok
Apologies for the slow response! @mixel I'll...

Apologies for the slow response!

@mixel I'll work on optimizing compile speed at some point (or maybe look into multi-threading, or maybe seeing if I can make it not recompile stuff that hasn't...
Forum: project.EAB 19 February 2021, 04:49
Replies: 3
Views: 431
Posted By earok
Suggestion: Game creation tools section

On behalf of myself and a handful of others (thread (http://eab.abime.net/showthread.php?p=1463475#post1463475)) I'd like to propose a game creation tools section. Something along the lines of

-...
Forum: project.Amiga Game Factory 19 February 2021, 04:44
Replies: 587
Views: 79,538
Posted By earok
I'll pitch the idea in that thread.

I'll pitch the idea in that thread.
Forum: project.Amiga Game Factory 19 February 2021, 04:35
Replies: 58
Views: 3,585
Posted By earok
Oh wow, those bones look really cool :shocked

Oh wow, those bones look really cool :shocked
Forum: project.Amiga Game Factory 18 February 2021, 12:46
Replies: 587
Views: 79,538
Posted By earok
A wiki sounds like a good idea. Would definitely...

A wiki sounds like a good idea. Would definitely help both newcomers and experts, hell I could probably learn tips about my own engine heh. Wouldn't know the best way to get started on that though,...
Forum: project.Amiga Game Factory 18 February 2021, 11:31
Replies: 587
Views: 79,538
Posted By earok
@malko cheers! Good to know it works on Windows...

@malko cheers! Good to know it works on Windows 7. All the best.

@nikosidis DaemonClaw probably won't be made in Scorpion Engine. Another developer (one of the best on Amiga) has tentatively...
Forum: project.Amiga Game Factory 18 February 2021, 06:07
Replies: 587
Views: 79,538
Posted By earok
I'm getting closer to sprite parallax as an...

I'm getting closer to sprite parallax as an option (preview (https://twitter.com/earok/status/1361997530343514121)), I haven't quite decided on exactly how to handle it, there's certainly more than a...
Forum: project.Amiga Game Factory 17 February 2021, 08:57
Replies: 587
Views: 79,538
Posted By earok
Cheers mate. COPPER WAIT until left edge ...

Cheers mate.

COPPER WAIT until left edge
COPPER MOVE color00 = sky
COPPER WAIT until right edge
COPPER MOVE color00 = black
Forum: project.Amiga Game Factory 16 February 2021, 05:45
Replies: 587
Views: 79,538
Posted By earok
Hey cheers guys. spoUP, nikosidis, I always...

Hey cheers guys. spoUP, nikosidis, I always appreciate the kind words.

I've posted 2021.3 to the main repo but it isn't announced yet, I still need to do a video with the updates since last time....
Forum: project.Amiga Game Factory 14 February 2021, 23:36
Replies: 587
Views: 79,538
Posted By earok
Experimental repository has the 'release...

Experimental repository has the 'release candidate' for 2021.3, if I don't find any issues in the next day or two I'll make a video and publish it to the main repository.

Mostly minor bug fixes...
Forum: Coders. Asm / Hardware 13 February 2021, 12:10
Replies: 16
Views: 6,900
Posted By earok
This thread was really useful! For my copper...

This thread was really useful!

For my copper splitscreen solution, I originally was using 17 copper operations per line, which were:
- The line wait
- 12x spare ops for setting all 6x bitplane...
Forum: project.Amiga Game Factory 12 February 2021, 15:04
Replies: 587
Views: 79,538
Posted By earok
I was hoping to release a major update this...

I was hoping to release a major update this weekend but I ended up burning myself out a little bit on it, so I should put it aside for a few days. It seems many of the updates I've done recently have...
Forum: project.Amiga Game Factory 12 February 2021, 02:07
Replies: 587
Views: 79,538
Posted By earok
You could be right. IMO, copper skies can look...

You could be right. IMO, copper skies can look extremely amateurish, particularly when the colors stretch to both sides of the screen. But I think they can look good when handled well.
Forum: project.Amiga Game Factory 12 February 2021, 00:15
Replies: 587
Views: 79,538
Posted By earok
I need to think about that more. There is a...

I need to think about that more. There is a performance cost for each copper operation, which is slight but it does add up when multiplied over every line, so I don't want to push it too far.

If I...
Showing results 1 to 40 of 2503

 
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