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Forum: Coders. C/C++ Today, 19:55
Replies: 20
Views: 592
Posted By phx
I see. Then there is no way to make SegTracker...

I see. Then there is no way to make SegTracker work with a task or process which doesn't use the same SegList as returned by the original LoadSeg(). Doesn't CreateNewProcess() store it anywhere...
Forum: Coders. C/C++ Today, 15:09
Replies: 20
Views: 592
Posted By phx
What you say is confusing (again). ;) First...

What you say is confusing (again). ;)

First you wrote that you want to debug a new Task (which likely runs from the same context as your main Process?), but now it seems to be a full Process? Or...
Forum: Coders. C/C++ 02 December 2020, 22:46
Replies: 20
Views: 592
Posted By phx
Never tried that myself. Not sure. I guess that...

Never tried that myself. Not sure. I guess that SegTracker needs a real process, which has a valid pr_SegList pointing to the loaded segments (sections) of an executable file.
Forum: Coders. C/C++ 02 December 2020, 17:41
Replies: 20
Views: 592
Posted By phx
Sounds like your FindHit-tool encountered a...

Sounds like your FindHit-tool encountered a hunk-type which it doesn't know. Typical would be HUNK_RELOC32SHORT ($000003fc), which exists since OS2.0, and still there are many tools which don't know...
Forum: Coders. C/C++ 02 December 2020, 12:40
Replies: 20
Views: 592
Posted By phx
They don't even need to play together. It's...

They don't even need to play together. It's already sufficient if you get the hunk-offsets from your hits via Enforcer/SegTracker (or MuForce with the appropriate option).

Enforcer only gives you...
Forum: Coders. General 30 November 2020, 11:51
Replies: 4
Views: 513
Posted By phx
In case you are still looking for an Amiga-native...

In case you are still looking for an Amiga-native solution, I just remembered that I wrote such a source-beautifier, 25 years ago:
http://aminet.net/package/dev/misc/asmbf
May do everything you...
Forum: OT - Sports 26 November 2020, 16:01
Replies: 5
Views: 658
Posted By phx
Sad news indeed. :( Those were the players...

Sad news indeed. :(
Those were the players which made me watch and play football, for many decades. Not many of his kind are left.
Forum: Coders. Asm / Hardware 22 November 2020, 14:55
Replies: 39
Views: 1,273
Posted By phx
Hmm. Then you probably want to disable the OS,...

Hmm. Then you probably want to disable the OS, before letting the loader do the copy operation? But can you always be sure the launched program doesn't need it later? Different games might expect a...
Forum: OT - Gaming 22 November 2020, 13:04
Replies: 114
Views: 13,790
Posted By phx
Highly recommended! I'm playing ED since nearly 5...

Highly recommended! I'm playing ED since nearly 5 years.

Although I have put a huge amount of playing time in it, and I have the third highest rank in combat and exploration, my largest ship is...
Forum: Coders. System 22 November 2020, 12:33
Replies: 23
Views: 1,680
Posted By phx
It does. This would usually be the FastFileSystem...

It does. This would usually be the FastFileSystem handler from the ROM.
Forum: Coders. Asm / Hardware 21 November 2020, 13:39
Replies: 39
Views: 1,273
Posted By phx
Which parameters would you like to pass? Just the...

Which parameters would you like to pass? Just the load-address, or also the binary file name? Not sure if jotd wants to work on it now, but such a program can be written by many people here in less...
Forum: Retrogaming General Discussion 20 November 2020, 15:33
Replies: 4,441
Views: 838,482
Posted By phx
Played a lot of DayZ these days - don't know...

Played a lot of DayZ these days - don't know why... ;)
https://www.bohemia.net/games/dayz

Yesterday's 1.10 update made survival even more realistic and harder. I love hard-core survival and will...
Forum: Nostalgia & memories 05 November 2020, 16:14
Replies: 52
Views: 3,219
Posted By phx
Nostalgia can only be created by the real...

Nostalgia can only be created by the real hardware which you use in the same way as you did many decades ago.

Emulation is a powerful tool for exploring and testing many different configurations....
Forum: Coders. Asm / Hardware 04 November 2020, 23:48
Replies: 8
Views: 1,509
Posted By phx
Where? You mean you have a limited buffer...

Where?

You mean you have a limited buffer and want to read one chunk of the compressed stream after another while decompressing it?

You need a compression format which is represented as a...
Forum: Coders. Asm / Hardware 01 November 2020, 18:55
Replies: 20
Views: 1,921
Posted By phx
:confused How does that help to patch the...

:confused
How does that help to patch the code? Did you read what you quoted?
Wepl said that there may be short instructions like move.w d0,REG(A0) (4 Bytes) or even move.w d0,(a0) (2 Bytes)...
Forum: Coders. Releases 01 November 2020, 18:45
Replies: 52
Views: 18,647
Posted By phx
Ahh, ok! :laughing You can do that, of...

Ahh, ok! :laughing

You can do that, of course, but then you have to provide a lot of options and also do the assembling and linking manually.
Forum: Coders. Releases 01 November 2020, 02:15
Replies: 52
Views: 18,647
Posted By phx
You're right, fortunately. So VCCFG is just an...

You're right, fortunately. So VCCFG is just an additional option.


BTW, to which env variable are you refering here? Where did you define the AmigaOS SDK include path? It should be attached to...
Forum: Coders. Releases 31 October 2020, 14:21
Replies: 52
Views: 18,647
Posted By phx
I never used vbcc under Windows myself, but...

I never used vbcc under Windows myself, but according to the vc-frontend source you have to define a VCCFG environment variable under Windows, which points to vbcc's config directory. There it will...
Forum: Coders. Asm / Hardware 25 October 2020, 13:13
Replies: 22
Views: 1,304
Posted By phx
AmigaDOS hunk-format is not the only output...

AmigaDOS hunk-format is not the only output format vasm supports. There may be other 68k OS with different alignment restrictions. Also, you can assemble your code for a fixed, absolute address. For...
Forum: Coders. C/C++ 22 October 2020, 02:11
Replies: 14
Views: 751
Posted By phx
Quite likely. All the library calls from your...

Quite likely. All the library calls from your example code look fine.

Could be anything. Like a coding bug which trashes memory at more harmful locations than the SAS/C version does.
Forum: Coders. C/C++ 20 October 2020, 17:34
Replies: 14
Views: 751
Posted By phx
I would have to look up that gcc inline-syntax as...

I would have to look up that gcc inline-syntax as well. Might be easier to look at the assembler output with -S.

Yes. That's the same which my recent fd2pragma generates. But concerning the...
Forum: Coders. C/C++ 20 October 2020, 14:18
Replies: 14
Views: 751
Posted By phx
Seems correct. Probably your gcc-port is not...

Seems correct. Probably your gcc-port is not compatible to previous Amiga ports, or something is missing. Does it provide a correct inline/macros.h? You may want to check the LP1 macro for PTPlay()...
Forum: Coders. Asm / Hardware 19 October 2020, 16:05
Replies: 20
Views: 1,921
Posted By phx
Really? Wow! And without much impact on the...

Really? Wow! And without much impact on the performance?
Forum: Coders. Asm / Hardware 19 October 2020, 12:04
Replies: 20
Views: 1,921
Posted By phx
A Blitter-emulator running on Amigas or on other...

A Blitter-emulator running on Amigas or on other 68k hardware? You certainly know that most registers are read-only or write-only.

You would need quite powerful hardware and an MMU to catch and...
Forum: Coders. C/C++ 17 October 2020, 17:18
Replies: 7
Views: 848
Posted By phx
Looking at your IFF source I would bet that...

Looking at your IFF source I would bet that hook.o just provides the HookEntry() function to be able to call your stdiohook from the IFF parser, as referenced here:

void initiffasstdio (iff)...
Forum: Coders. Asm / Hardware 16 October 2020, 20:17
Replies: 8
Views: 846
Posted By phx
I think he means syncing to multiples of one 50Hz...

I think he means syncing to multiples of one 50Hz frame, i.e. running the game in 25Hz or 12.5Hz.
Forum: Coders. Asm / Hardware 16 October 2020, 20:13
Replies: 25
Views: 1,440
Posted By phx
Toni is probably right. The 851-specific features...

Toni is probably right. The 851-specific features are rarely used. And I can confirm for NetBSD that 68851 and 68030 systems are treated the same.


Wow! I didn't know that. :)
(It can assemble...
Forum: Coders. Asm / Hardware 14 October 2020, 23:25
Replies: 25
Views: 1,440
Posted By phx
Sure. I have an A2500 which came with...

Sure. I have an A2500 which came with 020/851/881. It's the ultimate testing target! ;)
Forum: Coders. C/C++ 14 October 2020, 13:14
Replies: 14
Views: 1,011
Posted By phx
I think I got it. Thanks! :great

I think I got it. Thanks! :great
Forum: Coders. C/C++ 14 October 2020, 02:01
Replies: 14
Views: 1,011
Posted By phx
Oh, I see. You need a "frame-interrupt" which...

Oh, I see. You need a "frame-interrupt" which cannot be VBI, as you might need more time than that. So the copper interrupt, causing a level-6 via INTEN, marks the start of that frame.

Although...
Forum: Coders. C/C++ 13 October 2020, 00:41
Replies: 14
Views: 1,011
Posted By phx
Oh. Interesting. I wasn't aware of that feature....

Oh. Interesting. I wasn't aware of that feature. Why does it work?

Can you give an example? I rarely wanted to trigger a level 6 interrupt by software until today... ;)
Forum: Coders. C/C++ 12 October 2020, 17:58
Replies: 14
Views: 1,011
Posted By phx
What is your test system? Does it have a 68010 or...

What is your test system? Does it have a 68010 or greater? Then do not forget to read the VBR register before you change the vector.

When testing it with UAE you could simply break into the...
Forum: Coders. General 11 October 2020, 23:55
Replies: 8
Views: 826
Posted By phx
My player is mainly intended for games or demos,...

My player is mainly intended for games or demos, which take over the machine. I cannot recommend it for OS-compliant apps.
Forum: Coders. Asm / Hardware 15 September 2020, 15:53
Replies: 57
Views: 3,214
Posted By phx
I haven't said otherwise. No need to insist on...

I haven't said otherwise. No need to insist on this.[/QUOTE]
When I mentioned the same you replied:




It's not this thread, although it follows the usual pattern. It's the sum of all your...
Forum: Coders. Asm / Hardware 14 September 2020, 15:31
Replies: 57
Views: 3,214
Posted By phx
That's what I mean. Other choices than yours must...

That's what I mean. Other choices than yours must be wrong!

At least I won't come here and insist that only my opinion can be the right one. That's pathetic.
Forum: Coders. Asm / Hardware 14 September 2020, 13:37
Replies: 57
Views: 3,214
Posted By phx
Agreed. :great LOL Fortunately you...

Agreed. :great


LOL
Fortunately you never make the wrong choice.
Forum: Coders. Releases 13 September 2020, 12:46
Replies: 108
Views: 35,951
Posted By phx
ptplayer 6.0 release

I have finally released a new version. It took so long because we have currently no new game in a state to easily test all modifications ourselves. So thanks to all the beta testers!

The latest...
Forum: support.Apps 10 September 2020, 16:07
Replies: 12
Views: 842
Posted By phx
That's a good idea for MorphOS, thanks. Will...

That's a good idea for MorphOS, thanks. Will check it out.
Forum: Coders. Asm / Hardware 09 September 2020, 18:37
Replies: 57
Views: 3,214
Posted By phx
Why ask, when you know everything better anyway?...

Why ask, when you know everything better anyway? :laughing
Forum: Coders. Asm / Hardware 09 September 2020, 16:21
Replies: 57
Views: 3,214
Posted By phx
Of course it's common to return a result in Z....

Of course it's common to return a result in Z. But it's rare to not have a single data-register for scratch at the end of a function.

Ok. When the caller uses all registers and you define all...
Showing results 1 to 40 of 1758

 
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