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Search: Posts Made By: htdreams
Forum: Nostalgia & memories 16 October 2013, 19:58
Replies: 17
Views: 2,249
Posted By htdreams
Hey! i remember this TV program! :-D It was...

Hey! i remember this TV program! :-D

It was named "La quinta marcha" (The fifth gear) it was a word game with the channel name TeleCinco (TV Five) and it was a music centered tv show, featuring...
Forum: Coders. Blitz Basic 16 August 2013, 15:46
Replies: 2
Views: 1,824
Posted By htdreams
Ok, i've found a solution, not the one i would...

Ok, i've found a solution, not the one i would love to use, but at least now i can make games for 5 players on same computer :-)

The solution i've found is to abandon the idea of multiple users...
Forum: Coders. Blitz Basic 03 August 2013, 10:30
Replies: 2
Views: 1,824
Posted By htdreams
Blitz2 keyboard issues

Hi!

I put aside my project with tile maps and 8way scrolling to make a little game for a retro party event wich is scheduled for 23 August.

This little game features 4 players, 2 of them using...
Forum: Coders. Tutorials 30 April 2013, 02:42
Replies: 22
Views: 10,762
Posted By htdreams
Ok, so first update. I'm working in two fronts: ...

Ok, so first update. I'm working in two fronts:

First i'm making a tile map editor, something simple, to get the grip of the tile maps and flex my blitz muscles :-)

Second, i'm learning 68000...
Forum: Coders. Tutorials 29 April 2013, 02:19
Replies: 4
Views: 4,326
Posted By htdreams
I see... the thing is that i was choosing to use...

I see... the thing is that i was choosing to use procedures instead of subroutines to have a clear code, in a more organized way, but this way i would have procedures all over my code, before and...
Forum: Coders. Tutorials 28 April 2013, 13:44
Replies: 4
Views: 4,326
Posted By htdreams
Blitz2 blit and block statements inside procedures

Hi!

As i keep on learning Blitz2 and try different things out, i have the following code

; init code and img loading & shape adquiring...
; now the problematic code:
statement...
Forum: Coders. Tutorials 27 April 2013, 09:34
Replies: 22
Views: 10,762
Posted By htdreams
Hi! Sorry for the lack of updates, it would...

Hi!

Sorry for the lack of updates, it would be easy to say it's for having too much work, but it's also for the lack of courage to use small time intervals to go researching and testing :-P

So,...
Forum: Coders. Tutorials 18 February 2013, 20:05
Replies: 22
Views: 10,762
Posted By htdreams
Hi! I'm currently programming in an A600...

Hi!

I'm currently programming in an A600 with 2 meg. chip ram, so can't use amiblitz for now, as it ask for fpu, i'm using Blitz 2.1.

I'm in the process of "upgrading" to a 1200 so then i could...
Forum: Coders. Tutorials 18 February 2013, 15:44
Replies: 22
Views: 10,762
Posted By htdreams
I'm afraid i have no news for now, i can't gather...

I'm afraid i have no news for now, i can't gather enough spare time for now, at least for this month.

Currently i have two working lines:

1ยบ My current goal is to get a workin 8way smooth...
Forum: Coders. Tutorials 05 February 2013, 09:17
Replies: 22
Views: 10,762
Posted By htdreams
Thanks for the info you two :-) The...

Thanks for the info you two :-)

The interrupt method for measuring time progress is a good idea, i'll use it (i know it's not the perfect one, but it'll fit my needs)

As for the method in the...
Forum: Coders. Tutorials 01 February 2013, 10:40
Replies: 22
Views: 10,762
Posted By htdreams
Ok, i have now a 8-way map scrolling demo, using...

Ok, i have now a 8-way map scrolling demo, using doublebuffer with two 352x288 bitmaps (1 tile offset screen in each direction).

I'm using blockscroll to move all the tiles to the opposite scroll...
Forum: Coders. Tutorials 26 January 2013, 02:01
Replies: 22
Views: 10,762
Posted By htdreams
Thanks for your valuable info, Lielo :-D !! ...

Thanks for your valuable info, Lielo :-D !!

This will be a very busy weekend, but i'll try to put some of this reading in practice and i'll post results :-)

Things like working with binary...
Forum: Coders. Tutorials 24 January 2013, 15:35
Replies: 22
Views: 10,762
Posted By htdreams
Hi! This is what i have for now, i'll put...

Hi!

This is what i have for now, i'll put some lines of code, not the entire source, as i try another things aside from tile map scrolling :-)

; my two main bitmaps
BitMap 0, 480, 416, 4 ;...
Forum: Coders. Tutorials 23 January 2013, 20:02
Replies: 22
Views: 10,762
Posted By htdreams
Best method for tile maps in Blitz2

Hi there!

I'm developing a game using Blitz2 with an Amiga 600 (2mb and hd, although that is not important for this question )

Currently i'm getting the grip on Blitz programming, i have the...
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