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Forum: Amiga scene Today, 01:39
Replies: 348
Views: 30,993
Posted By mcgeezer
Ahhhhhhhh.... you see but increase the difficulty...

Ahhhhhhhh.... you see but increase the difficulty i did! :xmas
Forum: Amiga scene Today, 01:28
Replies: 348
Views: 30,993
Posted By mcgeezer
I don't think I seen that... and I bet you were...

I don't think I seen that... and I bet you were using a trainer!

Proof is in a Youtube vid! ;)

It's quite a weird feeling watching other people beat me at a game that I programmed though. :D
Forum: Amiga scene Today, 01:22
Replies: 348
Views: 30,993
Posted By mcgeezer
I bet I'd beat ya! ;) (Just like on...

I bet I'd beat ya! ;)

(Just like on Vondaboy) :spin
Forum: Amiga scene Today, 01:14
Replies: 348
Views: 30,993
Posted By mcgeezer
WOW! Now this made me smile - thank you ever so...

WOW! Now this made me smile - thank you ever so much!

As I'm not French I guess I can't enter, but i'll look forward to seeing those hi-scores (although all the scores are beating my son "LEO" at...
Forum: Coders. Contest Today, 01:11
Replies: 352
Views: 20,878
Posted By mcgeezer
Well.... a bit of nice eye candy on the intro...

Well.... a bit of nice eye candy on the intro scene.

I have to extract the font but other that it's pretty close.

https://youtu.be/GQfLwP5PUYQ

PS. This weekend I was in Euro Disney Paris...
Forum: Coders. Entries Today, 01:11
Replies: 37
Views: 3,669
Posted By mcgeezer
Well.... a bit of nice eye candy on the intro...

Well.... a bit of nice eye candy on the intro scene.

I have to extract the font but other that it's pretty close.

https://youtu.be/GQfLwP5PUYQ

PS. This weekend I was in Euro Disney Paris...
Forum: Coders. Asm / Hardware Yesterday, 19:29
Replies: 941
Views: 33,298
Posted By mcgeezer
Generally there's some straight forward methods...

Generally there's some straight forward methods to detecting if a system is running virtualised (or not).

Does it matter though? Yes, especially if there is a vulnerability that can be exploited...
Forum: Amiga scene Yesterday, 19:09
Replies: 348
Views: 30,993
Posted By mcgeezer
Nice write-up, thanks for the info! Geezer

Nice write-up, thanks for the info!

Geezer
Forum: Amiga scene Yesterday, 14:07
Replies: 28
Views: 1,629
Posted By mcgeezer
Definitely this ^^^ I wouldn't write a game...

Definitely this ^^^

I wouldn't write a game editor for sale as it would dilute the original game it was built for.
Forum: News 07 December 2018, 05:51
Replies: 195
Views: 23,357
Posted By mcgeezer
I’m not joking. Granted, its not brilliant...

I’m not joking.

Granted, its not brilliant but it’s not that poor either for a stock Amiga.
Forum: News 06 December 2018, 21:37
Replies: 195
Views: 23,357
Posted By mcgeezer
I’m really not sure what amiga gamers want from...

I’m really not sure what amiga gamers want from beat em ups, final fight was a fantastic conversion.

I’d code a beat em up myself but i think it would be tough to top final
Fight as a...
Forum: request.Other 05 December 2018, 14:33
Replies: 5
Views: 209
Posted By mcgeezer
Welcome, this is the coders contest section of...

Welcome, this is the coders contest section of the EAB.



Is there any reason you can't make the game yourself?
Forum: Coders. Asm / Hardware 05 December 2018, 00:48
Replies: 10
Views: 346
Posted By mcgeezer
Probably wise I drop in the whole list then. ;) ...

Probably wise I drop in the whole list then. ;)

(or most of it)



; Initialise Normal Sprite DMA
bsr INIT_COPPER_SPRITES

; Wait for line 26
Forum: Coders. Asm / Hardware 05 December 2018, 00:33
Replies: 10
Views: 346
Posted By mcgeezer
Thanks Ross, that's pretty much what I calculated...

Thanks Ross, that's pretty much what I calculated as well.

Here's my copper init routine... Just slightly different i guess.

;
; INIT_COPPER
;
; Initialize the Copper list
;
INIT_COPPER1:
Forum: Coders. Asm / Hardware 05 December 2018, 00:05
Replies: 10
Views: 346
Posted By mcgeezer
Cheers Ross. Considering my Rygar...

Cheers Ross.

Considering my Rygar implementation though it is running in 2x fetch mode. The challenge is to know if it's technically possible to get it running in 4x fetch mode.

When I played...
Forum: Coders. Asm / Hardware 04 December 2018, 23:57
Replies: 10
Views: 346
Posted By mcgeezer
Thanks Roondar - I know we discussed this over...

Thanks Roondar - I know we discussed this over pm, but I just wanted to canvas opinion for the other devs.

I'm actually looking at Aladdin now and it it running in 4x fetch mode, I can't tell yet...
Forum: Coders. Asm / Hardware 04 December 2018, 23:14
Replies: 10
Views: 346
Posted By mcgeezer
Horizontal Scrolling with 4x Fetch and all sprites

Hi All,

I've been reading up on a few threads today regarding the Amiga AGA's ability to scroll horizontally (256 pixels undisturbed).

It seems though that the only way to scroll with 4x...
Forum: Coders. Contest 04 December 2018, 18:33
Replies: 352
Views: 20,878
Posted By mcgeezer
Yeah I had to lookup and double check the IFF...

Yeah I had to lookup and double check the IFF format.

https://en.wikipedia.org/wiki/ILBM

The mask in the bitmap header was set to 1.

The size of the image was 64x32x5 bitplanes meaning the...
Forum: Coders. Contest 04 December 2018, 00:03
Replies: 352
Views: 20,878
Posted By mcgeezer
Sorry but won't happen I'm afraid. A quick...

Sorry but won't happen I'm afraid.

A quick update again... as I i'm just getting some of the title bits out of the way.

https://youtu.be/2W0dek18vCI

I honestly spent an hour and a half...
Forum: Coders. Entries 02 December 2018, 23:21
Replies: 37
Views: 3,669
Posted By mcgeezer
I haven't had a lot of time this weekend (kids...

I haven't had a lot of time this weekend (kids parties, family and that kind of imporant stuff) but and won't over the coming couple of weeks (as I'm off on holiday), hence I've worked more on some...
Forum: Coders. Contest 02 December 2018, 23:21
Replies: 352
Views: 20,878
Posted By mcgeezer
I haven't had a lot of time this weekend (kids...

I haven't had a lot of time this weekend (kids parties, family and that kind of imporant stuff) but and won't over the coming couple of weeks (as I'm off on holiday), hence I've worked more on some...
Forum: Retrogaming General Discussion 02 December 2018, 21:12
Replies: 2
Views: 233
Posted By mcgeezer
This game was very good for it's time, I remember...

This game was very good for it's time, I remember it helped shift a load of Atari ST's.

Good game and technically impressive at the time. Nice vid.
Forum: Coders. General 02 December 2018, 13:41
Replies: 17
Views: 2,978
Posted By mcgeezer
Brilliant - cheers Ross!

Brilliant - cheers Ross!
Forum: Coders. General 02 December 2018, 13:03
Replies: 17
Views: 2,978
Posted By mcgeezer
Apologies for bringing up a thread that is nearly...

Apologies for bringing up a thread that is nearly 8 years old but this was the only thing I could find around doing colour fading.

I need to do some very fast colour fading and was hoping I could...
Forum: Retrogaming General Discussion 28 November 2018, 01:17
Replies: 242
Views: 9,114
Posted By mcgeezer
I honestly cant believe this has got over 100...

I honestly cant believe this has got over 100 posts. incredible passionate stuff.
Forum: Amiga scene 28 November 2018, 01:15
Replies: 94
Views: 3,732
Posted By mcgeezer
Absolutely right. The Amiga is in the past.......

Absolutely right. The Amiga is in the past.... but it isn't coming back.... and I quite like that.

Don't get me wrong... I fucking hate the games they churn out today, only the other day you...
Forum: Coders. Contest 26 November 2018, 10:17
Replies: 352
Views: 20,878
Posted By mcgeezer
Here you go (in Purple) ...

Here you go (in Purple)

http://109.228.4.199/RySprite.png
Forum: Coders. Contest 25 November 2018, 23:00
Replies: 352
Views: 20,878
Posted By mcgeezer
I know, It really pissed me off!

I know, It really pissed me off!
Forum: Coders. Entries 25 November 2018, 22:53
Replies: 37
Views: 3,669
Posted By mcgeezer
A fair amount of time coding again today - but...

A fair amount of time coding again today - but when things are going good its better to keep going as I was on a roll.

After a bit of overnight thinking in my subconscious I came up with a good...
Forum: Coders. Contest 25 November 2018, 22:53
Replies: 352
Views: 20,878
Posted By mcgeezer
A fair amount of time coding again today - but...

A fair amount of time coding again today - but when things are going good its better to keep going as I was on a roll.

After a bit of overnight thinking in my subconscious I came up with a good...
Forum: Coders. Contest 25 November 2018, 00:21
Replies: 352
Views: 20,878
Posted By mcgeezer
So I spent a good few hours today rewriting parts...

So I spent a good few hours today rewriting parts of the stone animation code and management of them - they are still broken though but the code is better and cleaner.

There isn't a great deal of...
Forum: Coders. Entries 25 November 2018, 00:21
Replies: 37
Views: 3,669
Posted By mcgeezer
So I spent a good few hours today rewriting parts...

So I spent a good few hours today rewriting parts of the stone animation code and management of them - they are still broken though but the code is better and cleaner.

There isn't a great deal of...
Forum: Coders. Contest 24 November 2018, 12:04
Replies: 31
Views: 2,242
Posted By mcgeezer
A shame really as the game looked about 80% done....

A shame really as the game looked about 80% done.
Not sure why it would need a recode from scratch, surely the programmer can give the source to someone else to finish?
Forum: Coders. Contest 21 November 2018, 10:15
Replies: 352
Views: 20,878
Posted By mcgeezer
Every blit I do per frame means I have less...

Every blit I do per frame means I have less enemies onscreen so I really have to fix what I have and work on a "blit and leave" basis

There's a good chance I'll solve it by simply making the 16x16...
Forum: Coders. Contest 20 November 2018, 23:48
Replies: 352
Views: 20,878
Posted By mcgeezer
In this update I added the collectibles...

In this update I added the collectibles (items/powerups etc).

Unfortunately I've introduced a bug in the stones code somewhere which I wasn't able to track down quickly... it'll have to wait until...
Forum: Coders. Entries 20 November 2018, 23:48
Replies: 37
Views: 3,669
Posted By mcgeezer
In this update I added the collectibles...

In this update I added the collectibles (items/powerups etc).

Unfortunately I've introduced a bug in the stones code somewhere which I wasn't able to track down quickly... it'll have to wait until...
Forum: Amiga scene 18 November 2018, 16:59
Replies: 361
Views: 70,779
Posted By mcgeezer
Some people are just knob heads mate.

Some people are just knob heads mate.
Forum: Coders. Entries 17 November 2018, 23:42
Replies: 37
Views: 3,669
Posted By mcgeezer
A short update here showing progress of trying to...

A short update here showing progress of trying to get the tomb stones working properly.

I have some "off by one" bugs going on somewhere due to some of my calculations of 16x16 blocks.

I...
Forum: Coders. Contest 17 November 2018, 23:42
Replies: 352
Views: 20,878
Posted By mcgeezer
A short update here showing progress of trying to...

A short update here showing progress of trying to get the tomb stones working properly.

I have some "off by one" bugs going on somewhere due to some of my calculations of 16x16 blocks.

I...
Forum: Amiga scene 17 November 2018, 00:15
Replies: 361
Views: 70,779
Posted By mcgeezer
So is the ST binary in tact? i.e. your code...

So is the ST binary in tact? i.e. your code hooks the calls made in the binary to Amiga routines? Fucking great work buddy, deserves a few beers.;)
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