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Forum: New to Emulation or Amiga scene Today, 00:54
Replies: 21
Views: 547
Posted By NovaCoder
It obviously depends what you are after but it...

It obviously depends what you are after but it sounds like you'd be better off with an A1200. You have to remember the bus is very slow in the A500/A600 so plugging in a fast accelerator still won't...
Forum: project.Amiga Game Factory Today, 00:30
Replies: 149
Views: 28,133
Posted By NovaCoder
Thanks, I'll look at fixing the corruption next

Thanks, I'll look at fixing the corruption next
Forum: New to Emulation or Amiga scene Yesterday, 06:12
Replies: 21
Views: 547
Posted By NovaCoder
I wouldn't play DOOM on a real Amiga with...

I wouldn't play DOOM on a real Amiga with anything less than a 060.

It was 'playable' on an 040 at 40Mhz but not PC smooth until I'd moved up to a full fat 060, I also tried it on my 56Mhz 030...
Forum: project.Amiga Game Factory Yesterday, 02:30
Replies: 149
Views: 28,133
Posted By NovaCoder
Another attempt in the Zone for testing, this...

Another attempt in the Zone for testing, this version has an auto scaling CPU which seems to work well for WinUAE but no idea how it will work on real hardware.

The idea is that it just adjusts...
Forum: Amiga scene 14 November 2018, 04:39
Replies: 4
Views: 396
Posted By NovaCoder
I don't think it will ever be released now. It...

I don't think it will ever be released now. It was 'finished' years ago but Jens obviously didn't think it made financial sense to release it and you'd have to assume it would make even less sense...
Forum: News 13 November 2018, 02:41
Replies: 126
Views: 28,350
Posted By NovaCoder
OK thanks, I think some of the updates to the...

OK thanks, I think some of the updates to the sound effects are causing issues... I'll take a look.

Update: I think I've fixed those sound issues and also increased performance of the particle...
Forum: project.Amiga Game Factory 12 November 2018, 08:30
Replies: 149
Views: 28,133
Posted By NovaCoder
OK thanks, that helps. I think I know what the...

OK thanks, that helps. I think I know what the bug is.

No, don't have a Vampire or even an Amiga
Forum: News 12 November 2018, 05:35
Replies: 126
Views: 28,350
Posted By NovaCoder
I retired :p Recently had some time to kill...

I retired :p

Recently had some time to kill so I thought I'd revisit some of my old Amiga ports and see if I could improve them but I only have WinUAE to test with so you don't always get an...
Forum: project.Amiga Game Factory 12 November 2018, 04:44
Replies: 149
Views: 28,133
Posted By NovaCoder
Interesting, looks like 3000 is too much for your...

Interesting, looks like 3000 is too much for your CPU at the moment. This port really needs a faster core implementation to see the improvements I've made to the rendering code.
Forum: News 12 November 2018, 04:39
Replies: 126
Views: 28,350
Posted By NovaCoder
Cool, could you tell any difference in the...

Cool, could you tell any difference in the quality of the sound effects? The sound should be a little clearer with this new build. Also I've doubled the amount of particles and both of these...
Forum: News 12 November 2018, 04:35
Replies: 574
Views: 116,989
Posted By NovaCoder
No sorry, it's disabled. I could add it but...

No sorry, it's disabled. I could add it but don't really want to build this project ever again (it's huge!)



Thanks mate, much appreciated :)
Forum: project.Amiga Game Factory 11 November 2018, 23:53
Replies: 149
Views: 28,133
Posted By NovaCoder
It's in the config file :) It's a tricky...

It's in the config file :)

It's a tricky setting because it is directly tied to performance but if you set it too high it actually performs worse.

From my tests in WinUAE I think dott needs...
Forum: News 11 November 2018, 05:08
Replies: 126
Views: 28,350
Posted By NovaCoder
No worries :) Yes this is pure software...

No worries :)

Yes this is pure software rendering, very basic and old school.
Forum: News 11 November 2018, 03:28
Replies: 126
Views: 28,350
Posted By NovaCoder
I found my old AmiQuake source code the other day...

I found my old AmiQuake source code the other day and noticed that I'd made a few little mistakes (due to optimizations) so I've just built a new version in the Zone for testing on a real 060.
...
Forum: project.Amiga Game Factory 11 November 2018, 03:16
Replies: 149
Views: 28,133
Posted By NovaCoder
Cool, can you try 4000 cycles and see if it's...

Cool, can you try 4000 cycles and see if it's better or worse.

I think I need to revisit the auto cycle option to try and get it to adjust to the host CPU
Forum: project.Amiga Game Factory 09 November 2018, 01:03
Replies: 149
Views: 28,133
Posted By NovaCoder
That's strange, are they VGA games? Which...

That's strange, are they VGA games?

Which build are you using, there are about 4 different versions in the Zone right now?

I've only been testing with the DOTT demo and that seems fine to me...
Forum: project.Amiga Game Factory 08 November 2018, 12:13
Replies: 5
Views: 2,261
Posted By NovaCoder
Badly :laughing

Badly :laughing
Forum: project.Amiga Game Factory 08 November 2018, 00:45
Replies: 149
Views: 28,133
Posted By NovaCoder
Cool, is it any faster than than the build on...

Cool, is it any faster than than the build on AmiNet?

You are correct about needing more horsepower! It dawned on my last night (I'm a bit slow) that even if I've improved the rendering...
Forum: project.Amiga Game Factory 07 November 2018, 02:52
Replies: 149
Views: 28,133
Posted By NovaCoder
No worries, mate :) I'll keep uploading...

No worries, mate :)

I'll keep uploading newer versions to the Zone as I go..

I've got an idea about optimizing the core using GCC 6, not much else I can do after that to improve performance.
...
Forum: project.Amiga Game Factory 06 November 2018, 05:16
Replies: 149
Views: 28,133
Posted By NovaCoder
v0.74.011 now in the zone with optimized cpu loop...

v0.74.011 now in the zone with optimized cpu loop with gives me better results in WinUAE.

I've managed to break the EGA code somehow, only VGA is working.

I think to be able to run something...
Forum: Amiga scene 30 October 2018, 01:52
Replies: 42
Views: 1,880
Posted By NovaCoder
It wasn't me!

It wasn't me!
Forum: Coders. C/C++ 27 October 2018, 03:13
Replies: 13
Views: 2,408
Posted By NovaCoder
Cool, great work :)

Cool, great work :)
Forum: project.Amiga Game Factory 25 October 2018, 23:08
Replies: 149
Views: 28,133
Posted By NovaCoder
Thanks for the videos, that really helps me to...

Thanks for the videos, that really helps me to see how they run. Screen update routine looks very different and seems to be skipping less frames on v0.69 but the core looks slightly slower than...
Forum: project.Amiga Game Factory 25 October 2018, 14:11
Replies: 149
Views: 28,133
Posted By NovaCoder
Cool :) I've managed to get the executable...

Cool :)

I've managed to get the executable size down from 24 MB to about 8 MB and I should be able to get it to about 6 MB.

It's still very rough and buggy BTW
Forum: project.Amiga Game Factory 25 October 2018, 02:17
Replies: 149
Views: 28,133
Posted By NovaCoder
I hacked it :laughing Basically I removed...

I hacked it :laughing

Basically I removed all unnecessary code and cleaned it up to make it look pretty (which should improve performance hopefully).

In the zone is a rough Alpha build of...
Forum: project.Amiga Game Factory 24 October 2018, 05:35
Replies: 149
Views: 28,133
Posted By NovaCoder
Thanks guys :) Thought the coders might like...

Thanks guys :)

Thought the coders might like to see the before and after shots

Original SDL based renderer:



enum SCREEN_TYPES {
SCREEN_SURFACE,
Forum: Retrogaming General Discussion 22 October 2018, 02:28
Replies: 67
Views: 3,237
Posted By NovaCoder
You can actually play the other versions on your...

You can actually play the other versions on your native AGA Amiga anyway so it's all good either way ;)
Forum: project.Amiga Game Factory 20 October 2018, 03:10
Replies: 149
Views: 28,133
Posted By NovaCoder
Yep I'll be adding RTG support when it runs...

Yep I'll be adding RTG support when it runs properly, it's pretty easy to add rtg
Forum: project.Amiga Game Factory 19 October 2018, 03:47
Replies: 149
Views: 28,133
Posted By NovaCoder
I've recently had some time to kill so I thought...

I've recently had some time to kill so I thought I'd revisit my old AGA port. After spending time analysing the 0.74 source code I can see that the render pipeline is expensive. I'm currently...
Forum: News 16 October 2018, 11:47
Replies: 245
Views: 13,354
Posted By NovaCoder
This is the kind of new retro Amiga hardware that...

This is the kind of new retro Amiga hardware that makes me smile :)
Forum: Amiga scene 13 October 2018, 04:37
Replies: 59
Views: 13,721
Posted By NovaCoder
I also did this HAM video on a real Amiga a few...

I also did this HAM video on a real Amiga a few years back, I think it came out pretty well and kinda looks like an Amiga demo (helps that Space is mostly black LoL)

HAM8 AVI (Event Horizon)...
Forum: Coders. C/C++ 01 October 2018, 14:00
Replies: 958
Views: 87,692
Posted By NovaCoder
OK thanks, I'll give that a go :) Update:...

OK thanks, I'll give that a go :)

Update: Yep that works, thanks :)
Forum: Coders. C/C++ 01 October 2018, 03:34
Replies: 958
Views: 87,692
Posted By NovaCoder
Anyone know how to link in the library for the...

Anyone know how to link in the library for the functions defined in unistd.h?

For example rmdir, stat, fstat

Are they missing from libnix?

This is building with noixemul and C++ BTW
Forum: project.Amiga Game Factory 25 September 2018, 16:46
Replies: 227
Views: 64,876
Posted By NovaCoder
int RTG_SetVideoMode(int width, int height, int...

int RTG_SetVideoMode(int width, int height, int bpp, Uint32 flags)
{
ULONG modeId = INVALID_ID;



// Automatically choose the best mode.
modeId = BestCModeIDTags(
...
Forum: project.Amiga Game Factory 25 September 2018, 15:51
Replies: 227
Views: 64,876
Posted By NovaCoder
You would need this kind of thing.. ...

You would need this kind of thing..


#include <proto/exec.h>
#include <proto/intuition.h>
#include <proto/graphics.h>

#include <cybergraphics.h>
#include <proto/cybergraphics.h>
Forum: News 30 August 2018, 04:00
Replies: 110
Views: 17,423
Posted By NovaCoder
I'm not surprised, there are probably quite a few...

I'm not surprised, there are probably quite a few bugs in this hack. It was only released because I'd spent a lot of time with this AGA port and didn't want it go wasted.
Forum: Coders. C/C++ 30 August 2018, 01:20
Replies: 958
Views: 87,692
Posted By NovaCoder
Thanks guys, will try linking with clib2 ...

Thanks guys, will try linking with clib2


Update:

OK that threw up a linking error with strlcpy....do I need to change some other compiler settings?


Invoking: Cross GCC Linker...
Forum: Coders. C/C++ 29 August 2018, 08:52
Replies: 958
Views: 87,692
Posted By NovaCoder
Been playing around with this recently (using...

Been playing around with this recently (using eclipse CDT) and come across my first problem.


I'm just trying to create a txt file and although it compiles and links OK it doesn't seem to work?
...
Forum: Coders. C/C++ 24 August 2018, 03:00
Replies: 958
Views: 87,692
Posted By NovaCoder
Nope, I'll try that now. Thanks Update:...

Nope, I'll try that now.

Thanks

Update: Seems happier now, still building...



OK that worked, now trying to use eclipse CDT, anyone have any tips?
Forum: Coders. C/C++ 24 August 2018, 02:53
Replies: 958
Views: 87,692
Posted By NovaCoder
Yep I noticed that too, thought it was a bit...

Yep I noticed that too, thought it was a bit weird.
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