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Forum: project.Amiga Game Factory 23 January 2015, 13:09
Replies: 147
Views: 56,472
Posted By nobody
Good news because backbone is awful.

Good news because backbone is awful.
Forum: project.Amiga Game Factory 08 January 2015, 11:30
Replies: 147
Views: 56,472
Posted By nobody
I think it's also 25 fps, AGA, 68030/040 engine...

I think it's also 25 fps, AGA, 68030/040 engine and i am sure games will not run smooth in A500/1200 or not run at all. I hope i am wrong about it.
Let's face the truth then, to have a really good...
Forum: project.Amiga Game Factory 07 January 2015, 11:21
Replies: 147
Views: 56,472
Posted By nobody
Would be nice to have this but more than 3 months...

Would be nice to have this but more than 3 months passed and i don't see any progress or news about it, even though program looked almost finished in the video.
Forum: project.Amiga Game Factory 06 January 2015, 15:25
Replies: 147
Views: 56,472
Posted By nobody
It compiled in my set up. No need to mess with...

It compiled in my set up. No need to mess with that too much, as i said it runs a little slower than the game in your adf. I also just run it not compiled in awful speed in 68030/28 Mhz.
Forum: project.Amiga Game Factory 06 January 2015, 14:01
Replies: 147
Views: 56,472
Posted By nobody
I compiled it with Amos Pro and it runs a little...

I compiled it with Amos Pro and it runs a little slower than the adf you provided, so its already compiled in backbone.
Forum: project.Amiga Game Factory 02 December 2014, 19:01
Replies: 147
Views: 56,472
Posted By nobody
Make the next room more far in the map. One...

Make the next room more far in the map. One screen gap like that.

Backbone should be Banned to use!
Hahaha I agree
Forum: project.Amiga Game Factory 19 November 2014, 08:32
Replies: 147
Views: 56,472
Posted By nobody
I made some prototypes of games before with...

I made some prototypes of games before with backbone and the only one that is playable is using static screen, bubble bobble like with 5-6 objects in every stage, roaming enemies and some...
Forum: project.Amiga Game Factory 18 November 2014, 08:39
Replies: 147
Views: 56,472
Posted By nobody
One question to more advanced users than me. I...

One question to more advanced users than me. I know already that if you set a smaller play area like 256*176 is faster. What about tile size which is faster 16*16 or 32*32? Also if you make a map of...
Forum: project.Amiga Game Factory 16 November 2014, 18:02
Replies: 147
Views: 56,472
Posted By nobody
You have to set the frames again for all...

You have to set the frames again for all directions, try it maybe will fix your problem.
Forum: project.Amiga Game Factory 27 September 2014, 14:56
Replies: 147
Views: 56,472
Posted By nobody
Look better; Gus entertainment (tracker hero)

Look better; Gus entertainment (tracker hero)
Forum: project.Amiga Game Factory 02 June 2014, 18:16
Replies: 147
Views: 56,472
Posted By nobody
yes

yes
Forum: project.Amiga Game Factory 29 May 2014, 15:58
Replies: 147
Views: 56,472
Posted By nobody
It's not a copy/paste tileset, everything is made...

It's not a copy/paste tileset, everything is made from scratch so no one can sue you.
If that was true, all games with a square tile would be sued from Nintendo ;)
Forum: project.Amiga Game Factory 29 May 2014, 08:16
Replies: 147
Views: 56,472
Posted By nobody
No but the result will be almost the same if you...

No but the result will be almost the same if you map the tiles I made.
The author of the mockups is jalonso.

http://www.pixeljoint.com/p/3240.htm
Forum: project.Amiga Game Factory 28 May 2014, 20:22
Replies: 147
Views: 56,472
Posted By nobody
Some tiles and sprites i did using the pixel art...

Some tiles and sprites i did using the pixel art below as a reference:
http://s28.postimg.org/ba3nn65il/tileset_spr.png

image is 32 color format, bottom right is the sprites palette, (edit...
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