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Forum: project.CD32 Conversion Today, 09:03
Replies: 19
Views: 398
Posted By jotd
That's a joypad vs standard joystick detection...

That's a joypad vs standard joystick detection issue that I thought having solved, but, well, it doesn't seem so (I also had the issue myself with my 2 button joystick on a real amiga, but only once,...
Forum: support.Games Yesterday, 22:52
Replies: 7
Views: 581
Posted By jotd
It's WinUAE for you :) Reminds me that I've...

It's WinUAE for you :)

Reminds me that I've completed Push Over but I never even tried or saw One Step Beyond... Time to catch up.
Forum: Retrogaming General Discussion Yesterday, 21:57
Replies: 381
Views: 55,215
Posted By jotd
Ah without checking anything, I'd say that if the...

Ah without checking anything, I'd say that if the java version you're using is 64 bit, it's not possible to use the 32-bit DLL that I've built. I can build a 64-bit one easily if people need it (64...
Forum: project.CD32 Conversion 17 February 2019, 19:21
Replies: 19
Views: 398
Posted By jotd
To remap a button to up, post your requests on...

To remap a button to up, post your requests on mantis or in the relevant whdload controller fix thread as you did previously.

(when I mean that WB support is broken for 1.3 I mean that it crashes,...
Forum: project.CD32 Conversion 17 February 2019, 19:16
Replies: 19
Views: 398
Posted By jotd
JST has WB support but it's reported as broken on...

JST has WB support but it's reported as broken on kickstart 1.3. I can at least add the JOYPAD tooltype that I hadn't added :) CD32load doesn't have a WB mode, and I ported back the arg parsing from...
Forum: project.CD32 Conversion 17 February 2019, 16:55
Replies: 19
Views: 398
Posted By jotd
aaah but unlike CD32Load, you have to enable...

aaah but unlike CD32Load, you have to enable JOYPAD tooltype (pads 1 & 2) for it to work

JST Gods.slave JOYPAD=3 JOY1GREEN=0x40

I could change this so JOYx tooltypes enable JOYPAD by...
Forum: project.CD32 Conversion 17 February 2019, 10:31
Replies: 19
Views: 398
Posted By jotd
Retronerd in fact it already exists and is...

Retronerd in fact it already exists and is available if you have a 1200+fastmem. It's called JST, and has the same joypad redirection features as CD32load, for all whdload compatible games.
...
Forum: Coders. Contest 16 February 2019, 23:48
Replies: 727
Views: 43,680
Posted By jotd
I thought there were 2 people able to do such...

I thought there were 2 people able to do such quality. But there's only 1 :)
Forum: project.CD32 Conversion 16 February 2019, 23:41
Replies: 19
Views: 398
Posted By jotd
CD32Launch

New project in the works: CD32launch

You already know CD32load, which reuses whdload slaves but reads CD using a hardware routine to avoid swaps and allow to run most games with 2MB stock CD32 &...
Forum: Coders. Contest 16 February 2019, 23:32
Replies: 727
Views: 43,680
Posted By jotd
Well, it's easier said than done. Creating new...

Well, it's easier said than done. Creating new levels for a game is tedious. There are a lot of game editors (fan made) out there, but not so many custom levels.
Forum: Coders. Contest 16 February 2019, 23:16
Replies: 727
Views: 43,680
Posted By jotd
@mcgeezer you're talking to someone who already...

@mcgeezer you're talking to someone who already agrees:

http://jotd.pagesperso-orange.fr/gods/index.html

Gods remake with 4 original levels added :)

What's the point of remaking 100% if you...
Forum: Coders. Contest 16 February 2019, 16:33
Replies: 727
Views: 43,680
Posted By jotd
The visuals & the music are so exactly 100% that...

The visuals & the music are so exactly 100% that you'll have to be careful as some people will believe the game is a fake/arcade footage when they see the videos.
Forum: support.Other 16 February 2019, 11:47
Replies: 29
Views: 819
Posted By jotd
I heard about emulators (NES) that use branch...

I heard about emulators (NES) that use branch prediction and multithreading to pre-emulate the various outcomes of the branch instructions, allowing to reduce input latency, and make the emulator...
Forum: support.Other 16 February 2019, 10:28
Replies: 29
Views: 819
Posted By jotd
I NEVER play in emulation unless I'm...

I NEVER play in emulation unless I'm testing/debugging stuff. Setting the controllers properly (2 players!), making sure no program will interrupt the play, no popup, update or stuff like that...
...
Forum: Retrogaming General Discussion 13 February 2019, 23:17
Replies: 68
Views: 2,940
Posted By jotd
Bitmap Bros games (as I see those come up here,...

Bitmap Bros games (as I see those come up here, which isn't a surprise since they are somehow special because of the originality that the Bros try to inject in a known genre each time):

I love...
Forum: project.CARE 13 February 2019, 22:48
Replies: 101
Views: 40,392
Posted By jotd
one of the cool arcade ports which should be...

one of the cool arcade ports which should be possible on AGA would be Galaga '88.
Forum: support.OtherUAE 13 February 2019, 21:58
Replies: 6
Views: 606
Posted By jotd
That's where JST & joypad control remaps come to...

That's where JST & joypad control remaps come to play. To avoid configuring each game using the emulator configuration. Just set joystick as cd32 joypad and use JST to run the whdload slave, with...
Forum: Retrogaming General Discussion 12 February 2019, 23:50
Replies: 66
Views: 12,092
Posted By jotd
it's been a long time. Noone to create new...

it's been a long time. Noone to create new levels? come on, it'll be fun ... to play them...
Forum: project.CD32 Conversion 11 February 2019, 07:04
Replies: 1,139
Views: 95,757
Posted By jotd
I won't have time to do something until a few...

I won't have time to do something until a few weeks anyway. Don't forget to update North & South :) (pick the lastest release from yesterday, as there was a mouse control bug)
Forum: project.CD32 Conversion 10 February 2019, 11:44
Replies: 1,139
Views: 95,757
Posted By jotd
yes, it uses kickstart emulation so yes. Only...

yes, it uses kickstart emulation so yes. Only issue are the controls. But adapting the fixes in the whdload slave in the real executable with some hook program reading the joypad should work,...
Forum: project.CD32 Conversion 10 February 2019, 09:34
Replies: 1,139
Views: 95,757
Posted By jotd
aw, don't think so: it's AGA + uses kickstart:...

aw, don't think so: it's AGA + uses kickstart: too much memory for CD32load.

A solution would be VBR+protection patch + running a resident program which scans CD32 buttons and sends keyboard...
Forum: Retrogaming General Discussion 09 February 2019, 22:57
Replies: 140
Views: 5,422
Posted By jotd
Double Dragon 2 has really excellent graphics...

Double Dragon 2 has really excellent graphics (ripped from the arcade, probably). Not sure R. Aplin got hold of the fighting routines, like for Final Fight..

Double Dragon, on the other hand, is...
Forum: project.WHDLoad 09 February 2019, 20:04
Replies: 6
Views: 610
Posted By jotd
probably. But I'll look into the issue (mantis...

probably. But I'll look into the issue (mantis bug created, fortunately, else I'd have forgotten that thread)
Forum: Retrogaming General Discussion 09 February 2019, 16:24
Replies: 73
Views: 5,382
Posted By jotd
Paid to play Chaos Engine: dream job :)

Paid to play Chaos Engine: dream job :)
Forum: support.Hardware 09 February 2019, 11:47
Replies: 5
Views: 163
Posted By jotd
of course, WinUAE must be run as administrator to...

of course, WinUAE must be run as administrator to be able to use physical disks.
Forum: project.CD32 Conversion 09 February 2019, 11:43
Replies: 1,139
Views: 95,757
Posted By jotd
First: not of-topic :) Second: no, Psygore...

First: not of-topic :)

Second: no, Psygore binary only supports data loading (which Marble Madness doesn't even use because the diskimage is preloaded by a classic ROM call, and only CD play is...
Forum: Coders. General 09 February 2019, 11:16
Replies: 14
Views: 513
Posted By jotd
Maybe adapt it to CD32 with...

Maybe adapt it to CD32 with arcade/megadrive/whatever audio tracks (using CD-audio, like it was done for Marble Madness for instance) ?
Forum: Coders. Asm / Hardware 09 February 2019, 00:25
Replies: 9
Views: 408
Posted By jotd
I like the way your code does NOT test CPU family...

I like the way your code does NOT test CPU family explicitly. Nice.
Forum: Coders. Asm / Hardware 08 February 2019, 23:08
Replies: 9
Views: 408
Posted By jotd
I remember CPUSHA BC (branch cache? 68060?)

I remember CPUSHA BC (branch cache? 68060?)
Forum: Amiga scene 07 February 2019, 22:46
Replies: 25
Views: 1,178
Posted By jotd
Scumm (not open source) was made for people who...

Scumm (not open source) was made for people who don't develop :) now sure it's possible to create games with that with free/open source tools or just interpret old ones with ScummVM

Good work as...
Forum: Amiga scene 07 February 2019, 21:42
Replies: 25
Views: 1,178
Posted By jotd
looks cool. Is it using ScummVM?

looks cool. Is it using ScummVM?
Forum: Retrogaming General Discussion 04 February 2019, 22:37
Replies: 37
Views: 1,063
Posted By jotd
What about "jump with second button" ?...

What about "jump with second button" ? :)
Forum: Retrogaming General Discussion 03 February 2019, 23:48
Replies: 140
Views: 5,422
Posted By jotd
well, there are tons of sites. Look for "gamename...

well, there are tons of sites. Look for "gamename sprites". But no luck for Green Beret or Rush'N'Attack (cool pun)
Forum: Retrogaming General Discussion 03 February 2019, 19:39
Replies: 37
Views: 1,063
Posted By jotd
maybe map spell has a "range"? I never asked...

maybe map spell has a "range"? I never asked myself that. I don't think the game keeps track of "things completed in rooms". There are various states of various objects, which give you tokens to be...
Forum: Retrogaming General Discussion 03 February 2019, 19:37
Replies: 140
Views: 5,422
Posted By jotd
This project looks cool. But yes, too bad it...

This project looks cool. But yes, too bad it doesn't try to replicate the arcade 100%.

BTW If someone wants to port my Bagman remake (SDL) to amiga native video be my guest...
Forum: Retrogaming General Discussion 03 February 2019, 12:07
Replies: 140
Views: 5,422
Posted By jotd
Yes, linear, not too many backgrounds, same...

Yes, linear, not too many backgrounds, same enemies. I know this game very well, "completed" it in the arcades moons ago (except that 2nd round of levels is hard as nails), and you don't even have...
Forum: Coders. Contest 03 February 2019, 11:56
Replies: 727
Views: 43,680
Posted By jotd
Hey, don't blame small Rhino, he's new here.

Hey, don't blame small Rhino, he's new here.
Forum: Nostalgia & memories 03 February 2019, 11:54
Replies: 40
Views: 1,695
Posted By jotd
The worst conversions are the ones that weren't...

The worst conversions are the ones that weren't made :) (http://eab.abime.net/showthread.php?t=96123)
Forum: Retrogaming General Discussion 03 February 2019, 11:54
Replies: 140
Views: 5,422
Posted By jotd
Green Beret was ported to the ... Thomson TO8......

Green Beret was ported to the ... Thomson TO8... not on the miggy. Typical example of awesome games that could be 100% on the amiga but noooooo. 1985 is too old...
Forum: support.WinUAE 03 February 2019, 00:23
Replies: 12
Views: 493
Posted By jotd
This will help to fix a lot of strange issues in...

This will help to fix a lot of strange issues in games. I can write a script to filter out uninsteresting things from the log.
Showing results 1 to 40 of 2872

 
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