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Forum: Coders. AMOS Yesterday, 22:54
Replies: 5
Views: 184
Posted By Brick Nash
Excellent! Thank you everyone. :) I had...

Excellent! Thank you everyone. :)

I had thought about just doing full words and sentences as icons or Bobs, but I wasn't sure.
Forum: Coders. AMOS Yesterday, 10:02
Replies: 5
Views: 184
Posted By Brick Nash
Ok that's easy enough to slice up and import. How...

Ok that's easy enough to slice up and import. How would I go about using them with strings and the like though? Or is it just a case of writing custom code to assign a bank number to a letter?
Forum: Coders. AMOS 12 July 2020, 19:37
Replies: 5
Views: 184
Posted By Brick Nash
Creating fonts

Does anyone have any information about creating a font and a font file for use within AMOS?

The manual describes the various instructions to fetch and use fonts, but nothing on actually making...
Forum: Retrogaming General Discussion 10 July 2020, 10:15
Replies: 53
Views: 1,757
Posted By Brick Nash
Thanks for the heads up on Milkytracker! I had a...

Thanks for the heads up on Milkytracker! I had a little play around with it this morning and it seems really nice. Quite intuitive, and I like how you can see the samples in a list instead of it just...
Forum: Retrogaming General Discussion 08 July 2020, 11:08
Replies: 53
Views: 1,757
Posted By Brick Nash
I think it's just regular Protracker. I'm not...

I think it's just regular Protracker. I'm not sure though. I've only done a few patterns so far and I've not had the need to Undo anything yet.
Forum: Retrogaming General Discussion 08 July 2020, 10:56
Replies: 53
Views: 1,757
Posted By Brick Nash
I think CTRL+U does that in Protracker. I could...

I think CTRL+U does that in Protracker. I could be wrong though. I've only just discovered that Amos has an Undo function using CTRL+U and I was nearly in tears of joy. I have ADHD so I'm not good...
Forum: Retrogaming General Discussion 08 July 2020, 09:07
Replies: 53
Views: 1,757
Posted By Brick Nash
Ahh right. I have a plugin for my DAW called VOPM...

Ahh right. I have a plugin for my DAW called VOPM which does the same thing. It's pretty cool, and it does sound like a Megadrive. I made a chiptune EP with it a few years back.



It's good, but...
Forum: Retrogaming General Discussion 07 July 2020, 23:29
Replies: 53
Views: 1,757
Posted By Brick Nash
Cool, I'll check it out. I heard Renoise is good...

Cool, I'll check it out. I heard Renoise is good too, but I'm not sure of the compatibility with the Amiga.

I'd like to try Megadrive games at some point. There's a dev suite that lets you write...
Forum: Retrogaming General Discussion 07 July 2020, 23:25
Replies: 53
Views: 1,757
Posted By Brick Nash
Truth be told, I hate trackers. Or at least, the...

Truth be told, I hate trackers. Or at least, the GUI. I find it a very clumsy way to make music, but then again I've been spoiled by years of piano rolls and sequencers. I'm sure it was great for the...
Forum: Retrogaming General Discussion 07 July 2020, 23:09
Replies: 53
Views: 1,757
Posted By Brick Nash
I'm a musician myself so I'm fine for composing....

I'm a musician myself so I'm fine for composing. Just wish there was a bit more to work with. I made a big bunch of lovely synth samples from a few Korgs, so looking forward to trying them out. :)
Forum: Retrogaming General Discussion 07 July 2020, 22:42
Replies: 53
Views: 1,757
Posted By Brick Nash
Haha! That would be nice, but I'm trying to...

Haha! That would be nice, but I'm trying to target OCS/ECS machines. I wish they had given the A500+ or the A600 six, or even eight channels.
Forum: Retrogaming General Discussion 07 July 2020, 22:13
Replies: 53
Views: 1,757
Posted By Brick Nash
Thanks everyone. Yeah I'll probably put out a...

Thanks everyone. Yeah I'll probably put out a test version when I get it more playable, and providing it doesn't grind to a halt when I add a third enemy (or God forbid - a second player).

I'm...
Forum: Retrogaming General Discussion 07 July 2020, 19:55
Replies: 53
Views: 1,757
Posted By Brick Nash
Update: 2 Enemies on screen

Thought I'd post a little update.

https://www.youtube.com/watch?v=uaIdGG5ScM0

Now got two enemies on the screen, and a new "stomp kick" move as well. Had to write a lot of variable swapping...
Forum: Retrogaming General Discussion 05 July 2020, 10:28
Replies: 53
Views: 1,757
Posted By Brick Nash
For the Bobs I wrote a sprite grabber which loads...

For the Bobs I wrote a sprite grabber which loads the images off an .iff sheet into the object bank using a Data table for the size of each image. I just saved it as an .abk file from the object...
Forum: Retrogaming General Discussion 04 July 2020, 19:45
Replies: 53
Views: 1,757
Posted By Brick Nash
roondar & Samurai_Crow - thank you for the info. ...

roondar & Samurai_Crow - thank you for the info.

EDIT: The Screen Offset instruction really worked! The scrolling is whizzing along now, although the bobs are a bit more flickery than before (not...
Forum: Retrogaming General Discussion 04 July 2020, 16:26
Replies: 53
Views: 1,757
Posted By Brick Nash
I'm using a hidden screen which is 800 pixels...

I'm using a hidden screen which is 800 pixels wide and scrolling through that using screen copy to the viewport. Not sure if that's the same thing, but I think I get what you are on about with the...
Forum: Retrogaming General Discussion 04 July 2020, 10:12
Replies: 53
Views: 1,757
Posted By Brick Nash
Hungry Horace - That's a good idea. I keep...

Hungry Horace - That's a good idea. I keep forgetting about the Amos Factory group, so I might post the source on the forums there and see if any kind soul can maybe point out what's wrong.
...
Forum: Retrogaming General Discussion 03 July 2020, 21:52
Replies: 53
Views: 1,757
Posted By Brick Nash
I know a little assembler but not much. Amos...

I know a little assembler but not much. Amos pretty much does the gruntwork automatically after a bit of setting up, but yes I've seen it done quite fast as well so it's probably just my code being...
Forum: Retrogaming General Discussion 03 July 2020, 19:27
Replies: 53
Views: 1,757
Posted By Brick Nash
It's just done with a "Screen Copy" command in...

It's just done with a "Screen Copy" command in Amos, which I think uses the Blitter, and it activates when the player's X coordinate is over a certain point of the screen viewport.

I'd definitely...
Forum: Retrogaming General Discussion 03 July 2020, 17:04
Replies: 53
Views: 1,757
Posted By Brick Nash
Thanks folks. gimbal - I'm a terrible...

Thanks folks.

gimbal - I'm a terrible programmer so it could very well be the case of something running when it's not supposed to. I did find it a bit odd that it was so slow given the 68040...
Forum: Retrogaming General Discussion 03 July 2020, 15:42
Replies: 53
Views: 1,757
Posted By Brick Nash
Streets of Rage Amos demo

Hi everyone!

Thought I'd try a small demo of Streets of Rage 1 using Amos Pro 2.0 and see how far I could get. It just has one enemy who never dies and I think a third of the level, but it's only...
Forum: Coders. AMOS 02 July 2020, 20:07
Replies: 5
Views: 425
Posted By Brick Nash
Yes I think that's the kind of thing I'm looking...

Yes I think that's the kind of thing I'm looking for. I love the fact that Procedures can be closed and compact to one line which is very tidy (I wish subroutines could do that), and I was trying to...
Forum: Coders. AMOS 01 July 2020, 10:20
Replies: 1
Views: 188
Posted By Brick Nash
Fine scrolling glitching

EDIT: It turns out I didn't have Double Buffer activated on the screen so that's why. I was sure I did as well, but hey ho.


Hi all!

I'm trying to learn how to do map based fine scrolling by...
Forum: Coders. AMOS 01 July 2020, 09:52
Replies: 5
Views: 425
Posted By Brick Nash
Wow that's interesting! Thanks for that Exodous....

Wow that's interesting! Thanks for that Exodous. :)
Forum: Coders. AMOS 26 June 2020, 10:30
Replies: 5
Views: 425
Posted By Brick Nash
Jumping to a label in another procedure

Is it possible to jump to a label within a procedure from another procedure? I've been trying to do this but with not much luck, and it'd be REALLY handy if it were possible.

For example, if...
Forum: support.Other 12 May 2019, 12:53
Replies: 6
Views: 743
Posted By Brick Nash
Thanks for the replies folks. daxb, I tried...

Thanks for the replies folks.

daxb, I tried having them in the same directory but that didn't work.

Steffest, I'll give that a try, although I thought that saving it as MOD would be like some...
Forum: support.Other 10 May 2019, 12:01
Replies: 6
Views: 743
Posted By Brick Nash
Protracker loads song but not the samples

Hey folks, if this question is in the wrong section please feel free to move it.

Protracker is being really awkward and isn't loading the samples for my song when I load it up. All the note data...
Forum: Retrogaming General Discussion 23 April 2019, 21:27
Replies: 192
Views: 15,487
Posted By Brick Nash
Hey folks, I don't know if this thread is...

Hey folks,

I don't know if this thread is dead or not but I thought I'd chime in anyway.

Final Fight was never going to fully work on the OCS machines and even the ECS 68000 machines would have...
Forum: Amiga scene 29 March 2019, 09:06
Replies: 100
Views: 18,509
Posted By Brick Nash
Hey folks, sorry about the horribly rude lack of...

Hey folks, sorry about the horribly rude lack of replies but I've been busy with other stuff.

I had all but given up on this conversion as I was just hitting too many brick walls, plus I've been...
Forum: Amiga scene 31 August 2018, 13:49
Replies: 100
Views: 18,509
Posted By Brick Nash
Been tinkering about with this again. Tried...

Been tinkering about with this again.

Tried to get the palette down to 32 shared colours which makes it more washed out but not terrible (Billy's golden locks have taken a hit). Creating...
Forum: Coders. AMOS 31 August 2018, 11:44
Replies: 8
Views: 3,064
Posted By Brick Nash
Hmm I was convinced that you could slot in bits...

Hmm I was convinced that you could slot in bits of assembler in Amos.

Guess I was wrong. Maybe it's Blitz I'm thinking of?

Anyway thanks for the replies! As always, much appreciated!
Forum: Coders. AMOS 30 August 2018, 16:21
Replies: 8
Views: 3,064
Posted By Brick Nash
Thanks that did the trick. One question...

Thanks that did the trick.

One question though, a bit of the code I have is in assembler but it's importing it in a weird way.

Instead of

dc.l

It displays as
Forum: Coders. AMOS 30 August 2018, 11:44
Replies: 8
Views: 3,064
Posted By Brick Nash
Copy code/text from PC/Notepad to AMOS

Been trying to copy blocks of code from Notepad on Windows to Amos on WinUAE but it just isn't working.

I have clipboard sharing enabled, but AMOS only seems to recognise blocks cut or copied...
Forum: Amiga scene 02 July 2018, 13:42
Replies: 100
Views: 18,509
Posted By Brick Nash
In a nutshell, I don't know how to do it haha!! ...

In a nutshell, I don't know how to do it haha!!

As I say, I get the theory behind using tiles and maps etc. but doing it in cold hard code....well I don't have a clue. I'm sure it's one of those...
Forum: Amiga scene 28 June 2018, 14:59
Replies: 100
Views: 18,509
Posted By Brick Nash
Not quite. I was just hitting the same brick...

Not quite. I was just hitting the same brick walls over and over again with the palette and the scrolling and it was getting frustrating.

Programming the moves and gameplay in is easy, but...
Forum: Retrogaming General Discussion 21 June 2018, 11:51
Replies: 192
Views: 15,487
Posted By Brick Nash
I saw those videos a while back and I'm no expert...

I saw those videos a while back and I'm no expert but having tried to attempt Double Dragon in Amos (which I need to get back to) I can say that recreating the gameplay mechanics of these sort of...
Forum: Coders. AMOS 24 April 2018, 10:06
Replies: 6
Views: 3,313
Posted By Brick Nash
I always felt that the singular image bank was...

I always felt that the singular image bank was one of Amos' weak points. Some sort of structured and order-movable folder type system for the images instead of just one huge container for absolutely...
Forum: Coders. AMOS 23 April 2018, 14:56
Replies: 4
Views: 2,254
Posted By Brick Nash
Ok that's a little clearer, thanks! :)

Ok that's a little clearer, thanks! :)
Forum: Coders. AMOS 23 April 2018, 13:10
Replies: 4
Views: 2,254
Posted By Brick Nash
Thanks for the tip! I've not quite got what I...

Thanks for the tip! I've not quite got what I want to do yet, but this is certainly an interesting part of the manual to read.

Would I have to set up a Mid$ code for each letter/character, or...
Forum: Coders. AMOS 23 April 2018, 13:03
Replies: 6
Views: 2,227
Posted By Brick Nash
Hi adrazar, I actually managed the same effect by...

Hi adrazar, I actually managed the same effect by using the Fade instruction for the screen. I just wanted a part of the background to look like it was glowing so I had planned to fade in and out a...
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