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Search: Posts Made By: earok
Forum: News Yesterday, 00:45
Replies: 181
Views: 15,879
Posted By earok
You need most of your chipram free - if, for...

You need most of your chipram free - if, for whatever reason your workbench setup burns up too much chipram, I'd recommend playing it no startup sequence mode.

Though, if you're using FS-UAE, it's...
Forum: project.Amiga Game Factory 17 September 2018, 04:16
Replies: 60
Views: 5,436
Posted By earok
Thanks Peter - was really great seeing that...

Thanks Peter - was really great seeing that photo! Glad you all had a good time. Would love to make it over to Melbourne for one of the meetups sometime.
Forum: project.CD32 Conversion 17 September 2018, 01:53
Replies: 39
Views: 3,019
Posted By earok
@Mailman I don't understand what you're asking...

@Mailman I don't understand what you're asking for.

I've provided an ISO file (for burning direct to CD for play in a stock CD32) in a standard zip. The ISO itself isn't compressed nor is it...
Forum: project.CD32 Conversion 17 September 2018, 01:48
Replies: 52
Views: 1,103
Posted By earok
Damn. Great stuff :great I'll check it out later

Damn. Great stuff :great I'll check it out later
Forum: request.Old Rare Games 16 September 2018, 04:44
Replies: 59
Views: 5,375
Posted By earok
Just a quick note - the hack of Spaceman the...

Just a quick note - the hack of Spaceman the Ultimate Game has a home on earok.net now on the minor hacks page. Includes DamienD's ADF.

http://earok.net/game/minor-hacks
Forum: project.CD32 Conversion 15 September 2018, 10:05
Replies: 42
Views: 2,510
Posted By earok
Welp. It was worth a try I guess. Thanks for...

Welp. It was worth a try I guess. Thanks for testing :great
Forum: Coders. Blitz Basic 15 September 2018, 08:49
Replies: 4
Views: 332
Posted By earok
Some other random Blitz related repos: ...

Some other random Blitz related repos:

https://github.com/earok/GloomAmiga <- Gloom is an ASM game, but the tools were written in Blitz and thus the source is available. They're all tokenised...
Forum: project.Amiga Game Factory 15 September 2018, 03:54
Replies: 27
Views: 7,254
Posted By earok
I've zoned a test version of a new update....

I've zoned a test version of a new update. Basically just a control hack:

- Button 2 / blue button jump
- Press Down+Button 2 to access inventory

This is probably going to be my last "special...
Forum: project.Amiga Game Factory 14 September 2018, 10:26
Replies: 27
Views: 1,092
Posted By earok
http://earok.net/game/minor-hacks Official...

http://earok.net/game/minor-hacks

Official home for the random minor hacks ^

Regarding Vroom, I'll keep it in mind, but I'm not really sure there's much I could do with it. Adding accelerate to...
Forum: project.CD32 Conversion 14 September 2018, 10:03
Replies: 42
Views: 2,510
Posted By earok
I think.. that's basically it - too much overload...

I think.. that's basically it - too much overload of stuff going on, 030 can handle it, 020 can't.

So, I've done one last build. If this one crashes, I'll just abandon it. If it works to...
Forum: project.CD32 Conversion 13 September 2018, 12:08
Replies: 39
Views: 3,019
Posted By earok
Pushed out this month's update! Download in the...

Pushed out this month's update! Download in the first post.
Forum: HOL data problems 13 September 2018, 02:55
Replies: 2
Views: 165
Posted By earok
Ah, cheers!

Ah, cheers!
Forum: project.Amiga Game Factory 12 September 2018, 13:29
Replies: 27
Views: 1,092
Posted By earok
Ahem. I've zoned an incredibly...

Ahem.

I've zoned an incredibly minor/inconsequential hack for Micro Machines (literally, one byte).

This sets Player 2's controller to joystick by default, so a keyboard isn't needed to play...
Forum: HOL data problems 12 September 2018, 11:12
Replies: 2
Views: 165
Posted By earok
Overdrive (Infacto) - Single player only?

http://hol.abime.net/5168

According to HOL, this features two simultaneous players. It's one only according to Lemon Amiga.

I had a quick play of the game but couldn't seem to find out how to...
Forum: project.CD32 Conversion 11 September 2018, 04:44
Replies: 42
Views: 2,510
Posted By earok
Hmm :/ I'll take another look.. it seems as...

Hmm :/

I'll take another look.. it seems as though powerups or other effects are the trigger. Is this only a real hardware issue or can it be replicated in WinUAE? Was transparency and background...
Forum: project.CD32 Conversion 10 September 2018, 16:10
Replies: 42
Views: 2,510
Posted By earok
Maybe! I have no idea heh. I've attached an...

Maybe! I have no idea heh.

I've attached an experimental patch (to tzero_custom) that tries something different - essentially disables the "shake" effect when you get hit etc which MAYBE could...
Forum: project.CD32 Conversion 10 September 2018, 14:13
Replies: 42
Views: 2,510
Posted By earok
Great work :great Background anims and...

Great work :great

Background anims and transparency is probably worth having turned off by default, if it isn't already? I could look at doing that.

Also -maybe- I can get nukes hooked to...
Forum: project.CD32 Conversion 10 September 2018, 11:16
Replies: 14
Views: 518
Posted By earok
Haha. Honestly I want you to take it :P otherwise...

Haha. Honestly I want you to take it :P otherwise I might never get around to bundling it up, sorting out covers etc and hosting it. Same goes for T-Zero but I'm not sure I'd be able to get it stable...
Forum: project.CD32 Conversion 10 September 2018, 09:14
Replies: 14
Views: 518
Posted By earok
Eeep. @AmigaJay you're more than welcome to...

Eeep.

@AmigaJay you're more than welcome to take over this project and publish if it's working for you. Though admittedly I haven't tested on real hardware, just WinUAE.
Forum: project.CD32 Conversion 10 September 2018, 09:11
Replies: 21
Views: 649
Posted By earok
Good to hear from you Steve! It's been a little...

Good to hear from you Steve! It's been a little while.

I think, re: DOOM, it probably wouldn't be HUGELY difficult to add it properly to the source executable if it can be recompiled from a...
Forum: project.CD32 Conversion 10 September 2018, 02:26
Replies: 14
Views: 518
Posted By earok
Myst CD32 ISO

Off topic, but I had a quick look at a MYST CD32 ISO as well, including NVRAM saving (you need to quit the game in order to trigger writing a file stored in RAM: to the NVRAM, similar to stuff Cobe...
Forum: project.CD32 Conversion 10 September 2018, 02:23
Replies: 42
Views: 2,510
Posted By earok
Thanks guys! @Cobe sorry it still has...

Thanks guys!

@Cobe sorry it still has issues :/ I'll give it a proper go on my real CD32 sometime. Random question - if you disable sound, do you still get crashes?

@JOTD T-Zero in particular...
Forum: project.CD32 Conversion 09 September 2018, 09:23
Replies: 1,111
Views: 84,516
Posted By earok
Agreed with AmigaJay, CDTV version would be the...

Agreed with AmigaJay, CDTV version would be the best way to approach it. From memory, VK didn't work for Lemmings at all since it immediately treats the last entered character as "enter" (and with...
Forum: project.CD32 Conversion 08 September 2018, 15:23
Replies: 42
Views: 2,510
Posted By earok
Well, anyway, I thought I'd have a crack at this...

Well, anyway, I thought I'd have a crack at this myself. My attempt (ISO for CD32 with FastRAM) is below.

https://mega.nz/#!ZuxhiChC!h26qyOay3Wlx7vAXnZEmZt5LnpKiGTwOnwq6Wqjp65w

Broadly...
Forum: project.CD32 Conversion 08 September 2018, 09:10
Replies: 39
Views: 3,019
Posted By earok
https://i.imgur.com/rF74vkp.png The next...

https://i.imgur.com/rF74vkp.png

The next update has started, hope to get it out by Friday. This update I'm dubbing the "vehicular mayhem" pack of vehicle shooters. (I decided against making it a...
Forum: Coders. Asm / Hardware 08 September 2018, 06:49
Replies: 10
Views: 2,174
Posted By earok
This is a very dumb question, but - is there a...

This is a very dumb question, but - is there a way, assuming AGA dual playfield (4 bitplanes foreground + 4 bitplanes background = 8 bitplanes total), of ensuring that a collision on the foreground...
Forum: News 07 September 2018, 12:36
Replies: 194
Views: 14,888
Posted By earok
This is a conversation about Worthy and I didn't...

This is a conversation about Worthy and I didn't want to sidetrack that, but I felt the need to chip in my own two cents about AlarCity for ECS.

Even if we were to assume performance wasn't an...
Forum: project.CD32 Conversion 02 September 2018, 12:05
Replies: 1,111
Views: 84,516
Posted By earok
That is f-ing great. Some random ideas for...

That is f-ing great.

Some random ideas for games that could use CD audio, I'm sure other people will have a lot more. Just throwing them out there knowing that many of them may be impractical for...
Forum: project.Amiga Game Factory 01 September 2018, 13:41
Replies: 59
Views: 7,678
Posted By earok
I had a brief scan through longplays to jog my...

I had a brief scan through longplays to jog my memory.

Underground is a secret level in the Bunny Hop Meadow world (the first world. frustratingly it's not shown on the Amiga longplay, but it is...
Forum: Coders. Blitz Basic 01 September 2018, 11:12
Replies: 4
Views: 332
Posted By earok
Added a new demo for sprite multiplexing,...

Added a new demo for sprite multiplexing, everything here is rendered with 16 colour sprites alone (no bobs). I hacked this together because I needed something a bit more powerful than the...
Forum: Coders. Blitz Basic 01 September 2018, 11:10
Replies: 4
Views: 221
Posted By earok
Use QAMIGA mode. It's functionally identical to...

Use QAMIGA mode. It's functionally identical to AMIGA except it doesn't remove your Blitz display setup.
Forum: request.Other 30 August 2018, 12:42
Replies: 13
Views: 783
Posted By earok
For the sake of a test, would stages from the...

For the sake of a test, would stages from the non-super version work?

https://www.spriters-resource.com/genesis_32x_scd/streetfighteriisce/
Forum: project.Amiga Game Factory 30 August 2018, 10:08
Replies: 27
Views: 1,092
Posted By earok
I've already wasted too much time on this so I've...

I've already wasted too much time on this so I've made a further update (zoned), I'll leave it there.

- Cheat mode is enabled by default (I thought this stopped the time for some reason, it...
Forum: project.Amiga Game Factory 30 August 2018, 06:29
Replies: 27
Views: 1,092
Posted By earok
Thanks guys! Yeah the mouse vs joystick...

Thanks guys!

Yeah the mouse vs joystick thing is probably a marmite thing. For people who prefer joystick for whatever reason, it's here. For people who prefer mouse, there's no real reason to use...
Forum: request.Old Rare Games 29 August 2018, 11:41
Replies: 2
Views: 1,338
Posted By earok
Well, better ten years late than never I guess. ...

Well, better ten years late than never I guess.

I've zoned a WHDload disk image that has the English text from the Prodigy version, bundled with Wepl's slave.

I can't guarantee it has every...
Forum: project.Amiga Game Factory 29 August 2018, 10:22
Replies: 27
Views: 1,092
Posted By earok
Earok's minor hacks

In the zone, ADF (Crack: defjam, AGA fix: CRX) and WHDLoad disk image.

So basically:
- Joystick is set by default (making it more suitable for CD32 compilations etc).
- Joystick is set by...
Forum: Coders. Blitz Basic 29 August 2018, 02:49
Replies: 3
Views: 717
Posted By earok
I ended up writing my own solution for what I...

I ended up writing my own solution for what I wanted to do (replace colors 32-47 on an AGA copperlist, which I'm using for sprite colors). This is a very niche implementation, but I'm posting it here...
Forum: Coders. Blitz Basic 29 August 2018, 00:02
Replies: 9
Views: 839
Posted By earok
Is there a place where the complete...

Is there a place where the complete bb2objtypes.res (with coplist) can be downloaded?
Forum: Coders. Blitz Basic 28 August 2018, 12:59
Replies: 4
Views: 332
Posted By earok
Just the code, I can't legit claim to own any of...

Just the code, I can't legit claim to own any of the other resources.
Forum: Coders. Blitz Basic 28 August 2018, 10:44
Replies: 4
Views: 332
Posted By earok
Misc Blitz Demos

Started open sourcing some random Blitz things to Github. I'll add some more over time.

https://github.com/earok/BlitzBasicDemos

Only two so far - the 1942 tutorials, and a splatoon anim demo...
Showing results 1 to 40 of 1808

 
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