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Forum: support.Games Today, 17:05
Replies: 28
Views: 851
Posted By ross
Nope, this is a clear sign that I've to re-crack...

Nope, this is a clear sign that I've to re-crack it :)



There is only one cracked version available for WotD and is the 5 disks version by SR (actually two versions.. one working and one not)....
Forum: Coders. Blitz Basic 16 July 2019, 18:17
Replies: 23
Views: 1,212
Posted By ross
Just a little addition to a/b post (that is...

Just a little addition to a/b post (that is completely right).

Maybe your source specify this instruction: MOVE #$04,CCR ; clear the flags
because ABCD can use the Z flag for successful test for...
Forum: Coders. Asm / Hardware 16 July 2019, 02:14
Replies: 22
Views: 2,572
Posted By ross
Ok. I don't think I have the 68020 version (but...

Ok.
I don't think I have the 68020 version (but I can write it).
In any case I can't compare it with the other (pure 68k) algorithms with my current test bench (for a bare A500, see first thread...
Forum: Coders. Asm / Hardware 15 July 2019, 19:14
Replies: 22
Views: 2,572
Posted By ross
It's certainly not a compressor for the public,...

It's certainly not a compressor for the public, is not generic and only usable by 68k hardcoder (and for those who know how to use it).
Actually I've made it for A500 low memory productions, where...
Forum: Coders. Asm / Hardware 15 July 2019, 18:48
Replies: 22
Views: 2,572
Posted By ross
Sorry, no.

Sorry, no.
Forum: Coders. Asm / Hardware 15 July 2019, 18:47
Replies: 22
Views: 2,572
Posted By ross
Hi Don, I'll sure do (not today) some tests vs...

Hi Don, I'll sure do (not today) some tests vs Arjm7, Pack fire (both), ProPack and Shrinkler.
Well, actually not directly comparable because the very different algos and speed classes.
But sure...
Forum: Coders. Asm / Hardware 14 July 2019, 22:53
Replies: 22
Views: 2,572
Posted By ross
Finally I've my version of the nrv2x family...

Finally I've my version of the nrv2x family algorithm (I called it nrv2s).
Pack similar to nrv2b because heavily based on it but with a different bitcoding.

With *fast* 68k unpacker and support...
Forum: Coders. Asm / Hardware 11 July 2019, 17:28
Replies: 7
Views: 470
Posted By ross
Custom MFM format. Perfectly usable by...

Custom MFM format.

Perfectly usable by WinUAE.
Forum: Coders. Releases 11 July 2019, 01:20
Replies: 81
Views: 20,803
Posted By ross
You can also see some compiler that use Hunk...

You can also see some compiler that use Hunk reloc for a real full 64k (32768*2 :)).

Like:
SECTION code,code
lea DT,A4
lea -$8000(a4),a0 ; buffer


SECTION small_data,data
buffer ds.b...
Forum: Coders. Asm / Hardware 11 July 2019, 00:55
Replies: 7
Views: 470
Posted By ross
Yes, not used in any (standard) filesystem, you...

Yes, not used in any (standard) filesystem, you can safely ignore it.
If you want to store this data in a file you need to resort to extended ADF.

PS: welcome on board :)
Forum: project.WHDLoad 09 July 2019, 19:22
Replies: 8
Views: 513
Posted By ross
A lot of work here :) :great

A lot of work here :)

:great
Forum: Coders. General 09 July 2019, 09:02
Replies: 43
Views: 2,219
Posted By ross
Very detailed description, thanks! :cool ...

Very detailed description, thanks!
:cool


This somehow reminds me of WotD, same $FA000 per disk, same net $1900 per track, similar macro-sectors split ($640x4),
but fortunately big MFM buffer,...
Forum: Coders. General 09 July 2019, 00:35
Replies: 43
Views: 2,219
Posted By ross
You're cheating! Nah, I'm kidding ;) If...

You're cheating! Nah, I'm kidding ;)

If there is no other way this is the right one.
I look forward for the release :great
Forum: Coders. General 08 July 2019, 22:39
Replies: 43
Views: 2,219
Posted By ross
What did I tell you? ;)

What did I tell you? ;)
Forum: Coders. General 08 July 2019, 22:24
Replies: 43
Views: 2,219
Posted By ross
:agree

:agree
Forum: Coders. General 08 July 2019, 22:22
Replies: 43
Views: 2,219
Posted By ross
And if you even want to overdo it you can also...

And if you even want to overdo it you can also make a filesystem that doesn't use blocks but indexes files directly by offset :)
Forum: Coders. General 08 July 2019, 22:12
Replies: 43
Views: 2,219
Posted By ross
I quote myself. Beta version for the new...

I quote myself.

Beta version for the new nrv2b 68k data compression handler ready.
Only a beta because my idea is to add some facilities for in-place decompression.
But would require a...
Forum: Coders. Asm / Hardware 08 July 2019, 20:45
Replies: 5
Views: 261
Posted By ross
And the code! Works in every possible...

And the code!

Works in every possible situation:
- boot from floppy (df0 to df3)
- start from shell (from the same boot device or from a remote CLI)
- start from WB (as a tools or project icon)...
Forum: Coders. Asm / Hardware 08 July 2019, 18:56
Replies: 5
Views: 261
Posted By ross
Yep, I can extract it from my startup code. I...

Yep, I can extract it from my startup code.
I look at it later in the evening, then I'll public here, probably it can also be useful to others.

See you soon :)
Forum: Coders. Asm / Hardware 08 July 2019, 18:08
Replies: 5
Views: 261
Posted By ross
I can pass to you a message from the bootblock (a...

I can pass to you a message from the bootblock (a system message port containing a string like Rygar n) [n=0/3].
Or you can use Info() from dos.library and check the struct InfoData for the unit...
Forum: support.WinUAE 07 July 2019, 21:23
Replies: 7
Views: 1,078
Posted By ross
And obviously I've missed this option :) Thanks. ...

And obviously I've missed this option :) Thanks.
I suppose all zone mapped as <none> in current address space map trigger a log.

But how about the 'mirror' zone?
I tried wd for the addresses...
Forum: support.WinUAE 07 July 2019, 20:34
Replies: 7
Views: 1,078
Posted By ross
So the only possibility is to use the native MMU?...

So the only possibility is to use the native MMU?

What we need is simply a log when unmapped memory is accessed.
Yes Z3 memory can be huge and problematic, but think about old games/demos/stuff...
Forum: Coders. Contest 07 July 2019, 20:09
Replies: 1,179
Views: 81,555
Posted By ross
It's somewhere in the cellar :spin

It's somewhere in the cellar :spin
Forum: Coders. Contest 07 July 2019, 19:36
Replies: 1,179
Views: 81,555
Posted By ross
Only colossal failures or nothing :D

Only colossal failures or nothing :D
Forum: Coders. Contest 07 July 2019, 19:11
Replies: 1,179
Views: 81,555
Posted By ross
Stop damaging that innocent wall :p

Stop damaging that innocent wall :p
Forum: Coders. Contest 07 July 2019, 18:35
Replies: 1,179
Views: 81,555
Posted By ross
No, D1 can be any value, all preceding bit in .b...

No, D1 can be any value, all preceding bit in .b position are destroyed.
Why do you think it should be 0?
Forum: support.WinUAE 07 July 2019, 13:49
Replies: 7
Views: 1,078
Posted By ross
Sorry to revive this old thread, but I've the...

Sorry to revive this old thread, but I've the same mentioned problem.

Latest WinUAE stable, no JIT or fancy configuration, a simple A500 or A1200 quick config, CE (or any other similar one).
...
Forum: Coders. Contest 06 July 2019, 20:45
Replies: 1,179
Views: 81,555
Posted By ross
Nah :) It's the 'famous' 68k family stack trick. ...

Nah :) It's the 'famous' 68k family stack trick.

This instruction move.b fliplut(pc,d3.l),-(sp) actually do:
subq.l #2,sp
move.b fliplut(pc,d3.l),(sp)
to keep the stack aligned to even...
Forum: Coders. Contest 06 July 2019, 20:02
Replies: 1,179
Views: 81,555
Posted By ross
This is my 16-bit real-time flip routine that...

This is my 16-bit real-time flip routine that I've inserted in Lionheart:

init16bitfliplut
lea fliplut(pc),a0
moveq #0,d3
.k moveq #7,d2
move.b d3,d0
.l add.b d0,d0
...
Forum: Coders. Contest 05 July 2019, 23:17
Replies: 1,179
Views: 81,555
Posted By ross
So I'm not only me! I've reverted to Z2 mem in my...

So I'm not only me! I've reverted to Z2 mem in my test-bench for this very reason.
But not always happen, so I can't give to Toni a proper report..
Forum: support.Games 05 July 2019, 21:36
Replies: 28
Views: 851
Posted By ross
.. and instead I do it for you too, I can't let...

.. and instead I do it for you too, I can't let you have to wait any longer :p
Forum: support.Games 05 July 2019, 20:30
Replies: 28
Views: 851
Posted By ross
And do you think you can motivate someone with...

And do you think you can motivate someone with this sentence?:

It's a pretty weird way ...
In any case, I will pretend that I have not read and continue on my way.
I tend if possible to be kind...
Forum: support.Games 04 July 2019, 23:06
Replies: 28
Views: 851
Posted By ross
:agree Done. All repacked files fit properly in...

:agree Done.
All repacked files fit properly in relative (of normal ADF size) floppy.

:great
Forum: support.Games 04 July 2019, 21:27
Replies: 28
Views: 851
Posted By ross
I have now all the raw data extracted. I...

I have now all the raw data extracted.
I created some support tools and I got stressed manually extracting sparse data...
(for some reason, even it's a 'free position' loader, there is occasionally...
Forum: support.Games 03 July 2019, 23:29
Replies: 28
Views: 851
Posted By ross
I've no idea if is a know fact for WotD. There...

I've no idea if is a know fact for WotD.
There is a PAL check in boot routine but with wrong parameter passed on main code (a stupid mistake on D0 saving).
EDIT: confirmed, the received value is...
Forum: support.Games 03 July 2019, 21:24
Replies: 28
Views: 851
Posted By ross
Nah.. simply you have to wait a slowdown of the...

Nah.. simply you have to wait a slowdown of the earth's rotation on its axis.
In that case I would definitely have time for WotD.

---

In any case, I quickly looked at the code. A bit...
Forum: support.Games 03 July 2019, 16:04
Replies: 28
Views: 851
Posted By ross
:agree Yes, is a damn Reptilian conspiracy......

:agree
Yes, is a damn Reptilian conspiracy... :p


Now seriously.
Game use long tracks. Precisely 768 bytes more net data on every track ($1900 vs $1600).
For a potential grand total of 768x160...
Forum: support.Other 02 July 2019, 21:59
Replies: 5
Views: 269
Posted By ross
I didn't know Babeanoid, and yes, a nice Arkanoid...

I didn't know Babeanoid, and yes, a nice Arkanoid clone :)
Forum: support.Other 02 July 2019, 18:24
Replies: 5
Views: 269
Posted By ross
This is incorrect. 384x288 is only a...

This is incorrect.

384x288 is only a theoretical PAL resolution, valid if we use exactly 50 lines for the vertical blank when interlaced
(therefore 25 lines in progressive mode) and 313...
Forum: support.WinUAE 02 July 2019, 16:44
Replies: 17
Views: 734
Posted By ross
Yes, uncommon use case but incredibly useful. I...

Yes, uncommon use case but incredibly useful.
I could no longer do without it.
So I can safely tolerate it if it rarely fails.

I'll do the Create Dump thing if it happens ;)
Showing results 1 to 40 of 1793

 
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