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Forum: project.Amiga Game Factory 18 April 2024, 10:45
Replies: 16
Views: 1,281
Posted By earok
@ransom I always love seeing Scorpion stuff...

@ransom I always love seeing Scorpion stuff running on real hardware, thanks for playing :great

@stx2199 Thank you for the kind words! I'm intending to add another set of levels for Christmas this...
Forum: project.Amiga Game Factory 18 April 2024, 10:43
Replies: 3,183
Views: 725,147
Posted By earok
I wanted to apologise for the lack of update...

I wanted to apologise for the lack of update notes recently - I've been focused on Neo Geo support lately, I'll get back into the habit of more frequent updates here once the Neo Geo side is a bit...
Forum: Amiga scene 16 April 2024, 13:27
Replies: 431
Views: 102,848
Posted By earok
@Reido cheers :great so sorry I didn't reply...

@Reido cheers :great so sorry I didn't reply earlier!

The main focus in Scorpion lately has been Neo Geo support, and it's a good chunk of the way there so I thought I'd dust off AlarCity and give...
Forum: project.Amiga Game Factory 22 March 2024, 13:36
Replies: 3,183
Views: 725,147
Posted By earok
Added new pattern movement feature to the...

Added new pattern movement feature to the experimental build.

https://youtu.be/q75ylxsEsC0
Forum: project.Amiga Game Factory 15 March 2024, 08:18
Replies: 3,183
Views: 725,147
Posted By earok
Did a few check ins for the 2024.1 experimental...

Did a few check ins for the 2024.1 experimental version which may break things - I've been abstracting the code a bit so panels and talkpads on Amiga and Mega Drive share more of the same code (and...
Forum: project.Amiga Game Factory 14 March 2024, 22:55
Replies: 3,183
Views: 725,147
Posted By earok
Thanks TCD, I appreciate it :great There's a...

Thanks TCD, I appreciate it :great

There's a lot of Blitz code left to be rewritten in ASM, and possibly a lot of optimisations I haven't thought of yet, so hopefully it'll continue becoming...
Forum: project.Amiga Game Factory 12 March 2024, 22:34
Replies: 3,183
Views: 725,147
Posted By earok
2024.0 has been soft launched! Fraction...

2024.0 has been soft launched!

Fraction support for improved control of physics.
Longword support for improved handling of scores.
Ability to directly peek/poke Amiga and Mega Drive hardware...
Forum: project.Amiga Game Factory 11 March 2024, 09:10
Replies: 3,183
Views: 725,147
Posted By earok
2024.0 experimental is now at release candidate...

2024.0 experimental is now at release candidate 1, if I don't get any bug reports back in the next day or two I'll roll it out to the main repo.

Recent changes:

* Panels no longer need to be...
Forum: project.Amiga Game Factory 06 March 2024, 08:40
Replies: 3,183
Views: 725,147
Posted By earok
Here you go ...

Here you go

https://github.com/earok/unofficial-scorpion-demos/raw/master/dungeon_crawler_amiga_megadrive/disk.adf
Forum: project.Amiga Game Factory 06 March 2024, 02:14
Replies: 3,183
Views: 725,147
Posted By earok
Cheers guys! Sorry for the radio silence lately....

Cheers guys! Sorry for the radio silence lately. I've been pretty distracted but should hopefully have a fresh new build of Scorpion out soon.

@Tarzin I hope the below is a preview of what we...
Forum: project.Amiga Game Factory 23 February 2024, 05:47
Replies: 3,183
Views: 725,147
Posted By earok
Experimental updates: * Parallax is updated...

Experimental updates:

* Parallax is updated on the update loop rather than the render loop (so it no longer scrolls when the game is paused)

* Added "hardware register" variable type in order...
Forum: Coders. Asm / Hardware 18 February 2024, 06:36
Replies: 2
Views: 396
Posted By earok
Cheeers :great I ended up something like...

Cheeers :great

I ended up something like this for now, no divs, no lookup tables. It seems pretty good but I'll think about optimising it further over time.

From digits 9-5, use a loop to...
Forum: Coders. Asm / Hardware 18 February 2024, 00:06
Replies: 2
Views: 396
Posted By earok
Efficient way of converting longword -> string

Mostly interested to see what opinions are about converting longwords to strings, I'll need to roll my own implementation for Scorpion sooner or later but I haven't decided on the exact approach.

...
Forum: project.Amiga Game Factory 17 February 2024, 10:50
Replies: 21
Views: 2,261
Posted By earok
When CD32 pads are detected, it uses them in a...

When CD32 pads are detected, it uses them in a shared pad mode. This way it can be played four player on an Amiga with two pads (as an alternative to four joysticks and a dynablaster style adapter)
...
Forum: project.Amiga Game Factory 16 February 2024, 22:28
Replies: 21
Views: 2,261
Posted By earok
Thanks guys :great ...

Thanks guys :great

https://github.com/earok/jump_n_bump_scorpion/raw/main/Builds/jump_n_bump_LATEST.adf

Did one more minor update - no visual changes, just fixes a bug where the player vs...
Forum: project.Amiga Game Factory 16 February 2024, 08:14
Replies: 21
Views: 2,261
Posted By earok
Cheers guys! --- ...

Cheers guys!

---
...
Forum: project.Amiga Game Factory 03 February 2024, 23:41
Replies: 21
Views: 2,261
Posted By earok
Thanks all! Did a quick update: ...

Thanks all!

Did a quick update:
https://github.com/earok/jump_n_bump_scorpion/raw/main/Builds/jump_n_bump_LATEST.adf

* Score counter added to bottom of screen
* Increased resolution on both...
Forum: project.Amiga Game Factory 03 February 2024, 11:10
Replies: 21
Views: 2,261
Posted By earok
Forum: project.Amiga Game Factory 02 February 2024, 23:09
Replies: 3,183
Views: 725,147
Posted By earok
Experimental updates round up: *...

Experimental updates round up:

* Improvements for the CD32 Shared (Four player) control scheme, in particular:
- It falls back to parallel port if a CD32 pad is not present. So it could be set as...
Forum: Coders. Asm / Hardware 01 February 2024, 06:35
Replies: 9
Views: 1,130
Posted By earok
Do you mind if I ask how you would read the...

Do you mind if I ask how you would read the second button on such an adapter? I'm assuming it's just different bits on $bfd000 to the single button? Also does WinUAE emulate such an adapter?

The...
Forum: Coders. Asm / Hardware 28 January 2024, 04:35
Replies: 9
Views: 1,130
Posted By earok
Thanks all, that's a very handy reference!

Thanks all, that's a very handy reference!
Forum: Coders. Asm / Hardware 26 January 2024, 23:10
Replies: 9
Views: 1,130
Posted By earok
Way to detect 4 player joystick adapter?

I was wondering if there was a way to detect if a 4 player joystick adapter (Dynablaster style) is present.

Also if there's a general guide on how to use it. The closest I've found is the source...
Forum: support.AmigaOS 26 January 2024, 14:25
Replies: 5
Views: 553
Posted By earok
I just saw it reported here that variables don't...

I just saw it reported here that variables don't work on the command line in Kickstart 1.3, I'll try a different approach.

https://eab.abime.net/showthread.php?t=90197
Forum: support.AmigaOS 26 January 2024, 09:47
Replies: 5
Views: 553
Posted By earok
Environment variables in command line on CDTV?

I've configured a startup sequence for a CDTV/CD32 project kind of like the following:

cd $mygame
$mygame

($mygame is set from a kind of launcher menu earlier on the startup sequence)

On...
Forum: project.Amiga Game Factory 25 January 2024, 04:27
Replies: 3,183
Views: 725,147
Posted By earok
Latest update to 2024.0 experimental brings some...

Latest update to 2024.0 experimental brings some big, overdue and still probably quite broken changes:

* LONG variable support. Score variables are no longer clamped at 32,767 but can go all of...
Forum: project.Amiga Game Factory 10 January 2024, 21:16
Replies: 3,183
Views: 725,147
Posted By earok
2024.0 fixes: * Fixed reported bug where...

2024.0 fixes:

* Fixed reported bug where sprites would disappear at the start of a talkpad sequence
* Undid previous changes to CPU_Wave (I forgot that there were some cases where a wave type...
Forum: project.Amiga Game Factory 10 January 2024, 07:51
Replies: 3,183
Views: 725,147
Posted By earok
2024.0 fixes: - New control "boost" function...

2024.0 fixes:

- New control "boost" function for increasing the top speed of controllable types. Can be used for speed powerups, momentum on slopes and such. There's not a codeblock option for it...
Forum: project.Amiga Game Factory 09 January 2024, 22:42
Replies: 3,183
Views: 725,147
Posted By earok
2024.0 update - please use with caution (having a...

2024.0 update - please use with caution (having a backup or git repo of your Scorpion project is a good idea just in case)

* Variable section has been removed, all variables are declared inline...
Forum: project.Amiga Game Factory 08 January 2024, 22:14
Replies: 3,183
Views: 725,147
Posted By earok
https://github.com/earok/scorpion-editor-demos ...

https://github.com/earok/scorpion-editor-demos

2023.5 has been soft launched. Notable features:

* Animation editor has been updated to make it much easier to trigger custom events on frames,...
Forum: Coders. Asm / Hardware 08 January 2024, 21:52
Replies: 79
Views: 13,466
Posted By earok
I had this idea for moving the ham bobs around...

I had this idea for moving the ham bobs around without (much) fringing that's pretty crazy *but* could possibly work in very limited scenarios.

Say the same effect for covering up fringes on the...
Forum: Coders. Asm / Hardware 08 January 2024, 10:26
Replies: 79
Views: 13,466
Posted By earok
Hi Remz, That's looking so cool. Scrolling...

Hi Remz,

That's looking so cool. Scrolling copper bars for vertical parallax is an awesome idea, I can't remember seeing it in a game before.

I assume the status bar on the left is a sprite...
Forum: project.Amiga Game Factory 08 January 2024, 07:36
Replies: 269
Views: 20,698
Posted By earok
From memory it does indeed just "do nothing" on...

From memory it does indeed just "do nothing" on OCS, doesn't break anything but doesn't hide the copper bars at the sides.



That's fair. Good luck, I'm definitely curious to see what you do in...
Forum: project.Amiga Game Factory 07 January 2024, 03:31
Replies: 3,183
Views: 725,147
Posted By earok
Latest experimental is in release candidate mode...

Latest experimental is in release candidate mode for 2023.5. I may investigate one or two more bugs but if nothing too breaking pops up, I'll release that to the stable branch.

* Fix for dialogue...
Forum: project.Amiga Game Factory 07 January 2024, 03:23
Replies: 269
Views: 20,698
Posted By earok
I was watching Pints and Amiga just today and...

I was watching Pints and Amiga just today and Jack was coincidentally asking about a Moon Patrol port, it really made his day when he discovered this.

For color bars at the side I would suggest:
...
Forum: project.Amiga Game Factory 02 January 2024, 01:14
Replies: 3,183
Views: 725,147
Posted By earok
Latest experimentals: * Parallax position...

Latest experimentals:

* Parallax position can be manually set on parallax slices (on both the Amiga when using the OCS parallax system, and on Mega Drive when using the tile parallax system).
...
Forum: project.Amiga Game Factory 31 December 2023, 04:27
Replies: 3,183
Views: 725,147
Posted By earok
Latest experimental: Melee attacks can be...

Latest experimental:

Melee attacks can be manually triggered from codeblocks. This may or may not be useful to anyone (but was easy to add as the engine already supported, there just wasn't any...
Forum: project.Amiga Game Factory 30 December 2023, 03:59
Replies: 3,183
Views: 725,147
Posted By earok
https://cdn.discordapp.com/attachments/87951637669...

https://cdn.discordapp.com/attachments/879516376694398976/1190488663092633700/image.png?ex=65a1fbf7&is=658f86f7&hm=90b2ede8d97a77ed5ae8df7b7644b186f81ef1f6b27e32f6cb15aad56852da99&

Latest fixes:...
Forum: project.Amiga Game Factory 29 December 2023, 08:37
Replies: 3,183
Views: 725,147
Posted By earok
Daily experimental round up: * Added...

Daily experimental round up:

* Added "dynamic tile" feature for streaming tiles directly into the VRAM, allowing for essentially unlimited tilesets on Mega Drive.

* Because of the above, all of...
Forum: project.Amiga Game Factory 29 December 2023, 08:33
Replies: 33
Views: 2,213
Posted By earok
Ahh, you're too kind! I'm not sure what the...

Ahh, you're too kind!

I'm not sure what the music bug would be without looking at your source, but if I had to guess - is the music file accidentally being loaded into slow/fast rather than chip?
Forum: project.Amiga Game Factory 28 December 2023, 21:44
Replies: 33
Views: 2,213
Posted By earok
Ah man, that brings back memories. I had a pirate...

Ah man, that brings back memories. I had a pirate console with a bunch of Atari 2600 ROMs and I think DragonFire might have been the only really good one of the bunch.

Cool game, well done :great
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