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Search: Posts Made By: sandruzzo
Forum: Coders. General Today, 13:11
Replies: 2,210
Views: 310,307
Posted By sandruzzo
We have animation every 2 pixel, because we use...

We have animation every 2 pixel, because we use sprites trick that move them by 1 pixel, so we have less frames :great with 64 pixel sprites, i think 32 frames would suffice
Forum: Coders. General Today, 12:37
Replies: 2,210
Views: 310,307
Posted By sandruzzo
Sorry, We did 12 animations' frames for parallax...

Sorry, We did 12 animations' frames for parallax that is cyclical! So sprites never moves, only frames
Forum: Coders. General Yesterday, 20:31
Replies: 2,210
Views: 310,307
Posted By sandruzzo
By animation, like we did for Rygar Ocs

By animation, like we did for Rygar Ocs
Forum: Coders. General Yesterday, 19:58
Replies: 2,210
Views: 310,307
Posted By sandruzzo
Since Aga sprites are 64 pixel wide, u can attach...

Since Aga sprites are 64 pixel wide, u can attach them and have 4 64pixel sprites with 16 colors!
Forum: Coders. General Yesterday, 15:29
Replies: 2,210
Views: 310,307
Posted By sandruzzo
Wow! I think you're using dualplayfield......

Wow!

I think you're using dualplayfield... On Aga I would use pèure 64 colors, and 6 HW sprites for parallax and others 2 for rygar, since screen size is only 256 you won't byte any sprite for HW...
Forum: Coders. General Yesterday, 07:39
Replies: 2,210
Views: 310,307
Posted By sandruzzo
How much colors?

How much colors?
Forum: Coders. General 14 December 2018, 16:11
Replies: 2,210
Views: 310,307
Posted By sandruzzo
Better programming!:great:guru:banghead

Better programming!:great:guru:banghead
Forum: Coders. General 14 December 2018, 15:56
Replies: 2,210
Views: 310,307
Posted By sandruzzo
sorry dragons' are 64*36!

sorry dragons' are 64*36!
Forum: project.CARE 14 December 2018, 15:22
Replies: 97
Views: 37,964
Posted By sandruzzo
I think some decent port can be made, if we look...

I think some decent port can be made, if we look at Elf Mania game...
Forum: Coders. General 13 December 2018, 21:48
Replies: 24
Views: 568
Posted By sandruzzo
Gotcha! Icredible archivment!

Gotcha! Icredible archivment!
Forum: Coders. General 13 December 2018, 21:38
Replies: 24
Views: 568
Posted By sandruzzo
Please Help me here I saw an teresting game...

Please Help me here

I saw an teresting game were a ball bounce into some kind of tunnel with holes and platform, and it can bouce in every direction.
Forum: Coders. General 13 December 2018, 17:58
Replies: 24
Views: 568
Posted By sandruzzo
C64 Games worth Conversion?

Wihich c 64 games would you like to have on Amiga?
Forum: Coders. General 13 December 2018, 16:48
Replies: 2,210
Views: 310,307
Posted By sandruzzo
Yes indeed, but better with a lot less dma slots...

Yes indeed, but better with a lot less dma slots used!:great

@Steril707

Because I had that gfx!
Forum: Coders. General 13 December 2018, 15:30
Replies: 2,210
Views: 310,307
Posted By sandruzzo
I had 2 dragons 64*32 + 2 devil of 32*32 + 3 blue...

I had 2 dragons 64*32 + 2 devil of 32*32 + 3 blue enemy 32*32 + 2 dynos 32*24.

Not bud I think! And rygar of course with weapons!
Forum: Coders. General 13 December 2018, 15:15
Replies: 2,210
Views: 310,307
Posted By sandruzzo
With 32 colors, parallax layer made with sprites,...

With 32 colors, parallax layer made with sprites, we can affort moro or less 6-8 bobs' + rygar at full 50hz.
Forum: Coders. General 13 December 2018, 14:59
Replies: 2,210
Views: 310,307
Posted By sandruzzo
Rygar is not one of my favourite arcade. I think...

Rygar is not one of my favourite arcade. I think is better to do "original" game than porting.

I woulb be happy to spend my time on games Designed around Amiga Hw! Maybe i would be better to porta...
Forum: Coders. General 12 December 2018, 15:46
Replies: 2,210
Views: 310,307
Posted By sandruzzo
If Amiga would have a good market, I'll be...

If Amiga would have a good market, I'll be willing to work full time to do ports and original Games for ecs/ocs and aga
Forum: Coders. General 12 December 2018, 12:16
Replies: 2,210
Views: 310,307
Posted By sandruzzo
Problem is memory if we want use 64 colors. With...

Problem is memory if we want use 64 colors. With 32 we can do
Forum: Coders. General 03 December 2018, 23:16
Replies: 19
Views: 1,033
Posted By sandruzzo
Like I said, I was curious to try it, and explore...

Like I said, I was curious to try it, and explore new way to do stuff. I like to do that, like I did with sprites' parallax on Rygar, which is the fastest way to do on Amiga ocs/ecs.
Forum: Coders. General 03 December 2018, 16:42
Replies: 19
Views: 1,033
Posted By sandruzzo
Done. Exe plus all files. If you need more, let...

Done. Exe plus all files. If you need more, let me know
Forum: Coders. General 03 December 2018, 16:36
Replies: 19
Views: 1,033
Posted By sandruzzo
ok.:great

ok.:great
Forum: Coders. General 03 December 2018, 10:32
Replies: 19
Views: 1,033
Posted By sandruzzo
Just uploaded in the zone! my demo. Feel free to...

Just uploaded in the zone! my demo. Feel free to use it, and if someone need help, I'm here!
Forum: Coders. General 20 November 2018, 15:41
Replies: 190
Views: 17,932
Posted By sandruzzo
It's up to use to use the right and better...

It's up to use to use the right and better display mode: or dualplayfiels or 32 colors mode. whatever will be, with copper we can add a lot of colors
Forum: Coders. General 20 November 2018, 13:35
Replies: 190
Views: 17,932
Posted By sandruzzo
Maybe we can "only" change 8 pixel per line which...

Maybe we can "only" change 8 pixel per line which will give us a lots of colors on screen, and use other for bobs... We can use dual playfield for that, so we can speed up a lot bobs', and having...
Forum: Retrogaming General Discussion 20 November 2018, 11:27
Replies: 155
Views: 8,980
Posted By sandruzzo
Even with a little better copper and...

Even with a little better copper and blitter(fully 32bit) and better paula(8 voices 16bit) and alittle fast ram(128k) would had suffice! Not so much works to do...
Forum: Coders. General 16 November 2018, 17:28
Replies: 19
Views: 1,033
Posted By sandruzzo
It take 8 cycles for pixel, so to map 4 complete...

It take 8 cycles for pixel, so to map 4 complete 4bits pixel we need 16*8 = 128 cycles
Forum: Coders. General 16 November 2018, 13:31
Replies: 19
Views: 1,033
Posted By sandruzzo
Maybe coupling this line mapping with Ray casting...

Maybe coupling this line mapping with Ray casting could speed up all!
Forum: Coders. General 16 November 2018, 09:12
Replies: 19
Views: 1,033
Posted By sandruzzo
Maybe we can do it very fast by using only cpu......

Maybe we can do it very fast by using only cpu... 2x1 would be almost equal ad 1x1 or better, since blitter line mapping
Forum: Coders. General 15 November 2018, 15:57
Replies: 19
Views: 1,033
Posted By sandruzzo
My fault, was BLTBDAT. Like I said, just to try...

My fault, was BLTBDAT. Like I said, just to try an exotic way to do cp2!:great
Forum: Coders. General 15 November 2018, 15:49
Replies: 19
Views: 1,033
Posted By sandruzzo
So far it's on test, and not optimized. Since...

So far it's on test, and not optimized. Since Blitters' line way, its possible to do 2x1 very easly!
Forum: Coders. General 15 November 2018, 15:28
Replies: 19
Views: 1,033
Posted By sandruzzo
New Blitter cp2

I all,

I dont' know if this technique was investingated before, and maybe left down. I only was looking to find out an new way to do so. This way is not meant to be fast, maybe it'll be, who...
Forum: Coders. General 12 November 2018, 12:45
Replies: 7
Views: 358
Posted By sandruzzo
Thanks for your help. I would like to have a good...

Thanks for your help. I would like to have a good help from you and others, instead doing it again. I need this operation just cos want to test a possible way to do cp2, not for fast reasons, just to...
Forum: Coders. General 12 November 2018, 12:40
Replies: 7
Views: 358
Posted By sandruzzo
Thanks. I need only to exchange nibbles, not full...

Thanks. I need only to exchange nibbles, not full c2p: Any helps?
Forum: Coders. General 12 November 2018, 12:00
Replies: 7
Views: 358
Posted By sandruzzo
I don't need to perform full cp2, but exchange...

I don't need to perform full cp2, but exchange only nibbles
Forum: Coders. General 12 November 2018, 11:49
Replies: 7
Views: 358
Posted By sandruzzo
A500 cp2 need help

I need to perform nibble rotation as fast as is possible. Can someone help me?

from:

a-b-c-d
e-f-g-h
i-l-m-n
o-p-q-r

to
Forum: Coders. Asm / Hardware 29 September 2018, 20:47
Replies: 44
Views: 3,106
Posted By sandruzzo
Gotcha! Now just thinking what would be best to...

Gotcha! Now just thinking what would be best to do first!:great
Forum: Coders. Asm / Hardware 29 September 2018, 20:46
Replies: 44
Views: 3,106
Posted By sandruzzo
Was my last choiche. Do some kind of tris' quads'...

Was my last choiche. Do some kind of tris' quads' quantization. I'l try to implement all the possible tecquine and see what works best!:great
Forum: Coders. Asm / Hardware 27 September 2018, 06:41
Replies: 44
Views: 3,106
Posted By sandruzzo
I'm doing it, just a code a tri/quad filler to...

I'm doing it, just a code a tri/quad filler to test some rendering tecniques
Forum: Coders. Asm / Hardware 26 September 2018, 15:30
Replies: 44
Views: 3,106
Posted By sandruzzo
Another possible way to optimize this kind of...

Another possible way to optimize this kind of rendering is to define traingles' or quads' bounding box, and fill the outside portions' of these polygons and then doing a cookie cut operation with...
Forum: Coders. Asm / Hardware 23 September 2018, 20:51
Replies: 44
Views: 3,106
Posted By sandruzzo
I think I wasn't able to explain this way well....

I think I wasn't able to explain this way well. Think about a piece of paper which is our prefilled area. Now, think about having scissor to cut our triangle and put it into screen.

I hope this...
Showing results 1 to 40 of 1273

 
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