English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 592
Search took 0.05 seconds.
Search: Posts Made By: alpine9000
Forum: Coders. Contest 10 September 2018, 03:23
Replies: 15
Views: 834
Posted By alpine9000
That's looking awesome!!

That's looking awesome!!
Forum: Coders. Contest 09 September 2018, 11:47
Replies: 24
Views: 958
Posted By alpine9000
Can I play as Mr Miyagi ? :)

Can I play as Mr Miyagi ? :)
Forum: Coders. Asm / Hardware 09 September 2018, 08:29
Replies: 500
Views: 14,009
Posted By alpine9000
This is a topic about a dead architecture that...

This is a topic about a dead architecture that no-one but a handful of us grumpy old men care about, neither are important.

I certainly don't care if someone posts code that is un-tested if they...
Forum: Coders. Asm / Hardware 09 September 2018, 08:16
Replies: 500
Views: 14,009
Posted By alpine9000
The same person that posted results then edited...

The same person that posted results then edited the post because he made a mistake and wasn't running the code he thought he was ?
Forum: Coders. Asm / Hardware 08 September 2018, 14:32
Replies: 500
Views: 14,009
Posted By alpine9000
Time it took? The problem was I spent no time on...

Time it took? The problem was I spent no time on it, Less than 5 minutes total (not like I didn’t warn you that I wasn’t testing).

It’s fun to compare hand crafted asm with C generated equivalent,...
Forum: Coders. Asm / Hardware 08 September 2018, 11:08
Replies: 500
Views: 14,009
Posted By alpine9000
How about we do a non trivial algorithm ? Got...

How about we do a non trivial algorithm ? Got anything more complex that would likely have a C implementation?
Forum: Coders. Asm / Hardware 08 September 2018, 10:46
Replies: 500
Views: 14,009
Posted By alpine9000
ok - this is my last try, as the code gets bigger...

ok - this is my last try, as the code gets bigger every time it gets less interesting


#define __REG(reg, arg) register arg asm(reg)
#define abs(x) ((x) < 0 ? -(x) : (x))

extern
void...
Forum: Coders. Asm / Hardware 08 September 2018, 01:01
Replies: 500
Views: 14,009
Posted By alpine9000
ok - I actually did a couple of simple tests on...

ok - I actually did a couple of simple tests on this version, not saying it's 100% for all cases however :spin

It's still just a cut and paste from here...
Forum: Coders. Asm / Hardware 07 September 2018, 09:54
Replies: 500
Views: 14,009
Posted By alpine9000
OK, try this one (same level of checking as my...

OK, try this one (same level of checking as my previous effort :cheese:)


extern void
putpixel(register int x0 asm("d1"),
register int y0 asm("d2"),
register int c...
Forum: Coders. Asm / Hardware 07 September 2018, 09:17
Replies: 500
Views: 14,009
Posted By alpine9000
Realised it was passing the params to putpixel...

Realised it was passing the params to putpixel via the stack so update:


extern void putpixel(register int x0 asm("d1"),
register int y0 asm("d2"),
...
Forum: Coders. Asm / Hardware 07 September 2018, 09:12
Replies: 500
Views: 14,009
Posted By alpine9000
Just for fun I thought I would see what GCC could...

Just for fun I thought I would see what GCC could do with this. I grabbed the algorithm from here (https://www.thecrazyprogrammer.com/2017/01/bresenhams-line-drawing-algorithm-c-c.html), quickly...
Forum: Coders. Contest 07 September 2018, 02:52
Replies: 14
Views: 717
Posted By alpine9000
This is looking great! Can't wait to see how this...

This is looking great! Can't wait to see how this progresses!

I am interested in your blit system. When I did a test of a similar system, the IRQ overhead seemed to make it slower compared with...
Forum: News 07 September 2018, 02:20
Replies: 194
Views: 14,908
Posted By alpine9000
Hopefully it was worth(y) the wait :cheese

Hopefully it was worth(y) the wait :cheese
Forum: News 06 September 2018, 23:21
Replies: 194
Views: 14,908
Posted By alpine9000
At last!!!!

At last!!!!
Forum: Coders. Asm / Hardware 05 September 2018, 22:48
Replies: 500
Views: 14,009
Posted By alpine9000
I wrote a multi tasking OS in C, but yeah the...

I wrote a multi tasking OS in C, but yeah the context switches had to be asm. And a few other little things like atomic operations for locks etc.
Forum: Amiga scene 28 August 2018, 03:16
Replies: 60
Views: 2,822
Posted By alpine9000
The problem with estimating the size of "the...

The problem with estimating the size of "the scene" is that the scene is so diverse. A subset is only interested in playing old games, a subset is interested in restoration of original hardware, a...
Forum: News 21 August 2018, 03:33
Replies: 194
Views: 14,908
Posted By alpine9000
I feel your pain, I am still waiting for my copy...

I feel your pain, I am still waiting for my copy and it's my game!
Forum: Coders. Contest 19 August 2018, 00:24
Replies: 289
Views: 13,200
Posted By alpine9000
If you’re right on the limit performance wise...

If you’re right on the limit performance wise make sure you test on real hardware as winuae is slightly less accurate at emulating a cycle exact a1200 compared to a cycle exact a500.
Forum: News 15 August 2018, 12:16
Replies: 194
Views: 14,908
Posted By alpine9000
I haven’t played worthy for a while, but I’m...

I haven’t played worthy for a while, but I’m pretty sure it’s left ctrl, enter or space, not alt for “attack/activate levers”.
Forum: Amiga scene 13 August 2018, 05:20
Replies: 115
Views: 6,292
Posted By alpine9000
Got mine in Australia today and my game is on the...

Got mine in Australia today and my game is on the cover with a multi page review!

Happy times :)
Forum: request.Apps 04 August 2018, 12:05
Replies: 32
Views: 1,300
Posted By alpine9000
Solid Gold which has src available on aminet has...

Solid Gold which has src available on aminet has a trackloader with write support.
Forum: Amiga scene 04 August 2018, 08:54
Replies: 149
Views: 12,447
Posted By alpine9000
Yes, when I tested this using the whole screen...

Yes, when I tested this using the whole screen used way too much DMA for me, most of the games I’ve seen do it successfully seem to limit the vertical size of the background in some way. It’s a great...
Forum: Amiga scene 04 August 2018, 06:56
Replies: 149
Views: 12,447
Posted By alpine9000
What’s the technique you’re using in the new...

What’s the technique you’re using in the new engine? Repeating sprites for the background?
Forum: News 29 July 2018, 05:01
Replies: 194
Views: 14,908
Posted By alpine9000
Having trouble getting to the end of Worthy ? ...

Having trouble getting to the end of Worthy ?

https://www.youtube.com/watch?v=JstjuqC5Nmg
Forum: Coders. C/C++ 24 July 2018, 11:32
Replies: 926
Views: 80,427
Posted By alpine9000
I can help you build on OSX

I can help you build on OSX
Forum: support.WinUAE 19 July 2018, 22:47
Replies: 105
Views: 17,379
Posted By alpine9000
It’s both :-) the copper list is a chip hunk,...

It’s both :-) the copper list is a chip hunk, everything else is allocated.

I’ll try getting rid of the chip ram hunk, but does this then means the chip ram allocations are not checked?

Edit:...
Forum: support.WinUAE 19 July 2018, 09:18
Replies: 105
Views: 17,379
Posted By alpine9000
I wonder why the behaviour is different when the...

I wonder why the behaviour is different when the debugger is running. I have a small chip ram data hunk in the executable.
Forum: support.WinUAE 18 July 2018, 15:21
Replies: 105
Views: 17,379
Posted By alpine9000
Should allocating chip ram with AllocMem work...

Should allocating chip ram with AllocMem work with this ?

When I run it through the debugger the chip ram allocations with AllocMem always return 0x0. Works fine outside the debugger.

(tested...
Forum: Amiga scene 11 July 2018, 23:34
Replies: 335
Views: 27,606
Posted By alpine9000
Congrats on the review! Always great to get some...

Congrats on the review! Always great to get some recognition for your hard work. Looking forward to seeing your next project.
Forum: support.FS-UAE 04 July 2018, 13:22
Replies: 1,250
Views: 287,064
Posted By alpine9000
Yeah they came back online. fs-uae.net was down.

Yeah they came back online. fs-uae.net was down.
Forum: support.WinUAE 04 July 2018, 12:01
Replies: 17
Views: 947
Posted By alpine9000
Confirming beta 2 fixes this for me also.

Confirming beta 2 fixes this for me also.
Forum: support.WinUAE 03 July 2018, 12:28
Replies: 17
Views: 947
Posted By alpine9000
I tried current wine devel today and I get...

I tried current wine devel today and I get crashes (including with the above version) if I used D3D11. Works great with D3D9. Surprised how great it works actually. Only thing I couldn't really use...
Forum: Amiga scene 03 July 2018, 02:13
Replies: 747
Views: 116,760
Posted By alpine9000
What’s new in the menu update?

What’s new in the menu update?
Forum: support.FS-UAE 02 July 2018, 06:27
Replies: 1,250
Views: 287,064
Posted By alpine9000
Still down

Still down
Forum: Amiga scene 01 July 2018, 09:47
Replies: 335
Views: 27,606
Posted By alpine9000
The new WinUAE invalid access debugger is gold...

The new WinUAE invalid access debugger is gold for finding these kinds of things. Breaks at the bad access location. It finds stuff that enforcer will not detect as it's byte accurate.

The only...
Forum: News 25 June 2018, 10:55
Replies: 194
Views: 14,908
Posted By alpine9000
Looks like we tracked the problem down to a...

Looks like we tracked the problem down to a conflict between Worthy and a commodity called YAK. So if you want to run Worthy while you're running YAK you will need to disable the YAK digital clock!...
Forum: News 24 June 2018, 23:40
Replies: 194
Views: 14,908
Posted By alpine9000
I sent you a PM, if you can email me some more...

I sent you a PM, if you can email me some more details (OS version, details of your startup sequence) we can investigate what’s going on.

Another person had a similar issue with cdtv.device (on...
Forum: News 23 June 2018, 02:17
Replies: 194
Views: 14,908
Posted By alpine9000
Unfortunately we don't have a demo build. But...

Unfortunately we don't have a demo build. But unless your machine can successfully run in PAL mode then the game definitely won't work.
Forum: News 20 June 2018, 22:45
Replies: 154
Views: 12,705
Posted By alpine9000
One of our goals for this game was to make it as...

One of our goals for this game was to make it as system friendly as possible while still meeting the performance goals. It should always quit cleanly (KS2.0+) and even handle things like TCP/IP and...
Forum: News 20 June 2018, 11:23
Replies: 194
Views: 14,908
Posted By alpine9000
I am pretty sure Simone is working on it.

I am pretty sure Simone is working on it.
Showing results 1 to 40 of 592

 
Forum Jump

All times are GMT +2. The time now is 22:28.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.
Page generated in 0.10394 seconds with 10 queries