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Forum: project.Amiga Game Factory Today, 00:19
Replies: 50
Views: 1,630
Posted By saimon69
for how it sounds good it seems to me it used...

for how it sounds good it seems to me it used chunks instead of partitions so yup i guess it might be on the 300/400k; a mixed approach and three channel should be MAYBE less heavy
Forum: project.Amiga Game Factory Today, 00:17
Replies: 50
Views: 1,630
Posted By saimon69
A well thought 16 color palette could make...

A well thought 16 color palette could make wonders, see the fedepede conversion - plus you will not need to care for road and horizon and that increases slots ^^
Forum: project.Amiga Game Factory Yesterday, 23:47
Replies: 50
Views: 1,630
Posted By saimon69
This makes me wonder: how will you do the road...

This makes me wonder: how will you do the road assets and incoming cars?
Forum: Coders. General Yesterday, 22:16
Replies: 9
Views: 241
Posted By saimon69
beware - i live!

beware - i live!
Forum: project.Amiga Game Factory Yesterday, 19:48
Replies: 50
Views: 1,630
Posted By saimon69
By the way, once the engine is done, will be...

By the way, once the engine is done, will be possible to create other games with it? A decent road engine can open possibilities!
Forum: project.Amiga Game Factory Yesterday, 19:05
Replies: 50
Views: 1,630
Posted By saimon69
DJ metune strikes again! You will need some...

DJ metune strikes again! You will need some software mixing there for the effects, though, IF you want some in the game together with the music... that or a reduction to three channel plus some en...
Forum: Amiga scene Yesterday, 18:59
Replies: 474
Views: 28,480
Posted By saimon69
Lately things are much better and i more or less...

Lately things are much better and i more or less can transport discretely complex documents from office to libreoffice (more updated); about not including fonts remember that some typefaces want $$$...
Forum: project.Amiga Game Factory Yesterday, 18:04
Replies: 50
Views: 1,630
Posted By saimon69
Am not involved with the project but i think that...

Am not involved with the project but i think that the dual playfield AGA sgould provide a decent coverage of assets from megadrive, with some palette tweaks per area, the car sprite with its own 16...
Forum: project.Amiga Game Factory Yesterday, 18:01
Replies: 50
Views: 1,630
Posted By saimon69
AND, if ever Fedepede04 finish its work on the...

AND, if ever Fedepede04 finish its work on the tweaking of old outrun in the STE so to port we might also have a decent version in ECS one day...
Forum: Retrogaming General Discussion Yesterday, 17:57
Replies: 18
Views: 967
Posted By saimon69
Am in fact surprised that almost no incarnation...

Am in fact surprised that almost no incarnation of it are present...
Forum: Retrogaming General Discussion 08 April 2021, 23:38
Replies: 18
Views: 967
Posted By saimon69
Imagine a Monkey Island or an Indiana Jones 4...

Imagine a Monkey Island or an Indiana Jones 4 with a similar dynamic palette as Universe ^_______^
Forum: project.Amiga Game Factory 08 April 2021, 23:33
Replies: 50
Views: 1,630
Posted By saimon69
AND i remember Koyot1222 had some graphic tests...

AND i remember Koyot1222 had some graphic tests for similar stuff
Forum: project.Amiga Game Factory 08 April 2021, 22:13
Replies: 50
Views: 1,630
Posted By saimon69
Have some ideas on use a similar engine for a...

Have some ideas on use a similar engine for a cyberpunk version of it in conjuction with what was the disappointing Outdrive on Steam, included some techno and sorta-synthwave musics :)
Forum: News 08 April 2021, 21:58
Replies: 36
Views: 5,037
Posted By saimon69
Hey if you need more sound support make a whistle!

Hey if you need more sound support make a whistle!
Forum: Retrogaming General Discussion 08 April 2021, 21:50
Replies: 18
Views: 967
Posted By saimon69
Well, have a bit of a grudge on them dropping...

Well, have a bit of a grudge on them dropping Amiga before AGA and not porting the first Gabriel Knight; however i simply dislike that way of producing games very similar to a mass production chain;...
Forum: Amiga scene 08 April 2021, 20:57
Replies: 474
Views: 28,480
Posted By saimon69
Worst and fiercest sometimes...

Worst and fiercest sometimes...
Forum: Amiga scene 08 April 2021, 07:15
Replies: 474
Views: 28,480
Posted By saimon69
https://en.meming.world/images/en/thumb/5/5d/James...

https://en.meming.world/images/en/thumb/5/5d/James_Franco_First_Time.jpg/300px-James_Franco_First_Time.jpg
Forum: Amiga scene 07 April 2021, 23:06
Replies: 50
Views: 5,115
Posted By saimon69
In number 4 you talk about Amiga and BIX: those...

In number 4 you talk about Amiga and BIX: those two will cross roads again in Italy for an historical (for the local hacker scene) video, where two hackers try to 'breach' BIX to get information on...
Forum: Retrogaming General Discussion 07 April 2021, 22:48
Replies: 18
Views: 967
Posted By saimon69
Of course, in my opinion they wrote with fast...

Of course, in my opinion they wrote with fast portability in mind and recompile for every system with minimal rework - as visible in the graphic assets, seemingly just ported and color reduced as...
Forum: Amiga scene 07 April 2021, 20:55
Replies: 7
Views: 617
Posted By saimon69
I remember also the arcade machines not having...

I remember also the arcade machines not having the texture smooth enabled by default so textures sometimes did look blocky but i guess there was some performance gain
Forum: Music. Tutorials 31 March 2021, 23:28
Replies: 33
Views: 1,224
Posted By saimon69
Yup, had a little issue with proper E6x command...

Yup, had a little issue with proper E6x command replay for another game but got fixed
Forum: Music. Tutorials 31 March 2021, 22:34
Replies: 33
Views: 1,224
Posted By saimon69
Sometimes the channel allocation fails to work,...

Sometimes the channel allocation fails to work, though, as seen in this facebook post
Amiga BlitzBasic & AmiBlitz - facebook...
Forum: project.Amiga Game Factory 31 March 2021, 19:35
Replies: 689
Views: 91,058
Posted By saimon69
Is not 'forcing optimisation' rather 'real world...

Is not 'forcing optimisation' rather 'real world development problems' imo, read: sooner or later a dev would stumble on this
Forum: Amiga scene 30 March 2021, 21:40
Replies: 39
Views: 2,712
Posted By saimon69
That is hopefully not too hard to port, pretty...

That is hopefully not too hard to port, pretty simple gameplay and no more than 16 colors on screen
Forum: Music. Tutorials 30 March 2021, 20:32
Replies: 33
Views: 1,224
Posted By saimon69
Had issues with some coders not knowing on how to...

Had issues with some coders not knowing on how to allocate channels [they don't know how to] so i try to keep the most used free
Forum: Amiga scene 30 March 2021, 19:28
Replies: 39
Views: 2,712
Posted By saimon69
a - ERM - time pilot on Amiga, i remember did try...

a - ERM - time pilot on Amiga, i remember did try it but something was putting me off - there should be also a version where they tried to do the classic graphics, if memory does not fool me

Well,...
Forum: project.Amiga Game Factory 30 March 2021, 19:18
Replies: 14
Views: 1,123
Posted By saimon69
Been there -_- Got a cover of an italian song...

Been there -_- Got a cover of an italian song made in protracker in the 90s taken down on Vimeo because of that - author is too famous to even answer email and mechanical licenses are NOT cheap
Forum: Music. Tutorials 30 March 2021, 08:05
Replies: 33
Views: 1,224
Posted By saimon69
Well in example on Amos games is not easily...

Well in example on Amos games is not easily possible on which channel to output so sound plays on default channels 0 and 1; same for Blitz and Assembly if not directly specified by the coder.
If...
Forum: project.Amiga Game Factory 30 March 2021, 07:51
Replies: 14
Views: 1,123
Posted By saimon69
For memory saving reasons i use a lot of E6x...

For memory saving reasons i use a lot of E6x loops there :)
Forum: Music. Tutorials 27 March 2021, 22:54
Replies: 33
Views: 1,224
Posted By saimon69
How is business though? I usually go on with...

How is business though? I usually go on with donations or a small percentage in sales
Forum: Amiga scene 27 March 2021, 18:44
Replies: 12
Views: 1,159
Posted By saimon69
And DragonNinja, Beach Volley, Bio Challenge,...

And DragonNinja, Beach Volley, Bio Challenge, Future Wars, Titus the Fox (not sure of this but seemed its usual 'sparky' style), Cruise for a corpse, etc. :(
Forum: Retrogaming General Discussion 26 March 2021, 18:14
Replies: 169
Views: 7,378
Posted By saimon69
Is a bit OT but There is a friend of mine is...

Is a bit OT but There is a friend of mine is doing a game on Tandy CoCo (Dragon 32 is the thing most similar in europe) and i had to do the music for him in Arkos Tracker but the routines are for...
Forum: Music. Tutorials 26 March 2021, 18:07
Replies: 33
Views: 1,224
Posted By saimon69
So your approach is more towards mere music...

So your approach is more towards mere music making - indie games is indeed focalized on that, but on Amigas and other older machines memory counts: a game for an unexpanded A500 that run DOS-friendly...
Forum: Retrogaming General Discussion 26 March 2021, 17:33
Replies: 9
Views: 963
Posted By saimon69
I tried it on an emulator and thought: workbench...

I tried it on an emulator and thought: workbench is light years ahead of it! Any japanese coder that want to port AROS 68k on x68k? Should work decently in RTG mode :)
Forum: Amiga scene 26 March 2021, 16:54
Replies: 149
Views: 20,873
Posted By saimon69
Viewpoint! Wish someone do a game in that style...

Viewpoint! Wish someone do a game in that style on Amiga too! Is at the end an isometric R-type with killer graphics and house music :)
Forum: Music. Tutorials 25 March 2021, 23:49
Replies: 33
Views: 1,224
Posted By saimon69
I sometimes swap positions between channels to...

I sometimes swap positions between channels to add dinamicity - eitnher at half pattern or quarter pattern, like here

https://www.youtube.com/watch?v=f8pdm9ZAtss

I also use the Axx effect to do...
Forum: Music. Tutorials 25 March 2021, 23:41
Replies: 33
Views: 1,224
Posted By saimon69
I did some 'modern' effects but usually involves...

I did some 'modern' effects but usually involves have a low-pass or a reversed copy of the sample in RAM, after some bad experiences with a game i thought is better not to rely on non-conventional...
Forum: project.Amiga Game Factory 25 March 2021, 23:38
Replies: 14
Views: 1,123
Posted By saimon69
Do you have an option for 'director' accounts...

Do you have an option for 'director' accounts that should allow longer videos?
Forum: Retrogaming General Discussion 25 March 2021, 22:06
Replies: 28
Views: 1,794
Posted By saimon69
Two major candidates are Hard Drivin and Good'ol...

Two major candidates are Hard Drivin and Good'ol Outrun (the original, not the STE remake) but there are other cruddy titles like Days of thunder and the actual underpowered incarnation of Power...
Forum: Music. Work In Progress 24 March 2021, 23:22
Replies: 2
Views: 803
Posted By saimon69
Preparing a new archive soon; Tsak provided me...

Preparing a new archive soon; Tsak provided me with piano samples at different intensities that should indeed help...
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