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Search: Posts Made By: Tsak
Forum: News 12 November 2019, 21:10
Replies: 28
Views: 999
Posted By Tsak
Well done Saimo! :great

Well done Saimo! :great
Forum: Coders. General 08 November 2019, 20:46
Replies: 2,263
Views: 344,889
Posted By Tsak
@Mcgeezer: Well, a few years ago graphics artists...

@Mcgeezer: Well, a few years ago graphics artists were the only thing you could find in the scene. Only recently coders became more active with Amiga game dev.

Btw, I'm surprised you (of all...
Forum: Coders. General 08 November 2019, 20:06
Replies: 2,263
Views: 344,889
Posted By Tsak
+1 Basically a 16 color version with multiple...

+1
Basically a 16 color version with multiple copperised colors could come pretty close to the 32 color version, in some cases even surpassing it. F.e. many parts of the background can be remade to...
Forum: EAB's competition 31 October 2019, 18:59
Replies: 213
Views: 6,677
Posted By Tsak
It's similar in principle. But it's been aeons...

It's similar in principle. But it's been aeons since I last tried that level though. I might post a few alternative takes at some point here ;)
Forum: EAB's competition 31 October 2019, 15:17
Replies: 213
Views: 6,677
Posted By Tsak
Sweet! :great

Sweet! :great
Forum: request.Apps 30 October 2019, 04:07
Replies: 11
Views: 706
Posted By Tsak
Here are my 2 cents regarding your options: ...

Here are my 2 cents regarding your options:

Backbone
-----------
Pros:
1) The most easy and user friendly game maker on Amiga (at the moment).
2) Offers a nice amount of options and a few...
Forum: News 24 October 2019, 21:54
Replies: 39
Views: 2,078
Posted By Tsak
I got a very nostalgic feeling watching this...

I got a very nostalgic feeling watching this video. Nice! Looking forward for the game! :great

In regards to the camera, I can relate with people complaining about that. It's also one of the first...
Forum: Amiga scene 21 October 2019, 20:52
Replies: 107
Views: 5,489
Posted By Tsak
Ups! :D :laughing

Ups! :D :laughing
Forum: Amiga scene 21 October 2019, 20:49
Replies: 107
Views: 5,489
Posted By Tsak
Congrats on the Rygar release from me as well ...

Congrats on the Rygar release from me as well
Bloody awesome! :great

Btw here's a more complete list of all 2019 Amiga releases (so far):

- Rygar AGA
- ReshootR AGA
- Bridge strike
- Skill...
Forum: Amiga scene 16 October 2019, 18:59
Replies: 314
Views: 48,376
Posted By Tsak
Hmm nope, these are articles that Adam has...

Hmm nope, these are articles that Adam has removed from the main site and his catalogue but are not deleted entirely, so they still show up if you use the search option.
Forum: EAB's competition 13 October 2019, 22:54
Replies: 213
Views: 6,677
Posted By Tsak
No, there was no plan for spikes in those levels...

No, there was no plan for spikes in those levels in the first place. The grids are there just as a floor tile variation.

>Surely because the blood flows through the holes

Yup ;)
Forum: EAB's competition 13 October 2019, 20:08
Replies: 213
Views: 6,677
Posted By Tsak
Yes, of course. Other levels also have grids...

Yes, of course. Other levels also have grids with no spikes, f.e. level 33. One funny detail is that if a blob is killed on a grid tile it leaves no blood stain.
Forum: EAB's competition 12 October 2019, 02:36
Replies: 213
Views: 6,677
Posted By Tsak
Fantastic! How did you find 38? Tough huh?

Fantastic!
How did you find 38? Tough huh?
Forum: EAB's competition 08 October 2019, 01:39
Replies: 213
Views: 6,677
Posted By Tsak
@Capehorn: Congrats man! :great He, he, well...

@Capehorn: Congrats man! :great
He, he, well the thing with Aldo is that beyond the fact that he's driven for Ruby it's also a matter of pride to him. Gotta prove he's 'worthy', right? :spin
Now,...
Forum: EAB's competition 06 October 2019, 08:18
Replies: 213
Views: 6,677
Posted By Tsak
@Capehorn There are a number of different...

@Capehorn

There are a number of different ways to bring the boss down:

-First method is to wait for his shield to dissappear and try to attack him twice. You have to stay alive at least 13...
Forum: EAB's competition 05 October 2019, 08:16
Replies: 213
Views: 6,677
Posted By Tsak
Nice ;)

Nice ;)
Forum: Retrogaming General Discussion 23 September 2019, 22:05
Replies: 100
Views: 4,157
Posted By Tsak
I think it's much more than that. I mean the port...

I think it's much more than that. I mean the port does have serious game design issues that could have been fixed (f.e. how the AI works and how responsive player attacks are). However the majority...
Forum: EAB's competition 22 September 2019, 20:58
Replies: 213
Views: 6,677
Posted By Tsak
Well done guys and congrats for the win! :) ...

Well done guys and congrats for the win! :)

It was extremely interesting to us to see this round unfold ;)
Forum: EAB's competition 18 September 2019, 21:09
Replies: 213
Views: 6,677
Posted By Tsak
Agreed, that's also mine and Alex's solution...

Agreed, that's also mine and Alex's solution (with tiny variations) ;)
Here are some extra solutions for a few levels you asked for:
...
Forum: EAB's competition 17 September 2019, 19:39
Replies: 213
Views: 6,677
Posted By Tsak
A public contest before the game is actually...

A public contest before the game is actually released is kinda unorthodox -to say the least. But then again, who knows?
On the other hand, if some of you guys would be interested to help, we...
Forum: EAB's competition 16 September 2019, 19:46
Replies: 213
Views: 6,677
Posted By Tsak
I think you're missing what Alex means. The way...

I think you're missing what Alex means. The way the badges are set and how the enemy kill-count is calculated IS a feature of the game. Good or bad, nobody claims that it couldn't have been handled...
Forum: EAB's competition 16 September 2019, 04:52
Replies: 213
Views: 6,677
Posted By Tsak
Yup. Btw here's a little more insight on the...

Yup. Btw here's a little more insight on the issue: In stages that have more than one enemy type and allow you to kill less enemies than the max, there isn't any way to tell which enemies the player...
Forum: EAB's competition 16 September 2019, 00:56
Replies: 213
Views: 6,677
Posted By Tsak
Yup, that's Alex's solution ;) He actually...

Yup, that's Alex's solution ;)

He actually exploits the way the enemies do their pathfinding to get them to the prison. I figured that this wouldn't be something most people would know or find out...
Forum: EAB's competition 15 September 2019, 23:54
Replies: 213
Views: 6,677
Posted By Tsak
I think I know what is your issue with lv32. You...

I think I know what is your issue with lv32. You tried to perfect it by killing (at least) one blue, but that doesn't actually give you a perfect, right?

Problem is the way the score and badge...
Forum: EAB's competition 15 September 2019, 22:59
Replies: 213
Views: 6,677
Posted By Tsak
Wow, guys, just wow! VERY impressive stuff!...

Wow, guys, just wow! VERY impressive stuff! :great

Just so you know, me and Alex's solutions for lv30 were close to Capehorn's first attempt with some variations. As for "intended methods", it's...
Forum: EAB's competition 14 September 2019, 22:40
Replies: 213
Views: 6,677
Posted By Tsak
Yup, you're missing more steps ;) Great...

Yup, you're missing more steps ;)
Great progress though! Perhaps it's also solvable the way you try to do it. First time I see someone doing the last part like that.
Forum: News 14 September 2019, 20:19
Replies: 158
Views: 11,502
Posted By Tsak
@Donnie: yup ;)

@Donnie: yup ;)
Forum: EAB's competition 14 September 2019, 00:10
Replies: 213
Views: 6,677
Posted By Tsak
Nice one John! :great

Nice one John! :great
Forum: EAB's competition 12 September 2019, 03:48
Replies: 213
Views: 6,677
Posted By Tsak
Well, you do need to be nearly pixel perfect as...

Well, you do need to be nearly pixel perfect as Malko mentioned. This gives you a massive time bonus but it's indeed an almost impossible task (at least for average gamers like me).
Kudos to...
Forum: EAB's competition 12 September 2019, 00:13
Replies: 213
Views: 6,677
Posted By Tsak
yup, I know ;) It's just that what you were...

yup, I know ;)
It's just that what you were describing sounded familiar. And seeing your gif now I guessed correctly (about the method you were trying to do).

Just a rule of thumb, whenever you...
Forum: EAB's competition 11 September 2019, 22:27
Replies: 213
Views: 6,677
Posted By Tsak
@Malko: mmm, I'm pretty sure it's not. Solving...

@Malko: mmm, I'm pretty sure it's not. Solving level 30 reliably does not require pixel perfect percision (like at all). So my advice would be to think it over ;)

*edit: btw I think I know what...
Forum: EAB's competition 11 September 2019, 03:43
Replies: 213
Views: 6,677
Posted By Tsak
Aah, lv27... I think it's around that time that I...

Aah, lv27... I think it's around that time that I usually stop caring for perfects if I want to complete the game (even though I know how to perfect all levels). Stakes go way up from then on. It's...
Forum: EAB's competition 11 September 2019, 02:30
Replies: 213
Views: 6,677
Posted By Tsak
Ha! When I was originally testing the game I did...

Ha! When I was originally testing the game I did exactly the same thing as you (with the 2nd and 3rd blue loops)! But then the day I was recording the gif I noticed my timing was slightly worse than...
Forum: EAB's competition 09 September 2019, 02:41
Replies: 213
Views: 6,677
Posted By Tsak
Wow, great score John! The competition is really...

Wow, great score John! The competition is really heating up! :great

Btw, since level 18 is spoiled enough already it's -perhaps- ok to spoil it a bit more with my own solution :D
...
Forum: EAB's competition 08 September 2019, 03:14
Replies: 213
Views: 6,677
Posted By Tsak
Yup, that's correct! ;) Or as the...

Yup, that's correct! ;)



Or as the manual quotes: "Despite the direction they seem to look (and thanks to their semi-transparent body) blobs will react as long as you cross with them...
Forum: News 07 September 2019, 16:52
Replies: 158
Views: 11,502
Posted By Tsak
That's right, we actually have each body part as...

That's right, we actually have each body part as a seperate gfx. And we don't have the frames just split into 16x16 tiles, actually each part has a variable size which helps to bring down the ram...
Forum: EAB's competition 07 September 2019, 04:01
Replies: 213
Views: 6,677
Posted By Tsak
Good one mate! :great I can make a...

Good one mate! :great



I can make a perfect on this level 99 out of 99 times... If (and only if) I use my joystick (on my Amiga). Very tough with keys. Basically there's a trick to keep your...
Forum: News 07 September 2019, 02:02
Replies: 158
Views: 11,502
Posted By Tsak
Yup, Final Fight also uses modularity to some...

Yup, Final Fight also uses modularity to some extend (and probably other Amiga beat'em'ups). F.e. if you check Axl's sheet below, you can see (from the available parts) that to do his walk cycle you...
Forum: News 06 September 2019, 22:29
Replies: 158
Views: 11,502
Posted By Tsak
Nope, no subpalettes. Afaik, the...

Nope, no subpalettes.



Afaik, the modular approach has been used on various Amiga games, especially on bosses. But I'm not sure if any game uses the same method as us or to the extend that we...
Forum: EAB's competition 06 September 2019, 01:57
Replies: 213
Views: 6,677
Posted By Tsak
Teasing me huh? :D Nope, I'd better not. Tough...

Teasing me huh? :D
Nope, I'd better not. Tough choice to favor EAB or Lemon in this fight ;)

Did you managed a perfect on level 11 yet?
Showing results 1 to 40 of 531

 
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