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Forum: Retrogaming General Discussion Yesterday, 17:33
Replies: 40
Views: 1,951
Posted By defor
I owned Blizzard1230/III for two years and I...

I owned Blizzard1230/III for two years and I wanted to upgrade. Naturally I wanted B1260 but I couldn't afford it (1996 or 1997). So I purchased Blizzard1240 (040/40) with a tower so I could rebuild...
Forum: Amiga scene 16 April 2021, 11:27
Replies: 480
Views: 31,203
Posted By defor
Why every mobile and tablet manufacturer is...

Why every mobile and tablet manufacturer is currently making a clone of ARM+Android blueprint?
Software, price, demand.
Forum: Retrogaming General Discussion 15 April 2021, 13:44
Replies: 14
Views: 438
Posted By defor
Not anymore. Not happening unless one uses...

Not anymore.

Not happening unless one uses some stupid hacks in multiplayer games. Sony doesn't care about psvita/ps3 for many years now. They just want to bury it and move on.

Hardly....
Forum: Retrogaming General Discussion 13 April 2021, 18:35
Replies: 6,532
Views: 1,300,504
Posted By defor
Shin Megami Tensei: Devil Survivor 2 Record...

Shin Megami Tensei: Devil Survivor 2 Record Breaker for PAL(!) 3DS. Only 6 years old game release which is quite expensive and/or hard to find. Usually starts on 270EUR on eBay :( Luckily I've found...
Forum: Retrogaming General Discussion 13 April 2021, 18:09
Replies: 14
Views: 438
Posted By defor
Solutions: PSP...

Solutions:
PSP (https://wololo.net/cfw4dummies/)
PS3 (http://ps3xploit.com/)
PSVITA (https://vita.hacks.guide/)
Problem solved :D
Forum: Coders. Releases 06 April 2021, 21:58
Replies: 18
Views: 992
Posted By defor
Thank you for this OCS pleasure :-) Clear winner...

Thank you for this OCS pleasure :-) Clear winner for me.
Also thank you for sharing. I promise your code will be properly re-used ;-)
Forum: Amiga scene 02 April 2021, 22:34
Replies: 29
Views: 2,238
Posted By defor
I believe it was asked and answered many times in...

I believe it was asked and answered many times in the past.
For example, see this discussion (http://ada.untergrund.net/?p=boardthread&id=498).
Forum: Amiga scene 02 April 2021, 21:54
Replies: 29
Views: 2,238
Posted By defor
Originally I thought the same but then it...

Originally I thought the same but then it occurred to me how much the Amiga blitter works with bits and the binary logic. Barrel shifter will have no use, for example. Also what about masking and...
Forum: Amiga scene 30 March 2021, 10:49
Replies: 480
Views: 31,203
Posted By defor
Who are "They"? Mentioned so many times. Just...

Who are "They"?
Mentioned so many times.
Just interested.
Forum: Amiga scene 23 March 2021, 15:20
Replies: 480
Views: 31,203
Posted By defor
I was continuing on discussion about video-game...

I was continuing on discussion about video-game consoles and Amiga's potential in that regard. That's why I wanted to add some examples of other systems equipped with CD-ROM and demonstrate that it...
Forum: Amiga scene 22 March 2021, 20:51
Replies: 480
Views: 31,203
Posted By defor
I'm afraid we digress from the thread topic. ...

I'm afraid we digress from the thread topic.
You can see a ton of articles analyzing why Sony succeeded with the PlayStation while others did not. Simply put: A great value for a large library of...
Forum: Amiga scene 22 March 2021, 14:41
Replies: 480
Views: 31,203
Posted By defor
In fact, CDTV wasn't even anything original at...

In fact, CDTV wasn't even anything original at that time. TurboGrafx-CD was released in November 1989, Philips CD-i in 1990 and Sega CD in 1991 (in Japan, 1992 in US). Yes, all failed. So naturally...
Forum: Amiga scene 22 March 2021, 13:35
Replies: 480
Views: 31,203
Posted By defor
So many harsh words. IMHO Commodore had no...

So many harsh words.
IMHO Commodore had no chance in a video-game segment. The company had no expertise like arcade ones (Atari, Nintendo, Sega, Capcom, Taito, ...) nor marketing channels. Commodore...
Forum: Amiga scene 19 March 2021, 22:37
Replies: 480
Views: 31,203
Posted By defor
Tons have been written on this topic. Just a few...

Tons have been written on this topic. Just a few (quickly found) articles. Type "how Nintendo saved video game industry" to your favourite web search engine yourself to get more, much more.
This...
Forum: Amiga scene 19 March 2021, 14:02
Replies: 480
Views: 31,203
Posted By defor
One reason (certainly one of the many, though):...

One reason (certainly one of the many, though): Video game consoles. Thriving business in US, not so thriving in Europe.
Even today when someone nostalgic talks about his/her youth, how spent in...
Forum: Coders. General 18 March 2021, 18:11
Replies: 199
Views: 7,749
Posted By defor
Thank you for explanation. Unfortunately it...

Thank you for explanation.
Unfortunately it seems that it is of no use for me. I'm looking for something similar to what I described in my previous post. Something simple. Targeted for programmers...
Forum: Amiga scene 18 March 2021, 14:12
Replies: 480
Views: 31,203
Posted By defor
Interesting reading by Ira J Parlow -- author of...

Interesting reading by Ira J Parlow -- author of Phoenix BIOS, which is, I believe, related to the topic of this discussion.
Who should get more credit for the rise of the PC: anonymous engineers at...
Forum: Coders. General 17 March 2021, 21:44
Replies: 199
Views: 7,749
Posted By defor
I ran through this whole discussion because, at...

I ran through this whole discussion because, at the beginning, I thought OP wanted to create some tiny micro operating system (with a simple text console and a filesystem?) which would boot directly...
Forum: Amiga scene 17 March 2021, 12:12
Replies: 480
Views: 31,203
Posted By defor
This caught my attention. I certainly can't speak...

This caught my attention. I certainly can't speak in general and I am pretty sure there were thousands of rich users running very high end machines in mid 80s, but I remember that even in early 90s a...
Forum: Amiga scene 15 March 2021, 15:32
Replies: 34
Views: 2,740
Posted By defor
Yes, it would be totally groundbreaking. And...

Yes, it would be totally groundbreaking.
And also impossible :) All techniques used in this fantastic demo come from decades of evolution on Amiga (or Atari ST) demoscene. Blitter c2p, fast...
Forum: Coders. Asm / Hardware 12 March 2021, 12:41
Replies: 256
Views: 36,429
Posted By defor
Totally worth it. Installation takes a few...

Totally worth it. Installation takes a few minutes. After that, you'll have a comfortable programming environment with modern editor, syntax-highlighting, super fast assembling and linking, and an...
Forum: Amiga scene 09 March 2021, 20:03
Replies: 480
Views: 31,203
Posted By defor
Please correct me if I'm wrong but wasn't Amiga...

Please correct me if I'm wrong but wasn't Amiga chipset originally developed as a new gaming hardware? That this original purpose was changed shortly after to a more general personal computer was...
Forum: Coders. Asm / Hardware 08 March 2021, 17:37
Replies: 1,119
Views: 69,268
Posted By defor
Programming 68k in assembler is still popular and...

Programming 68k in assembler is still popular and fun in 2021 (Amiga, ST, Megadrive). On the other hand, x86 assembler is used by a few PC intro coders only.
And that is, my friends, a testament to...
Forum: Coders. Asm / Hardware 04 January 2021, 12:44
Replies: 30
Views: 2,698
Posted By defor
Just an off-topic: Default REPTN counter can be...

Just an off-topic: Default REPTN counter can be used inside rept block in vasm.
Forum: Coders. Asm / Hardware 14 December 2020, 14:20
Replies: 30
Views: 1,999
Posted By defor
Interesting discussion. I don't know how...

Interesting discussion.
I don't know how saturation should be handled.
In a case of averaging two colors, I think something like this is used:
z = (x & y) + (((x ^ y) & ~L) >> 1)
It should be a...
Forum: Coders. C/C++ 02 December 2020, 17:18
Replies: 11
Views: 982
Posted By defor
Using C++ isn't an option for you?

Using C++ isn't an option for you?
Forum: Coders. C/C++ 02 December 2020, 09:00
Replies: 10
Views: 1,273
Posted By defor
Back in '97, I used SAS/C (6.58?) with GoldED...

Back in '97, I used SAS/C (6.58?) with GoldED (can't remember its version, 3 maybe?). GoldED provided a syntax-highlighting and an ARexx port. I was able to build from it and I used some simple ARexx...
Forum: Coders. Asm / Hardware 30 November 2020, 09:03
Replies: 31
Views: 2,709
Posted By defor
I also confirm that it is fixed. Thank you! ...

I also confirm that it is fixed. Thank you!
P.S.: VSCode with your addon is currently the best assembler IDE for (classic) Amiga. Ever.
Forum: Coders. Asm / Hardware 25 November 2020, 13:02
Replies: 22
Views: 1,236
Posted By defor
Thank you. Now I understand. Is it...

Thank you. Now I understand.



Is it possible to swap buffers (copper-list) directly by the copper instead of doing it by CPU?
Forum: Coders. Asm / Hardware 25 November 2020, 11:55
Replies: 22
Views: 1,236
Posted By defor
May I ask you why do you turn the blitter-nasty...

May I ask you why do you turn the blitter-nasty bit on and off? I'm just curious. I know there was a long discussion about this bit here. It's often suggested to enable it so that the blitter can use...
Forum: Coders. Asm / Hardware 24 November 2020, 17:46
Replies: 22
Views: 1,236
Posted By defor
Depends if CPU opcodes are read from chip or fast...

Depends if CPU opcodes are read from chip or fast memory. CPU will be interrupted in any case (I think INTREQ bits are just compared with INTENA bits and CPU is interrupted accordingly, INTREQ bits...
Forum: Coders. Asm / Hardware 23 November 2020, 09:20
Replies: 4
Views: 1,026
Posted By defor
Does it mean that you need something usually...

Does it mean that you need something usually called CCD -- Continuous Collision Detection because of fast moving objects? Possibly the simplest is the collision detection between two moving circles...
Forum: Coders. Asm / Hardware 19 November 2020, 10:38
Replies: 31
Views: 2,709
Posted By defor
Hi! I've tested on my previous project. I updated...

Hi! I've tested on my previous project. I updated 'bin' folder, added 'launch' section to my existing launch.json (+ tweaked default.uae by adding 1mb fast ram ;-)) and installed...
Forum: Coders. General 06 November 2020, 10:30
Replies: 9
Views: 1,253
Posted By defor
Seems very basic. Here is Bartman's c/c++...

Seems very basic.


Here is Bartman's c/c++ addon to VSC using gcc: https://marketplace.visualstudio.com/items?itemName=BartmanAbyss.amiga-debug


If you're familiar with Amiga-Assembly...
Forum: Coders. General 05 November 2020, 19:26
Replies: 9
Views: 1,253
Posted By defor
Amiga Assembly is a terrific tool! It's a...

Amiga Assembly is a terrific tool!

It's a pure joy to code using it. Highly recommended!


Discussion thread: http://eab.abime.net/showthread.php?t=92239
Forum: Coders. Asm / Hardware 18 October 2020, 22:31
Replies: 8
Views: 952
Posted By defor
Or have hires screen for horizontal scroll, image...

Or have hires screen for horizontal scroll, image of 2x width and enjoy "subpixel" scrolling :-) (same for vertical with interlace)
Forum: Coders. C/C++ 16 October 2020, 16:28
Replies: 7
Views: 1,292
Posted By defor
libilbm: https://github.com/svanderburg/libilbm ...

libilbm: https://github.com/svanderburg/libilbm
libiff: https://github.com/svanderburg/libiff
Quite easy to use.
Forum: Coders. Asm / Hardware 08 October 2020, 11:13
Replies: 256
Views: 36,429
Posted By defor
Amiga-Assembly is such a great tool. Thank you...

Amiga-Assembly is such a great tool. Thank you prb28 for it!
Honestly, I think I wouldn't return to Amiga coding without it. After 20 years long break, for me, it was too intimidating to code in...
Forum: Coders. General 07 September 2020, 20:01
Replies: 17
Views: 1,996
Posted By defor
Yes, at last I noticed my mistake when browsing...

Yes, at last I noticed my mistake when browsing through Antiriad's code. I was so focused on fastest/normal/smallest source code files that I completely missed importance of lz4_frame.s!
Thank you...
Forum: Coders. General 07 September 2020, 19:59
Replies: 17
Views: 1,996
Posted By defor
Thanks for your tip! So obviously I was really...

Thanks for your tip!
So obviously I was really just missing something important -- I haven't looked at "lz4_frame.asm" where it's already correctly implemented! Well, shame on me.
Thanks again....
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