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Posts Made By:
StingRay
Forum:
Coders. Tutorials
11 December 2018, 10:21
Replies:
111
I am trying to make my first GFX assembler code
Views:
29,659
Posted By
StingRay
And it doesn't have a size spezifier either, i.e....
And it doesn't have a size spezifier either, i.e. btst.w is wrong and any assembler which accepts that is broken IMHO.
Forum:
Coders. Tutorials
08 December 2018, 18:31
Replies:
111
I am trying to make my first GFX assembler code
Views:
29,659
Posted By
StingRay
Well, nothing a simple MACRO in ReSource couldn't...
Well, nothing a simple MACRO in ReSource couldn't solve! :) Quite a few games actually use constructs like this (check the Wizkid code for a prime example) but I do agree, they are painful to...
Forum:
Coders. Tutorials
08 December 2018, 11:09
Replies:
111
I am trying to make my first GFX assembler code
Views:
29,659
Posted By
StingRay
You can use local labels. Though, the approach to...
You can use local labels. Though, the approach to use the stack to obtain the (string) addresses can indeed be quite useful.
Forum:
Coders. Tutorials
07 December 2018, 17:34
Replies:
111
I am trying to make my first GFX assembler code
Views:
29,659
Posted By
StingRay
That's still one of my favorite 68k tricks. :)
That's still one of my favorite 68k tricks. :)
Forum:
Coders. Tutorials
29 November 2018, 22:59
Replies:
111
I am trying to make my first GFX assembler code
Views:
29,659
Posted By
StingRay
All correct! :) But ultimately, what Ross said...
All correct! :) But ultimately, what Ross said here:
Forum:
Coders. Tutorials
29 November 2018, 22:08
Replies:
111
I am trying to make my first GFX assembler code
Views:
29,659
Posted By
StingRay
Use CCR instead of SR. Or just keep track of the...
Use CCR instead of SR. Or just keep track of the condition codes once you use any instruction which might change them.
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