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Search: Posts Made By: Galahad/FLT
Forum: Amiga scene 14 January 2019, 22:45
Replies: 35
Views: 1,908
Posted By Galahad/FLT
Having seen some of Hitchhikrs stuff, an...

Having seen some of Hitchhikrs stuff, an afternoon would probably be too long!

:agree
Forum: Amiga scene 14 January 2019, 19:20
Replies: 35
Views: 1,908
Posted By Galahad/FLT
Games too godamned easy, and there was room in...

Games too godamned easy, and there was room in the cracktro for a trainer, but really, for those that get to grips with the game, it'll be completed in no time at all.

Thought Flashtro might have...
Forum: support.Games 14 January 2019, 01:03
Replies: 22
Views: 727
Posted By Galahad/FLT
I've had a look....

And i've never seen it before, I suspect its written specifically for this game, and oddly being American, it uses on disk protection which other than Ben Herndon, and the odd Broderbund game, most...
Forum: support.Apps 13 January 2019, 11:12
Replies: 2
Views: 146
Posted By Galahad/FLT
Have you tried running Snoopdos beforehand? ...

Have you tried running Snoopdos beforehand?

That will tell you if its unable to find certain resources and what they are.
Forum: support.WinUAE 13 January 2019, 00:08
Replies: 6
Views: 561
Posted By Galahad/FLT
If you're in 640x512 mode you must be in Hires...

If you're in 640x512 mode you must be in Hires Interlace, and the flickering is probably as it switches over to another copperlist to display the alternating interlace display.
Forum: Amiga scene 12 January 2019, 17:14
Replies: 35
Views: 1,908
Posted By Galahad/FLT
Yeah, Toni needs more test cases to confirm all...

Yeah, Toni needs more test cases to confirm all games are like that and then can force it to be more accurate.
Forum: support.WinUAE 12 January 2019, 16:17
Replies: 5
Views: 429
Posted By Galahad/FLT
So, whats the issue with IK+? EDIT: Is this...

So, whats the issue with IK+?

EDIT: Is this where the samples don't play properly or not at all? Stingray fixed it for WHDLoad, DMA wait in the level 4 interrupt timed by cpu.
Forum: HOL data problems 12 January 2019, 14:47
Replies: 0
Views: 216
Posted By Galahad/FLT
Worldwide Hunting Credits

Development Team - The Golden Gate Crew
Code - Christian Haller
Additional code (disk format) - Christian Weber
Graphics - Orlando Petermann
Misc - Heinz Luem
Forum: Amiga scene 12 January 2019, 12:45
Replies: 35
Views: 1,908
Posted By Galahad/FLT
Yes... of course :) ...

Yes... of course :)

http://flashtro.com/scoopex-world-wide-hunting/
Forum: Amiga scene 12 January 2019, 11:42
Replies: 35
Views: 1,908
Posted By Galahad/FLT
:great

:great
Forum: Amiga scene 12 January 2019, 00:43
Replies: 35
Views: 1,908
Posted By Galahad/FLT
30 years late more like!! :agree

30 years late more like!! :agree
Forum: Amiga scene 12 January 2019, 00:15
Replies: 35
Views: 1,908
Posted By Galahad/FLT
Scoopex decided to release..............

Another "gem" from the mists of time, where other than a demo version, the full game was never cracked.

Scoopex the magnificent and awesome, decided that situation could no longer be tolerated, so...
Forum: Retrogaming General Discussion 10 January 2019, 22:28
Replies: 52
Views: 3,769
Posted By Galahad/FLT
Their programming techniques were virtually...

Their programming techniques were virtually unchanged, i'm guessing they got the idea from The Assembly Line who did Xenon 2 for them.
Forum: Looking for a game name ? 08 January 2019, 15:56
Replies: 8
Views: 493
Posted By Galahad/FLT
Castlevania

Castlevania
Forum: Coders. Contest 07 January 2019, 00:09
Replies: 625
Views: 35,671
Posted By Galahad/FLT
Axel F - Your rendition was just awesome :) ...

Axel F - Your rendition was just awesome :)

https://www.youtube.com/watch?v=ZfgsgpES_Yg&t=104s
Forum: Retrogaming General Discussion 07 January 2019, 00:04
Replies: 132
Views: 4,783
Posted By Galahad/FLT
Have to disagree. Go listen to the ST...

Have to disagree.

Go listen to the ST version of Xenon (the first one), I find the music to that FAR superior to the Amiga version, where David Whittaker appeared to stick in any old crap he could...
Forum: Amiga scene 05 January 2019, 23:27
Replies: 8
Views: 579
Posted By Galahad/FLT
Definitely AMOS, but kinda alright for the effort...

Definitely AMOS, but kinda alright for the effort of a 13 year old.

Collision detection is a bit iffy, but it has the basic understanding of how to make a game, guessing if you stuck at it you'd...
Forum: OT - General 31 December 2018, 05:07
Replies: 80
Views: 3,138
Posted By Galahad/FLT
Damn, you're one talented guy. Was it you...

Damn, you're one talented guy.

Was it you that gave me test graphics for my MapEd?
Forum: Retrogaming General Discussion 29 December 2018, 18:44
Replies: 52
Views: 3,188
Posted By Galahad/FLT
The Amiga isn't hard to program for, the dearth...

The Amiga isn't hard to program for, the dearth of Atari ST ports attests to that (irony alert!!!!).

If you're content to just get something on there and running, its easy, just convert a few ST...
Forum: Amiga scene 29 December 2018, 13:59
Replies: 24
Views: 1,028
Posted By Galahad/FLT
Sounds like heaven!

Sounds like heaven!
Forum: Amiga scene 28 December 2018, 20:24
Replies: 341
Views: 14,790
Posted By Galahad/FLT
...

Well hopefully something good will come out of this debacle:

1). Luis Fernández needs to team up with Jojo (good call Predseda), he has an idea for a basic graphic adventure (Furtum Sacrum) that...
Forum: Coders. Asm / Hardware 22 December 2018, 00:08
Replies: 8
Views: 407
Posted By Galahad/FLT
I gave a basic relocater to JOTD a while ago, its...

I gave a basic relocater to JOTD a while ago, its also how the Starquake cracktro is done.
Forum: Retrogaming General Discussion 19 December 2018, 19:07
Replies: 13
Views: 648
Posted By Galahad/FLT
DD2 by galactic miles

DD2 by galactic miles
Forum: EAB's competition 19 December 2018, 10:03
Replies: 589
Views: 33,279
Posted By Galahad/FLT
Treasure Island Dizzy, someone can take my turn

Treasure Island Dizzy, someone can take my turn
Forum: Coders. Asm / Hardware 09 December 2018, 23:36
Replies: 1,000
Views: 37,487
Posted By Galahad/FLT
code makes no sense whatsoever! you're...

code makes no sense whatsoever!

you're moving a word size from D5 to D0 at the start of your routine, you're then immediately doing a CLR.W D0 which will clear away what you moved from D5!!
...
Forum: News 09 December 2018, 22:30
Replies: 44
Views: 2,970
Posted By Galahad/FLT
Really nice looking game, congrats to all...

Really nice looking game, congrats to all involved, really polished.
Forum: EAB's competition 09 December 2018, 21:22
Replies: 589
Views: 33,279
Posted By Galahad/FLT
Onslaught. someone else can have my go.

Onslaught.

someone else can have my go.
Forum: EAB's competition 09 December 2018, 20:49
Replies: 589
Views: 33,279
Posted By Galahad/FLT
Moonshine Racers. Someone else can take...

Moonshine Racers.


Someone else can take my turn
Forum: support.WinUAE 09 December 2018, 18:49
Replies: 29
Views: 647
Posted By Galahad/FLT
The 'problem' is that the Amiga survived longer...

The 'problem' is that the Amiga survived longer than developers expected. Amigas with 68020 and other faster processors were not seen as games machines, they were certainly more expensive by quite...
Forum: support.WinUAE 09 December 2018, 17:43
Replies: 29
Views: 647
Posted By Galahad/FLT
Just to clarify what Ross is saying and DamienD's...

Just to clarify what Ross is saying and DamienD's findings are.... if a game was written with a 68000 A500 in mind AND has graphical problems on a real A500 because of the blitter, then the game...
Forum: support.WinUAE 09 December 2018, 01:28
Replies: 29
Views: 647
Posted By Galahad/FLT
Its less, because what immediate blitter mode...

Its less, because what immediate blitter mode does is wait for the blitter to finish before continuing, whereas the software in question might not have had a blitter wait at all.

Of course not...
Forum: support.Games 04 December 2018, 23:01
Replies: 12
Views: 657
Posted By Galahad/FLT
Either TCD or Mai have it, but i'll check to see...

Either TCD or Mai have it, but i'll check to see if I still have it :)

EDIT: Its on the file server, someone added a fixed disk 3
...
Forum: support.Games 04 December 2018, 21:31
Replies: 12
Views: 657
Posted By Galahad/FLT
Ahem........http://eab.abime.net/showthread.php?t=...

Ahem........http://eab.abime.net/showthread.php?t=64120&highlight=hook+italian

Will likely be on the file server
Forum: support.Games 02 December 2018, 21:50
Replies: 44
Views: 3,303
Posted By Galahad/FLT
Well we do know that JAS Brooke did the music,...

Well we do know that JAS Brooke did the music, and I know for an absolute FACT David McLachlan did the graphics...... because I spoke to him about it :)

However, no-one can quite remember who...
Forum: support.Games 02 December 2018, 19:54
Replies: 11
Views: 1,076
Posted By Galahad/FLT
I didn't have this problem with the Skid Row...

I didn't have this problem with the Skid Row crack back in the day.

I've just tried the crack again, for some reason I cannot find the Skid Row disk 2 of the crack, so I used Skid Row Disk 1 and...
Forum: Coders. Tutorials 02 December 2018, 14:55
Replies: 111
Views: 5,564
Posted By Galahad/FLT
Dude, the answer is VERY clear by all those that...

Dude, the answer is VERY clear by all those that have interacted with you.

Either ONLY use the system functions for what you want to do, OR, hardware bang directly and DO NOT MIX SYSTEM CALLS TO...
Forum: support.Games 01 December 2018, 23:18
Replies: 15
Views: 876
Posted By Galahad/FLT
......

:great:great:great:great:great:great:great:great:great:great:great:great:great

:great:great:great:great:great:great:great:great:great:great:great:great:great

:great:great:xmas:great

Nothing...
Forum: Member Introductions 29 November 2018, 23:27
Replies: 14
Views: 1,406
Posted By Galahad/FLT
Redrum.....

Monsieur?
Forum: Looking for a game name ? 29 November 2018, 21:14
Replies: 116
Views: 26,404
Posted By Galahad/FLT
About bloody time.......... now we can all move...

About bloody time.......... now we can all move on :spin
Forum: support.Games 28 November 2018, 21:00
Replies: 44
Views: 3,303
Posted By Galahad/FLT
Currently v1.1 of Starquake on Amiga on 68000 is...

Currently v1.1 of Starquake on Amiga on 68000 is slow. However in the new year it will be optimised and speeded up in v1.2

v1.1 is more a case of "look, it exists and it works" because it was...
Showing results 1 to 40 of 7112

 
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