Forum: Amiga scene
27 August 2021, 15:15
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Replies: 1,550
Views: 422,390
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Forum: Amiga scene
27 August 2021, 14:43
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Replies: 1,550
Views: 422,390
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Forum: Amiga scene
25 August 2021, 23:21
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Replies: 1,550
Views: 422,390
What kind of blit? How many sources do you use?...
What kind of blit? How many sources do you use? Do you shift a and b? Any constant masks?
If it is a complex use case or takes advantages of pipeline side effects it might not be a good fit for the...
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Forum: Amiga scene
25 August 2021, 18:29
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Replies: 1,550
Views: 422,390
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Forum: Amiga scene
03 July 2021, 08:54
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Replies: 8
Views: 1,216
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Forum: support.Hardware
02 July 2021, 19:51
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Replies: 3
Views: 711
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Forum: Retrogaming General Discussion
26 March 2021, 16:39
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Replies: 364
Views: 47,744
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Forum: Retrogaming General Discussion
20 January 2021, 18:44
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Replies: 57
Views: 8,081
EGA was pretty horrible. Better than CGA but...
EGA was pretty horrible. Better than CGA but that's not saying much. VGA was pretty horrible pre VLB for performance but the colours and palette were decent. I don't think you can compare the Amiga...
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Forum: Retrogaming General Discussion
27 December 2020, 22:30
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Replies: 56
Views: 7,342
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Forum: Retrogaming General Discussion
26 December 2020, 09:47
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Replies: 56
Views: 7,342
It's been awhile since I've programmed one but...
It's been awhile since I've programmed one but the GBAs sprite and playfield hardware is amazing for 2d. 128 sprites up to 64 pixels tall and wide. 32 custom rotation and zoom levels which can be...
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Forum: Coders. General
22 October 2020, 16:06
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Replies: 987
Views: 138,631
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Forum: Coders. General
22 October 2020, 16:02
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Replies: 987
Views: 138,631
Then do it in 32 colour mode and make sure you...
Then do it in 32 colour mode and make sure you only ever write to a zeroed area of the screen :D Would work for some games and it would be really fast. Or just pre calc the sprite / background...
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Forum: Coders. General
22 October 2020, 15:52
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Replies: 987
Views: 138,631
Yes I know. It would be 7 over 8 in that case....
Yes I know. It would be 7 over 8 in that case. You could also just make sure enemies don't intersect with any tiles for the same effect and do it in whatever mode you wish. Think of a platformer...
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Forum: Coders. General
22 October 2020, 15:26
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Replies: 987
Views: 138,631
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Forum: Coders. General
22 October 2020, 15:09
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Replies: 987
Views: 138,631
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Forum: Coders. General
22 October 2020, 14:55
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Replies: 987
Views: 138,631
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Forum: Coders. General
22 October 2020, 14:36
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Replies: 987
Views: 138,631
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Forum: Nostalgia & memories
11 October 2020, 14:56
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Replies: 292
Views: 29,212
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Forum: New to Emulation or Amiga scene
11 October 2020, 14:40
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Replies: 5
Views: 2,009
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Forum: Nostalgia & memories
06 October 2020, 14:26
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Replies: 292
Views: 29,212
In a word, everything circa 1985.
1....
In a word, everything circa 1985.
1. Powerful command line vs the monstrosity of MS DOS in design and implementation
2. Flat address space for the CPU vs insane segments/offsets on the 8086
3....
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Forum: Nostalgia & memories
27 September 2020, 20:18
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Replies: 312
Views: 35,019
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Forum: Nostalgia & memories
27 September 2020, 16:39
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Replies: 312
Views: 35,019
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Forum: Retrogaming General Discussion
09 July 2020, 19:01
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Replies: 124
Views: 16,211
YM sounds quite good these days with the modern...
YM sounds quite good these days with the modern SID voice/buzzer effects. https://www.youtube.com/watch?v=SWVSbVpEP-8 Lots of good chip music.
I like Paula and the SID too. Pokey always sounds out...
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Forum: Retrogaming General Discussion
11 May 2020, 19:17
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Replies: 24
Views: 2,725
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Forum: Retrogaming General Discussion
11 May 2020, 18:41
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Replies: 24
Views: 2,725
According to Wikipedia Magix was out in 1992. ...
According to Wikipedia Magix was out in 1992. Full pre emptive multitasking with a reentrant windowing system, cross platform (later) and background disk IO. Not sure which version supported long...
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Forum: Coders. Asm / Hardware
11 April 2019, 15:58
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Replies: 20
Views: 5,466
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Forum: Retrogaming General Discussion
10 March 2019, 19:28
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Replies: 62
Views: 9,975
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Forum: Nostalgia & memories
25 February 2019, 19:23
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Replies: 16
Views: 4,846
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Forum: MarketPlace
12 February 2019, 06:59
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Replies: 5
Views: 768
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Forum: MarketPlace
11 February 2019, 21:02
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Replies: 5
Views: 768
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Forum: Retrogaming General Discussion
10 February 2019, 18:22
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Replies: 147
Views: 18,437
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Forum: Retrogaming General Discussion
14 January 2019, 07:01
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Replies: 147
Views: 18,437
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Forum: Retrogaming General Discussion
13 January 2019, 22:17
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Replies: 147
Views: 18,437
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Forum: Retrogaming General Discussion
13 January 2019, 18:42
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Replies: 147
Views: 18,437
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Forum: Retrogaming General Discussion
13 January 2019, 17:05
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Replies: 147
Views: 18,437
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Forum: Retrogaming General Discussion
11 January 2019, 14:25
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Replies: 147
Views: 18,437
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Forum: Retrogaming General Discussion
11 January 2019, 14:12
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Replies: 147
Views: 18,437
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Forum: Retrogaming General Discussion
11 January 2019, 09:09
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Replies: 147
Views: 18,437
With the lance playback routine it usies 50 khz...
With the lance playback routine it usies 50 khz mixing with 20-25% of the CPU on an 8 mhz 68000. There's supposed to be a trick used with the MC and LMC.
That same routine can apparently do 8 voice...
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Forum: Retrogaming General Discussion
10 January 2019, 19:43
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Replies: 147
Views: 18,437
I like SID voice YM stuff on the ST. Tao of...
I like SID voice YM stuff on the ST. Tao of cream is an excellent composer.
https://www.youtube.com/watch?v=SWVSbVpEP-8
https://www.youtube.com/watch?v=Kz8KaDHClTA
Good music is good music.
...
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Forum: New to Emulation or Amiga scene
05 January 2019, 16:45
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Replies: 26
Views: 4,298
I also have a Yankee a1k which I bought in...
I also have a Yankee a1k which I bought in Boston. I’ve not added an aca card to it because it has IDE and a ram expansion on the CPU. I did not have a lot of luck with games. The machine is hard...
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