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Forum: Coders. General Yesterday, 11:31
Replies: 210
Views: 20,688
Posted By sandruzzo
Sometime is good to programm just for fun. I...

Sometime is good to programm just for fun. I don't like a lots porting, i prefer design game around Amiga HW. But like i said having fun it's the fire of our passion: make game!:great
Forum: Coders. General Yesterday, 10:42
Replies: 210
Views: 20,688
Posted By sandruzzo
a simple teach demo can de done on Amiga to see...

a simple teach demo can de done on Amiga to see what can be archived
Forum: Coders. General 16 February 2019, 17:28
Replies: 210
Views: 20,688
Posted By sandruzzo
I think that with some cuts, we can have a great...

I think that with some cuts, we can have a great port to A500
Forum: Coders. General 16 February 2019, 10:55
Replies: 210
Views: 20,688
Posted By sandruzzo
You've got the point! Maybe we over estimate...

You've got the point! Maybe we over estimate Amiga power, or under estimate programmes' ability...:bash
Forum: Amiga scene 13 February 2019, 09:02
Replies: 5
Views: 460
Posted By sandruzzo
Stopped for a while, since overworking of Invent

Stopped for a while, since overworking of Invent
Forum: Amiga scene 13 February 2019, 08:16
Replies: 5
Views: 460
Posted By sandruzzo
PaperSwing: New Amiga game in Develop

Hi,

I'm working on a game like this: https://www.youtube.com/watch?v=4q-RCCSbxBo

Game Engine is allmost done,currently I'm working on Menu. We'll Hve two game mode: arcade and story.

We...
Forum: Coders. General 11 February 2019, 17:17
Replies: 18
Views: 831
Posted By sandruzzo
maybe with a reduced screensize we could see it!

maybe with a reduced screensize we could see it!
Forum: Coders. General 30 January 2019, 08:36
Replies: 15
Views: 1,185
Posted By sandruzzo
It would be great to hear from Amiga comunity...

It would be great to hear from Amiga comunity which games worth doing. I'm willing to do a game if it worth
Forum: Coders. General 29 January 2019, 11:20
Replies: 15
Views: 1,185
Posted By sandruzzo
Sorry, I meant, game design document:bash

Sorry, I meant, game design document:bash
Forum: Coders. General 29 January 2019, 10:49
Replies: 15
Views: 1,185
Posted By sandruzzo
@Pyromania Do you have a planned project?...

@Pyromania

Do you have a planned project? This work seems interesting
Forum: Retrogaming General Discussion 23 January 2019, 09:33
Replies: 8
Views: 449
Posted By sandruzzo
c2p I think...

c2p I think...
Forum: Retrogaming General Discussion 22 January 2019, 20:34
Replies: 8
Views: 449
Posted By sandruzzo
Jurassic Park 3d Section

I've been looking ate 3d sessions, and even thought viewports was small, was so amazing. Who did it? Is it that fats even on OCS/ECS?
Forum: Retrogaming General Discussion 17 January 2019, 08:19
Replies: 13
Views: 519
Posted By sandruzzo
Amiga Games Soul

What's in your opinios games that capture the real meaning / essence of Amiga,?

My:

- Turrican 1 - 2
- Shadow of the Beast 1 - 2
- Elf Mania
- Agony
- Super Frog
Forum: Retrogaming General Discussion 21 December 2018, 08:18
Replies: 180
Views: 10,031
Posted By sandruzzo
My point too!:great

My point too!:great
Forum: Retrogaming General Discussion 20 December 2018, 13:04
Replies: 180
Views: 10,031
Posted By sandruzzo
Ok, but we have to squeeze as much as possible...

Ok, but we have to squeeze as much as possible from Amiga, not compelling about it's limitation!:banghead:great
Forum: Retrogaming General Discussion 20 December 2018, 13:02
Replies: 180
Views: 10,031
Posted By sandruzzo
We could try. I think with copper we can do the...

We could try. I think with copper we can do the magic!:great
Forum: Retrogaming General Discussion 20 December 2018, 12:53
Replies: 180
Views: 10,031
Posted By sandruzzo
I think with a little sprite reduction on size,...

I think with a little sprite reduction on size, even on OCS/ECS we can have a great conversion! 20%-30% less could make us to have 32 colors on screen
Forum: Coders. General 19 December 2018, 15:10
Replies: 55
Views: 2,507
Posted By sandruzzo
Some good 3D games?

Some good 3D games?
Forum: Coders. General 18 December 2018, 17:02
Replies: 55
Views: 2,507
Posted By sandruzzo
Most voted?

Most voted?
Forum: Coders. General 18 December 2018, 11:49
Replies: 55
Views: 2,507
Posted By sandruzzo
Maybe the best one will be converted!

Maybe the best one will be converted!
Forum: Coders. General 17 December 2018, 18:02
Replies: 55
Views: 2,507
Posted By sandruzzo
we havew to find out the first 3

we havew to find out the first 3
Forum: Coders. Contest 16 December 2018, 13:11
Replies: 723
Views: 43,241
Posted By sandruzzo
We have animation every 2 pixel, because we use...

We have animation every 2 pixel, because we use sprites trick that move them by 1 pixel, so we have less frames :great with 64 pixel sprites, i think 32 frames would suffice
Forum: Coders. Contest 16 December 2018, 12:37
Replies: 723
Views: 43,241
Posted By sandruzzo
Sorry, We did 12 animations' frames for parallax...

Sorry, We did 12 animations' frames for parallax that is cyclical! So sprites never moves, only frames
Forum: Coders. Contest 15 December 2018, 20:31
Replies: 723
Views: 43,241
Posted By sandruzzo
By animation, like we did for Rygar Ocs

By animation, like we did for Rygar Ocs
Forum: Coders. Contest 15 December 2018, 19:58
Replies: 723
Views: 43,241
Posted By sandruzzo
Since Aga sprites are 64 pixel wide, u can attach...

Since Aga sprites are 64 pixel wide, u can attach them and have 4 64pixel sprites with 16 colors!
Forum: Coders. Contest 15 December 2018, 15:29
Replies: 723
Views: 43,241
Posted By sandruzzo
Wow! I think you're using dualplayfield......

Wow!

I think you're using dualplayfield... On Aga I would use pèure 64 colors, and 6 HW sprites for parallax and others 2 for rygar, since screen size is only 256 you won't byte any sprite for HW...
Forum: Coders. Contest 15 December 2018, 07:39
Replies: 723
Views: 43,241
Posted By sandruzzo
How much colors?

How much colors?
Forum: Coders. General 14 December 2018, 16:11
Replies: 2,195
Views: 319,065
Posted By sandruzzo
Better programming!:great:guru:banghead

Better programming!:great:guru:banghead
Forum: Coders. General 14 December 2018, 15:56
Replies: 2,195
Views: 319,065
Posted By sandruzzo
sorry dragons' are 64*36!

sorry dragons' are 64*36!
Forum: project.CARE 14 December 2018, 15:22
Replies: 101
Views: 40,331
Posted By sandruzzo
I think some decent port can be made, if we look...

I think some decent port can be made, if we look at Elf Mania game...
Forum: Coders. General 13 December 2018, 21:48
Replies: 55
Views: 2,507
Posted By sandruzzo
Gotcha! Icredible archivment!

Gotcha! Icredible archivment!
Forum: Coders. General 13 December 2018, 21:38
Replies: 55
Views: 2,507
Posted By sandruzzo
Please Help me here I saw an teresting game...

Please Help me here

I saw an teresting game were a ball bounce into some kind of tunnel with holes and platform, and it can bouce in every direction.
Forum: Coders. General 13 December 2018, 17:58
Replies: 55
Views: 2,507
Posted By sandruzzo
C64 Games worth Conversion?

Wihich c 64 games would you like to have on Amiga? Here the list:



votes game

720° degrees (https://www.lemon64.com/?mainurl=https%3A//www.lemon64.com/games/details.php%3FID%3D30)
Action...
Forum: Coders. General 13 December 2018, 16:48
Replies: 2,195
Views: 319,065
Posted By sandruzzo
Yes indeed, but better with a lot less dma slots...

Yes indeed, but better with a lot less dma slots used!:great

@Steril707

Because I had that gfx!
Forum: Coders. General 13 December 2018, 15:30
Replies: 2,195
Views: 319,065
Posted By sandruzzo
I had 2 dragons 64*32 + 2 devil of 32*32 + 3 blue...

I had 2 dragons 64*32 + 2 devil of 32*32 + 3 blue enemy 32*32 + 2 dynos 32*24.

Not bud I think! And rygar of course with weapons!
Forum: Coders. General 13 December 2018, 15:15
Replies: 2,195
Views: 319,065
Posted By sandruzzo
With 32 colors, parallax layer made with sprites,...

With 32 colors, parallax layer made with sprites, we can affort moro or less 6-8 bobs' + rygar at full 50hz.
Forum: Coders. General 13 December 2018, 14:59
Replies: 2,195
Views: 319,065
Posted By sandruzzo
Rygar is not one of my favourite arcade. I think...

Rygar is not one of my favourite arcade. I think is better to do "original" game than porting.

I woulb be happy to spend my time on games Designed around Amiga Hw! Maybe i would be better to porta...
Forum: Coders. General 12 December 2018, 15:46
Replies: 2,195
Views: 319,065
Posted By sandruzzo
If Amiga would have a good market, I'll be...

If Amiga would have a good market, I'll be willing to work full time to do ports and original Games for ecs/ocs and aga
Forum: Coders. General 12 December 2018, 12:16
Replies: 2,195
Views: 319,065
Posted By sandruzzo
Problem is memory if we want use 64 colors. With...

Problem is memory if we want use 64 colors. With 32 we can do
Forum: Coders. General 03 December 2018, 23:16
Replies: 19
Views: 1,346
Posted By sandruzzo
Like I said, I was curious to try it, and explore...

Like I said, I was curious to try it, and explore new way to do stuff. I like to do that, like I did with sprites' parallax on Rygar, which is the fastest way to do on Amiga ocs/ecs.
Showing results 1 to 40 of 1294

 
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