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Forum: Coders. Tutorials 23 August 2016, 11:51
Replies: 27
Views: 6,933
Posted By meynaf
What about giving some kind of access to hardware...

What about giving some kind of access to hardware counters of the host ? The routine would then detect it is running on emulation and adapt accordingly.
Forum: Coders. Tutorials 22 August 2016, 07:28
Replies: 27
Views: 6,933
Posted By meynaf
Because crappy generators are simpler, easier to...

Because crappy generators are simpler, easier to find, and not everyone is willing to run random quality tests.
That said, now that my generator has been tested ok and is inside my main includes, i...
Forum: Coders. Tutorials 20 August 2016, 20:18
Replies: 27
Views: 6,933
Posted By meynaf
Games do not really need top notch random... But...

Games do not really need top notch random... But a single register read is indeed a little weak.



Maybe one day. I tried the toughest tests i could find, from many different suites so i'm quite...
Forum: Coders. Tutorials 20 August 2016, 18:15
Replies: 27
Views: 6,933
Posted By meynaf
Haven't made the full big crush test (too long)....

Haven't made the full big crush test (too long). However I extracted all the toughest tests from several test suits, including testu01. It passed them all. Xorshift didn't fare so well (i especially...
Forum: Coders. Tutorials 20 August 2016, 14:02
Replies: 27
Views: 6,933
Posted By meynaf
This is the kind of thing i use in my random...

This is the kind of thing i use in my random routine, as follows :

move.l seed,d0
move.w $dff006,d2
swap d2
move.b $bfe801,d2
lsl.w #8,d2
move.b $bfd800,d2
add.l d2,d0
mulu.l...
Forum: Coders. Tutorials 20 August 2016, 13:26
Replies: 27
Views: 6,933
Posted By meynaf
A little bit overkill for a game indeed.

A little bit overkill for a game indeed.
Forum: Coders. Tutorials 19 August 2016, 08:33
Replies: 27
Views: 6,933
Posted By meynaf
The best randomness is achieved when you use...

The best randomness is achieved when you use several RNG and mix their results together.
LCG has problems with the lower bits of the output ; xorshift has problems with seeds containing many '0'....
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