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Forum: support.FS-UAE 09 March 2012, 12:55
Replies: 28
Views: 9,118
Posted By P-J
Yeah, sorry about that :) Have been feeling...

Yeah, sorry about that :) Have been feeling somewhat ill the last few days so haven't touched it. Feeling better now so will try and get the hard file section updated to allow adding and removing...
Forum: support.FS-UAE 06 March 2012, 18:56
Replies: 333
Views: 46,136
Posted By P-J
What happens if a game does something that...

What happens if a game does something that involves random numbers?

Just say, for example, Sneech decides to place the collectibles based on randomness using the system clock or elapsed...
Forum: support.FS-UAE 06 March 2012, 11:27
Replies: 28
Views: 9,118
Posted By P-J
It's written in Purebasic, which is a closed...

It's written in Purebasic, which is a closed source cross-platform language. Will happily stick the source for my project up though, but the compiler that converts the language to ASM is closed :(
Forum: support.FS-UAE 05 March 2012, 13:06
Replies: 28
Views: 9,118
Posted By P-J
Hehe- true :) I froze the interface a couple...

Hehe- true :)

I froze the interface a couple of weeks ago, which was a mistake as FrodeSolheim added a lot of features since then!

I'll get everything working up to the current beta tonight...
Forum: support.FS-UAE 05 March 2012, 12:30
Replies: 28
Views: 9,118
Posted By P-J
Simulated drive click noise. You can turn it down...

Simulated drive click noise. You can turn it down to 0% if you don't wanna hear it :)



Coming in next version :)
Forum: support.FS-UAE 05 March 2012, 11:40
Replies: 477
Views: 71,796
Posted By P-J
All my ADFs and kickstarts are TOSEC so full of...

All my ADFs and kickstarts are TOSEC so full of spaces, and they work fine in all OSes for me without quotes...
Forum: support.FS-UAE 05 March 2012, 01:05
Replies: 28
Views: 9,118
Posted By P-J
FS-GUI 0.1 (A frontend for FS-UAE)

Hi all,

This is version 0.1 of my GUI for FrodeSolheim's excellent new emulator. It's a work in progress, but at this stage should be functional enough to take a lot of the headache out of...
Forum: support.FS-UAE 24 February 2012, 18:30
Replies: 477
Views: 71,796
Posted By P-J
Would you prefer bug reports here, or posted to...

Would you prefer bug reports here, or posted to the google code issues thingy?
Forum: support.FS-UAE 23 February 2012, 14:54
Replies: 477
Views: 71,796
Posted By P-J
Holy shit! As quick as I build this frontend, I'm...

Holy shit! As quick as I build this frontend, I'm needing to change it to add new features ;)
Forum: support.FS-UAE 21 February 2012, 00:05
Replies: 477
Views: 71,796
Posted By P-J
Then you'll be pleased to know that this is...

Then you'll be pleased to know that this is nearly finished :

http://img694.imageshack.us/img694/8531/fsguiv001001.png

:)
Forum: Retrogaming General Discussion 20 February 2012, 22:40
Replies: 55
Views: 3,829
Posted By P-J
Are you talking about present tense now or past?...

Are you talking about present tense now or past? Because if you're talking present, I'm pretty sure plugging a PC into a mass-market 'television-like' device is pretty straightforward...
Forum: Retrogaming General Discussion 20 February 2012, 14:41
Replies: 55
Views: 3,829
Posted By P-J
+1

+1
Forum: support.WinUAE 17 February 2012, 14:23
Replies: 6
Views: 1,340
Posted By P-J
Ah, lovely, thanks :) I certainly wouldn't...

Ah, lovely, thanks :)

I certainly wouldn't expect Toni to work around a WINE bug, I thought it might be something simple. Now I know this there's no WinUAE bug here :)
Forum: support.WinUAE 17 February 2012, 11:30
Replies: 6
Views: 1,340
Posted By P-J
Small issue with WinUAE under Wine

Hi guys,

Using the latest stable version of Wine (1.2.3) under Xubuntu, and having a tiny issue with WinUAE.

The emulator itself works amazing well, but the problem is in the GUI. It can be...
Forum: support.FS-UAE 15 February 2012, 12:36
Replies: 477
Views: 71,796
Posted By P-J
Being a limey, and totally unaware of the concept...

Being a limey, and totally unaware of the concept of NTSC when I was young, could someone explain this to me?

I'm guessing that an NTSC version of a game is designed to work at 60hz, whilst...
Forum: Coders. Language 15 February 2012, 00:32
Replies: 29
Views: 6,602
Posted By P-J
I can't comment on the others, but I found...

I can't comment on the others, but I found Purebasic to be a nightmare. Crash-prone, resource intensive and generally horrible to use.
Forum: support.FS-UAE 13 February 2012, 13:11
Replies: 477
Views: 71,796
Posted By P-J
Hey FrodeSolheim, thanks for the new version....

Hey FrodeSolheim, thanks for the new version. Apologies for not replying to this thread earlier but had a bit of a family emergency that swallowed up the whole of last week.

All seems to be...
Forum: support.FS-UAE 07 February 2012, 23:41
Replies: 477
Views: 71,796
Posted By P-J
Monitor is running at 60hz, as per the info on...

Monitor is running at 60hz, as per the info on the menus. Not quite sure how to check for 50hz exactly, as glxgears gives me no useful info that I can see.

Video card is a GeForce GTX 260 so not...
Forum: support.FS-UAE 07 February 2012, 22:57
Replies: 477
Views: 71,796
Posted By P-J
None of the remedies you suggested worked, so...

None of the remedies you suggested worked, so I've logged an issue on the tracker there with a link to a Youtube video with the debug info enabled. Hope this is of some use.
Forum: support.FS-UAE 07 February 2012, 01:00
Replies: 477
Views: 71,796
Posted By P-J
I got it working now, but it it is...

I got it working now, but it it is extraordinarily slow. Is that a known issue?

Runs A500 at about 10fps(ish).

//edit : Using official nVidia binaries on Linux w/Twinview enabled. Could that...
Forum: support.FS-UAE 07 February 2012, 00:29
Replies: 477
Views: 71,796
Posted By P-J
Ok, bear with me while I finish watching Top Gear...

Ok, bear with me while I finish watching Top Gear and I'll sort it for you :)
Forum: support.FS-UAE 07 February 2012, 00:23
Replies: 477
Views: 71,796
Posted By P-J
It certainly is a cabled 360 controller :) What...

It certainly is a cabled 360 controller :) What would you like me to do?
Forum: support.FS-UAE 06 February 2012, 23:42
Replies: 477
Views: 71,796
Posted By P-J
Heya :) Thought I'd throw my errors in here...

Heya :)

Thought I'd throw my errors in here :P Running the 64-bit Debian version you put together. Have pointed to a working ADF file and 1.3 ROM, but I don't get any output in the emulator. It's...
Forum: Retrogaming General Discussion 03 February 2012, 02:45
Replies: 181
Views: 19,356
Posted By P-J
Ladies, please. Let's get back to the real issue...

Ladies, please. Let's get back to the real issue which is why you're not teaming together to make a 1:1 port of Sonic as we speak.

:p
Forum: Retrogaming General Discussion 02 February 2012, 18:15
Replies: 181
Views: 19,356
Posted By P-J
Difficult to say, but from memory your average...

Difficult to say, but from memory your average shmup on a lo-res screen moves at around 3 or 4px/frame. I'd imagine something like Superfrog would push 8px/frame and like I said, the SMS version of...
Forum: Amiga scene 02 February 2012, 18:10
Replies: 129
Views: 15,582
Posted By P-J
Yeah, absolutely. That's how I got this game to...

Yeah, absolutely. That's how I got this game to look so 'Lotus-y'. Initial Shaun gave me a basic brief about how the track is drawn, but we had to drill down into mega detail to get it look anything...
Forum: request.UAE Wishlist 02 February 2012, 11:41
Replies: 20
Views: 2,855
Posted By P-J
I don't know where you got the idea I hate you, I...

I don't know where you got the idea I hate you, I just saw your post out of my eyes and it read as elitist. Calling people who can't operate WinUAE morons got my back up. In fact one or two people at...
Forum: Amiga scene 02 February 2012, 11:38
Replies: 129
Views: 15,582
Posted By P-J
It's all down to how long I can keep this artist...

It's all down to how long I can keep this artist motivated for. There's plenty more were I work (games company), but I'm keen on his style.
Forum: request.UAE Wishlist 01 February 2012, 16:19
Replies: 20
Views: 2,855
Posted By P-J
Really endearing, that piece of elitism. Good...

Really endearing, that piece of elitism. Good going.
Forum: Amiga scene 01 February 2012, 00:37
Replies: 129
Views: 15,582
Posted By P-J
Thanks for all the comments dude. Regarding...

Thanks for all the comments dude.

Regarding the whole 'charging for it' and 'official Gremlin' thing, I'd certainly never try and charge for it for two reasons-- The original develoepr helped me a...
Forum: Amiga scene 31 January 2012, 11:49
Replies: 129
Views: 15,582
Posted By P-J
Yeah man, it's making good progress and it should...

Yeah man, it's making good progress and it should really be a breeze to get it on to iPad and iPhone.

That said, I've not even tried an iPhone build yet, so while I'm waiting for the graphics I...
Forum: request.Old Rare Games 31 January 2012, 00:53
Replies: 11
Views: 1,165
Posted By P-J
http://planetemu.net/index.php?section=roms&dat=32...

http://planetemu.net/index.php?section=roms&dat=32&action=showrom&id=19098

Info here : http://eab.abime.net/showthread.php?t=29268

(Requires you to use KS1.2, apparently).
Forum: Retrogaming General Discussion 31 January 2012, 00:01
Replies: 181
Views: 19,356
Posted By P-J
To further add to that-- I worked out that Sonic...

To further add to that-- I worked out that Sonic on the Master System is at it's maximum pushing 8px/frame (at 256 wide) and that seems pretty bloody fast once it's happening in front of you.
Forum: Amiga scene 30 January 2012, 23:38
Replies: 129
Views: 15,582
Posted By P-J
Nothing to it really :) To start drawing the...

Nothing to it really :)

To start drawing the track, you draw 128 horizontal lines that go into the distance, the spacing getting less and less as you draw higher up the screen, and the width...
Forum: Amiga scene 30 January 2012, 09:13
Replies: 129
Views: 15,582
Posted By P-J
This game was originally developed in the UK...

This game was originally developed in the UK where we sit on the right :)
Forum: Amiga scene 30 January 2012, 00:01
Replies: 129
Views: 15,582
Posted By P-J
As soon as he's finished the car animation and a...

As soon as he's finished the car animation and a couple of other bits and pieces I'll post it up :)
Forum: Amiga scene 29 January 2012, 23:53
Replies: 129
Views: 15,582
Posted By P-J
Hell no :) I'm just waiting on some...

Hell no :)

I'm just waiting on some graphics-- I enlisted a chap from work to do some updating for me as I decided to bring the res up to 640 x 480 and ask him to update the graphics a little....
Forum: Retrogaming General Discussion 26 January 2012, 13:23
Replies: 181
Views: 19,356
Posted By P-J
What I meant by my earlier comment is that these...

What I meant by my earlier comment is that these discussions (and there are many, in fact there was an almost exact same discussion only a couple weeks ago!) never have a technical resolution, which...
Forum: Retrogaming General Discussion 26 January 2012, 01:37
Replies: 181
Views: 19,356
Posted By P-J
I don't know what this debate is about any more....

I don't know what this debate is about any more. You've got one guy talking about a 1:1 conversion, and others talking about converting lesser version. It's either one or the other. Obviously the...
Forum: Retrogaming General Discussion 25 January 2012, 20:20
Replies: 181
Views: 19,356
Posted By P-J
Apples and oranges really. The fact that they...

Apples and oranges really. The fact that they were both 16-bit is a red herring. The Megadrive was designed from the ground up to play games and shift lots of data round the screen quickly. The Amiga...
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