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Forum: Retrogaming General Discussion Yesterday, 17:19
Replies: 118
Views: 4,751
Posted By Brick Nash
You can try with this if you want? I...

You can try with this if you want?

I downloaded and installed alain.treesong's faster compiler and is used it with the updated code to create a CLI file (I think that's what was used on the disk)....
Forum: Retrogaming General Discussion Yesterday, 08:59
Replies: 118
Views: 4,751
Posted By Brick Nash
Wow, lot been happening in a few hours! ...

Wow, lot been happening in a few hours!

alain.treesong - thank you for the new version and all your advice. It's great to hear stuff like that because I have no clue what to even look for in my...
Forum: Retrogaming General Discussion 01 August 2020, 12:10
Replies: 118
Views: 4,751
Posted By Brick Nash
Dan - Thank you very much for taking the time to...

Dan - Thank you very much for taking the time to help. :)

Superman - That's really cool to see it on actual hardware. Not sure why that first enemy is flashing, that should only happen when his...
Forum: Retrogaming General Discussion 01 August 2020, 11:14
Replies: 118
Views: 4,751
Posted By Brick Nash
I'd hesitate to call myself a programmer,...

I'd hesitate to call myself a programmer, although I understand now why programmers are a bit eccentric. :guru

I'm more like a monkey with a typewriter. :laughing
Forum: Retrogaming General Discussion 01 August 2020, 08:03
Replies: 118
Views: 4,751
Posted By Brick Nash
Ahh there must be some problem with the paths....

Ahh there must be some problem with the paths. Sorry, I didn't think it would matter with a compiled version, but I guess it does. I'm away for the weekend so I'll try to do another one when I get...
Forum: Retrogaming General Discussion 31 July 2020, 18:49
Replies: 118
Views: 4,751
Posted By Brick Nash
Try again, I think It was set to restricted...

Try again, I think It was set to restricted before. Sorry.
Forum: Retrogaming General Discussion 31 July 2020, 18:13
Replies: 118
Views: 4,751
Posted By Brick Nash
Source code & assets download

Well, here's a download link which contains the source code, assets, and an adf with the compiled game on it. The adf doesn't boot, but the WB exe in it will run.
...
Forum: Retrogaming General Discussion 31 July 2020, 08:52
Replies: 118
Views: 4,751
Posted By Brick Nash
The largest sprite sheet (or slice sheet) is the...

The largest sprite sheet (or slice sheet) is the Blaze character, which is just (320x240) and that is broken up into (I think) 129 small images. The enemy sheet is a fraction of this.

Graphics in...
Forum: Retrogaming General Discussion 30 July 2020, 21:53
Replies: 118
Views: 4,751
Posted By Brick Nash
I was going to make it open source anyway, so...

I was going to make it open source anyway, so yeah it'll definitely happen. Will probably record a small video tomorrow for my YT channel just to exhibit what's there, and then put up the project...
Forum: Retrogaming General Discussion 30 July 2020, 18:17
Replies: 118
Views: 4,751
Posted By Brick Nash
End of the road - Compiled version is too slow

Well folks, I think this is the end of the road for this project.

I set up a new proper WinUAE environment which allowed me to compile and test the game at an A500, 68000, and Cycle Exact Setting....
Forum: Coders. AMOS 30 July 2020, 11:18
Replies: 12
Views: 371
Posted By Brick Nash
Thanks for all the replies folks. Yes sorry, it's...

Thanks for all the replies folks. Yes sorry, it's 37.175. I must have typed it in wrong.

I don't mind setting up a new environment if that's what it takes. In fact, I remember now that I had set...
Forum: Coders. AMOS 29 July 2020, 19:27
Replies: 12
Views: 371
Posted By Brick Nash
Oh god! It was a few years ago and I had help...

Oh god! It was a few years ago and I had help with it, so I can't remember much.

In the About Section it was Kickstart: 27.175, and Workbench: 40.42
Forum: Coders. AMOS 29 July 2020, 16:49
Replies: 12
Views: 371
Posted By Brick Nash
I'm using Amos for Windows to compile the file,...

I'm using Amos for Windows to compile the file, then I'm using WinUAE in a virtual HDD which boots into Workbench, which I think is using KS 2.04.

I don't know if I have any of that other stuff.
Forum: Coders. AMOS 29 July 2020, 12:14
Replies: 12
Views: 371
Posted By Brick Nash
Compiling problems

I'm at that stage where I'm looking into compiling my game for proper testing, but I'm having a hell of a time getting anything to work.

I created a W.B executable which the compiler manual says...
Forum: Coders. AMOS 29 July 2020, 10:27
Replies: 4
Views: 248
Posted By Brick Nash
That's a great idea. I'll have a look at...

That's a great idea. I'll have a look at re-organising stuff so that it has time to do updates instead of darting back.

Thanks!
Forum: Graphics. Tutorials 28 July 2020, 14:32
Replies: 7
Views: 307
Posted By Brick Nash
Wow you are quite correct! I just tried saving as...

Wow you are quite correct! I just tried saving as a brush .iff and it worked fine.

That's a really odd and clunky way of doing things, isn't it? I don't see why it just isn't possible in the...
Forum: Graphics. Tutorials 28 July 2020, 14:21
Replies: 7
Views: 307
Posted By Brick Nash
No I'm just clicking "Proceed", but I can see...

No I'm just clicking "Proceed", but I can see that it switches everything back to 320x200 before the panel closes.

I tried pushing Enter there to try it out but all it did was switch the...
Forum: Graphics. Tutorials 28 July 2020, 14:06
Replies: 7
Views: 307
Posted By Brick Nash
PPaint always saves image as 320x200

Apologies if this question is in the wrong place so feel free to move it if it is.

I am using PPaint for my images and sprite sheet conversions etc. but I cannot for the life of me work out how to...
Forum: Retrogaming General Discussion 28 July 2020, 11:13
Replies: 12
Views: 584
Posted By Brick Nash
Nice find. I've no idea where you'd even get...

Nice find. I've no idea where you'd even get sprites back in the early 90s without maybe an Action Replay.

From the looks of things the sprites in Fighting Warriors may have been re-drawn from...
Forum: Retrogaming General Discussion 27 July 2020, 18:01
Replies: 12
Views: 584
Posted By Brick Nash
Is that the non-playable SF2 demo that was put...

Is that the non-playable SF2 demo that was put out before the game's release? I've heard about it but never actually seen it.

I wondered where he may have got the sprites from myself. Resources...
Forum: Coders. AMOS 27 July 2020, 11:22
Replies: 4
Views: 248
Posted By Brick Nash
Thanks for the reply. Yeah I was figuring it was...

Thanks for the reply. Yeah I was figuring it was the Double Buffer system as I couldn't work out how to efficiently apply it to two screens, and when I applied Double Buffer to both it slowed the...
Forum: Coders. AMOS 25 July 2020, 15:48
Replies: 4
Views: 248
Posted By Brick Nash
Getting screen flicker on my HUD screen

I'm having a little bother managing my screens. The HUD screen I have is flickering like crazy and I've no idea why. It's odd because the flickering parts are Bobs, but the Yellow outline to the...
Forum: Retrogaming General Discussion 25 July 2020, 13:06
Replies: 12
Views: 584
Posted By Brick Nash
Very true. Parallax scrolling, at least the type...

Very true. Parallax scrolling, at least the type on the floors, is something I could live without tbh.

A common issue with these games was that the jumps were overly floaty. Body, Blows, Full...
Forum: Retrogaming General Discussion 25 July 2020, 12:33
Replies: 12
Views: 584
Posted By Brick Nash
I think the lack of scrolling maybe works to its...

I think the lack of scrolling maybe works to its advantage. Less for the blitter to think about, and there seems to be plenty of room for the players to move around. SF2 was pretty bad, but from what...
Forum: Retrogaming General Discussion 25 July 2020, 10:41
Replies: 12
Views: 584
Posted By Brick Nash
Fighting Warriors P

I came across this little curiosity today. I remember it from back in the day as it was basically a homebrew demo and that caught my attention.

The fact that it was written in AMOS makes it really...
Forum: Retrogaming General Discussion 24 July 2020, 12:36
Replies: 118
Views: 4,751
Posted By Brick Nash
I think Amos is perfectly capable of it depending...

I think Amos is perfectly capable of it depending on how busy the screen is/how big the sprites and bobs are. I'm no expert though.
Forum: Retrogaming General Discussion 23 July 2020, 21:54
Replies: 118
Views: 4,751
Posted By Brick Nash
I was thinking of using Powerbobs as apparently...

I was thinking of using Powerbobs as apparently they are faster.

It'd just be nice to see how it runs in the interpreter in Cycle Exact for a pre-compile frame of reference as I suspect my code is...
Forum: Retrogaming General Discussion 23 July 2020, 21:17
Replies: 118
Views: 4,751
Posted By Brick Nash
Thanks dude! If you saw my code you might think...

Thanks dude! If you saw my code you might think differently though. :)
Forum: Retrogaming General Discussion 23 July 2020, 21:16
Replies: 118
Views: 4,751
Posted By Brick Nash
It's just checking the space between the Player's...

It's just checking the space between the Player's X and Y coordinate in relation to the Enemies', and also if the player is in an attack state, and if so, which frame of animation it is on.

The...
Forum: Retrogaming General Discussion 23 July 2020, 20:38
Replies: 118
Views: 4,751
Posted By Brick Nash
Update - Intro, New moves, new features

Hi folks. Thought I'd do an update on the my Lockdown project game. I'm going under my old chiptune project's name "Prototron" which I resurrected, so going to probably make a channel for that.
...
Forum: Coders. AMOS 22 July 2020, 10:27
Replies: 6
Views: 232
Posted By Brick Nash
Good to know, thanks. I'll give that a try, but I...

Good to know, thanks. I'll give that a try, but I think I'll be going back to my old setup soon where I was running AMOS from my actual WinUAE HDD setup.

I do like AMOS For Windows a lot for its...
Forum: Coders. AMOS 21 July 2020, 21:46
Replies: 6
Views: 232
Posted By Brick Nash
That's odd? It didn't work for me at all....

That's odd? It didn't work for me at all. Especially weird since I'm using Amos for Windows as well.

I think my version may be ropy though as there is a few glitches with it, such as procedures...
Forum: Coders. AMOS 21 July 2020, 21:06
Replies: 6
Views: 232
Posted By Brick Nash
Bingo! Thank you. That's very useful, I must...

Bingo! Thank you.

That's very useful, I must have missed it in the manual. I've been wondering if there was an equivalent of GML's "!" in AMOS Basic, so I guess that's it.
Forum: Coders. AMOS 21 July 2020, 20:02
Replies: 6
Views: 232
Posted By Brick Nash
How to check if Xfire is NOT pressed

Sorry, I'm having a little moment here which I can't seem to solve.

I'm using the Amcaf extension's "Xfire" function to be able to use two buttons in my game. It works fine, but I need to check...
Forum: Retrogaming General Discussion 16 July 2020, 12:52
Replies: 21
Views: 929
Posted By Brick Nash
I don't count the Start button as it's rarely...

I don't count the Start button as it's rarely used in actual gameplay except to pause.
Forum: Retrogaming General Discussion 16 July 2020, 10:54
Replies: 21
Views: 929
Posted By Brick Nash
I have my original SNES pads which are hooked up...

I have my original SNES pads which are hooked up via a USB converter to my computer. I use them for just about everything, including Amiga. For me, they are the best game pads ever made, although "Up...
Forum: Coders. AMOS 16 July 2020, 10:12
Replies: 9
Views: 534
Posted By Brick Nash
Thanks for all the great advice folks! I...

Thanks for all the great advice folks!

I used everyone's techniques, although my code is a bit clumsy and needs serious optimisation, but it does work and the text is displaying on top of...
Forum: Coders. AMOS 14 July 2020, 18:44
Replies: 9
Views: 534
Posted By Brick Nash
Ok just a little follow up question: I used...

Ok just a little follow up question:

I used Dan's code and tweaked it a little, and it works great at fetching the Icons from the bank. I get a nice little typewriter effect if I put it in the...
Forum: Coders. AMOS 13 July 2020, 22:54
Replies: 9
Views: 534
Posted By Brick Nash
Excellent! Thank you everyone. :) I had...

Excellent! Thank you everyone. :)

I had thought about just doing full words and sentences as icons or Bobs, but I wasn't sure.
Forum: Coders. AMOS 13 July 2020, 10:02
Replies: 9
Views: 534
Posted By Brick Nash
Ok that's easy enough to slice up and import. How...

Ok that's easy enough to slice up and import. How would I go about using them with strings and the like though? Or is it just a case of writing custom code to assign a bank number to a letter?
Showing results 1 to 40 of 274

 
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