Forum: Coders. C/C++
Yesterday, 09:34
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Replies: 50
Views: 6,999
I have successfully built...
I have successfully built https://github.com/djh0ffman/PT1210 on Linux with Bebbo's toolchain.
It came with build instructions and a CMake script. I had to use the djh0ffman repository as the fork...
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Forum: support.Apps
07 April 2024, 10:16
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Replies: 89
Views: 4,856
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Forum: support.Apps
07 April 2024, 01:22
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Replies: 89
Views: 4,856
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Forum: Coders. Releases
02 April 2024, 01:00
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Replies: 4,415
Views: 454,783
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Forum: Coders. Releases
01 April 2024, 23:37
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Replies: 4,415
Views: 454,783
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Forum: Coders. Releases
31 March 2024, 23:57
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Replies: 4,415
Views: 454,783
As others pointed out, the blitter is used to...
As others pointed out, the blitter is used to render the fire effect. But the blitter doesn’t care if it’s 8 bitplanes or less…it’s operating on one plane at a time anyways. There’s no “AGA” blitter...
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Forum: Coders. Releases
31 March 2024, 18:22
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Replies: 4,415
Views: 454,783
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Forum: Coders. Asm / Hardware
30 March 2024, 00:52
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Replies: 11
Views: 1,461
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Forum: Coders. General
23 March 2024, 00:45
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Replies: 7
Views: 892
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Forum: Coders. General
22 March 2024, 18:59
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Replies: 7
Views: 892
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Forum: Retrogaming General Discussion
15 March 2024, 04:55
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Replies: 79
Views: 5,511
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Forum: support.Hardware
15 March 2024, 04:30
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Replies: 32
Views: 4,290
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Forum: Amiga scene
10 March 2024, 05:28
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Replies: 81
Views: 6,480
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Forum: Retrogaming General Discussion
07 March 2024, 19:44
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Replies: 79
Views: 5,511
Yeah, maybe Paraj could one day leave a post in...
Yeah, maybe Paraj could one day leave a post in how he approached these kind of patches. I.e how to find the routines that do the drawing, how to understand what they’re doing and how to patch them...
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Forum: Retrogaming General Discussion
07 March 2024, 00:57
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Replies: 79
Views: 5,511
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Forum: Coders. Releases
05 March 2024, 18:12
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Replies: 4,415
Views: 454,783
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Forum: support.Other
23 February 2024, 19:49
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Replies: 60
Views: 9,667
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Forum: Coders. Releases
08 February 2024, 00:20
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Replies: 4,415
Views: 454,783
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Forum: Retrogaming General Discussion
08 February 2024, 00:17
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Replies: 20
Views: 3,957
FM Towns games seem to use some form of OPL...
FM Towns games seem to use some form of OPL emulator to produce music - I have my doubts that AHI is the culprit. It is emulating multiple channels of FM synthesis on the CPU that is dragging...
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Forum: Coders. General
06 February 2024, 23:50
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Replies: 3
Views: 479
There is no direct P96 API for setting a gamma...
There is no direct P96 API for setting a gamma ramp. Maybe it could be done via "Features" in P96 (which is a way of exposing additional hw capabilities), but even if it was available, most VGA...
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Forum: Coders. Releases
05 February 2024, 21:28
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Replies: 4,415
Views: 454,783
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Forum: Coders. Releases
28 January 2024, 19:14
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Replies: 4,415
Views: 454,783
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Forum: Coders. Releases
27 January 2024, 20:42
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Replies: 4,415
Views: 454,783
Don’t want to shoot your idea down, but Akiko...
Don’t want to shoot your idea down, but Akiko typically only helps on unaccelerated CD32s. Is this what you’d like to target?
It seems to me they implemented this feature in the slowest way...
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Forum: Coders. Releases
27 January 2024, 19:19
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Replies: 4,415
Views: 454,783
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Forum: support.Hardware
27 January 2024, 09:36
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Replies: 177
Views: 33,610
FWIW in order to debug the AHI issue, I...
FWIW in order to debug the AHI issue, I transferred the AHI sources from SourceForge to GitHub and made them cross-compile with Bebbo's toolchain:
https://github.com/mheyer32/AHI
(use branch...
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Forum: support.Hardware
27 January 2024, 02:17
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Replies: 177
Views: 33,610
Yes. It worked for me after tweaking...
Yes. It worked for me after tweaking Prometheus.libraray to dole out 4kb aligned DMA memory. I _think_ hedeon included these patches in his build of the library (and Prometheus.card) already.
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Forum: Coders. Releases
23 January 2024, 19:18
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Replies: 4,415
Views: 454,783
A carefully chosen palette definitely does...
A carefully chosen palette definitely does wonders (see Grind/Dread). Also consider giving the “OKLab” color space for the shading calculations a go. It’s considered to be pretty good and...
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Forum: Coders. Releases
22 January 2024, 08:53
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Replies: 4,415
Views: 454,783
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Forum: support.WinUAE
21 January 2024, 10:29
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Replies: 10
Views: 887
For everybody who wonders what came if it: the...
For everybody who wonders what came if it: the Prometheus + Virge3D setup works IN WinUAE. One just needs to enable a second monitor emulation in WinUAE - a feature long present but I just never knew...
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Forum: Coders. Releases
15 January 2024, 06:48
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Replies: 4,415
Views: 454,783
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Forum: Graphics. Finished Work
13 January 2024, 02:47
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Replies: 42
Views: 5,880
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Forum: Graphics. Finished Work
11 January 2024, 22:36
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Replies: 42
Views: 5,880
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Forum: Graphics. Finished Work
10 January 2024, 04:26
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Replies: 42
Views: 5,880
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Forum: support.Other
07 January 2024, 18:05
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Replies: 676
Views: 185,183
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Forum: support.WinUAE
05 January 2024, 22:55
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Replies: 10
Views: 887
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Forum: support.WinUAE
05 January 2024, 20:15
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Replies: 10
Views: 887
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Forum: support.WinUAE
05 January 2024, 00:02
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Replies: 10
Views: 887
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Forum: News
03 January 2024, 22:54
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Replies: 51
Views: 9,558
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Forum: Coders. Asm / Hardware
10 December 2023, 20:14
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Replies: 215
Views: 23,920
A bit off-topic: do you know how the cache...
A bit off-topic: do you know how the cache behaves when iterating through the voxel landscape pixels for rendering? I’m assuming they’re stored in a large pitch-linear 2d array.
I have been toying...
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Forum: Coders. Releases
06 December 2023, 08:01
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Replies: 4,415
Views: 454,783
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