English Amiga Board


Go Back   English Amiga Board > Search Forums

Showing results 1 to 40 of 652
Search took 0.19 seconds.
Search: Posts Made By: pipper
Forum: Coders. C/C++ Yesterday, 09:34
Replies: 50
Views: 6,999
Posted By pipper
I have successfully built...

I have successfully built https://github.com/djh0ffman/PT1210 on Linux with Bebbo's toolchain.

It came with build instructions and a CMake script. I had to use the djh0ffman repository as the fork...
Forum: support.Apps 07 April 2024, 10:16
Replies: 89
Views: 4,856
Posted By pipper
He mentioned that he’s using Blizkick to use 3.2...

He mentioned that he’s using Blizkick to use 3.2 roms. Shouldn’t that be as if true 3.2 roms are installed? The blizzard 1230 has maprom hardware independent of the MMU.
Forum: support.Apps 07 April 2024, 01:22
Replies: 89
Views: 4,856
Posted By pipper
The most likely difference could be that you...

The most likely difference could be that you installed MMULibs as part of the 3.2 install. That can cost ~10% performance
Forum: Coders. Releases 02 April 2024, 01:00
Replies: 4,415
Views: 454,783
Posted By pipper
Is it correct to state that the border around the...

Is it correct to state that the border around the image is a blacker black on RTG than on AGA?
Forum: Coders. Releases 01 April 2024, 23:37
Replies: 4,415
Views: 454,783
Posted By pipper
In addition to what Abu says, it could be related...

In addition to what Abu says, it could be related to a difference in output levels between the Amiga's RGB connector and the VGA/HDMI signal from RTG.

Play with the "Black Level" Setting for the...
Forum: Coders. Releases 31 March 2024, 23:57
Replies: 4,415
Views: 454,783
Posted By pipper
As others pointed out, the blitter is used to...

As others pointed out, the blitter is used to render the fire effect. But the blitter doesn’t care if it’s 8 bitplanes or less…it’s operating on one plane at a time anyways. There’s no “AGA” blitter...
Forum: Coders. Releases 31 March 2024, 18:22
Replies: 4,415
Views: 454,783
Posted By pipper
One correction: AGA is not needed when using RTG...

One correction: AGA is not needed when using RTG - the menu is just rendered to an offscreen bitmap. I am regularly testing on a A3000 :-)
Forum: Coders. Asm / Hardware 30 March 2024, 00:52
Replies: 11
Views: 1,461
Posted By pipper
You could even go one step further and make it so...

You could even go one step further and make it so that the screen is reusing the same bitplane for bit 0 and 1.
Forum: Coders. General 23 March 2024, 00:45
Replies: 7
Views: 892
Posted By pipper
Are you the creator of Galileo? Is it this one: ...

Are you the creator of Galileo? Is it this one:
https://github.com/mheyer32/dopus5allamigas/pull/5
?
Forum: Coders. General 22 March 2024, 18:59
Replies: 7
Views: 892
Posted By pipper
I did that already some years ago and imported...

I did that already some years ago and imported the sourceforge project into GitHub:

https://github.com/mheyer32/dopus5allamigas


I updated the make files and code to build with Bebbo’s GCC...
Forum: Retrogaming General Discussion 15 March 2024, 04:55
Replies: 79
Views: 5,511
Posted By pipper
It’s possible that the math involved is terribly...

It’s possible that the math involved is terribly quantized and so we don’t get to see smooth rotations even though the framerate is high.
Forum: support.Hardware 15 March 2024, 04:30
Replies: 32
Views: 4,290
Posted By pipper
Been through this experience myself, I can give...

Been through this experience myself, I can give you some pointers.

The PCI scan and BAR assignments happen in prometheus.library:...
Forum: Amiga scene 10 March 2024, 05:28
Replies: 81
Views: 6,480
Posted By pipper
Assumed one manages to transfer around 10mb/s to...

Assumed one manages to transfer around 10mb/s to the RTG card across the ZIII bus, a 320x200 image costs ca 6ms to transfer, leaving ca 10ms for the game to render everything at 60fps.
One thing...
Forum: Retrogaming General Discussion 07 March 2024, 19:44
Replies: 79
Views: 5,511
Posted By pipper
Yeah, maybe Paraj could one day leave a post in...

Yeah, maybe Paraj could one day leave a post in how he approached these kind of patches. I.e how to find the routines that do the drawing, how to understand what they’re doing and how to patch them...
Forum: Retrogaming General Discussion 07 March 2024, 00:57
Replies: 79
Views: 5,511
Posted By pipper
Amazing! Looking forward the release!

Amazing! Looking forward the release!
Forum: Coders. Releases 05 March 2024, 18:12
Replies: 4,415
Views: 454,783
Posted By pipper
The way ChangeScreenBuffer responds with messages...

The way ChangeScreenBuffer responds with messages when an image has been displayed (or is safe to reuse) suggests to me that it is already implemented in an asynchronous manner. Maybe we “just” need...
Forum: support.Other 23 February 2024, 19:49
Replies: 60
Views: 9,667
Posted By pipper
I have a question: PFS3.1 managed to "duplicate"...

I have a question: PFS3.1 managed to "duplicate" my SYS:Prefs folder.
I.e. I have 3 'SYS:Prefs' folders, all pointing to the same directory.
I can't delete the duplicates as it would delete the...
Forum: Coders. Releases 08 February 2024, 00:20
Replies: 4,415
Views: 454,783
Posted By pipper
Consider me surprised… TKG is hardly using any...

Consider me surprised… TKG is hardly using any stack (?)
Forum: Retrogaming General Discussion 08 February 2024, 00:17
Replies: 20
Views: 3,957
Posted By pipper
FM Towns games seem to use some form of OPL...

FM Towns games seem to use some form of OPL emulator to produce music - I have my doubts that AHI is the culprit. It is emulating multiple channels of FM synthesis on the CPU that is dragging...
Forum: Coders. General 06 February 2024, 23:50
Replies: 3
Views: 479
Posted By pipper
There is no direct P96 API for setting a gamma...

There is no direct P96 API for setting a gamma ramp. Maybe it could be done via "Features" in P96 (which is a way of exposing additional hw capabilities), but even if it was available, most VGA...
Forum: Coders. Releases 05 February 2024, 21:28
Replies: 4,415
Views: 454,783
Posted By pipper
I think the idiom to copy the MSBs into the LSBs...

I think the idiom to copy the MSBs into the LSBs is just an approximation for the odd computation needed to do the real (x/255)*(2^32-1)
Forum: Coders. Releases 28 January 2024, 19:14
Replies: 4,415
Views: 454,783
Posted By pipper
The new transparent map looks stylish! The fact...

The new transparent map looks stylish! The fact that the line endpoints are overdrawn twice actually makes it look better, like a “real” sci-fi augmented reality map [emoji3]
Forum: Coders. Releases 27 January 2024, 20:42
Replies: 4,415
Views: 454,783
Posted By pipper
Don’t want to shoot your idea down, but Akiko...

Don’t want to shoot your idea down, but Akiko typically only helps on unaccelerated CD32s. Is this what you’d like to target?

It seems to me they implemented this feature in the slowest way...
Forum: Coders. Releases 27 January 2024, 19:19
Replies: 4,415
Views: 454,783
Posted By pipper
Compileable version of Alien Breed 3D II - The Killing Grounds

Karlos, I’m deeply impressed how doggedly you’re chewing through this thing! Keep at it!
This thing is getting somewhere we’ve never expected it to be :-)

WRT to keys: how hard is it to use shift...
Forum: support.Hardware 27 January 2024, 09:36
Replies: 177
Views: 33,610
Posted By pipper
FWIW in order to debug the AHI issue, I...

FWIW in order to debug the AHI issue, I transferred the AHI sources from SourceForge to GitHub and made them cross-compile with Bebbo's toolchain:

https://github.com/mheyer32/AHI

(use branch...
Forum: support.Hardware 27 January 2024, 02:17
Replies: 177
Views: 33,610
Posted By pipper
Yes. It worked for me after tweaking...

Yes. It worked for me after tweaking Prometheus.libraray to dole out 4kb aligned DMA memory. I _think_ hedeon included these patches in his build of the library (and Prometheus.card) already.
Forum: Coders. Releases 23 January 2024, 19:18
Replies: 4,415
Views: 454,783
Posted By pipper
A carefully chosen palette definitely does...

A carefully chosen palette definitely does wonders (see Grind/Dread). Also consider giving the “OKLab” color space for the shading calculations a go. It’s considered to be pretty good and...
Forum: Coders. Releases 22 January 2024, 08:53
Replies: 4,415
Views: 454,783
Posted By pipper
I have a small 25Mhz 020EC 4MB extension for an...

I have a small 25Mhz 020EC 4MB extension for an A1200 here.
Looking around the Level A starting room shows 5.1-6.7 fps
3.2 looking down the hallway.
This is hardly playable...

Edit: above...
Forum: support.WinUAE 21 January 2024, 10:29
Replies: 10
Views: 887
Posted By pipper
For everybody who wonders what came if it: the...

For everybody who wonders what came if it: the Prometheus + Virge3D setup works IN WinUAE. One just needs to enable a second monitor emulation in WinUAE - a feature long present but I just never knew...
Forum: Coders. Releases 15 January 2024, 06:48
Replies: 4,415
Views: 454,783
Posted By pipper
I think 8190 is used, so you never accidentally...

I think 8190 is used, so you never accidentally end up on an odd offset (given that the table is made of words)
Forum: Graphics. Finished Work 13 January 2024, 02:47
Replies: 42
Views: 5,880
Posted By pipper
Is there any place to download the TIF files?

Is there any place to download the TIF files?
Forum: Graphics. Finished Work 11 January 2024, 22:36
Replies: 42
Views: 5,880
Posted By pipper
Woah, nice!!!! Thanks a lot!

Woah, nice!!!! Thanks a lot!
Forum: Graphics. Finished Work 10 January 2024, 04:26
Replies: 42
Views: 5,880
Posted By pipper
If I could make a request I’d ask for X-Out.

If I could make a request I’d ask for X-Out.
Forum: support.Other 07 January 2024, 18:05
Replies: 676
Views: 185,183
Posted By pipper
Could it be a cache setting issue? When did P96...

Could it be a cache setting issue? When did P96 start changing the cache settings for the cards memory region?
Forum: support.WinUAE 05 January 2024, 22:55
Replies: 10
Views: 887
Posted By pipper
I sent Toni a PM with virtual A3000 setup plus...

I sent Toni a PM with virtual A3000 setup plus Prometheus and S3Virge.
Forum: support.WinUAE 05 January 2024, 20:15
Replies: 10
Views: 887
Posted By pipper
I noticed too late that the original question was...

I noticed too late that the original question was about emulating a Prometheus setup in WinUAE.
I just attempted to reproduced the setup in WinUAE4.10 and it didn't work. While my prometheus.card...
Forum: support.WinUAE 05 January 2024, 00:02
Replies: 10
Views: 887
Posted By pipper
Which firmware are you using? Try a later version...

Which firmware are you using? Try a later version of prometheus.library and prometheus.card.
@Hedeon 's latest libraries should definitely support it.
Also, please post the exact code you can see...
Forum: News 03 January 2024, 22:54
Replies: 51
Views: 9,558
Posted By pipper
I'm curious, what's the reason these can't be...

I'm curious, what's the reason these can't be provided?
Forum: Coders. Asm / Hardware 10 December 2023, 20:14
Replies: 215
Views: 23,920
Posted By pipper
A bit off-topic: do you know how the cache...

A bit off-topic: do you know how the cache behaves when iterating through the voxel landscape pixels for rendering? I’m assuming they’re stored in a large pitch-linear 2d array.
I have been toying...
Forum: Coders. Releases 06 December 2023, 08:01
Replies: 4,415
Views: 454,783
Posted By pipper
I think I fixed it. Some includes were missing...

I think I fixed it. Some includes were missing leading to undeclared types.
Showing results 1 to 40 of 652

 
Forum Jump

All times are GMT +2. The time now is 10:21.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.46147 seconds with 10 queries