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Forum: support.Hardware 05 March 2021, 21:48
Replies: 4,485
Views: 518,601
Posted By Cowcat
BlitzQuake (my version) has the AHI code from...

BlitzQuake (my version) has the AHI code from QuakeWOS (Phx).

It's kinda similar to Q2 AHI. All Q3 engines use virtually the same Q2 code.

Hexen2 AHI is a happy accident.
Forum: support.Hardware 27 February 2021, 14:50
Replies: 4,485
Views: 518,601
Posted By Cowcat
https://github.com/Cowcat5150 BlitzQuake,...

https://github.com/Cowcat5150

BlitzQuake, Hexen2, SmokingGuns, HODE (...) are scattered in EAB/Coders.
Forum: Coders. Releases 22 February 2021, 16:51
Replies: 34
Views: 6,756
Posted By Cowcat
Upgrade to 0.2.9d. Also added ALT key (jump) that...

Upgrade to 0.2.9d. Also added ALT key (jump) that was missing from previous versions.
Forum: Coders. General 22 January 2021, 19:26
Replies: 181
Views: 51,906
Posted By Cowcat
I have it recompiled with latest mos2wos and does...

I have it recompiled with latest mos2wos and does the same. But those Guru's are possible clues to a future fix.

Changing my mind from idtech 4 to idtech 2 is a recipe for a good headache...
Forum: Coders. General 22 January 2021, 14:31
Replies: 181
Views: 51,906
Posted By Cowcat
@White I'm assuming that is the warpos...

@White

I'm assuming that is the warpos version and also the Github release.

What compiled version? The gcc one tends to fail somewhat for unknown reason while the vbcc is stable.
I see those...
Forum: Coders. Releases 22 December 2020, 15:13
Replies: 7
Views: 1,577
Posted By Cowcat
A little improvement. ...

A little improvement.

https://www.youtube.com/watch?v=CFLJ-PAokpE

And some more .....

https://www.youtube.com/watch?v=O1MzD65j6CY
Forum: Coders. Releases 15 December 2020, 19:19
Replies: 7
Views: 1,577
Posted By Cowcat
waldiamiga I don't know. Big problems...

waldiamiga

I don't know.

Big problems drawing the scenes (video has colored vertexes option for demonstration) and huge memory problems starting the game, obvious performance issues,...
Forum: Coders. Releases 15 December 2020, 10:22
Replies: 7
Views: 1,577
Posted By Cowcat
Project UAC

Comments, thoughts, ideas ???

https://www.youtube.com/watch?v=h_7MRIWcyvM
Forum: Coders. Releases 22 November 2020, 23:06
Replies: 23
Views: 6,416
Posted By Cowcat
@grelbfarlk Ok. Will need time to check the...

@grelbfarlk

Ok. Will need time to check the issue.
Forum: Coders. Releases 22 November 2020, 19:20
Replies: 23
Views: 6,416
Posted By Cowcat
@grelbfarlk Damn me. I'll fix that ASAP....

@grelbfarlk

Damn me. I'll fix that ASAP. Probably the slowness is due to that (or not).

EDIT: Re-Uploaded.
Forum: Coders. Releases 20 November 2020, 18:22
Replies: 23
Views: 6,416
Posted By Cowcat
It's in The Zone now.

It's in The Zone now.
Forum: Coders. Releases 07 November 2020, 14:41
Replies: 16
Views: 2,089
Posted By Cowcat
@lynx https://github.com/Cowcat5150/gemrb

@lynx

https://github.com/Cowcat5150/gemrb
Forum: Coders. Releases 06 November 2020, 19:55
Replies: 16
Views: 2,089
Posted By Cowcat
@lynx I appreciate your interest. Game...

@lynx

I appreciate your interest.

Game is compiled to the latest upstream as is today.

Two concerns:

1 : Since 0.8.7, the increase of logs specially since the pathfinder code bogs down...
Forum: Coders. Releases 30 October 2020, 20:48
Replies: 16
Views: 2,089
Posted By Cowcat
Update: Total rebuild from official GemRB...

Update:

Total rebuild from official GemRB github: Version in between 0.8.5-6 due to some major memory bugs.

Edit: Fixed issues, upgraded to 0.8.6 (beta3)
Forum: Coders. Releases 26 October 2020, 20:06
Replies: 16
Views: 2,089
Posted By Cowcat
To the guy who uploaded this port to Aminet: ...

To the guy who uploaded this port to Aminet:

Not a wise move to pack a python library in it ....
Forum: Coders. Releases 21 October 2020, 16:33
Replies: 16
Views: 2,089
Posted By Cowcat
New video that shows directories and settings for...

New video that shows directories and settings for BG2.

https://www.youtube.com/watch?v=ZbqASOawACg&t=2s

Yep I know people has some problems and I had those too.
My 2 cents:

-Don't let...
Forum: Coders. Releases 21 October 2020, 14:54
Replies: 16
Views: 2,089
Posted By Cowcat
@BULI I compiled it first in WOS moons ago...

@BULI

I compiled it first in WOS moons ago but it tended to crash and the fact was a compiled linux version also crashed.

MOS bugs were different due to added "swprintf" function(s) that don't...
Forum: Coders. Releases 21 October 2020, 10:52
Replies: 16
Views: 2,089
Posted By Cowcat
....Baldur's Gate 2 works good. This is...

....Baldur's Gate 2 works good.

This is what I got on my BG2 dir:

Apps:GemRB> list BG2-SoA/
Directory "BG2-SoA" on Wednesday 21-Oct-20
CD4 Dir ----rwed...
Forum: Coders. Releases 18 October 2020, 19:56
Replies: 16
Views: 2,089
Posted By Cowcat
@grelbfarlk I had some files saved before and...

@grelbfarlk I had some files saved before and could load those but now kinda not.

@Tolkien Configurar juegos es un cristo.

Managed to install "Icewind Dale 2" and seems to work OK.

BUT In...
Forum: Coders. Releases 18 October 2020, 13:25
Replies: 16
Views: 2,089
Posted By Cowcat
@jPV Maybe. Gotta check how behaves with full...

@jPV Maybe. Gotta check how behaves with full games and fix stuff. And read about users tests.

Still alpha (??).
Forum: Coders. Releases 17 October 2020, 23:27
Replies: 16
Views: 2,089
Posted By Cowcat
GemRB Morphos

Ok. Got this built months ago but wasn't working properly until today :blased

Compiled with grelbfarlk's warpos sources (0.8.5) and is only tested with BG2 demo.
Save seems to not work for...
Forum: Coders. General 15 October 2020, 10:37
Replies: 181
Views: 51,906
Posted By Cowcat
@amipal Other ways to test are...

@amipal

Other ways to test are renaming/removing some dll's to force game to work only with what it founds. Maybe only soft.dll and paula.dll or gl.dll with ahi.dll.
Another test could be...
Forum: Coders. Releases 11 October 2020, 23:34
Replies: 34
Views: 6,756
Posted By Cowcat
Upgrade. New gcc, better sound in game and some...

Upgrade. New gcc, better sound in game and some nuances in SDL library.
Forum: Coders. General 09 October 2020, 23:55
Replies: 181
Views: 51,906
Posted By Cowcat
@amipal gcc version is weird: works for me...

@amipal

gcc version is weird: works for me (on morphos) and maybe for grelbfarlk. For others only software render version works. Maybe a new recompile with the new sdk, changes done to minigl,...
Forum: Coders. Releases 21 September 2020, 00:19
Replies: 57
Views: 8,310
Posted By Cowcat
New beta5 now on github.

New beta5 now on github.
Forum: Coders. Releases 10 September 2020, 17:11
Replies: 57
Views: 8,310
Posted By Cowcat
Probably the stuff that has been upgraded, but my...

Probably the stuff that has been upgraded, but my eyes are burnt from looking at screens and don't notice anything special in the "art" department.

Some of the latest upgrades involve the calling...
Forum: Coders. General 10 September 2020, 10:42
Replies: 361
Views: 74,939
Posted By Cowcat
Latest build is compiled with gcc and could be...

Latest build is compiled with gcc and could be that Paula code doesn't work for whatever reason.

Almost all the functionalities are in the README. Maybe I have to redo it for a better...
Forum: Coders. Releases 08 September 2020, 00:09
Replies: 57
Views: 8,310
Posted By Cowcat
New Beta4: "Much Better". Tip: If you got...

New Beta4: "Much Better".

Tip: If you got the Jedi Powers, now you can shred appart enemies enabling "g_saberRealisticCombat".
Forum: Coders. Releases 17 August 2020, 20:53
Replies: 57
Views: 8,310
Posted By Cowcat
@Hedeon Probably other mini movies inside...

@Hedeon
Probably other mini movies inside animations. Could be my way to circumvent the movie scratch texture (multiple sizes) or simply nobody cared for texture sizes < 2048.
Forum: Coders. Releases 15 August 2020, 21:25
Replies: 57
Views: 8,310
Posted By Cowcat
@BULI (F9) nope. New beta3: Fixed...

@BULI (F9) nope.

New beta3: Fixed lockarrays, upgraded code and added "r_customtexturesize" for gfx cards that can allocate more than 256k sized textures.
Forum: Coders. Releases 13 August 2020, 10:40
Replies: 57
Views: 8,310
Posted By Cowcat
@BULI I finished it yesterday :P And then...

@BULI

I finished it yesterday :P
And then later I found what made lockarrays crash the game in certain places, so a new version is on the works.

Certainly parts of some levels are pretty low...
Forum: Coders. Releases 01 August 2020, 18:59
Replies: 57
Views: 8,310
Posted By Cowcat
@fitzsteve A working slideshow. One of the...

@fitzsteve

A working slideshow. One of the culprits of all those ports after Q3 are the huge amount of textures and their sizes. A blizzvision with only 8mg can't cope.

Jedi on top of that...
Forum: Coders. Releases 30 July 2020, 15:04
Replies: 57
Views: 8,310
Posted By Cowcat
The 1:46 wrong left picture is the failure of a...

The 1:46 wrong left picture is the failure of a proper glReadPixels function that is actually not finished in old minigl. In the game is a courtain movie effect (transitions between scenes).

Also...
Forum: Coders. General 30 July 2020, 14:45
Replies: 361
Views: 74,939
Posted By Cowcat
@ancalimon Yep. Looks correct except that no...

@ancalimon

Yep. Looks correct except that no stack is needed because it's done automatically but sometimes Sonnet users needs it. Maybe -ahi is not needed if you don't have a soundcard and...
Forum: Coders. Releases 29 July 2020, 20:28
Replies: 57
Views: 8,310
Posted By Cowcat
@BULI Nice ! Difficult to play with only one...

@BULI

Nice ! Difficult to play with only one hand.

Weird that those windows are shadowed. The gfx card is a Radeon?
Forum: Coders. Releases 28 July 2020, 23:20
Replies: 57
Views: 8,310
Posted By Cowcat
"Heatwave" upgrade. Fixed out the weird...

"Heatwave" upgrade.

Fixed out the weird issues when loading levels: After all it was a texture count number that should not be, as it was already removed in other parts for the Amiga version...
Forum: Coders. Releases 27 July 2020, 23:59
Replies: 57
Views: 8,310
Posted By Cowcat
Nope. Still no bugfix. Just take care that it...

Nope. Still no bugfix. Just take care that it happens and must load manually "artus_mine". You can go back and forth with old saves but you must not do it from a new game.

Got some "hits" logged...
Forum: Coders. Releases 27 July 2020, 22:12
Replies: 57
Views: 8,310
Posted By Cowcat
No problems so far getting further the game:...

No problems so far getting further the game: Saving, movies and all. And earned my light saber.
Forum: Coders. Releases 27 July 2020, 15:37
Replies: 57
Views: 8,310
Posted By Cowcat
Meanwhile I pass levels until they crash. Still...

Meanwhile I pass levels until they crash. Still no light saber and it gets crazyer and difficult (puzzle solving) and some "slideshow times" in some places.
Forum: Coders. Releases 27 July 2020, 15:33
Replies: 57
Views: 8,310
Posted By Cowcat
In reality is a placeholder (they say). The real...

In reality is a placeholder (they say). The real picture gets there when a movie is called: 16 scratch textures are used in a loop per frame: AFAIK. Q3 uses one "scratch" texture for all of them and...
Showing results 1 to 40 of 666

 
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