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Search: Posts Made By: madaxe
Forum: News 19 April 2019, 13:15
Replies: 29
Views: 2,658
Posted By madaxe
Hi @honx and @MartinW; Opsss, that's my...

Hi @honx and @MartinW;

Opsss, that's my fault... I guess :)
I always had 2 button joysticks on my Amiga so I made the game for using 2 buttons.
I made this small update that uses the Space Bar...
Forum: News 13 April 2019, 10:55
Replies: 29
Views: 2,658
Posted By madaxe
:great:great:great Thanks my dear friend :):):)

:great:great:great Thanks my dear friend :):):)
Forum: News 12 April 2019, 16:12
Replies: 29
Views: 2,658
Posted By madaxe
Thanks for the trainer @Alpha One :great I made...

Thanks for the trainer @Alpha One :great
I made the game but I can't go further than level 3, LOL. :crazy
Forum: News 12 April 2019, 16:11
Replies: 29
Views: 2,658
Posted By madaxe
Yeap, you are right @Solo Kazuki. An hit sound...

Yeap, you are right @Solo Kazuki. An hit sound and an explosion should be nice :)



Well, the AGA version has more colours but only a few more. In OCS/ECS the enemies have 3 colours and the...
Forum: News 11 April 2019, 20:53
Replies: 29
Views: 2,658
Posted By madaxe
Ah, ok! I understand what you are saying, good...

Ah, ok! I understand what you are saying, good point :)
In fact the game was designed to be non-stop so when we loose a "live" the action continues and our ship gets a few seconds of...
Forum: News 11 April 2019, 20:18
Replies: 41
Views: 5,402
Posted By madaxe
Wow! Very nice game :) Great Job :great

Wow! Very nice game :)
Great Job :great
Forum: News 11 April 2019, 19:19
Replies: 29
Views: 2,658
Posted By madaxe
Ops, you should to have 5 lives...

Ops, you should to have 5 lives...
Forum: News 11 April 2019, 19:16
Replies: 29
Views: 2,658
Posted By madaxe
Yeap, it's 1 MB ChipRam.

Yeap, it's 1 MB ChipRam.
Forum: News 11 April 2019, 19:15
Replies: 29
Views: 2,658
Posted By madaxe
Thank you :)

Thank you :)
Forum: Coders. Blitz Basic 11 April 2019, 15:28
Replies: 39
Views: 3,169
Posted By madaxe
Hi, greetings to everyone. Finally I...

Hi, greetings to everyone.

Finally I completed my little shoot'em'up coded in Blitz Basic 2.
I want to thank you all in EAB for your great help, support and nice ideas :)

More info on this...
Forum: News 11 April 2019, 15:19
Replies: 29
Views: 2,658
Posted By madaxe
New Amiga Game: Sardonic

Hi, greetings to everyone.

I made this little shoot'm'up for Amiga: http://sardonic.planetaclix.pt
Both OCS/ECS and AGA versions are available.

It's a tribute to the 80's and 8 bit games so...
Forum: Coders. Blitz Basic 30 March 2019, 18:42
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Yeap, it's a pity because these commands seem...

Yeap, it's a pity because these commands seem very interesting.



Mmmmm, nice :) This looks very promising :great
Forum: Coders. Blitz Basic 29 March 2019, 19:18
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Mmmmm, I have Blitz Basic 2.21 downloaded from...

Mmmmm, I have Blitz Basic 2.21 downloaded from Amiga Future and I don't have that lib.
Forum: Coders. Blitz Basic 29 March 2019, 17:41
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Well, I just found out this on Blitz Basic help...

Well, I just found out this on Blitz Basic help but none of the commands seems to work...

http://zxtech.planetaclix.pt/imagens/eab/3dlib.png
Forum: Coders. Blitz Basic 28 March 2019, 19:37
Replies: 40
3d?
Views: 2,885
Posted By madaxe
And here it is! Use mouse to click on the green...

And here it is!
Use mouse to click on the green boxes to control the 3D Engine. Click on the white box to exit. Works fine on A500 but works really good on A1200 :)
It's a good start for a 3D...
Forum: Coders. Blitz Basic 28 March 2019, 18:31
Replies: 10
Views: 1,012
Posted By madaxe
Nice :) I know there is a way to create a Sin and...

Nice :) I know there is a way to create a Sin and Cos table that only uses Integers that is even faster but I can't recall exactly how is made.
I'll look on my old Ms-DOS projects to see if I find...
Forum: Coders. Blitz Basic 28 March 2019, 18:27
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Yeap, you are right @bjadams. A mix of Blitz for...

Yeap, you are right @bjadams. A mix of Blitz for maths and Asm for graphics should be fine.
In my opinion languages like C++ are perfect for this kind of stuff.
Forum: Coders. Blitz Basic 27 March 2019, 15:21
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Thank you @bjadams :) I'm using only Blitz...

Thank you @bjadams :)
I'm using only Blitz commands. It's a bit slow on A500 but the code and the graphic routines are not optimized at all. I'll make some improvements to see if gets a little...
Forum: Coders. Blitz Basic 26 March 2019, 23:41
Replies: 40
3d?
Views: 2,885
Posted By madaxe
The work is in progress and it is almost done :) ...

The work is in progress and it is almost done :)
In a couple of days it will be completed.

http://zxtech.planetaclix.pt/imagens/eab/3D_03.png
Forum: Coders. Blitz Basic 24 March 2019, 17:41
Replies: 7
Views: 1,235
Posted By madaxe
Thanks Daedalus, it really makes sense. But I...

Thanks Daedalus, it really makes sense.
But I think that I'm doing something wrong because after defining my sprite and using the Pointer command I get this error: "No currently used object!"

So...
Forum: Coders. Blitz Basic 23 March 2019, 22:34
Replies: 7
Views: 1,235
Posted By madaxe
By the way, how to display the mouse cursor? Is...

By the way, how to display the mouse cursor? Is it always needed to set a Sprite and use the Pointer command or can I just use the system mouse cursor?
Forum: Coders. Blitz Basic 22 March 2019, 15:39
Replies: 10
Views: 1,012
Posted By madaxe
I send this 2 files using a Sin and Cos Table. ...

I send this 2 files using a Sin and Cos Table.
The first .ZIP creates a Table and saves it to a file.
The second .ZIP reads the table from a file and performs a simple 2D Rotation.
Forum: Coders. Blitz Basic 21 March 2019, 23:08
Replies: 10
Views: 1,012
Posted By madaxe
It's always possible to make a Sin and Cos table,...

It's always possible to make a Sin and Cos table, save it to a file and then load it into your program. In this case there is no need for MATHTRANS.LIBRARY in LIBS:
I use this method when I code in...
Forum: Coders. Blitz Basic 12 March 2019, 20:49
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Thanks :great

Thanks :great
Forum: Coders. Blitz Basic 12 March 2019, 19:49
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Okies, I'll do my best ;) Meanwhile I send...

Okies, I'll do my best ;)

Meanwhile I send some 2D stuff that I made in Blitz. It's simple and isn't optimized but is a good start for 3D and can be used to rotate bitmaps or shapes or sprites :)...
Forum: Coders. Blitz Basic 12 March 2019, 18:51
Replies: 40
3d?
Views: 2,885
Posted By madaxe
Well, I made some 2D and 3D stuff for PC in...

Well, I made some 2D and 3D stuff for PC in Borland Delphi 5. If you wish I can translate it to Blitz but will take a couple of weeks.
In the annexes there are the Delphi sources.
...
Forum: Coders. Blitz Basic 06 March 2019, 17:56
Replies: 40
3d?
Views: 2,885
Posted By madaxe
:great

:great
Forum: Coders. Blitz Basic 06 March 2019, 17:30
Replies: 40
3d?
Views: 2,885
Posted By madaxe
I don't know if this helps but polygons can be...

I don't know if this helps but polygons can be drawn in Blitz Basic:


https://www.amigacoding.com/index.php/Blitz:Graphics-BuiltIn#Polygons
Forum: Coders. Blitz Basic 01 March 2019, 23:06
Replies: 39
Views: 3,169
Posted By madaxe
@Daedalus...

@Daedalus (http://eab.abime.net/member.php?u=14347)
@Master484 (http://eab.abime.net/member.php?u=55133)

Hi guys;

Thank you very much for your great help and nice ideas ;)

I'll try a bottom...
Forum: Coders. Blitz Basic 01 March 2019, 17:03
Replies: 68
Views: 10,821
Posted By madaxe
Ahhhhhh, ok, that really makes sense :) Thanks...

Ahhhhhh, ok, that really makes sense :)
Thanks for your explanation @Daedalus (http://eab.abime.net/member.php?u=14347), now I understand the concept about dual buffer :great
Forum: Coders. Blitz Basic 28 February 2019, 19:39
Replies: 68
Views: 10,821
Posted By madaxe
Thanks :) I thought that was something like: ...

Thanks :)
I thought that was something like:

.Loop
Draw objects in BitMap 0
Wait for vertical blank
Display BitMap1
Draw objects in BitMap 1
Wait for vertical blank
Display BitMap 0
Forum: Coders. Blitz Basic 28 February 2019, 17:01
Replies: 68
Views: 10,821
Posted By madaxe
Sorry to ask @Daedalus...

Sorry to ask @Daedalus (http://eab.abime.net/member.php?u=14347), but it should not be


3: n=1-n
4: Display bitmap n


Instead?
Forum: Coders. Blitz Basic 28 February 2019, 16:20
Replies: 39
Views: 3,169
Posted By madaxe
Wow, thank you very much for all of your great...

Wow, thank you very much for all of your great help and tips :)

Yeap, I'm converting to Amiga a little and simple shoot'em up that I made to PC Windows and Speccy. This is a vertical shoot'em up...
Forum: Coders. Blitz Basic 26 February 2019, 19:24
Replies: 39
Views: 3,169
Posted By madaxe
Thanks again @Master484 In fact, I found out...

Thanks again @Master484
In fact, I found out that my Unqueue was placed wrong in my code.
I moved it to the right place and now no shapes are erased :)
Forum: Coders. Blitz Basic 26 February 2019, 19:22
Replies: 39
Views: 3,169
Posted By madaxe
Exactly, you are right! Thank you for your good...

Exactly, you are right! Thank you for your good explanation @Master484 :)
(http://eab.abime.net/member.php?u=55133)
I made this little code where we can see this happening:


BitMap...
Forum: Coders. Blitz Basic 25 February 2019, 18:26
Replies: 39
Views: 3,169
Posted By madaxe
Thank you for your tip :) When I get home I'll...

Thank you for your tip :) When I get home I'll try it to see what it returns.



I found that @gazj82 reported this problem before

http://eab.abime.net/showthread.php?t=90061
Forum: Coders. Blitz Basic 24 February 2019, 11:11
Replies: 39
Views: 3,169
Posted By madaxe
Hi; No, this only happens after the Unqueue...

Hi;

No, this only happens after the Unqueue command. After QBlit and before Unqueue the empty space box doesn't appear.

The sequence is something like this:

QBlit 0,#shape,50,50...
Forum: Coders. Blitz Basic 23 February 2019, 19:56
Replies: 39
Views: 3,169
Posted By madaxe
Well, I made several tests with different sizes...

Well, I made several tests with different sizes but the result is always the same. It seems no matter what length the shape is. We get that empty space around our shape. Only on horizontal and never...
Forum: Coders. Blitz Basic 22 February 2019, 23:12
Replies: 39
Views: 3,169
Posted By madaxe
Yeap, it makes sense, but my shape is 16 pixels...

Yeap, it makes sense, but my shape is 16 pixels wide.

I'm using buffer blits for the most of the shapes but I'm also using queue blits for a few shapes that don't have a background bellow them....
Forum: Coders. Blitz Basic 22 February 2019, 19:45
Replies: 39
Views: 3,169
Posted By madaxe
Thanks, I'll do my best to make a simple but...

Thanks, I'll do my best to make a simple but enjoyable game... I hope :)

Do you know why when we use Queue Blit the space erased is bigger than the shape itself? If my shape is 16x16 the space...
Showing results 1 to 40 of 47

 
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