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Forum: support.Hardware 17 July 2018, 17:10
Replies: 2,317
Views: 209,041
Posted By Cowcat
Me neither.

Me neither.
Forum: Coders. Releases 17 July 2018, 13:56
Replies: 251
Views: 20,524
Posted By Cowcat
Funny is some (old) "trilinear" check is done...

Funny is some (old) "trilinear" check is done against Voodoo cards just to make sure never gets enabled. I assume is pretty old stuff done against some ancient window drivers, but I believe non of it...
Forum: Coders. Releases 16 July 2018, 14:06
Replies: 251
Views: 20,524
Posted By Cowcat
Checked today this subject: Both old & newer...

Checked today this subject:

Both old & newer hyperion minigl call

W3D_SetFilter(context->w3dContext, tex, minf, magf);

to do the mipmapping & this work is left to the warp3d drivers. Sucess...
Forum: Coders. Releases 16 July 2018, 11:12
Replies: 251
Views: 20,524
Posted By Cowcat
Could be, but cvar functions are used all over...

Could be, but cvar functions are used all over the place and probably Validate is not only used on config file. Maybe some cvar function call has been updated lately or some string check here and...
Forum: Coders. Releases 16 July 2018, 09:07
Replies: 251
Views: 20,524
Posted By Cowcat
Yes, it works again! Great! WTF dude: I...

Yes, it works again! Great!

WTF dude: I cannot understand what made this work again without changing a thing discussed in Sonnet thread. :nuts

There will be a r2 version due some problems with...
Forum: support.Hardware 15 July 2018, 23:17
Replies: 2,317
Views: 209,041
Posted By Cowcat
Q3beta5 as it is now in my thread.

Q3beta5 as it is now in my thread.
Forum: Coders. Releases 15 July 2018, 23:16
Replies: 251
Views: 20,524
Posted By Cowcat
Test,test,test...

Test,test,test...
Forum: support.Hardware 15 July 2018, 22:32
Replies: 2,317
Views: 209,041
Posted By Cowcat
Talking SmokinGuns now? Could be "normal" given...

Talking SmokinGuns now? Could be "normal" given the old maps & stuff....

See if deleting Q3config on Q3 does something...
Forum: support.Hardware 15 July 2018, 22:15
Replies: 2,317
Views: 209,041
Posted By Cowcat
Found the function: Cvar_Set2 in cvar.c ...

Found the function:

Cvar_Set2 in cvar.c

here:
value = Cvar_Validate( var, value, qtrue );

if((var->flags & CVAR_LATCH) && var->latchedString) {
if(!strcmp(value,var->latchedString))...
Forum: support.Hardware 15 July 2018, 18:41
Replies: 2,317
Views: 209,041
Posted By Cowcat
Ok. Time to check old Q3beta3 and OpenArena...

Ok.

Time to check old Q3beta3 and OpenArena then (99% same). Are "incompatible" now?

If Smokin runs OK, chances are the source updates done to the engine fixed the bug "by luck" or does an...
Forum: support.Hardware 15 July 2018, 17:33
Replies: 2,317
Views: 209,041
Posted By Cowcat
Sonnet library changes? What happens when Q3 is...

Sonnet library changes? What happens when Q3 is used, random crashes? at load sometimes (as I read here)? in game?

Test it without jit enabled: quake3-jit +set vm_ui 1 +set vm_cgame 1 +set vm_game...
Forum: support.Hardware 15 July 2018, 14:22
Replies: 2,317
Views: 209,041
Posted By Cowcat
Don't know if you have a refrigerator near your...

Don't know if you have a refrigerator near your computers, but with this heat wave some of my stuff starts to fail (like a hard drive goin' nuts). Not my MOS hardware, but I suspect that the last...
Forum: Coders. Releases 15 July 2018, 14:16
Replies: 12
Views: 590
Posted By Cowcat
Ok. Demo loading is working now: The engine saved...

Ok. Demo loading is working now: The engine saved the demo using protocol 71 used by modern Q3, OpenArena, etc, but tried to load demos with protocol 68 (the older used by the Q3 Amiga version)....
Forum: Coders. Releases 15 July 2018, 12:57
Replies: 12
Views: 590
Posted By Cowcat
Yessss.....good report. Not only affects Smokin...

Yessss.....good report. Not only affects Smokin but Q3-jit (latest I uploaded) also have this bug :guru

Wheel mouse used for changing weapons and jump key affected. Have to check out some of the...
Forum: support.Hardware 12 July 2018, 16:06
Replies: 2,317
Views: 209,041
Posted By Cowcat
Well, looks like this is the non-3D gfx version....

Well, looks like this is the non-3D gfx version. The first Hedeon video of quake (soft-rendered) running timedemo on a Sonnet was 28 fps. :spin
Forum: support.Hardware 12 July 2018, 09:23
Replies: 2,317
Views: 209,041
Posted By Cowcat
:great:great:great:great

:great:great:great:great
Forum: Coders. Releases 12 July 2018, 09:20
Replies: 12
Views: 590
Posted By Cowcat
That is the one I was referring. Also there are...

That is the one I was referring. Also there are some missed colors on corners in this particular map: Could be a wrong generated one, but anyway is old stuff.



No, but inspired by his work I...
Forum: Coders. Releases 11 July 2018, 13:59
Replies: 12
Views: 590
Posted By Cowcat
If it runs OK, mission acomplished. By the way...

If it runs OK, mission acomplished. By the way OpenArena version was done before JIT code was released for Q3 version....

Now, some levels are pretty hard to render and go around 10 FPS on my...
Forum: Coders. Releases 10 July 2018, 17:57
Replies: 12
Views: 590
Posted By Cowcat
Smokin'Guns

Some western?

Warpos version for now.

Needs the older 1.0 files from SmokinGuns website: The newer ones (1.1) has problems detected as other mods out there + complete mess trying to integrate...
Forum: Coders. Releases 01 June 2018, 21:28
Replies: 251
Views: 20,524
Posted By Cowcat
If you also use dynamic lights, we have one.:p ...

If you also use dynamic lights, we have one.:p

Thing is that the use of altivec could be beneficial on "expensive" effects, like dynamic lights (as the light ball that follow a missile for...
Forum: Coders. Releases 01 June 2018, 18:37
Replies: 251
Views: 20,524
Posted By Cowcat
By the way Marlon updated the github with the old...

By the way Marlon updated the github with the old beta3 sources. Still a while to clean the "everydaychangingupdating" beta4/5.....
Forum: Coders. Releases 01 June 2018, 18:29
Replies: 251
Views: 20,524
Posted By Cowcat
I should explain better about the qvm's: They...

I should explain better about the qvm's: They exist in pak0.pk3 and taken from it (anyways it's impossible to do anything without those).
My issues are about building "outside qvm's" as the official...
Forum: Coders. Releases 22 May 2018, 14:18
Replies: 251
Views: 20,524
Posted By Cowcat
Almost 12% increase. Not extreme at the end for...

Almost 12% increase. Not extreme at the end for regular playing but still old vm_ppc code: Newer is difficult to compile.
Forum: Coders. Releases 21 May 2018, 21:18
Replies: 19
Views: 1,474
Posted By Cowcat
All id Tech 3 engines use exclusively 3D gfx...

All id Tech 3 engines use exclusively 3D gfx hardware. Quake2 was the latest that allowed software rendering. So yes, only warp3d.
Forum: Coders. Releases 21 May 2018, 11:40
Replies: 251
Views: 20,524
Posted By Cowcat
Thanks guys :great Starting the game that...

Thanks guys :great

Starting the game that way from a shell - for testing differences

quake3-jit +set vm_ui 1 +set vm_cgame 1 +set vm_game 1

,disables the JIT & goes to the interpreted mode...
Forum: Coders. Releases 19 May 2018, 18:35
Replies: 251
Views: 20,524
Posted By Cowcat
JIT for PPC AKA the beta 4/5. A Hedeon...

JIT for PPC AKA the beta 4/5.

A Hedeon aproved one, after a couple of hours of testing and code/help from him.

Don't know about older G2 ppc's but increased 10% timedemo on G3 Sonnet. I...
Forum: Coders. Releases 14 May 2018, 16:05
Replies: 19
Views: 1,474
Posted By Cowcat
In fact those are my latest Q3 updates, but...

In fact those are my latest Q3 updates, but didn't want to upload another beta(4,5 or 6) just for the sake of "details"....and some render improvements for dynamic lights and fog that now are inside...
Forum: Coders. Releases 13 May 2018, 21:01
Replies: 19
Views: 1,474
Posted By Cowcat
I don't know -same slowness with MOS-. Time to...

I don't know -same slowness with MOS-. Time to have an updated/ultra optimized posix lib :spin???

Too many stuff is used/abused within the OA paks: I checked that "expensive" light functions are...
Forum: Coders. Releases 13 May 2018, 09:31
Replies: 19
Views: 1,474
Posted By Cowcat
What? :confused. If you are referring to...

What? :confused.

If you are referring to use Q3 data with OA engine (or reverse) it could work to certain extent: The net protocol version and naming servers plus some functions are...
Forum: Coders. Releases 12 May 2018, 23:47
Replies: 19
Views: 1,474
Posted By Cowcat
I have no default.cfg. :spin. Could be...

I have no default.cfg. :spin.

Could be because of a different set of paks?

Mine on baseoa (extracted from openarena-0.0.8-repack.zip out there) :

38138505 oct 31 2008 pak0.pk3
38421794...
Forum: Coders. Releases 12 May 2018, 20:51
Replies: 19
Views: 1,474
Posted By Cowcat
And the non guaranteed :blased

And the non guaranteed :blased
Forum: Coders. Releases 12 May 2018, 10:02
Replies: 19
Views: 1,474
Posted By Cowcat
:agree It's a full replacement of Q3 (exe,...

:agree

It's a full replacement of Q3 (exe, data & configs): No need at all for the Q3 ones.

I have the new exec (openarena) and the new dir (baseoa) in the same place where Q3 resides: No...
Forum: Coders. Releases 11 May 2018, 22:41
Replies: 19
Views: 1,474
Posted By Cowcat
OpenArena

Burn PPC's this weekend :evilgrin. Compiled with my latest Q3 sources.

Just make a baseoa dir with openarena packs (0.8.8 version with pak 6 patches-085/088)

Very demanding: Better use...
Forum: Coders. Releases 26 March 2018, 11:16
Replies: 251
Views: 20,524
Posted By Cowcat
Issues about what works/doesn't work are...

Issues about what works/doesn't work are discussed in this thread but well....

Do not change stuff from within the game that could reload the render engine: Edit q3config.cfg.
Is the way it is...
Forum: support.Hardware 15 March 2018, 18:33
Replies: 2,317
Views: 209,041
Posted By Cowcat
:lol Don't know about the spell: Most likely...

:lol

Don't know about the spell: Most likely I did something fast with mistakes. That sound code in Hexen2 looks like the standard done with Morphos ports. Doing the conversions needed for Warpos...
Forum: Coders. Releases 12 March 2018, 19:03
Replies: 251
Views: 20,524
Posted By Cowcat
Depending on what you choose at game...

Depending on what you choose at game configuration & hardware limits (mostly memory) could work ok. Not enabled by default because of that "could".

write seta s_initsound "1" in q3config.cfg...
Forum: Coders. Releases 12 March 2018, 13:56
Replies: 251
Views: 20,524
Posted By Cowcat
The Demo FOUR.dm68, q3dm6( same map ) or q3dm4 ? ...

The Demo FOUR.dm68, q3dm6( same map ) or q3dm4 ?

@AMIGASYSTEM

Finally some 68k videos :)

Interesting.
I cannot pass in my setup the "awating..." for single player: not full / not skirmish....
Forum: Coders. Releases 11 March 2018, 13:20
Replies: 251
Views: 20,524
Posted By Cowcat
That "awaiting connection" is familiar to me. ...

That "awaiting connection" is familiar to me.

You mean EXE PC, a PC Q3 version running by side, as a server for 68k version to connect?

There are pictures posted here of 68k version working & I...
Forum: Coders. Releases 11 March 2018, 12:18
Replies: 251
Views: 20,524
Posted By Cowcat
@AMIGASYSTEM :great As always not sure about...

@AMIGASYSTEM :great

As always not sure about 68k version but works on local lan for me and my setup: On Morphos does same as old version -hangs on loading levels, some lights don't show- but they...
Forum: Coders. Releases 11 March 2018, 08:47
Replies: 251
Views: 20,524
Posted By Cowcat
Worked for Thellier -old versions should be ok...

Worked for Thellier -old versions should be ok for online playing, not "full single"- still I have to compile a newer beta for 68k.

Windowmode is "bad" in Q3 for both cpu - versions: Only...
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